LD 38 April 21–24, 2017

I’m in!

I’ve been waiting to see these kind of posts on the other site…!

 

returning for a fourth time with a small team.

Myself – Alexis

I’ll be doing majority of game mechanic coding, and working along side the other members for level design and asset creation.

Quentin from Studio Hiro

He’s our lead artist and will be responsible for spriting, map development, and assisting in level design

Harlan – my boyfriend and his brother Ricky

The two of them will be responsible for creating the game’s soundtrack.

We have a STRONG idea of what we’re going to make based on the themes so far; but we’re holding off anything further until the theme is released!

 

Software:

Unity 5

PhotoshopCC

FLStudio 12

Monodevelop (unless I somehow get my hands on visual studio…)

Super excited for this one!!!

 

-Lexi

i’m in

this is my first time in ludum dare but i look forward to it good luck every one

Comments

takusan
21. Apr 2017 · 18:34 UTC
Hey, my first time also! Good luck, and don’t run out of coffee!

I’m in (probably.)

I am going to make a tentative commitment to completing a game this weekend. Tools may or may not include: My Xubuntu laptop, an iPad with various music apps, Visual Studio Code, Ren’Py, Krita, Audacity, and maybe my electric upright bass. We’ll see what happens.

Let (hopefully) do this…

As always, I’m collating with the genius SkullPixel to make some music for him. Can’t wait to hear the theme, and get started.

Good Luck!

Hey everyone,

Just wanted to say we are super excited to get started today (US time) on this amazing game jam.

Good luck to everyone!

 

Ben :)

I’M IN!!!!!!

Totally new to LD so let see what happens, probably going to hard to what doesn’t kill us make us stronger 😀

I’m in!

My first Ludum Dare.

2017 is a weird year for me anyway :)

Kit: Unity 5.6 with MonoDevelop, Gimp, SFXR, Audacity. Some Public domain spritesheets and music, but I don’t know if I’ll use them yet.

Still thinking about the game itself though. I know it won’t win or even place higher than the bottom of the barrel, but I want to test if I’ll be able to complete it and make it at least fun in 48 hours.

Good luck to all!

We are in!

We’re a small team called “Les Escargots d’Eau Douce” with:

Damien C. as the dev and sound designer (Clickteam Fusion, Logic pro)

Lisa V. as one of the graphist (Photoshop)

and me, the second graphist! (TvPaint)

(We have a sweet thought for our LD, Sara J., who can’t be there this time)

 

GONNA BE FUN

Will try LD 38

Tools:
– C# 6
– Malison-dotnet
– Ascii

assets

about that we can’t use made assets does that include models we have created or assets other people created like assets from the asset store in unity and thanks and when will the competition start and how do we create teams and can we post help about something while the competition is running and or can we surf the web about it and thanks

Comments

21. Apr 2017 · 14:35 UTC
You have two options: a) don’t use pre-existing assets. Period, no exceptions. b) you don’t do the Compo, you choose to do the Jam instead. The Jam has different rules, and you CAN use pre-made assets in the Jam.
takusan
21. Apr 2017 · 18:39 UTC
As for the assets, if you’re trying for compo – everything must be created from scratch during the 48 hours. In jam category you can use pre-existing assets. Co, in compo aim for simpler visuals and sound.

IndieForger is in for some LD38 game dev!

I have been watching Ludum Dare for a while now wanting to try myself. Unfortunately there was always something. I really wanted to be part of it but there was always  an excuse to not do it. I was either at work, off sick or simply missed it. Excuse every single time. Not this time! I am in and ready!

I am not much of a game dev yet but did some coding with Unity so in terms of tools, that will be the editor of choice alongside with Adobe Photoshop. Not sure how am I going to deal with sounds yet and shaders. Those are the areas I simply can’t handle well myself well. I really hope using free available assets is ok. Need to check the rules.

I noticed some people already have game ideas they want to implement, seems like that might be good idea. Might think of something today but on the other side it might be really good fun to roll with one of a suggested one. Not decided then 😀

How exciting!

If you want to get in touch feel free to contact me via twitter @indieforger (no DMs pls) or indieforger at gmail.

Good luck everyone!

Hope you all do well!

I’m in!

Not 100% certain I will be in, but just in case:

BASE CODE
PlanetUnity2
https://github.com/SmallPlanetUnity/PlanetUnity2

TOOLS TO BE USED
Unity
Photoshop
Audacity
Blender or Wings3D

http://www.fakemusicgenerator.com
http://www.bfxr.net

I’m in!

