kdrnic

LD23

I’m in!

For the first time!

Very excited about participating.

I will use:

C++ (Greatest programming language of them all!)

Allegro game library (not the current version)

My own map editor made in JS

Audacity

MS Paint

That’s it. Wish me good luck. Shall the best game developer win.

LD28

I may be in

I tried doing it once and may try again. I’ll use C++, Allegro, Audacity and KolourPaint.

I wish goodluck for all the developers.

Also, visit my blog http://gameprogrammersnotebook.blogspot.com.br/

I hope we will have a nice theme.

#PROTIP

PROTIP:
Use bit.ly so you have a download counter!
Dropbox does not count downloads, but bit.ly counts accesses!
Ergo, bit.ly+dropbox = download counter

A kind of a post-mortem

Even though I finished my game in mere 3 hours, I am only now writing something like a post-mortem. Instead of leaving such a post here, for it to be forgotten, lost in time, like tears in the rain, I wrote it on my personal blog. Check it here. (link to my game in that post).

LD29

Hi, everybody! I am in!

Hi, everybody!

Hi, everybody!

I am in for my third LD, and hopefully this time I’ll both complete it in time (unlike my LD23 game) and make something actually fun (unlike my LD28 “game”).

I will use HTML5/Javascript for programming. Tools used will be:

  • sfxr and Audacity for sound effects
  • GIMP for graphics
  • Notepad++ for coding
  • My own level editor to create levels, available here

Also noteworthy it is that I will use the codebase at this github repository. It contains mostly graphics (sprite, tiling, etc) and platformer boilerplate code.

Brace yourselves, for voting has begun

Being this the first LD I actually made something in time AND that I liked, I am pretty anxious for the voting results. I hope we can all be honest with the rating, and please people let’s keep down the hating.

Meanwhile, somewhere in Finland...

Meanwhile, somewhere in Finland…

Tags: Jiggamemes

ALERT THE MODS!

ALERT THE MODS!

Stupid “bug” or otherwise implementation problem in Ludum Dare’s site.

First, there are two three (WTF?) profile pages:

  1. http://www.ludumdare.com/compo/?author_name=insert_name_here
  2. http://www.ludumdare.com/compo/category/ld-29/?author_name=insert_name_here
  3. http://www.ludumdare.com/compo/author/insert_name_here/

The problems are:

  1. On the first one, the trophies appear, but the links to your games don’t work, they are all like “http://www.ludumdare.com/ludum-dare-29/?action=preview&uid=insert_game_id_here” instead of “http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=insert_game_id_here” as they should be (they are missing the “compo/”)
  2. On the second one, the links work, but the trophies don’t appear
  3. On the third one, both the trophies and the links work

Depending on where the link to your profile appear, you will be sent to a different URL:

  1. I forgot where the first URL appears in a link, but it’s there somewhere
  2. In your game’s “view author profile” link, you will be sent to the 2nd URL
  3. Clicking in Ludum Dare posts author names, like the drnick above this text, will send you to the 3rd URL (the correct one)

Also, free propaganda for my game: Click here to play my game

Some fresh statistics!

The chart below was created based on my timelapse:

timeUsage

Time spent on each activity during my game’s development

 

The chart below was created based on my bit.ly links to my game:

clicksPerDay

Clicks my bit.ly links to my game received

Both charts were added to my already ridiculously detailed post-mortem.

Comments

03. May 2014 · 09:22 UTC
You spent toooo long time for code. Normal time distribution for awesome games is:

Code: 25%

Leveldesign: 50%

Graphics: 25%

Sounds: 15%

Storyline: 10%
03. May 2014 · 21:56 UTC
For multitaskers, it’s not easy to determine long we spend on each component, as tasks will often overlap.

eg, thinking about A while doing B can mean that we’re deciding our gameplay mechanics/story while drawing art/coding.

LD30

I may partake

I may partake in this enterprise, if certain matters of the heart allow me so.

Possible tools:

GIMP – for non-pixel 2D art

Grafx2 / mtPaint / Paint .NET – for pixel 2D art

Wings 3D – for 3D modelling

Misfit Model 3D / Milkshape 3D – for 3D animation and more modelling

Audacity – for sound editing

sfxr – for sound effects

This site http://mynoise.net/NoiseMachines/ – for realistic ambient sounds, also I’d like to ask how acceptable that is on the compo, not the jam

 

Possible libs:

three.js – For 3D gamedev with Javascript

Allegro – For 2D gamedev with C/C++

For sound – I accept suggestions as to what to use with Javascript (HTML5’s API is not very good)

 

Languages:

Most likely Javascript

If I need performance to do some technical gimmick, C/C++

emperorJavascript

 

My own code that I may use a.k.a. base code:

Anything on my github

My LD29 game (of course only the really base things)

LD31

A post.

I will join this time perhaps. I have an anatomy test on Tuesday, however I think I can study enough during the remaining days of this week and Monday.

I was going to skip writing a disposable “I’m in!” post, but since I may use some base code this becomes necessary.

So, as potential base code, I declare everything in my github. I am too lazy to further elaborate on this.

 

For tools, I will use:

  • Notepad++
  • Javascript (HTML5)
  • GIMP
  • Paint .NET/mtPaint/MS Paint (perhaps)
  • Tiled map editor
  • Audacity
  • three.js (perhaps)
  • Wings 3D / Misfit Model 3D / Milkshape 3D (if I do something 3D)

Tags: ld31

LD33

In which occurs some declaring

Despite the unlikeliness of my participation, the Laws and Customs of War require me to declare a codebase so I can secure the later possibility of it.
Therefore, I hereby declare everything in my github and also any of mine entries at 1HGJ as potential codebase.

Signed,

People’s Commissar for Avoidance of Rule Breaching

Saint M., August 1915

LD 38

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