LD 38 April 21–24, 2017

JavaScript 2D Framework

Hey Everyone,

I’ve been using GameMaker Studio for quite a few years now, I’m very comfortable and familiar with it but lately I’ve been running in to some issues. Their newest engine (Game Maker Studio 2) still has a few bugs and I’ve had to rewrite the same game 3 times now because every time I do it I run in to a new bug that corrupts my game. I’ve already bought the HTML5 license for it and am definitely not going to ditch it altogether, I really enjoy Game Maker Studio and will want to use it in the future… just after they’ve fixed it.

For the past couple days I’ve been casually looking around at other engines, I’ve been using game engines all my gamedev life so naturally that’s what I gravitated to. But lately I’ve been watching a lot of the coding challenges from The Coding Train on YouTube where they solely use JavaScript to make their games. It looked pretty cool, writing all the code from scratch and what better way to create web games is to directly use JavaScript? Because I’m not doing it through an engine sure it’s going to be a little more difficult but in the end I feel like it would give better results because I can specifically optimize it for the web.

I’ve already googled for what are the best JavaScript frameworks for creating web-based games but I’m seeing mixed results and thought I’d come directly to the gamedev community. All I really need is a framework that can easily handle things like collision, mouse clicks, animations and all other necessary game functions.

Thanks, DatCodingGuy

Comments

Tijn
22. Mar 2017 · 09:40 UTC
Phaser is pretty popular I think. I don’t have any experience with any of them, but the few Phaser games I’ve played seem pretty solid to me.
g_o
22. Mar 2017 · 14:03 UTC
Im working on my own JS framework. Its in development right now but its basically vanilla js and canvas.

If you need something simple you can check out JSCF in github

Temmy Wars! Started development yesterday

Some time last year me and a friend came up with the game Temmy wars whilst at summer camp and I was a novice programmer then but I decided to make it now since 1. I have time and 2. I’m a decent programmer right now.

So far the sprites are trash and I’m using plain UT music but it will get better soon. There’s also a lot of bugs which are #1 priority to fix. There are also some very OP things at the moment but those will be fixed aswell. I’ll have a link below so you can play it on itch.io now. Due leave any feedback you may have as I really do need it. Thanks!

Theme Suggestions are open

You can start suggesting themes for Ludum Dare 38 now. :star:

/events/ludum-dare/38/theme

If you don't have an account yet, you can register one above.

IMPORTANT: Even if you have an account on ludumdare.com, you need to create a new account here. If you registered one (recently or back in December), you're good to go! :thumbsup:

More details, including event and team signups will be available in a few days.

EDIT: Hello! Sorry for the delay! A big update with many new features should be live before the Theme Selection begins on Friday. You can find a roadmap of what to expect over here:

http://ludumdare.com/compo/

My Mini-LD # 73 Progress and Infos!

IMPORTANT:
1. The game is not finished cause I don’t have enough time(school…)
2. My first time Making music

– CONTROLS:
– W,A,S,D
– Arrow Keys
you can choose

– THE GAME:
The core idea is that you have a music bar and if you run out of music you
die! It’s a 2D Platforming fun game you can play at home!
Because of school, I am not able to add items and such so the game isn’t
ready
for this MiniLD! I may have a go and continue development soon on my
YouTube channel!

– ABOUT:
I’m a 14-year-old self-taught programmer!
I upload develops tutorials and much more to my new Youtube Channel calledHellowPixl!
Because in just 14 and self-taught please rate fair!

– SOFTWARE USED:
– Eclipse
– Audacity
– LMMS
– Photoshop cs2 (it’s fully free)

Tags: 2D, background info, dev, game, game progress, HellowPixl, java, Ludum Dare, MiniLd # 73, tools, update, Windows, YT

Comments

DatCodingGuy
26. Mar 2017 · 20:57 UTC
Not trying to put you down or anything, being 14 and programming is a great achievement, that’s when I started programming, but saying you’re restricted on your software based on your age isn’t technically correct. Engines like Unity and Unreal Engine are completely free (until you start making money off your game). Then you’ve got programs like Gimp for art, Blender for 3D models, Audacity, BFXR, Bosca Ceoil and more for audio that are all completely free.
27. Mar 2017 · 12:19 UTC
You are completely right I know those engines but I don’t wanna use Unity or unreal,

I mean ic ant get ink “Spine” or “new Adobe products” even if I would pay them cause you need to be 18 to make these contracts with Adobe CC I already have blender, gimp, audacity,lmms, and much more, but I know some programs I’d like to have, but I can’t get them either cause I can’t complete the payments or such.

I’m not complaining I just mean that I don’t have access to the tools some older people here have that’s why I wrote this! I mean you judge a professional different from an young learning dev

Artist searched! – HellowPixl

Hello everyone,

I am looking for someone to help me with art in a game!

The game isn’t for a lududm dare, it’s my current game, and you an see it on my Youtube Channel HellowPIxl!

A link to the current DEvlog is here: https://www.youtube.com/watch?v=H4wnGUn-Or4

If you wanna help, make sure to write me an email to hellowPixl@Gmail.com or write me a comment!

See you in the comments!

Tags: 2D, art, artist, game, HellowPixl, ld, pixel

Comments

julian_roh
26. Mar 2017 · 23:54 UTC
Hello HellowPixl I was interested in you offer I have been doing video game art for 3 years now and would like to work with you.

Artist for hire

Hello everyone,

I have been doing video game art for 3 years now and I have worked on a Ludum Dare project before. I am currently offering my services for video game art.

I would love to work with you

Contact me in the comments or at- jbombjr421@gmail.com

Comments

27. Mar 2017 · 11:57 UTC
Hey, I wrote you an email!

New guy here.

Hey people! Introduction, I’m a 13 year old game dev. I’ve been building games since I was 8 and I’m working on some projects with YouTubers like Rong.

