Is this earlier as usual?
I am wondering that theme suggestion is open (90 days before the event). Is this normal ? I was suprised yesterday :D Or did i just missed this before that they start so early ?
I am wondering that theme suggestion is open (90 days before the event). Is this normal ? I was suprised yesterday :D Or did i just missed this before that they start so early ?
Who's ready for another one? This will be my 5th consecutive game jam :)
Good morning stranger, I'm making a team of about 10-15 people and I'll try making a game with it. We sill create a 2d pixelart game in Unity in 72h. If you are interested join the discord server and fill out the form.
Discord: https://discord.gg/ybUwEzw
Google forms: https://forms.gle/cLaU7m7QQXKwkGx86
Hello Comrades!

That's not connected to ludum dare but as a member of programming class I'm looking for some feedback on my newest creation that still udergoes development. I am proud to announce that another victory on the forefront of revolution has been made and this glorious Soviet Rythmic game is already on kongregate to allow you to play your favourite soviet marches and songs in the most soviet way possible, using trains on Transsyberian railroad! I introduce to you "Cargo" . Game is still in early phase of development so I will be more than happy to get some feedback from you guys in order to proceed in the right direction.
Here's my game on kongregate
https://www.kongregate.com/games/hesmeron/cargo
And here is youtube video of one of three available tracks
https://www.youtube.com/watch?v=Q1b5fY7fC7c
And here are some screenshots form various stages of development



Way back for LD38 we made Ant Detective, a silly detective noir game that followed Kowalski the Ant Detective through the colony while he solved crimes. It played like L.A. Noir had a baby with Ace Attorney, and it grew up huffing paint.
Anyway, it was recently selected through DreamHack Jungle to be showcased at DreamHack Anaheim! This has been somewhat of a revival, and we've always wanted to make a full Steam sequel, so we've put together a Steam page where you can wishlist it. If it gets enough interest then you'll have a fully voice acted, story driven, Kowalski blockbuster by the end of next year!
So get wishlisting: http://motherprovides.com/
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Hello! My name is Victor, I’m a music composer and producer looking to join a team for LD46.
I can do music/fx/sound design
Here’s a bit of my work! https://vicgmusic.tumblr.com/ I would really love to collaborate!
vmgb93@gmail.com
Cheers!
Hello! I'm looking for a team that needs one of these abilities (or all of them).
I can make whole original songs in a couple hours. They could go from Lo-Fi/Vaporwave aesthetic songs to The Witcher's style theme songs (with vocals). Here's my SoundCloud: www.soundcloud.com/xkrynon
I can also be a game tester, I'm 21 years old and have 17 years of video-games hardcore playing.
Thanks!
So at this moment I have 4 atoms(their abilities may not be he same as real ones):
1.Oxygen(just background decoration)
2.Iodine, it will kill you because I dont like iodine
3.Carbon,its like a trampoline
4.Silver or Argentum, its just a solid block to walk on
I am musician and sound designer, i am looking for a group to Ludum Dare 46. Would anyone like to work together?
Hey everyone!
This is my first time at Ludum Dare. Not quite sure how it all works, but I'm excited to try it out!
I am a creative technologist, musician and recording engineer living in Los Angeles. I have a full service recording studio called Honeymoon Suite: https://www.honeymoonsuite.studio/
I have composed music for some feature films (some having been premiered at TriBeCa, and Slamdance), commercials, and games. I have considerable experience programming in Unity, and using the audio middleware Wwise for sound implementation.
You can check out my portfolio website at: https://www.rosensounds.com/
Additionally, I have a band in LA on Dangerbird Records. I produce and engineer our music, and you can check some of it here if you'd like :) https://soundcloud.com/conestheband
I'd love to join a team, so please get in touch! As I mentioned, I'd be useful with sound design, composition, and C# programming in Unity.
And my animation is not working correct
So I have redrew my player (Now he is more ROUND :D )

And I have added a brand NEW atom:
Sodium (Na) and this atom have physics!!!
You can fill with it gaps and do other cool stuff :D

P.S. Thanks for those 6 likes on first Devlog of this game :D
Develop a game both for Ludum Dare 46 and Geta Game Jam, and challenge yourself to comply with the themes for both jams!
Not only that, but images and music are now counted as potential mediums for Geta Game Jam themes!
In this jam, you get to: * Challenge yourself to create a game in just three days * Work either alone or in teams of any size * Work in any language, framework or engine * Test your ability by confining yourself to the optional hardmode challenge * Participate in theme and challenge voting on our Discord server
Occurring between April 17th and 20th, alongside Ludum Dare 46!

