LD 38 April 21–24, 2017

I’m in

Count me in LD38

I’m in!

Will be using:

Gamemaker Studio 2, Photoshop and Audacity!

Going to be my first game jam.

I’m in!!

I am a new game developer and new to Ludum Dare. Super excited to get creative with everyone!!!

I’m in!

This will be my 3rd Ludum Dare.

Engine: GameMaker Studio

Art: GIMP & Aseprite

Sound FX: ChipTone

Hopefully I’ll have learned my lesson from last time to scale back on art so I can actually finish the game.

Mandatory ‘I am in’ post

Hey, i’m in for LD38 (Unity + WebGL as usual). Still not giving up on idea of fitting 4x game into 48 hours =)

Good luck everyone!

AutoTracker Online

cooltext[2]

Online

I wrote a little webapp frontend for GreaseMonkey’s classic AutoTracker-BU script, so you can generate some tunes for your game. Let me know if it works, I have a suspicion there are bugs in the deployment so if it goes down email me at yux50000 <at> hotmail.com and I’ll see if I can fix it before the LD!

Of course all credit goes to GM himself, as I didn’t write the algorithms to generate the music, just the web frontend.

Check it out

My Ludum Dare Practice Game.

Hey people, I don’t know if this kinda post is allowed but for practicing for Ludum Dare I told my brother to give me a random theme for game, and he gave me the theme “Robots”.

So I made a platformer in 48 hours.

You can try it here :-

Beat The Bot

Can anyone be kind enough to give me suggestions on how I can improve for Ludum Dare/improve the game?

 

Comments

JK5000
11. Apr 2017 · 11:51 UTC
A very fun little platform game. I believe you will do very well with this kind of game for LD.
JK5000
11. Apr 2017 · 11:52 UTC
You have music in the game, so why not submit it for the mini LD 73.

I’m in maybe, exam week again. Final exam before graduation. Also how to win chess always.

Last ludumdare 37, the competition happened the next day after our last exam for the week. This ludumdare 38 will happen just before our exams. I just hope that I can join, cause it’s the anniversary, maybe we’ll be getting more attention than last time, what a waste if I let the opportunity pass.

update: (exam starts on april 19, too lazy to look at exam schedule Zz.,  maybe I can join on jam)

But, before that have a look at my video on how to always win in any online chess game. I bet 100% you can even defeat the pros by watching this (THIS IS NOT A PRANK):

Tags: chess, tips, youtube, Youtube Video

My Mini LD Game – Beat The Bot

BTB1

Not originally made for Mini LD, but was made in 48 hours and in the time so I thought why not submit it 😀

Game Link:-

Beat The Bot

Game Info:-

*Note – Originally made in 48 hours as a practice for Ludum Dare*

A simple platformer where you have to beat a deceptive AI.

Controls – Arrow Keys, Holding up will result in a higher jump

Pretty much self explanatory, I would have made it better but time restrictions *_*

Enjoy, 3 levels including a boss level. Good luck. It’s not that hard I guess.

It includes a catchy tune so I hope it qualifies for this jam 😀

Screenshots are included 😀

Comments

Thoughts on art

As a designer programmer, I’ve been wanting to collaborate for a LD, but just can not find an artist.  I’m OK at artwork but I got to thinking… what if a team of us got together to make our own games, but each contributes a piece or two or artwork into a pool that we could all use for the games we’re working on?

I think it would add an extra layer to the challenge, but might be fun too.  How about anyone interested?

onitrent@gmail.com

Not an artist:

https://opengameart.org/users/grahhhhh

Comments

TheMannyzaur
11. Apr 2017 · 18:28 UTC
What kind

PS im very basic soo yeah
Grahhhhh
11. Apr 2017 · 19:39 UTC
2D?
HawkSandwich
13. Apr 2017 · 07:33 UTC
Sounds like a good idea, it might be a bit messy but if a few people are into it it’d be worth a try

Photoshop Dither Brushes for Pixel Art

Hi,

I just uploaded some Dithering Brushes for Photoshop CS5+ to itch.io (free, ofcourse).
I will be using them for making pixel art for my games made during LDJAM 38 which I will stream on my twitch channel. I couldn’t find a reason not to share these brushes, which I find really useful. And yes, I’m still one of those people who think that Photoshop is just that small bit easier to work with than most dedicated pixel art tools.

So if you are with me on that check them out.

abductedplatypus.itch.io
Example &amp; Ad

This package contains common dithering patterns and brushes, created for Photoshop CS5 and later.

There is some logic in the design of these brushes. Which shows you that most dithers are made from others of lower density, and have the inverse of themselves. This will make sense when you see the names of the patterns and brushes.

Download from abductedPlatypus.itch.io, where I will also upload updated versions of this package.

Make note that to make good dithered art you should not rely on purely these brushes. It is mainly intended for quick ‘n dirty pixel art, that should be fine grained after your initial dithering. E.g. the 0.250 Alt patterns do not align well with the ABC pattern, however the 0.250 OA pattern amplifies (one kind of aliasing) itself. Also not all shifts are within this package (and brushes are not the solution for that either).*

A tip to help you with avoiding annoyances is to assign to each color either to OABC or DEFG brushes, this will make it easier to make dither with 3 or more colours.*

* If you don’t understand this text, please tryout the Brushes a bit first, it should make sense after trying them out for a bit.

Setup Photoshop
Make sure you disable anti-aliasing for your tools (checkboxes and dropdown for fonts). In preferences set your grid size to 16 with 4 sub-divisions or 1 with 1 sub-division and use pixels for all measures. And always use anti-aliasing. (This page seems to explain setting it up well.)

Also checkout this if you need “simple” dithering for backgrounds.

I’m in

This will be my first time jam using Unreal Engine 4, previously I have used Unity and SFML.

I am in

Been a while since i haven’t participate , will try to do my best this time to finish.

I’ll likely be using:
– Unity / Construct 2
– Photoshop
– Audacity

I’m in

This will be my first Ludum Dare.

 

Engine/framework/library: Unity/Pygame

Art: Gimp

sound fx: ???

music: no kidding!

I have  previous experience in  HGD(Home Game Development) or Indie Games.

 

 

I’m In?

I have a laptop now. I’ll see if I have the time. or skills.

I’m in

Ludum Dare 38 – I’m in. I’m writing in JRE 6.
https://ldjam.com/users/cagle/

Cool shades are in again, and so am I

Ayee, it’s Ludum Dare time again!

For you returners, settle down for another go! For you new people, have fun and enjoy yourself. Try not to worry too much 😉

No matter your situation, learn something and make something magical next weekend!

Comments

I’m in

Only my 2nd compo. First one wasn’t awful but I hope to be able to improve.

Will be using Unity, CorelDraw and making strange noises into the mic.

To the Individual Who Suggested the Theme “pain horse bookcase:”

Thank you.

I’m In

Ludum dare 38