Can anyone be kind enough to make me understand a little bit about how things work at Ludum Dare? Thanks in advance ^_^

Comments

28. Mar 2017 · 06:41 UTC
Hey I’d love to talk. Email me(bartek2060@gmail.com)
30. Mar 2017 · 13:54 UTC
Yeah, its a pretty simple concept, get ready for the next jam, when it starts you start coding like mad and submit before it ends (2 or 3 days later)! then get playing and rating all the other entries! and enjoy enjoy enjoy

My MiniLD #73 Entry

Hello, everyone!

I did now finish my Entry a little different than planned cause I need to learn for school but it became a small fun game so make sure to check it out and leave a comment!

 

I had fun creating this entry, maybe have fun playing it!

I mean that’s the main thing about LudumDare,

Creating a game for others and yourself!

Leave a comment and say what to change so I can look at the feedback and make the game better soon!

Also, check out my YouTube channel for more Updates of my games!

 

See U in the Comments!

 

Tags: #ludum #compo, entry, finish, game, ld, MiniLD, MiniLd # 73

I’m in

Or am I really? I think I am… but maybe I shouldn’t think so deeply about this.

2nd Ludum Dare and I’m stoked…

I will be using Unity and C# again.

I’m thinking 2d might be a little easier to come up with a game idea.

Other tools:

Paint, Gimp, AudioTool.com.

LD38 | First Ludum Dare

Alright, I’m in!

Okay so, I’m 19 years old and always wanted to be able to make games so I’m doing a Game Development course in September and thought participating in Ludum Dare would be fun, so here I am.

I’m not able to code is my problem, I’ve done some Unity and Game Maker tutorials in the past but always found myself just using Scratch because it’s fun and easy, so I’ll probably use that.

I’m crap at art so my game will probably look crappy (not to say it’s gonna work well either 😉 ) but hopefully it will be fun whatever it is lol, hopefully after this I’ll gain some confidence after completing a game and start learning more and maybe moving onto bigger game engines and stuff

Anyway, I cant wait and best of luck !

 

FlyCraft (the Oct Challenge hit) gets released on iOS and Android

revealing_herbie3

Hello guys,

after many-many years the game I created for the October Challenge 2012 finally gets released on iOS and Android. For those that don’t remember, the game was released only for BlackBerry devices back then:

[FlyCraft release post]

You might also want to look into the post-mortem of the game here in Ludum Dare.

[FlyCraft Success Story]

The game was a huge success on the BlackBerry platform, and it was always in my mind to someday bring the game to iOS and Android. Specially now that most BlackBerry users moved to iOS and Android, I was constantly being emailed about a potential release of the game on the new platforms.

So there you go you can now play on iPhones, iPads and Androids. Use this universal link: http://applk.co/flycraft

And let your friends know about it. It’s really appreciated!

Game on!

[Challenger entry]

I’m in!

I haven’t done Ludum Dare in over a year, but there’s no way I can miss the 15th anniversary. Here’s what I’ll be using:

Game Maker 2
Auxy/FL Studio for music
Bfxr for sound effects
GIMP for graphics

Good Luck!

Polishing up our LD35 Game

Hey all! We are taking our Ludum Dare 35 entry, “Shifty Shapes”, cleaning it up, and releasing it for free on itch.io. It will most likely go to other web platforms as well. Link to the original project: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92238

We are looking for testers for the new version. We’ve put Unity analytics hooks into the game, and we are mostly looking to leverage that data to tune the levels for release.

If interested, please comment on this thread, and I will inbox you a key

 

Thanks!

 

–The Mudfarmers

Comments

31. Mar 2017 · 21:09 UTC
I think you made a fun-to-play game that interpreted LD35’s theme perfectly! Nice job and congratulations on the Steam release!

My Warm-up Game Jam will start tomrrow!

Hello Everyone,

make sure to check out my YouTube Channel (called HellowPixl) tomorrow (UTC/GMT +2.00 hours) at 4 pm!

https://www.youtube.com/channel/UCIcGTfUstoSZUoi6rOQfxSw

Then the theme will be announced!

Take part, it’s a one-week  Game dev Competition to get ready for LD38!

So hope to see a few of you there in the comments!

 

 

Tags: game, GameJam, HellowPixl, Host, ld

Preparing our Real World Gathering in Tours (France)

Paper, code, screen, the most basic tools.

Paper, code, screen, the most basic tools.

As some might have read there, we are preparing our second Real World Gathering in Tours. And to be honest, it is getting really exiting : so far our 20 seats for kids are booked. And graphic designers, musicians and developers have proposed to help them creating their own games!

It also seams that we will manage to group around 40 people covering a wide skills range, from graphic designers, to artists, developers, makers or board game designers. I can’t wait to discover what crazy projects will come out of this !

A showcase on Friday night, to start dreaming

As we might be quite a large number of participants who have never met each other, on Friday night (the 21st) we will organise a showcase to get to know eachother (and start dreaming) : everyone will be invited to show its previous productions : boardgames, odd electronic devices, drawings, and video games of course ! You can bet, that it will only be a beginning, as we will order tons of pizzas… But that’s another story 😉

Five workshops for beginners, and the others…

We also want to welcome beginners. So from the 10th to the 19th of April, we organise 5 workshops opened to everyone (whether they take part to the gathering or not) to learn and share about game creation :

  • Creating a platformer with Construct 2, for beginners. Tuesday the 10th – 7pm
  • Discovering the FunLab and its crazy machines. Wednesday the 11th – 7pm
  • Graphics in video games, a workshop to share our knowledge. Thursday the 12th – 7pm
  • Creating a point & click with Adventure Game Studio, for beginners. Tuesday the 18th – 7pm
  • Sounds and Musics in video games, a workshop to share our knowledge. Thursday the 12th – 7pm

Still some seats left…

There still are some seats left for the gathering and the workshops, so don’t forget to register if ever you wish to join !