Aiming for the compo this time.

Tools:
– Unity + 2D Toolkit for game engine
– Photoshop/Flash for visuals
– BFXR for sound

My… entry? for MiniLD 73

So, this LD I was attempting to create a shooter with a sick OST. I made a lot of progress on the code (github repo), as well as writing one song, titled Searching out Someone. They definitely both need a lot of work (and for some reason MonoGame doesn’t want to load my .wav content files…) so I won’t be submitting an entry, but I at least wanted to show that I tried.

Oh, and good luck to everyone participating in Ludum Dare 38! I won’t be able, prior obligations. My brother, who is going to study Computer Science starting this Fall, also doesn’t seem to want to, but maybe he and I will team up on the next one!

Tags: hip hop, MiniLD, OST

I’m in and streaming! :D

I’ll be streaming development for the first time! I’ll be using unity and have about five years of experience in it. My primary focus is programming so watch if you’re interested. My goal for this compo is to break the top 100 overall. https://www.twitch.tv/frenchie144

 

Good luck everyone!

I’m In!

Second compo. Must do 3D this time.

Tools:

  • Unity
  • Blender
  • Fruityloops

I’m in!

My name is Daniel and this will be my first LD!


Tools:

  • Code::Blocks width the library SFML (c++)
  • Audacity / BFXR
  • Gimp / Paint.net
  • (and maybe the website http://www.fakemusicgenerator.com/)

Comments

takusan
21. Apr 2017 · 18:42 UTC
Good luck! It’s my first LD as well, and I’m hyped as hell. Don’t run out of coffee!

I’m In!!!~

I’m going to be using a small scrappy engine built on top of Pixi.js.

My tools:

  • Music: Ableton Live
  • Code: Visual Studio Code
  • Starter Code: https://github.com/johnfn/ld-warmup
  • Pixels: My own pixel editor, maybe. Otherwise, Photoshop.
  • Map Editor: Tiled

I think Tiled is the only thing about my tools that has stayed constant through the years. I love Tiled!

Goals:

  • Finish something!
  • Aesthetics #1. Always aesthetics.
  • Maybe a little more story focus this time.

Good luck, everyone! Especially you, Ludum Dare website. You’re gonna need it. :)

I am in!

I am so excited to build a game this weekend! I am going to use some base code of my own to store global high scores. I can’t wait to see who gets the highest score. Base code can be found here: https://github.com/CodeChomper/HighScoreBaseCode

Tools:

  • GameMaker Studio 2
  • Photoshop
  • Illustrator
  • Magicavoxel
  • Aesprite
  • Pyxeledit
  • Maschine (music)

Tags: LD #38

I’m in!!!!!!!!

I will be using

Game Engine : Unity

Art Programs : Paint.net, Pyxel Edit

Audio Programs : Audacity, LMMS

Lets see what comes out of this one

We’re in!

For the first time, I’ll be taking part in Ludum Dare not alone, but in a team. Me and my long-time friend, Abaddon, Behemkot or whatever name he’s going by now, will be joining Ludum Dare 38 as “Drifting in Yellow”.

Our tools will be:

  • LÖVE
  • GIMP
  • Blender
  • bfxr (it’s better than sfxr)
  • … that’s it?
  • It’s not a lot.
  • No pizza or coffee for me this time.
  • Just lots of water and healthy food.

Have fun jamming!

I’m participating too :3

Second time doing a LD jam, and hopefully little better than last time.

I’m not sure what engine I’ll be using this time, depends on the theme.

Engine: Probably unity, otherwise self made

Visual: Gimp, ms paint, blender

Audio: lmms, audacity, fruity loops

This time I’ll try to focus more on the gameplay aspect, that was kinda left out last time 😀

 

I’m in, as usual!

This will be my third Ludum Dare, and i’m excited!

I might try something new this time tho. Maybe i’ll be using Unity, but maybe i just stick to regular old Game Maker.

Time will tell :)

I’m in!

I’m in for my 8th time! Ludum dare 39 will be my 3 year mark, which is kinda crazy! :0

This time I’ll be using:

  • love2d with some base code and libraries
  • sublime text 3
  • bfxr for sound effects
  • reaper for music
  • aseprite for art
  • candy for teeth
  • coffee for brain

I feel very well prepared, and I’m gonna have a great time!

I will post some progress here, but mostly on twitter.