222
Cigars have been synonymous with the word ‘luxury’ for a very long time. The connection remains very much true to this date. Cigars are considered to be a symbol of luxury as well as prestige. Admirable and respected men such as Churchill and Hemingway were always seen with a cigar in their mouth. Whether you love smoking cigars or are a tobacconist, it is now simpler and easier to get your favorite cigar online. You can choose any brand including Perdomo cigars, Orealns Group and Padron Cigar.
Montecristo Cigars has been a cult favorite since it was launched by Padron Family. Made in Nicaragua, these cigars are made with handpicked tobacco leaves, finely aged for a deep flavor. Padron cigars come wrapped in a Habano wrapper, that is especially homegrown and dried for years. It adds another layer of bold flavor to an already flavorful cigar. Padron 1964 line uses four-year-old tobacco, while the 1926 line uses five-year-old tobacco, resulting in a silky and creamy smoke.
It can be quite difficult to get your hands on these Padron cigars as they tend to sell out quickly. But online portals offer you a huge range, as well as you can order any time you want and any quantity you desire. The amazing blend of Padron cigar is unmatched and will leave you wanting for more. These are not only amazing for personal pleasure, but they also make for a perfect gift for any cigar lover.
Hey Ludum Darers!
We missed the last LD because we're working on a full version of Toodee and Topdee (from LD41)
Anyways- I made this 3D effect and I'm not sure which is better- there's a poll on Twitter:
https://twitter.com/dietzribi/status/1227610375325147136?s=20
If you can vote which version you like better it'll help me a lot!
The next Alakajam! week-end will be held on February 21-23, and the theme suggestion phase is already ongoing. If you've never heard of the jam, the schedule is as follows:
Feel free to check out the results from our previous jams to get a feel for how things are run. We hope to see you there :smiley:

After a lot of time and work, I have finally released my entry for Ludum Dare 42 on the Google Play Store, with a lot of new features and UI changes. A few new vehicles have been added - such as the Hover Car - and there are a lot more research options.
In addition, you can now buy new farms like the City Rooftop and the Mountain Summit.
Finally, as you earn more money, a new Queen starts to hatch. Once it is ready, you can claim it for a big profit increase - but you will have to give your current farm away, as your current bees would not accept it.
You can find it here: https://play.google.com/store/apps/details?id=com.noxbuds.beerilliantfarm&gl=GB
I see at least 1 other person who has re-visited a LD-42 entry. After much complaining from my brother that he still can't refuel the ship after over a year, I present Space Shipping, now with repair/refueling added. Full list of changes is on the Itch.io page, you can check it out here: https://rubixnoob13.itch.io/space-shipping
I also added a Linux variant, which I'm not sure will work correctly as I was testing it on a VM hooked to my development machine, haven't tested it on Linux installed on actual hardware, although I don't see why it shouldn't work :)
I am actually kinda psyched to be working on programming again, I had a lot of RL things keeping me side tracked from it. Soon, I intend to get the project ported from Gamemaker Studio over to Godot, because there are some things I've learned to do in Godot that are either clunky or impossible in GMS, at least with my current level of GMS knowledge. And since I have the 1.4 version of GMS and it's technically unsupported, and Godot is free and open-source, I plan to make the jump to Godot.
Future things planned for this project: - Better solar system - Ability to load multiple cargo per stop - Music and sound effects - Actual combat vs random events while moving on the navigation map - Multiple galaxies to explore instead of just part of our current solar system - Procedural generation for replayability - Multiple Ships and cargo hold layouts, since it was initially conceived as a puzzle game based on the "Running out of Space" theme - Other improvements suggested by other Jammers / FaceBook friends and family after the jam ended in 2018.
That's all for now, stay tuned for future updates, and I'll try to not take a year or more for the next one!
Hey there.
Im an Unity solo dev with about two years experience, I can do 2D/3D art, basic audio and code most simple things but Im not a good game designer in general. Im good at making things work, but get bored when I need to turn working systems and mechanics into a complete level or bigger cohese game mostly because Im not a good game designer.
If anyone here likes to do game design, specially levels, and has dev experience to show, Id love to try out some small jams together. I can do 90% of the work and you just design mechanics and levels, if theyre fun I'd have no problem with that.
Most of my recent work is under NDA but here are some: https://www.instagram.com/gabsmontemor/ https://gabsmontemor.itch.io/
PM me on discord if youre interested: Gabs#4276
I know that it's still 2 months, but previous year I did an 8 hour game jam, to find out what I should improve on before the next Ludum Dare.
If I will have time besides my studies, I will definitely do this again.
*How do prepare for the game jam? I'm curious because I'm already hiped :smile: *
Oh, and a bit of self promoting, here is the post mortem of my 8 hour game jam :slight_smile:
https://www.youtube.com/watch?v=2GVrkaDBeEo
Next weekend Quad Jam Winter 2020 will be starting! Over 140 discord members hyped and ready! 48 hours and a winter theme.
https://discord.gg/hPQXmDF