And don’t forget to follow #ldtours37 for more news about our gathering !

Tags: boardgame, fablab, kids, LD #38, Real World Gathering

Wuhu Hospital for me

Even though nobody knows me here, I will not be able to make a game this time. I will go one day before LD starts so yeah nothing special here

٩(๑❛ᴗ❛๑)۶ I’m in!!!

Im in for LD38, probably for the jam (only for the extra time, I generally still follow compo rules). This will be my fourth time. I’ll be using:

  • Unity
  • MonoDevelop / C#
  • GarageBand / MilyTracker / BFXR
  • Sketchbook / Photoshop

Interested to see the themes! By the way, if you want to see my previous projects (including one I didn’t do for the Ludum Dare) you can check out my Itch.io page at dragonzbw.itch.io

 

Good luck to all!

Comments

Jajo
02. Apr 2017 · 16:06 UTC
Good luck :)

I made a simple character in blender, is it nice? – tips to improve

Give me some tips to improve my modelling, rigging, and animation time. It took me 3-4 hours to make this character and only with walk animation. The hardest part is the rigging and animation it took me about an hour or two. Would you give me tips or hints on how to make 3d models faster and better.

 

Also, in the future I would like to make 3d models like in Street fighter or tekken in which they have animations for grabbing or attacking the other 3d models. Any beginner or intermediate tutorials you can give me?

Tags: 3D, 3d animations, 3d modeling, 3d unity, youtube

Comments

04. Apr 2017 · 04:17 UTC
In my opinion (as a highschool Blender animation student) the model itself does not look bad at all – I can’t say for sure as I’ve never done that style of character, but the model looks well-built – it has the proper topology for animation. However, I would probably say that you put the leg bones in way too high, because the walk cycle looks really awkward – the character’s face is contorting as part of the walk, which doesn’t seem quite right.

Might be in, might not be. I really don’t know :D

I’ve been quite consistent at entering these things and I honestly can’t think of a more enjoyable way to make games. I’ve entered LD 32, 33, 34, 35, 36 and 37, however I’m not entirely sure if I’ll be able to enter LD #38, since I have exams to prepare for. I’ll try to make time, but can guarantee nothing. I might enter something small in the Jam :3

I’m in!

I’m in for LD38!

After mismanagement forced me into the Jam for LD 37, I will definitely try to go for the Compo again this time.

I might also try my hand at MiniLD73 as a warm-up. I always wanted to make a rhythm game and I always got frustrated when I had to throw together some lackluster music at the very end of LD when my brain had turned to mush. So, yeah, perfect opportunity to test different music making tools!

I’m in for 38

I’ve never done Ludum Dare before, but it’s always looked like a ton of fun. depending on how my schedule changes between now and then, I will attempt to either do the Compo or the Jam, not sure at this point. Regardless of which one I try, I’m sure it will be an mass of stress and fun.

Good luck to everyone.

Comments

HawkSandwich
03. Apr 2017 · 01:29 UTC
A mass of stress and fun is the perfect description 😀 It’s a weekend-long headache each time, but we all keep coming back 😉

0000 on Steam Greenlight.

Hello everyone!

My game, 0000, is finally on Steam Greenlight! I’d really appreciate your votes and feedback. This game is a love letter to games like VVVVVV, Super Meatboy, N++ and Hero Core. I tried to make a game I’d love to play and I hope it will show – and that others will enjoy it as much as I did. Here’s the trailer and description of the game.

This game started as an LDJAM 31 entry and I polished + added 100 levels to make is as challenging and fun as possible. Let’s hope it shows!

 
0000 is a hard-as-nails platformer in which you play as a courageous 1-bit cowboy. With your weapon and awesome double jump, your task is to defeat 100 unique levels. Fear not, in 0000 death is never final. Each failure warps you into a new, randomly selected level, until you conquer them all. What awaits those that get to the end? Err… spoilers, dude!

Let’s hope you’re not scared of deadly lasers or evil robots. How about killer pong-style balls and sharp spikes? You better be up for a challenge.

http://steamcommunity.com/sharedfiles/filedetails/?id=851134221

Tags: greenlight

Ludum Dare 38 meetup at Newspeak House, London!

Hi everyone!

Rosa & I are organising a meetup for Ludum Dare 38 at Newspeak House in London.

If you’re in or around London on the Ludum Dare weekend, come jam with us!

Newspeak House

What is Newspeak House?
Newspeak House is a hackspace for politics. Started by Edward Saperia, it is a hub for people who believe that technology has the power to improve society.

We will be jamming in their communal space, a spacious and bright room on the ground floor of the building and a stone-throw away from Shoreditch High Street. If the weather is nice, we can also make use of their terrace.

There will be:

Lightning fast internet speeds
Showers
24 hour access
Free food and drink
Optional self-care activites
Tables and chairs

What to bring:

A laptop and charger
Pens, paper, whiteboards – what you need to get creative
A sleeping bag and a pillow
A matt or blow-up mattress

Please sign up on the EventBrite at https://www.eventbrite.co.uk/e/ludum-dare-game-jam-at-newspeak-house-tickets-32981465451

Money from ticket sales will all go towards providing free food and drink. If you are a student or unemployed and cannot afford a ticket, contact Rosa at r.carbomascarell (at) gmail (dot) com or tweet at her on @moreelen.

Hope to see you there!

Tags: LD38, london, meetup

I’m in!

I  have never taken part in Ludem Dare before so why not start here? Seems fun!

I’m in!

I’m in for the miniLD starting the 21st of April.

Arthur Van der Poorten

Comments

Jajo
03. Apr 2017 · 14:54 UTC
pssst… it’s actually the real thing on the 21st, not a miniLD.

I appear to be in!

