Some fresh statistics!

The chart below was created based on my timelapse:

timeUsage

Time spent on each activity during my game’s development

 

The chart below was created based on my bit.ly links to my game:

clicksPerDay

Clicks my bit.ly links to my game received

Both charts were added to my already ridiculously detailed post-mortem.

Comments

03. May 2014 · 09:22 UTC
You spent toooo long time for code. Normal time distribution for awesome games is:

Code: 25%

Leveldesign: 50%

Graphics: 25%

Sounds: 15%

Storyline: 10%
03. May 2014 · 21:56 UTC
For multitaskers, it’s not easy to determine long we spend on each component, as tasks will often overlap.

eg, thinking about A while doing B can mean that we’re deciding our gameplay mechanics/story while drawing art/coding.