A huge update for "What the hell!" is coming soon :smile:
Spoiler: this is the new character, i thought the old one looked a bit weird. In general i fixed some stuff that didn't work properly and added many many things as you suggested. Soon you will se it :fire:
And here's my suggestions for this LD. Not my best, not my worse. We will see if this is inspiring for someone, or not.

Hopefully this time there isn't an emergency that keeps me from doing it.
Themes:
Fluidity of movement
Can't stop, won't stop
Incongruity
So admittedly, my entry for Ludum Dare #42 was pretty mediocre - it ranked 988th overall, had no sounds or animations, and the overall gameplay had some design and balancing problems. But it was a milestone for me in being the first "finished" game I had ever put out there for other people to play. I went on to do a few other game jams, and decided that rather than tackling a huge ambitious project for my first "real" game (I had my sights set on building a full RPG), I should try to fully finish and release a smaller game in order to better learn the ropes of doing it. That smaller game is now available on the iPhone App Store, and you may recognize it as a continuation of my game from Ludum Dare #42:

Granted, the overall theme is really the only similarity between the two -- Pretty much everything else ended up completely different from the original, all the way from the title ("Evil Forest Battle" vs. "Bitey Trees") to the gameplay mechanics (clicking with half-baked Tetris block patterns vs. "bubble shooter" style aiming) to the level designs (square grid vs. hex grid) to the technology used (React vs. SpriteKit). The remade version did end up taking a fair bit longer than I'd originally expected, but it was really fun and satisfying to see this little project through to release on the App store.
Anyway, here is the App Store link for anyone interested -- any feedback would be most appreciated! And I'd be curious to hear from anyone else who did a more polished continuation (or outright remake) of one of their Ludum Dare submissions, especially for release on mobile? Would love to hear about it in the comments!
I don't like this six months period! I'm really hyped for the next Ludum Dare!
While I'm waiting, I'm thinking of theme suggestions, and am open to change if someone has constructive criticism. - Game Inside Of A Game - Our Childhood Heroes - You Are Only A Dream
I'm also doing idea jams to practice coming up with good ideas on command.
I've got a list of past Ludum Dare themes as well as themes from other game jams. With a pad of paper, a pencil, and a timer, I randomly pull a theme, and begin writing as many single-sentence ideas as I can in ten minutes. The ideas don't need to be fleshed out at all, even just names or main mechanics work.
After that, I pick the two or three most interesting ideas that I think could fit the scope, and take ten minutes each to add details like story, main mechanics, art style, etc..
With this, after just thirty to forty minutes, I have a couple of great ideas that I can begin prototyping!
I upgraded the game of "LD45."
=>LD45 ver: https://ldjam.com/events/ludum-dare/45/adventure-again
=> Upgraded Ver: https://gamefive.itch.io/again-x-colors
=> Upgraded Ver: https://www.indiexpo.net/ko/games/again-x-colors

Finally after having missing out two Ludum dares, I can happily say I canˇt wait for this one. Hopefully the theme will be easy to create. Good luck everybody !
I've pretty much been looking forward to it ever since LD 45 ended.
My theme suggestions:

Hey fellow I can't wait for the next ludum dare. In meantime i just released game in playstore i need more rate and feedback from you guys Link: https://play.google.com/store/apps/details?id=com.SotongStudio.AncientClimbers
Theme suggestions for Geta Game Jam 11 are now open! Themes are able to either in the form of text, music or images.
The jam will be happening alongside Ludum Dare 46, over three days!