For the miniLD and the real event as well. I might just make a simple audio prototype for the mini but its ok i guess. Have fun people!

some question

Dear Ludum dare
I’m interesting in apply in the next ludum dare, but it´s my first time and i have no idea of anything, would you give me some tips and answer some question, please? for example, ¿must i have to pay somethig to participate? and how can i apply the jam?

Comments

BoltKey
03. Apr 2017 · 20:18 UTC
Go to IRC anytime to get all your questions answered. There are always helpful people, even when there are no recent or coming-soon jams.

Im In!

As long as nothing important happen in school or in my family soon i will take part!

Glorch has launched on Steam!

After making it through Greenlight (thanks to everybody who voted), the full version of our game from way back in LD32, Glorch’s Great Escape is now on Steam! You can check it out at http://store.steampowered.com/app/549790. Here is the release trailer on YT:

Thank you to everyone who voted for us in LD32!

Comments

04. Apr 2017 · 22:51 UTC
Congrats! I suggest sending a link to PoV (maybe after the LD tho because he is pretty busy fixing up the new site now), he can promote (on the LD curators) your game since it was released in an LD.

Real World Gatherings for Ludum Dare 38 (Placeholder)

Hey folks! If you’re the organizer of a gathering, please leave a comment below. Please include:

  • What Country?
  • What City/State/Province
  • Name of where it is (i.e. an office, coffee shop, etc)
  • Any relevant details (i.e. capacity)
  • A link to more information

This post is a placeholder until we launch the gatherings feature on the new website. I would highly recommend you also create an account on https://ldjam.com for when this feature goes live.

I’m in

Ooooh boy here we go. I’m in for the LD 38. It will be my first serious experience in programming a game, let’s just hope my computer doesn’t explode.

Comments

Evannex
04. Apr 2017 · 16:41 UTC
Woot Woot!! Welcome to the compo! It can be overwhelming, but it is most definitely worth it in the end. I’ve only participated once, back in LD 34, but I’ve never felt so proud. I’m sure you’ll do great! Just enjoy the experience!

Game / Music Video

I’m in.

I wanna make something small that can function as a game, but also as a performance based music video. In other words, playing the game will create a music video. Something small and simple. HTML5 based.

I’m in! (I think?)

All things permitting, I’m returning for LD38. There are no words to describe how excited I am! The last time I joined was in 2015 for LD34, and coincidentally that was my first time joining as well. I look forward to experiencing this wonderfully chaotic and rewarding event once again. It is long overdue.

^_^ I extend a friendly good luck to everyone who is participating this time around! ^_^

I’m in!

21st? It’s going to be my birthday! I’m so lucky :)

Comments

Evannex
04. Apr 2017 · 21:48 UTC
That’s Awesome!! Congrats on the upcoming birthday, what wonderful timing :)

Old music

I was digging through some of my old files from previous Ludum Dare games, and I discovered a track I originally composed for my 35th Ludum Dare game, Defective Wiring. I thought it might be cool to share it for some reason, so

We are in!

get Schwifty!

A simple drawing program using java Graphics2D

It’s rushed but I made it for school activities. It is even saveable (PNG image type). The source code is included in the youtube link description. Source code: https://github.com/doppelgunner/ShapeDrawing

 

Last valentines I drew something using the program:

 

next time maybe I’ll make a pixel type software just for fun. With, image processing techniques maybe (using famous algorithms). Also subscribe to my channel.

Tags: graphics, java, software, Youtube Video

I added svg as file format, some results aren’t that satisfying

As reference to my earlier post about the shapedrawing program (java2d):

Source code: https://github.com/doppelgunner/ShapeDrawing

Someone in youtube commented that maybe I should try to export the images in svg format. So here it is. I found a way to save the image into SVG format. I used a lib called ImageTracer. Below is the sample. I love the mousepad though (the mousepad with the sexy girl).

bike_drawing_sample bike_drawing_sample_svg spidey v2_svg v1 v1_svg VSpecial_drawing VSpecial_drawing_svg

 

Tags: graphics, java, software, youtube, Youtube Video

Comments

Hadermite
08. Apr 2017 · 18:07 UTC
Hey,

I’m in

etc

I’m in LD #38

It will be my first Ludum Dare, and my first game jam!

I’m super excited and i hope I will be able to make it to the end of these 48 hours of hard work (i will take part in compo) :)

My strongest side is programming, graphics will be weak, but the worst part is music i think i will use generator 😀

I will be using :

  • Unity 5.6
  • Visual Studio 2017 community
  • Gimp 2.8
  • Audacity
  • abundant-music.com

Wish me luck, and good luck to y’all :)

Comments

Evannex
07. Apr 2017 · 19:56 UTC
Welcome to the party! I’m sure everything will go perfectly fine. I’m pretty similar myself programming is my strong suit, graphics are lacking, and music is pretty much a lost cause. So i’m in the same boat as you there, though this is my second LD.

I’m in.

Don’t mind me, just adding to the noise.

Post-LD version of The Reign of an Early Fairy Sovereign (CYOA)

Hey guys and gals,

I made a post-LD version of my text adventure game about ruling a fairy empire.

Nothing much has changed in terms of story, except I’ve made the game more fun by making it easier to find all the endings and I’ve added more backgrounds (the LD version had just one background) and some sounds/music (the LD version was mute). Hence, it’s better for those that haven’t played the game to experience it for the first time. Here it is: http://gamejolt.com/games/troaefs/247816

some clickbaity images:

(つ ͡° ͜ʖ ͡°)つ enjoy

 

I’m In

I’m ecstatic to participate in LD #38

I will be using

-Gamemaker Studio 2

-Aseprite

-Bfxr

-Google

-Garage Band (If I add music)

Will be Jamming this time with Queeninwonderland doing art+music

Comments

Evannex
07. Apr 2017 · 19:58 UTC
Oooh, Aseprite! I love that little software, its a shame more people don’t use it honestly. ^_^

Real world meetup in London?

