I’m in
Before LD23 begins in less than 9 hours, I should probably note I’m gonna use a lot of my own Engine stuff.
You can find it HERE.
Before LD23 begins in less than 9 hours, I should probably note I’m gonna use a lot of my own Engine stuff.
You can find it HERE.
So, after first uploading a Version with killing-cheat still remaining, this should now be fixed.
Thus I am done with my first ludum dare, just in the time I planned. You can find the project here.
I guess I will now take a rest.
Another post-mortem!
So I’ve decided to do a post mortem about our Jam entry “Stickman Evolution”, which is my second ludum dare entry and already a lot better than last time.
So, what went right:
What went wrong:
What I have learned:
In total, this game has become a lot better than last time and I’m really happy with our result. If you have ignored the link on the picture, heres another one: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=12046
For the sake of doing it, here’s a post:
We’re in blah blah, using:
chaosEngine (strange engine shit I made earlier o.O)
blender (most likely for 3D-Modelling)
gimp (most likely for images and textures, you know?)
coke (in order to prevent major brain-fuck)
Nobody’s gonna read this anyway ô.O
In Order to proove me wrong: Leave a comment, noone will ever read
What the hell is wrong ?!? O_O How come the Theme is “Minimalism”.
Seriously, who voted on this ?!?!??!?!?!?!?!?!?!?!?
Argh, gotta find a concept for a minimalistic game where conditions are the exact opposite: The engine alone is about 20 MB, omg.
Because of Aggressions that are too ARRRRRGH to find any fitting words for them, we decided to kill our whole project and start a completely new thing. Think of the worst things you can think of about this theme, put them all together, multiply them by 5293472066651205 and then add the Aggression about the resulting overflow exception to know how this feels. X{
ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Well, now we’re gonna start again. After 11 hours are already gone o.OMG
I’m in for LD 27, and I have an engine!
That’s right, over the last few months I have been developing my own game engine that will act as an overall level editor and do some of the game logic!
I will be working with a friend (prospectively) for help in graphics and programming.
Other tools are (Yes I reckon friends as tools):
Modelling -> Blender
Music -> Home Studio / FL-Studio (not sure yet)
Sounds -> Home Studio / sfxr
Images / Texturing -> Gimp

I already posted that I’m in, but hey, doesn’t hurt to confirm things. Everything should be running.
If you can play this warmup game I made, I’m pretty sure I’m gonna submit something more or less awesome for the real event.
And for some strange reason I’m very – like – VERY excited for this one. No one knows why.
Also I just noticed that this would be a cool multiplayer concept… hmm….
..is a f*cking toilet! This is starting off great.

And once again we’ve recognized that the best and most genius ideas result of endless brainfuck. Such as ours after nearly 12 hours of creating one of the weirdest games we’ve ever started. We’ve got to Maps now. One is a fucking toilet where you can run through and kill some monsters. But beware of the toilet flush!!! The other one is a huge arena where weird tentacle monsters strive for your life. Of course it would be boring just to have to survive, so there is a timelimit. If your time runs out you go boom! So some enemies drop some little time powerups that provide 10 more seconds before dying.
So we get along quite fast as you see. We have brilliant physics, a fucking awesome concept and a fucking great brainfuck waiting to produce some more ideas!
Workspace.
This is “The Chosen One”, our absolutely overpowered stickman charakter performing a Chuck Norris like karate-kick. The animations of this guy are even better than expected.

So here’s a tiny framework I made for ludum dare in c++ that I might not even use ^^
This
It uses glfw3, glew, boost and openAL for context creation and stuff…
Other than that, it provides a minimal gameloop that updates and draws components seperately and it can register global initializers for stuff… how cool’s that?
Nothing big, really.
extern int main();
Has anyone of you ever utilitized this line of code?
Cause I just did. Lulz.
Throw some dirt at a weird grey quad and you will die.
LOGIC!!!
It's a good thing it exists when USB sticks and DropBox are acting up.
Anyways, our game "Boredom Be Gone" should be up, and it's probably unbalanced.
Get it for windows here
Didn't get around to post about this yet, but we did manage to choose to take part in this, so here's what we made during the past weekend. (Total coincidence, I swear.)
We made a rhythm game that looks pretty fancy. Play at your own descretion though, it might've been cooler if it'd been playing itself.
... it only took me over an hour or so to create this gif of my game Platform Fall. And then it's not even very high quality... (Seriously, those explosions look way better in-game).
The game itself was in time for compo though. Got my priorities right, I guess.
Anyways, I haven't gotten around to doing a full run of this game yet (I've tested the levels individually, don't worry) so you may actually be able to beat me to it.

... I'm not weird, you're weird!