It's difficult to work on my own game full-time and find some time to create side projects... I am often very tired and you know it's good to play some games as well, not only create them :)
What do you think of my suggestions? The theme never fits me or rather when it's released I feel void in my head and usually sit around and die inside.
Let me know

I am now in for my 10th(!) Ludum Dare. It's kinda hard to imagine that I've been doing this for so long, and yet we still haven't had a good theme yet. But asking for a good one is just not going to happen. There's no such thing as a good theme, just less bad ones.



Made some more generic suggestions as my previous ones didnt even survive slaughter, heh. Hope the 46 theme to be a nice one!

I really like the first two ideas: I think they're pretty open and interpretable. I feel like the last couple of LD themes have been too straightforward... Like, "Start with nothing": It's very clear on what it means, which is a downside for me because I think game jams are at their best when they let people do almost whatever you want with them. "Your life is currency" was one I really didn't like, because I felt forced to use the player's life as a currency in a shop, or as ammo. I think themes should be up for interpretation, so that you get a variety of games that all used the same phrase or word in wildly different ways
I've also been playing a lot of Factorio, and I'm just curious what jammers could do with Automation. I think that could be super interesting.
Hello everyone!
The last two game jams I worked solo and that went very well, but I would like to team up for this one to get to know some more people! :smiley:
So, who am I?28 year old, male, living in Belgium, doing game development purely as a hobby. My skills range from: Programming (C# (Unity), Java, JavaScript, React), shaders & compute shaders, ... I also know something about: 3D modeling, rigging, texturing, animating, ... & 2D art (trying to improve) but I would even like try sound effects... No skills there, my previous games had no audio...
Because images say more than words... some previous prototypes I worked on:
Cat - Unreleased prototype to improve my animation skills... (solo project)
Fruitapolis - Made in a game jam in one day (solo project)
Go with the flow - (game jam team project - LDJAM38 - did the programming only)
Programmed the fluid simulation & water particles
Icy golems - puzzle game (solo project - LDJAM43 compo)
Penguins - Made during a game jam (team project, but all graphics, animation & (shader) programming visible in this gif was made by me)
Echo Cave (team project - did the gameplay programming & echolocation shader only)
Real-time Water Simulation - Unreleased prototype to experiment with compute shaders... (solo project)
Looking forward to work with some of you!

I was thinking up some themes and those three are what I came up with. "Information is Ammunition" is self-explanatory, "Wrong Warp" is like where you go into one door in one building and come out of another door in a different building (or the Mario 3 Wrong Warp), and the last one is really just filler. I need better ideas :p
I'm Ashton Snapp, I'm a student in Louisiana working towards becoming a game developer. I figured that Ludum Dare might be a good idea for me to try and improve my skills as a programmer and take a stab at trying to do artsy stuff (I am not that good at artsy stuff). I'll be trying to do this solo, but I don't trust myself with a 2 day time limit, so I'll just be doing a Jam, which allows me 3 days to get everything done.
wish me luck people
My ideas for the theme. What do you think? Too broad? Too narrow? Too boring? Too wild? I like ones with potential for different interpretations, that was my main motivation.

Excited for this jam. Here are my suggestions:
you want to die
you make the rules
It's not a bug, its a feature!
I like the first and the last alot, what do you think?

Salutations, heres some suggestions:

...since everyone is doing it. ;)

I'm really proud of these



... and make game where I see nothing except owls.


Have you heard about Unity Tiny?
So far it is a bit rough around the edges, but Unity team is publishing a lot of updates lately.
I think I will go with Tiny for next LD jam.
Shameless plug - Here is my first Tiny game:
Source: https://github.com/MartinKral/tiny-one-button
Play: https://punygames.com/play/spherestroyer
New to the community ,but there are my suggestions for the theme

Yudash Servants' theme sugesstions:

And in addition, since we do not have any artist, we'll be creating game with side theme "game has hideous graphics".
Tiny duck for attention

Forget interpretive themes, I think something competitive and quick-paced or hardcore inspired could spice things up for the start of this decade.