Anybody up for this? I really wanted to go to the one at NewSpeak House but the tickets sold out really quickly :-( reply here or tweet/DM @berkano!

in in in

tiled-icons

I’ll be taking part in LD38, and am really looking forward to seeing the new ldjam.com in action!

I will have my usual tools at the ready. Java, LibGDX, Tiled, OpenMPT, Ableton Live, Photoshop.

My game framework/source (katsu) is available at https://github.com/berkano/katsu.

I’ve been working on it quite a bit over the last few weeks, cleaning up code, improving text rendering, adding mod playback, upgrading my Gradle+LibGDX version, using proper logging, and improving the way entities are loaded from Tiled maps.

Good luck everyone and looking forward to playing your entries!!

~ berkano

I’m In! (MY FIRST LUDUM DARE!!!)

I’ll be using –

Construct 2 [Engine]

Adobe Photoshop, Piskel [Graphics]

Bosca Ceoil/BeepComp/Something Else (Not sure yet), Audacity, Bfxr [Audio]

 

Don’t mind me just adding to the sound :)

Good luck everyone 😀

Comments

Evannex
08. Apr 2017 · 14:01 UTC
Congrats on deciding to join for the first time!! It’ll be a wonderful experience.

I’m in!

Ludum Dare #38 – bring it on! Hoping to do some sort of turn-based strategy game for this one.

I’m in, once again

My 8th Ludum Dare, coming right up! I just moved and everything in my life is a bit of a mess as a result, but Ludum Dare waits for no man.

My Ludum Dare toolchain is forever new and yet always the same:

  • Unity 5 with Visual Studio,
  • Photoshop for graphics,
  • ChipTone for sound effects,
  • REAPER, and my iPad with sundry apps, for music. I have a beefier home recording setup now, but think I’ll keep it simple as always.

Undetermined as to whether I’ll be aiming for the Jam or Compo. I have a commitment of a few hours on Sunday afternoon, but that hasn’t stopped me before.

Let’s do this, friends!

Tags: im in, LD38, unity

I’m in!

Feeling hyped for LD #38!

I’ll likely be using:
– Unity 5 / GameMaker Studio 2
– Photoshop & Pyxel Edit
– bfxr & Audacity / FLStudio or similar

 

and undoubtedly some coffee.

Good luck everyone!~

I’m In

I finally out the order in for my new computer and It will arrive just in time for the jam!

In the past I’ve been using Gamemaker but I’ve been learning a bit of Unity and I’m exited to see what we can put together with it this time around. I’ve also got Gimp, Audacity and a few friends helping me out.

Good luck to all the other Jammers out there.

I’m in

hghghg

I’m IN

This time I am in!

USING

Java

Photoshop

Audacity

Some others as needed.

 

I will also be streaming on Twitch, Hopefully

 

LDJAM.com username is Smooth

I’m In

This will be my 4th LD.  Looking forward to it.

Most likely will be doing the Compo, and I will be using:

  • Unity
  • Photoshop, Paint.Net
  • Audacity
  • bfxr, Otomata

There is a slim chance that I may use Corona instead of Unity, but it depends on the theme and whether I decide to do a 2D game.  Not really sure… I have to be in the right mood.

Comments

rjhelms
10. Apr 2017 · 02:30 UTC
This is my first time hearing about Corona – looks very interesting!

I’m in! But I’m doing things differently…

So, Ludum dare 38 is arriving! This will be my 8th Ludum Dare, and for the first time, I will be doing things differently than to how I would usually do it.

 

Firstly, I’m working in a team for the first time! One of my friends from school will be doing art (because I’m awful at it lol), and this will be his first ludum dare. Finally my game might actually look decent (if you look through my past ludum dare games, they all look horrible). XD

Secondly, I’m setting a bit of a challenge for myself. I’m going to program my game in LWJGL 3 (along with Java which I already have good experience in of course), although I had little to no experience in it prior to today. Given that, I will probably be using a basic/very quickly made engine for things such as shaders, matrix maths and maybe a window, because after following some tutorials on LWJGL 3, I realised will never memorize everything needed for the engine from now until the start of ludum dare. Given that, I will still definitely be using LWJGL 3 and GLSL (for the shaders) outside of my engine and I think this will be a good challenge and learning experience for me! 😀

As for what programs I will be using:

IDE: Eclipse

Language: Java + LWJGL 3

Audio: Musescore (for soundtrack) + Audacity (for recording) + possibly either sfxr or my boss rc-505 loopstation (for sound effects).

 

Good luck everyone! 😀

Comments

Crafting4U
11. Apr 2017 · 02:00 UTC
nvm im too inexperienced to program anything good lol

I’m In

FeelsGoodToBeIn but im noob

I’m in

Count me in LD38

I’m in!

Will be using:

Gamemaker Studio 2, Photoshop and Audacity!

Going to be my first game jam.

I’m in!!

I am a new game developer and new to Ludum Dare. Super excited to get creative with everyone!!!

I’m in!

This will be my 3rd Ludum Dare.

Engine: GameMaker Studio

Art: GIMP & Aseprite

Sound FX: ChipTone

Hopefully I’ll have learned my lesson from last time to scale back on art so I can actually finish the game.

Mandatory ‘I am in’ post

Hey, i’m in for LD38 (Unity + WebGL as usual). Still not giving up on idea of fitting 4x game into 48 hours =)

Good luck everyone!

Theme Slaughter is Live!

Theme Selection has begun :ballotbox:, with the _Theme Slaughter Round :crossed_swords:.

Get started here: /events/ludum-dare/38/theme

Also, I've started rolling-out the actual useful features of the website. There's still a few more things to finish up before I let everybody make posts (for one, the feed loads too many posts). That said, if you go to your user page (i.e. click the people icon in the top-right corner), you should notice a little pencil icon on your user page. Click that, and you can edit your bio.