Good luck, have fun!

I’m in

Yes… This will be a nice weekend!
Last 3 LD’s I did not finish (did not really participate) because I had so much “non Ludum Dare” stuff to do…
But this time I blocked the whole weekend…

My Moto*: Make LUDUM DARE great again! 😉

This time I will join as “Hackschnitzel” (on the new site) together with my cousin “Codetoffel”.

Tools:

TOOLS – Hackschnitzel:
======================
[X] Unity (We are creating games… Yes… I finally switched to Unity)
[X] C# and Visual Studio (Standard with Unity)
[X] Inkscape (Love it… Create Vector Art for free)

[?] PlanetUnity2 https://github.com/SmallPlanetUnity/PlanetUnity2 (Never used – but I want to try this to create the UI)
[?] Some of my Assets? (Who knows… Maybe I have something usefull to “reuse”?)

[?] Blender (3D Models if needed)
[?] Photoshop / for the final touch! (Image Editing… Normaly I use it for the finish / reduce filesize etc.)
[?] Audacity (Need some custom sounds? – Record them with Audacity)
[?] Paint3D 😉 Who knows… (3D Models… Used it for 10 Minutes… Maybe enough for the needed 3D Objects?)

[?] http://www.bfxr.net (Sound / Music Generator)
[?] http://www.fakemusicgenerator.com (Guess by the name…)

Reporting:
———-
[?] WordPress Blog (Note down my private Ludum Dare Log)
[X] ShareX (Screenshots)
[?] Magix Video Deluxe (If I want to create a video)

[?] MS Excel Spreadsheet for time planning (My “Hammer” – The tool I use for everything – if I have not better tool)
[X] Atom (Copy & Paste Bin + small snippets)

Communication:
————–
[X] Skype (Yes, we will use E-mail, Whatsapp and Threema… But skype offers screen sharing!)

Tags: coding, MegAgeM, Team, unity

Comments

LetzHavePhun
22. Apr 2017 · 22:32 UTC
First day was nice… We created some prototypes in the beginning and focused afterwards on one theme and we stuck with it 😉

I will post some Steps from the “gameCreationProcess” on MegAgeM blog… (shortly)
LetzHavePhun
22. Apr 2017 · 22:33 UTC
BTW: I’m again very confused by the LD websites 😉

IM IN! \o/

This time i’ll join the compo, to test my dev skills.

 

My Game recipe:
The Game = ( [Pixelart + Screenshake + Dash] + jam theme ) * coffe;

Engine = Unity

Art = AdobePhotoshop

Audio = FruitLoops, Audacity

I’m In!

Just a quick post to say that I’ll be participating in Ludum Dare 38!
My last Ludum Dare was LD26, so it’s been a while!

I’ll be using a web game engine that I developed myself, called Mudita.  You can find it here if you’re interested.  It’s not quite ready for prime-time, but the website does have a full API and some example projects.

Have a great jam everyone!

Meetup Ludum Dare 38 Östersund (Workplays)

Today we are setting up and socializing, small group = the elite has showed up! 😉

Me (Roland) and Glenn will team up for the first time and do a Jam together. We call ourselfs Bald’n’Hairy (for obvious reasons). Roland will do the coding and Glenn the creative stuff like graphics and music/sounds.

Pontus will do a Compo, we think he dares even if he isn’t quite sure yet.

This will be amazeballs have a good feeling about this.

Stay tuned!

image1

Participating again

5th time for me. Tools I will be using:

Unity
2d Lib in c# build on top of monobehaviour
Pyxel Edit
Gimp
sfxr
Twitch Twitch.tv/smallgaming

Good luck to all and have fun!

Hey, I’m in !

Hey, good luck evr’wone ! I’m with Archael_Mestre and Dregni for this one !

4th Year

This will be my fourth time participating in the compo!
I’m very excited!

I will be using the following
Art:  MS Paint
Music/Sounds: keyboard, my voice, Audacity (to edit)
Code:  Eclipse IDE, Java (no engine!)

Good luck to all!

I’m in!

Dabadudabadidabadei

Public Opinion – LD 38

Votes collected 6 hours before the event.

unofficial_theme

Sampling: 27 users

Comments

21. Apr 2017 · 20:38 UTC
Makes me sad that the most interesting theme is at the bottom and one of the most banal concepts is at the top.

I’m in!

As usual I will be using:

Java (libgdx? pure?)

Paint.net

sfxr

 

Everything must be perfect!