Here's a tool called gameapi-builder:

http://meshpage.org/mesh_tool

Say something
Dear friends, as many of you know, the COVID-19 threat is forcing many of us to stay in our houses or, at least, with nowhere to go as most activities have been shut down as a precaution. Then we thought: why not having some fun with a game jam? That’s why, here at Cyberlab Studios, we decided to kickstart the Quarantine Game Jam! Grab this opportunity to stay safe and have fun, protecting yourself and your loved ones!
Here’s the link https://itch.io/jam/quarantinejam
Be safe, make games!
Wanted to give a good mixture with my theme suggestions this time round, so I decided to first give off a positive vibe with Everything Will Be OK, as I feel like that might be a message some people need to hear right now.
But, we can't get too sappy wholesome, so let's balance it back down with We're All Going To Die. You know, just a little scary truth in there ;^)
Finally, getting away from general "vibe" themes, I ended with a pretty fun game-based theme: Compilation. Not gonna lie, I have a ton of ideas for this one ( retro game mashups, movie + game mechanic mixes, team-up with other LDers and put all games into a fantasy cartridge, etc. ).

Rather than reduce the number of theme suggestions, how about give veterans an extra suggestion for every time they participated?
Are we allowed to use things like cinemachine, post processing stack, etc?
Behold!

Thinking about learning a new game engine this upcoming jam. There's still a lot of time left.

:purple_heart: :dart: :frog:


This time we take 1st place Whole prize will be spent on CoV-antidote invention :v_tone3:
:owl: MAKE MEDICINE GREAT AGAIN! :owl:
Infinite Discoveries Hidden Crafts Unstoppable Evolution

What do you think ?
Refrain from adding suicide. Hehe.
It'd be too depressing.
After skip ld45, i'm back.

Hi guys!
Since I started to do LD (LD36) I've been practicing Blender - usually shortly before LD itself, but this year I'm doing it every week. I'm doing a video series about it where I challenge myself to model objects in 10 minutes, here are the two most recent episodes. Maybe you can find some tips while you prep for LD46 in this series? =)
Here's a video about making low poly cars: https://www.youtube.com/watch?v=YALV3HqfdLY
And here is a low poly character that is rigged, ready for animation: https://www.youtube.com/watch?v=lBAkjGLE-Xs

For the heck of it like everyone else, here are my suggestions for the theme.

Oh yes and I will do it sober and get my gf to fuck away for the 48 hours. Since I did all of my #LD28-33 drunk.
Might as well post mine since everyone else has too.
I always try to focus on multiple interpretations for my suggestions.

I always try to come up with themes that won't restrict the maker in terms of genre, gameplay, setting etc., but rather give something to get the creativity juices flowing.

This will be my fourth Ludum Dare, as well as my third compo. I had used the same three suggestions for the last three events, but this time I decided to change one of them. I'm very excited!


This darn bug scares me.
Got my suggestions in early this time!
Although I have participated three times, I had yet to submit any themes. So this time I decided I'll give it a try. It ended up being a lot easier to come up with a few themes than I thought it would. I'm not sure how good they are, but they were the best I could come up with.
Anyways, I can't wait for the jam to start!

It's my first time trying this website out. I've seen youtubers like Brackeys and Dani Make games for Ludum Dare so I thought maybe I should try it out. //Stuff I'm currently working on Skelly Ton A highscore based game where you're a giant skeleton destroying towns in a randomly generated world Before the time runs out. Skelly ScreenShot.png
did i accidentally create this post...?
This video will let you know how playing games with an analytical mindset can help improve yourself as a game developer, and bring more value to your games. Watch it before LudumDare to give better game reviews to other developers, and improve your own skills while rating games for LudumDare 46!
https://youtu.be/_NSku3zi7v0
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:D

Hello!
LD46 is just a month away, and with the ongoing pandemic, it might see a sizeable influx of participants. This might be a good opportunity to try and have as many great themes to vote on as possible!
So without further ado, here are 5 guidelines I think would greatly help when coming up with theme ideas: - The shorter, the better. Complex, specific themes restrict creative freedom. Games under such themes tend to be very same-y! Keep it vague! - It's a theme, not a game mechanic! Descriptions of a core mechanic are, in my opinion, the worst kind of theme. Same problem as the above point but worse. Here not only will most games be extremely similar in ideas and gameplay, but even the games that think outside of the box, while they can be very original and fun, will also be restricted in their possibilities. - Don't try to be subversive. Themes like "you are the princess/villain" overpopulate theme votes and tend to be eradicated very fast. Something classic and straightforward works well, after all it's up to the participants to be subversive and surprising! - Avoid memes and politically charged themes, these too, tend to not survive for long. - While the best themes inspire and open up for all sorts of ideas rather than restrict, limitations also bring creativity! Restrictive themes can actually work as long as they are explicit (Only 4 colors, One room, etc).
I sincerely hope this will help you find amazing themes to suggest, and I also hope this semester's theme roster will be good! Take care, don't fall sick, and see you in a month!
Ready for Ludum Dare 46 !