Blogging works in much the same way (I'm using it right now to type this post).

Anyways, give user page editing a try. :tiger:

If you run in to any issues, you can contact me.

AutoTracker Online

cooltext[2]

Online

I wrote a little webapp frontend for GreaseMonkey’s classic AutoTracker-BU script, so you can generate some tunes for your game. Let me know if it works, I have a suspicion there are bugs in the deployment so if it goes down email me at yux50000 <at> hotmail.com and I’ll see if I can fix it before the LD!

Of course all credit goes to GM himself, as I didn’t write the algorithms to generate the music, just the web frontend.

Check it out

My Ludum Dare Practice Game.

Hey people, I don’t know if this kinda post is allowed but for practicing for Ludum Dare I told my brother to give me a random theme for game, and he gave me the theme “Robots”.

So I made a platformer in 48 hours.

You can try it here :-

Beat The Bot

Can anyone be kind enough to give me suggestions on how I can improve for Ludum Dare/improve the game?

 

Comments

JK5000
11. Apr 2017 · 11:51 UTC
A very fun little platform game. I believe you will do very well with this kind of game for LD.
JK5000
11. Apr 2017 · 11:52 UTC
You have music in the game, so why not submit it for the mini LD 73.

I’m in maybe, exam week again. Final exam before graduation. Also how to win chess always.

Last ludumdare 37, the competition happened the next day after our last exam for the week. This ludumdare 38 will happen just before our exams. I just hope that I can join, cause it’s the anniversary, maybe we’ll be getting more attention than last time, what a waste if I let the opportunity pass.

update: (exam starts on april 19, too lazy to look at exam schedule Zz.,  maybe I can join on jam)

But, before that have a look at my video on how to always win in any online chess game. I bet 100% you can even defeat the pros by watching this (THIS IS NOT A PRANK):

Tags: chess, tips, youtube, Youtube Video

My Mini LD Game – Beat The Bot

BTB1

Not originally made for Mini LD, but was made in 48 hours and in the time so I thought why not submit it 😀

Game Link:-

Beat The Bot

Game Info:-

*Note – Originally made in 48 hours as a practice for Ludum Dare*

A simple platformer where you have to beat a deceptive AI.

Controls – Arrow Keys, Holding up will result in a higher jump

Pretty much self explanatory, I would have made it better but time restrictions *_*

Enjoy, 3 levels including a boss level. Good luck. It’s not that hard I guess.

It includes a catchy tune so I hope it qualifies for this jam 😀

Screenshots are included 😀

Thoughts on art

As a designer programmer, I’ve been wanting to collaborate for a LD, but just can not find an artist.  I’m OK at artwork but I got to thinking… what if a team of us got together to make our own games, but each contributes a piece or two or artwork into a pool that we could all use for the games we’re working on?

I think it would add an extra layer to the challenge, but might be fun too.  How about anyone interested?

onitrent@gmail.com

Not an artist:

https://opengameart.org/users/grahhhhh

Comments

TheMannyzaur
11. Apr 2017 · 18:28 UTC
What kind

PS im very basic soo yeah
Grahhhhh
11. Apr 2017 · 19:39 UTC
2D?
HawkSandwich
13. Apr 2017 · 07:33 UTC
Sounds like a good idea, it might be a bit messy but if a few people are into it it’d be worth a try

Photoshop Dither Brushes for Pixel Art

Hi,

I just uploaded some Dithering Brushes for Photoshop CS5+ to itch.io (free, ofcourse).
I will be using them for making pixel art for my games made during LDJAM 38 which I will stream on my twitch channel. I couldn’t find a reason not to share these brushes, which I find really useful. And yes, I’m still one of those people who think that Photoshop is just that small bit easier to work with than most dedicated pixel art tools.

So if you are with me on that check them out.

abductedplatypus.itch.io
Example &amp; Ad

This package contains common dithering patterns and brushes, created for Photoshop CS5 and later.

There is some logic in the design of these brushes. Which shows you that most dithers are made from others of lower density, and have the inverse of themselves. This will make sense when you see the names of the patterns and brushes.

Download from abductedPlatypus.itch.io, where I will also upload updated versions of this package.

Make note that to make good dithered art you should not rely on purely these brushes. It is mainly intended for quick ‘n dirty pixel art, that should be fine grained after your initial dithering. E.g. the 0.250 Alt patterns do not align well with the ABC pattern, however the 0.250 OA pattern amplifies (one kind of aliasing) itself. Also not all shifts are within this package (and brushes are not the solution for that either).*

A tip to help you with avoiding annoyances is to assign to each color either to OABC or DEFG brushes, this will make it easier to make dither with 3 or more colours.*

* If you don’t understand this text, please tryout the Brushes a bit first, it should make sense after trying them out for a bit.

Setup Photoshop
Make sure you disable anti-aliasing for your tools (checkboxes and dropdown for fonts). In preferences set your grid size to 16 with 4 sub-divisions or 1 with 1 sub-division and use pixels for all measures. And always use anti-aliasing. (This page seems to explain setting it up well.)

Also checkout this if you need “simple” dithering for backgrounds.

I’m in

This will be my first time jam using Unreal Engine 4, previously I have used Unity and SFML.

I am in

Been a while since i haven’t participate , will try to do my best this time to finish.

I’ll likely be using:
– Unity / Construct 2
– Photoshop
– Audacity

I’m in

This will be my first Ludum Dare.

 

Engine/framework/library: Unity/Pygame

Art: Gimp

sound fx: ???

music: no kidding!

I have  previous experience in  HGD(Home Game Development) or Indie Games.

 

 

I’m In?

I have a laptop now. I’ll see if I have the time. or skills.

I’m in

Ludum Dare 38 – I’m in. I’m writing in JRE 6.
https://ldjam.com/users/cagle/

Cool shades are in again, and so am I

Ayee, it’s Ludum Dare time again!

