I may partake
I may partake in this enterprise, if certain matters of the heart allow me so.
Possible tools:
GIMP – for non-pixel 2D art
Grafx2 / mtPaint / Paint .NET – for pixel 2D art
Wings 3D – for 3D modelling
Misfit Model 3D / Milkshape 3D – for 3D animation and more modelling
Audacity – for sound editing
sfxr – for sound effects
This site http://mynoise.net/NoiseMachines/ – for realistic ambient sounds, also I’d like to ask how acceptable that is on the compo, not the jam
Possible libs:
three.js – For 3D gamedev with Javascript
Allegro – For 2D gamedev with C/C++
For sound – I accept suggestions as to what to use with Javascript (HTML5’s API is not very good)
Languages:
Most likely Javascript
If I need performance to do some technical gimmick, C/C++
My own code that I may use a.k.a. base code:
My LD29 game (of course only the really base things)