Here in Germany my University shuts down till April 20th so i am definitely in this Time. This is very likely to happen in most other Countries too, so many People who otherwise don't find the Time to participate can finally do so this Ludum Dare.
:notes: Always look on the bright Side of Life... :notes:
...and stay healthy
I made some unoriginal (possibly distasteful?) themes:

Anyway, I'm in for this LD, I've been doing it since I was at least 12, I'm now 20. I've literally grown up with this thing.
Weirdly, the older I get, the shitter I seem to be at working for 48 hours straight, so I'm hoping I can prove to myself that I'm actually better than the 12 year old me...
I'm actually super excited, I've got 31 days to make a rendering engine!!
Anyway, onto my tools!!
GRAPHICS: - Photoshop CS6 / Paint.NET (it'll be pixel art, so it doesn't really matter) - Autodesk Maya / Blender - Autodesk Maya trapped me with their Student Version -_- , and using Blender would require me to learn a WHOOOLEEE new thing, however, would prefer to use actual free software, instead of software that I won't have in two years, because I won't be a student :cry:
AUDIO: - SFXR or BFXR or ABCD or whatever it's called (thx to whoever made this tool I actually love you :heart_eyes:) - FamiTracker if I get round to music (or maybe Audacity and Equator because I have a fancy keyboard thing).
PROGRAMMING (The bit I'm actually passionate about): - Pure C++ (probably std17 or something). - DirectX12 (YES DIRECTX12 I AM LITERALLY GOING TO DIE, WHILE EVERYONE ELSE IS DRAWING PRETTY PICTURES. I'LL BE SYNCHRONISING THE GPU AND THE CPU). - Various other COM APIs (WinCodecs for Images, XAudio2 for Audio, X3DAudio for 3D XAudio2, Maybe Direct2D unlikely tho) - May use BulletPhysics if it's a physics game, otherwise I'll just use DirectXMath Collision for non-AABB's, or just AABB's.
Can I just make clear, that I don't want to be held to this. If I get up in the morning and realise my insanity, I may well make a game using Godot or somethin'
Also, it is actually impossible to make a game with Direct3D 12 in 48 hours, which is why I am working on essentially a rendering framework at the moment. This is a rendering framework that will be part of the source of my game that will be released to the public (because that's the rules). I do not recommend using my framework, but if someone learns from it, then all is worth it :smile:.
LAST BUT NOT LEAST
I made my first LudumDare desktop background, I'm currently on my laptop, so this is done with Paint.NET which is great, but has it's drawbacks, so don't judge too harshly.
Finally, despite my joking about Covid-19, it's just gallows humour, I really hope everyone stays safe and happy, especially in the Ludum Dare community.

Love you all,
Ned
Hello everyone! While we are waiting the upcoming event I present you my Ludum Dare Viewer for Ludum Dare Games.

There is filter by platforms...

...and direct links for each platform in game's card.

You can check games from previous events.
Not sure if I plan to do the JAM or the COMPO just yet but I know I plan to participate.
I will be using Unity3D and GIMP as usual. Possibly MagicaVoxel if I go a 3d route.
I am actively looking for a developer position in either webdev or gamedev so hopefully I can make something stellar to pad that portfolio a bit more.

Greetings from Argentina! Me and my girlfriend are participating for the first time! We hope to learn a lot and have fun during the competition.
Stary healthy, and remember to wash your hands :potable_water:
Some of you may remember The Blue Girl, a game that was a smashing success in Ludum Dare 45 (it ranked in the 800's in six categories, including Overall). Shortly thereafter my team and I made a spin-off called No Holds Barred for the Spooky September 4-Color Jam. Here is a screen shot:
This game is less colorful and more abstract, but it is in the same spirit as its predecessor. If you didn't care for The Blue Girl, you may like this game even less. You can play it here.