IM IN

JS CANVAS (p5 or mb even Three.JS), gonna make some procedural stuff i guess, just for fun. For music probably gonna use Ableton

I’m in

Another great year for making games!

Can’t wait to see what others will make.

Happy game making!

I’m in

Going to be a fun jam with foxe doing the art and creative stuff and me doing the (barely working) engine handling stuff in C with SDL2.

Woo! Another Ludum Dare!

It’s time!  Time for another Ludum Dare!

Good luck everyone!  I intend to enter, if all goes well.

Can’t wait to see what people come up with!

chained-lupine-logo-302

Comments

mearrin69
21. Apr 2017 · 21:06 UTC
I would vote for your entry just because of your avatar. 😉

I’m in!

This Ludum dare I’ll be using:

-Unity (C#)
-Pyxel edit
-Spriter
-Gimp
-Audacity
-And lots of coffee!

Good luck everyone!

Tags: LD38

I'm in!

Totally the first Ludum Dare post! :smiley:

This is my 12th Ludum Dare, and I'm determined to break my current losing streak!

I'm using: * GameMaker Studio 2 * Aseprite * Bfxr * Abundant Music & GXSCC

Good luck everyone! Have a wonderful Ludum Dare!

IM IN

I had to wait for the blog posts to be available before I posted my I'm In post, AND ITS WORKING :D :D. Mike - You are awesome!

I will probably be using Java (AWT, Swing, or Maybe OpenGL, very indecisive). Photoshop, sfxr. That's pretty much it.

I will either make a 2D game or raycast.

Thanks all, super excited, gonna get an early nights sleep now.

Ned Boulter

I'm in!

Now only if it didn't start at 2AM! :D

Blog Posting Is Live

. . . . ╋╋╋┏┓15 years . ┏┓┏┛┣┳━┓┏━━┓ . ┃┗┫╋┣┫╋┗┫┃┃┃ . ┗━┻┳┛┣━━┻┻┻┛ . ╋╋╋┗━┛#ldjam . . . tottaly stole that from someone on twitter

Have fun, and go thank * @pov * for his hard work!

I'm in!

Watch out folks! A new Ludum Dare challenger has arrived! Good luck and have fun! :D

Game engine: Unity

3D modeling: Blender

Image/textures: Gimp

Music: LMMS

Title

Say something

Joining LD38

Yep, im in too. I dont have really any plans yet, I dont even know what engine im going to use. I might even write the game completely from scratch :/

I'm In

tools: - Löve or pico8 - boilerplate: github.com/headchant/love-boilerplate - pikopixel - sublime

lets goooo :smiley_cat:

I'm in!!

This is the second time I participate, along with a friend who participated too back then and new team members!

Happy jamming everyone!

Bald'n'Hairy are on!

Doing a Game Jam with @sawtan. Waiting for the theme to drop... Gonna use JavaScript/Phaser code by me and @sawtan will be the creative genius for graphics and misusic/sounds.

Ludum Dork, eh?

Felt the need to use that somewhere, but couldn't think of anything, so hey — post title! (Also, hooray 15th post on the site!)

Looks like this'll be my ninth consecutive participation, and I'm as excited as ever. I'll forego the usual list of tools I'll be using and simply mention the new ones, i.e:

Inkscape (Graphics): I've technically used this in previous Dare submissions, but this time it'll be my primary tool as opposed to a secondary option, as I feel I've gotten used to it enough to make it work.

Caustic 3 (Music): While I'm still very new to using this, I've made more progress with (intentional!) music creation using it than I have with anything else I've tried so far.

If you've not heard of these before and would like to use them yourself, you can find them here (Inkscape) and here (Caustic).

Have fun, everybody!

I'm In!

I'm in... Unless life gets in the way, silly life doesn't it know I have plans this weekend?

Will be using: - Unity Engine - Paint.NET - Spriter (maybe? got it the other day) - bosca ceoi probably

I'm in

I'm using:

  • Java
  • FL Studio 12
  • Paint.NET

I hope the theme isn't disappointing.

Doing it

This is our first Ludum Dare, but we're super excited. Going to be working with @xthemex for this one.

Using: Unity3D, C#, Visual Studio, Photoshop, Blender, dropbox and more stuff.

I'm in!

Looking forward to finally be able to do another of these!

I'm a web developer by trade so it was going to be a React/Reduxey type affair, but given the tight deadlines and lack of experience with these tools (I mostly do backend) I may end up having to go with my usual raw JS Canvasey stuff...

