I may partake

I may partake in this enterprise, if certain matters of the heart allow me so.

Possible tools:

GIMP – for non-pixel 2D art

Grafx2 / mtPaint / Paint .NET – for pixel 2D art

Wings 3D – for 3D modelling

Misfit Model 3D / Milkshape 3D – for 3D animation and more modelling

Audacity – for sound editing

sfxr – for sound effects

This site http://mynoise.net/NoiseMachines/ – for realistic ambient sounds, also I’d like to ask how acceptable that is on the compo, not the jam

 

Possible libs:

three.js – For 3D gamedev with Javascript

Allegro – For 2D gamedev with C/C++

For sound – I accept suggestions as to what to use with Javascript (HTML5’s API is not very good)

 

Languages:

Most likely Javascript

If I need performance to do some technical gimmick, C/C++

emperorJavascript

 

My own code that I may use a.k.a. base code:

Anything on my github

My LD29 game (of course only the really base things)