For you returners, settle down for another go! For you new people, have fun and enjoy yourself. Try not to worry too much 😉

No matter your situation, learn something and make something magical next weekend!

I’m in

Only my 2nd compo. First one wasn’t awful but I hope to be able to improve.

Will be using Unity, CorelDraw and making strange noises into the mic.

I’m In

Ludum dare 38

I’m doing it

It’s my 12th Ludum Dare!

 

I will be using C++ or Java, OpenGL possibly (but that didn’t go so well last time)

 

Good luck and have fun!

 

I’m in

yeh

I’m in!!

This will be my very first one! I’m super excited!

 

Warmup Weekend?

I mean, I can warm up with or without it being official, but I was curious.

me.participation = undefined;

So, in the last week, I went through two computer changes.

My parents set-up their new computer, and the internet router.

I went to my laptop, which in three days somehow was crashing all too often, and with the dreaded BSOD…

I have fallen back to my old desktop as a desperate measure, and IDK if it can do a LD. I quit using it because it was over-heating often, and thus, shutting-down in the middle of me doing something…OFTEN…

My desktop doesn’t have my github stuff set-up, and due to many events, my game library isn’t making the progress I’d like it to. My friend is debating whether he’d participate or not, and this would impact me participating solely as an artist as I did last time.

I may participate for this round, or I may sit it out. If I participate, IDK if it’ll be as a lone wolf programmer/artist, an artist, or just a programmer. What technologies I’d use is also open to debate. I’ve become very disillusioned to HTML5 (actually, that’s a lie, I was never super in to it to begin with, and in truth, I wanted to be a flash developer). There’s a lot it CAN’T do. There’s tons it WON’T do. There’s BUTT-TONNES of stuff I have to write or download the implementation of. (at expense of performance and code maintainability) My library is an example of a lot of hard work for the purpose of not having to FIGHT the HTML5 APIs just to make even a simple game. I tried to make it lightweight, but there’s only so much I can do to make that a reality. There’s a certain feature set I want it to have, and each feature at the smallest is a new function, but most are entire classes or collections of them. I also want it to be easy to use, and it’s currently not delivering there. I feel like I am spending more time fighting HTML5 and JavaScript than I am developing programs with it. I do even question if this is all worth it, or if I should just quit, or drop web support/development and focus on Windows desktop exclusively. And even with the features of my library complete, I don’t want to be having to hand-code all the data and functions required to display graphics or re-play audio/video. That means I’d also need and IDE and a full-fledged engine, both of which require all the more effort.

*sigh* IDK what to do…  want to improve as a programmer, as an artist, an animator, but I feel like HTML5 is weighing me down. For every project I want to make with it, I spend more time just making an idea POSSIBLE than I do in imagining or realizing it. That’s also in turn less time, energy, and motivation to improve on any of those skills, excluding programming, which I actually can’t do non-stop… Even when I take the time to plan-out how to do something, I spend exponentially more in actually doing it. Of most of that, it’s in stuff not directly related to the implementation, but required for it to work. And then when my implementation is complete, I spend probably HOURS leveraging it, because the data/code format it uses should be written by a GUI-based and/or automated tool, not directly by a human. There’s a lot I’d rather do, and would be able to do, if I didn’t have to focus on “what 20 steps do I need to take to do this in JS, when flash would have taken 2?” so much.

Yet another “I’m in” post

Even my title isn’t original, sigh.

Either way I’m in, this will actually be two years since my first LD!

So, I want to recap my first LD game!

Bouncy ball kingdom!

Go ahead and play it, if it works for you (it doesn’t for me)

I was 13 when I made that game, I think that’s not that hard to see. I used Unity, even though I had never used it before (bad idea!). It had no sound, and I made the (rather bad) art on some obscure paint program.

I ended up #1047 overall.

Now, here’s my most recent game!

Antiroom!

I made that in gamemaker, something I was very familiar with! I actually used a consistent color scheme, and had some audio!

I am actually pretty proud of this one. It just felt good playing it, mostly because I focused on animations, particles and visual effects.

I ended up #105 overall, even getting top 100 in theme and inovation 😀

So, now to see what I’ll make for this jam. I think I’ll make my game on löve, or SDL or SFML or javascript, no idea. We’ll see.

See you on the jam!

I’m IN!

Really excited about this upcoming full game jam. It will be my first! Although I’ve participated in the last two mini jams, it feels special being involved in a full one.

In case anyone is bored and interested in work driven from these Ludum Dare jams, I do blog on IndieDB HERE. All of my growth since first working up the nerve to participate in a game jam can be found in those articles.

Poorly prepared, let LD #38 come

Am I poorly prepared or well prepared for LD #38? I’m not sure. At the one hand I now have – besides my usual graphics and coding tools – a great collection of sources for procedural generated sounds and music. Adding this to a game without properly adapting it will sound awful but this is way better than me trying to come up with some music while I actually should rather work on coding. When I decided to aim at LD, I was not yet sure if I would aim for the compo or the jam. Furthermore I had the plan to wait for the topic announcement and bail out in case I don’t have a good idea for the given theme.

With this attitude, I would have given up for sure.

Now I decided that I will go for the compo and I will take that theme, regardless of what it will be. I’m not sure if this is the first step to become an enlightened game developer or just a madman. Probably the latter. But I don’t care. I’m definitely in.

Unity C# Programmer Looking for team

hey everyone.

im a Unity3D C# Programmer with over a year and half experience, i did make a couple of games, and did enter 2 jams before this as solo.

however this time, im aiming to join with a team.

 

if any solo artists, or music composers are interested, or a team in with out a programmer, feel free to drop by.

 

here are some of my works.