Just... Hi!

Pumped for the Jam :D Good luck everyone

I am in!

I'll be using HaxeFlixel, and that's all I can say so far. I'll be hanging out with friends on Saturday so I might not get work done until Sunday.

I'm in!

Hey it works!

Tools: Phaser, PyxelEdit, Tiled, Inkscape, BoscaCeoil or PICO8.

Happy jamming, good luck to all of you and take care for yourself!

I'm In!

Blog posting is up! It's starting to feel like LD!

Third time's the charm!

Despite being crammed up with end-of-semester work, I'm going to join the jam for my third time. Who needs sleep anyway, right?

I'm in!

4 hours to go- I'm hyped!

I'm In!

Let's do this thing!

Using the usual tools for me: Unity, Visual Studio, Paint.net, Sfxr and Bosca Ceoil.

I'm hoping that the chosen theme is a good one.

I'm In

First time doing the jam. Good luck and Have Fun Everyone!

I'm in!

I am in. This is my second ludum dare. I will try my best.

We are in!

I am speaking here for my team, which is pretty big :). 10-15 people from Pixeland discord server will be on the same team including Kenney.

We will be using: - Unity3D - Blender, SkechUp - Paint.NET, Photoshop

We are looking forward to participating and seeing what others come up with.

Finally IN!

Whatsup guys. Small indie dev from the US, joining my first LD :) Very excited.

Heres some programs i'll be using..

Engine - Unity

Language - C#

3D - Blender

2D - PS & Gimp

Audio - FL 12

Good luck!

I'm in! OUO

I enjoyed my first Ludum Dare (37) and I'm ready for 38! I'll be away for a bit on Saturday but for the most part, I think my schedule is fine.

I plan to use GameMaker Studio, paint.net, and bfxr/sfxr.

Good luck to everyone else participating! :D

I'm in? Looks like it!

Been a while since I've done a ludum dare, so I guess the 15th anniversary is a good time to come back. Will most likely be building another NES game. Will be using the boilerplate code here: https://github.com/cppchriscpp/nes-c-boilerplate

Additional tools: - VS Code - Tiled (probably) - NES Screen Tool - Fceux/nintendulatordx - Famitracker - nesbox (web-based emulator. Yes, it's flash. Sorry. :()

Looking forward to a crazy weekend!

I'm in! Finally!!

After many years of procrastrinating I'm finally doing it.

Engine: Unity

IDE: Visual Studio or Atom

Music/Effects: Mulab / Sfxr

Art: Gimp / Paint

I plan to put ten hours into my game.

I've joined about 50 game jams in my life, so I've come to know my abilities and limitations. With these in mind:

I hope to design something small. Something low on content, but rich in fun.

I plan to do AS LITTLE WORK AS POSSIBLE, and will take shortcuts wherever possible.

I am going to have fun, get lots of sleep, eat well, and go for a hike with friends outside.

These policies will help my enoy the weekend, but they will also lower the likelihood I even get into the top 100 games.

I am not here to win, I'm here to dive in and delight in the flow of raw creativity and inspiration.

I CAN'T WAIT!

We're in!

Blog post with markdown! :smile:

I'm In!

What the title says.

I’m in

I managed to complete my first Dare, failed to finish the second, and am curious as to which side I’ll fall on this time out.

Godspeed gamejammers! May your minds be full of inspiration and your mugs full of caffeine!

I'm in

Oh man, this theme sucks! Oh wait, I'm a bit early on that. Ahem.

I'm in for my 5th LD. Using my custom C++ game library, Visual Studio, Notepad++, Photoshop, Audacity, FL Studio 12 and who knows what else. I typically come into these with a gameplay idea I want to experiment with. Not this time, so it will be interesting to see how things go.

Good luck to everyone! Remember, get something you can submit ASAP, then focus on polish and additional gameplay elements. It really reduces the worry of not having something to submit at the end. Also, sleep. Get as much sleep as you can get. Oh, and have fun too.

I'm (we're) in!

I'm super stoked to participate in LD 38! I'll be working with a friend who still needs to make an account...

Anyway, we'll be using:

  • Game Maker Studio
  • GIMP
  • Reason
  • Audacity
  • Lots and lots of coffee

Let's do this!

We are in!

Hey we are in for Ludum Dare 38. Second time participating in team and third time for me in total. I am most excited for the weekend. :grin:

Our tools will be: - libGDX (Java Framework) - Pyxel Edit for graphics - abundant-music.com for generating music and LMMS for polishing it - bfxr for sound effects - other tools we'll notice we need :sweat_smile:

I'm In!

I might be a little too busy this weekend to do too much but I'll try and do what I can

Getting Ready!

The Tesco run is done.

The fridge is stocked with food.

The snacks are on stand by.

The coffee is ready to be brewed.

And we eventually found a spare power cable for my friend who drove his PC all the way here...and forgot his.

Looking forward to getting stuck into LD!

All the best,

Tem

@Hi_ImTemmy

MilKID is In!

Who needs sleep anyways? 🦄

I'm in!

First time doing a jam, dunno what to expect really but I'm excited, we'll see how it goes. Wishing everyone the best of luck!

I'm in!

It's been a year since my last Ludum Dare. Doing it solo this time.

First time Entering!

Never Entered before, First time for Everything! LETS DO THIS! 4 MORE HOURS!

LETS GO FIRST LDJAM

time for my first LDJAM im here to have fun not to win :p

Here we go

Good luck everybody!

I'm in!

It looks like I'm using Ruby + Gosu again! Probably Pixen for graphics (or just drawing primitives), plus sfxr for audio. No idea how music will work.

All that said, I'm in for the Jam, not the Compo, so I may also dig around in opengameart.org if I need extra resources.

There's a small chance that I'll make a last-minute swerve to using Unity instead... but I don't think so.

I'm In

Woo! This'll be my...third? LD entry. I think. Don't quote me on this.

I'll be using Unity, Blender, Photoshop, FL Studio. Maybe Famitracker, depending on the #aesthetic. Might work with a group from my University's gamedev clup, might be the only one who shows.

I'm in, and streaming!

at twitch.tv/ShaunJS!

This is my 9th LD in a row (counting my 7 hour entry for LD36!). Always the most magical of times =)

Feel free to take a break and stop by my virtual goblin army powered by my GMS2 twitch overlay!

-S

Like Flynn

:loudspeaker: I'm in for the 48-hour compo. Happy jamming!

  • «Game Engine» Unity 5.5
  • «Language» C#, NodeJS for scripting
  • «Editor» VSCode, Sublime
  • «Version Control» https://github.com/scriptorum/LD38
  • «Base Code» https://github.com/scriptorum/spewnity
  • «Graphics» Aseprite, Photoshop, FilterForge, Spriter, PyxelEdit
  • «Music» Reaper, Renoise, SynthMaster, Cakewalk Z3ta +2, Reaktor 5, Synth1
  • «Sound FX» Audacity, Bfxr, rattling stuff around in my kitchen and hoping it sounds like something

We Are In.

This is the first LDJam We have participated in, Been lurking for just over a year and a half. Excited to try.

Version Control: https://bitbucket.org/LeipfertComputingGameStudios/ldjam_38 :computer: Game Engine: Unity 5.6.0f3 :computer: Tools: Photoshop CS2, Adobe Audition 3.0, Sourcetree(For source control), Blender or Sketchup Team Name: Leipfert Computing Game Studios Team Size: 2

In with a Haxe library

I'm in, of course. :smile:

I also created the first official version of the library I was using for LD the past couple of times. It may still be rough, but I'm putting it here just in case.

https://github.com/Aurel300/plustd

Good luck to everyone!

I'm In!

This one will be no. 6 for me! Using gamemaker studio as usual and probably sfxr for sound.

Good luck everyone!

We're in!

Let's test the blogging feature of the site :-)

I am in…

I am using will be using Unity, and Inkscape/Photoshop, bxfr, Audacity, probably Otomata (earslap.com) maybe Blender (not sure if 2d or 3d is my route)

I really am excited about this one, since I have been doing prework – making sure everything is ready to go so at 9pm, I can hit the ground running. :)  I never have done well with sound, but been practicing with music generation and sound in test games. I thinks I am ready to make sure I add some this time!  Got the website ready to take in the new code when I have a prototype, so I am really doing well on my prep.

Still not sure how much sleep I will schedule, I want to see how long I can work, but as I get older, I know I am NOT my best on just a few hours of sleep. LOL

Uncle Chris

uncleintheattic.com

i'm in

BLOG POSTING WORKS?

I'm in

First time entering, have no idea what i'm doing

HYPE

!!! 👹 Going to be working with the great Defold! http://www.defold.com/