 

grasswhooper.itch.io

 

Kinda-maybe-possibly-in

I’d like to participate in LD38, but it’s possible I won’t be doing so.  I would’ve been in #37, but between an incredibly severe lack of inspiration for the theme, and a lack of energy to code, I wound up abandoning the idea.  These same issues could knock me out of 38.  Let’s pick a fun theme for this one, like Unconventional Weapon (LD32) or the likes.

If I do participate, it’ll be with the same team (or, more specifically, lack there-of, most of my Ludum Dare friends have been busy lately) as LD35 and 36.  Similarly, I’ll also be using Unity for the engine, Blender for 3d work, GIMP for texturing, Audacity for normal audio work, and Caustic 3 comboed with Ableton Live for music.

Ludum Dare 38 im in!

Hey everybody WhiteHydra here!

Im gonna be competing in 38’th ludum dare, which is my first ludum dare ever.

Im gonna be working in pygame.

Looking forward to it!

#WhiteHydraOut

clubsandwich, a BearLibTerminal framework for Python 3

(Cross-posted from Reddit)

In preparation for Ludum Dare 38, I spent this weekend writing a bunch of utilities for BearLibTerminal that will make your life MUCH easier! (If you’re a Python 3 developer, that is.) It’s a Cocos2D-iOS UIKit mashup, for ASCII.

Check it out here

API docs (in progress)

screenshot1

screenshot2

Features:

  • Event loop
  • Scene manager
  • Geometry data structures
  • Convenience functions
  • UIKit-like interface framework
  • Script runner to help you iterate quickly

I’m still working on nice documentation, but the Readme should give you a general idea and start a discussion. I love writing docs, so I can safely promise that there will be some good ones very soon.

Motivation

LD38 is next weekend, and I’m thinking about doing a roguelike. BearLibTerminal has gotten a lot better for OS X lately, so I started playing around and decided to stick with it.

The first thing I did was write an asynchronous event loop and scene manager, Cocos2D-style, to make it easy to transition between game screens. It was simple, and you could probably do it yourself in fifteen minutes, but at least I’ve saved you some typing.

CataclysmDDA has given me high standards for roguelike UIs. I knew I’d never be able to make both a nice game and a nice UI in 48 hours. But I’m a champ at iOS development, and decided to try implementing the important parts of UIKit from scratch, in Python, for ASCII. And it worked! It will take a while for me to explain the concepts, but I’m confident people will be able to wrap their heads around them.

While writing all this, I added some geometry data structures and utility functions for BearLibTerminal. Stuff like a transform stack for drawing, convenient state access for Python, and a little script to help you iterate quickly by continuously relaunching your program.

If you post a mockup UI, I will write a demo in clubsandwich! I tried to make the UI framework as general as possible, but really only played with a couple of layouts. If you want me to prove the utility a bit, you could help me out by posting an ASCII or MS Paint mockup of what you want your UI to look like, and I’ll see if I can build it quickly in clubsandwich.

I’m in for LD38 – Round Two

I’m planning to try again for LD 38, likely for the Jam instead of Compo.

My first Ludum Dare was LD 37, where I tried the jam by myself and music from my brother. However, things didn’t end quite so well, as I wasn’t able to get function version to distribute by the end of the 72 hours. After the event, I did at least resolve the major bugs into the version you can find here on my itch.io. There is not much substance to the game, but it’s something I made in four-days time so that’s one step at least.

Pre-Event Thoughts

One thing I learned from the last event was to improve my time management. I ran short on time to get a functional game. I spent too much time with small details that ended up not being used in my rush to finish the game in some form where people could at minimum click the button. Ludum Dare 37 was my second project using libGDX and my first project using Ashley for entities and Box2D for physics. I learned a lot, especially using some other open-source projects to get some general ideas and guidelines.

With LD 38 coming up, I’m hoping to get a more complete, more enjoyable game than my LD 37. I will have less time than before due to work, but I’ll still have a decent amount of time. I want to create something minimally substantial, preferably an idea that I would want to go back to later and continue.

Tools

I’ll use Java and the libGDX game framework.
I will probably use Ashley as an entity-component management system.
I will probably use Box2D for any physics/collisions.
For sounds, I’ll use sfxr/bfxr.
Music I will either create using musagi.
Art will be created using paint.net

Tags: java, LD38

I do believe i’m in!

This will be my first time participating in the jam. I have considered participating before but it was always before a test or I always had something else to do. Sooo now that i’m free i’m really excited to give this a try for the first time. I just hope I don’t get discouraged halfway through. But thats not like me. Normally once I start I cant stop! Though starting isn’t that easy for me. Well that’s what the theme is for right! Hyped! See you during the 12pm crunch time full of high efficiency instinctive coding full of bugs!

On the Ludum Dare

What really puts a downer on any ludum dare competition is when you cannot participate.  Not because you don’t want to, but you need to study for an exam or your job doesn’t count it as a holiday (unfair!).  It is on a weekend, but studying for the AP takes priority.

Besides that, good luck to all that are “in”.  I hope you come up with great ideas, and write indented code.

 

Untitled

Photoshop is hard when you don’t own a copy of Photoshop.

I’m in! and looking to make/join a team

I prefer using Unity C#, I was in Ludum dare a few times before:
http://ludumdare.com/compo/author/cyberstarlight/

It would be nice to find at least one artist and one composer, to round things up, but whoever joins is welcome, even more programmers ^^
Obviously Theme voting just started so I have no plans yet, we can come up with an idea together when time arrives!
We can do 3D or 2D, whatever you like, I don’t mind.

My main goal this LD is to work well with a team, so I’m not going to insist on the idea or style too much.

The only thing I really care about is:
That you have the weekend free, and be available the whole time.
That we pick an idea that is reasonable to finish.

If you want to join, leave a comment :)
(Or if you have a team that needs a programmer)

Comments

Newagegamer
06. Jul 2017 · 19:22 UTC
Hey Id love to join! Im a composer I play the piano and can also make music digitally too. But Id love to help with whatever. Just as heads up though im 14.