After Much Waiting
I see at least 1 other person who has re-visited a LD-42 entry. After much complaining from my brother that he still can't refuel the ship after over a year, I present Space Shipping, now with repair/refueling added. Full list of changes is on the Itch.io page, you can check it out here: https://rubixnoob13.itch.io/space-shipping
I also added a Linux variant, which I'm not sure will work correctly as I was testing it on a VM hooked to my development machine, haven't tested it on Linux installed on actual hardware, although I don't see why it shouldn't work :)
I am actually kinda psyched to be working on programming again, I had a lot of RL things keeping me side tracked from it. Soon, I intend to get the project ported from Gamemaker Studio over to Godot, because there are some things I've learned to do in Godot that are either clunky or impossible in GMS, at least with my current level of GMS knowledge. And since I have the 1.4 version of GMS and it's technically unsupported, and Godot is free and open-source, I plan to make the jump to Godot.
Future things planned for this project: - Better solar system - Ability to load multiple cargo per stop - Music and sound effects - Actual combat vs random events while moving on the navigation map - Multiple galaxies to explore instead of just part of our current solar system - Procedural generation for replayability - Multiple Ships and cargo hold layouts, since it was initially conceived as a puzzle game based on the "Running out of Space" theme - Other improvements suggested by other Jammers / FaceBook friends and family after the jam ended in 2018.
That's all for now, stay tuned for future updates, and I'll try to not take a year or more for the next one!












Cat - Unreleased prototype to improve my animation skills... (solo project)
Fruitapolis - Made in a game jam in one day (solo project)
Go with the flow - (game jam team project - LDJAM38 - did the programming only)
Icy golems - puzzle game (solo project - LDJAM43 compo)
Penguins - Made during a game jam (team project, but all graphics, animation & (shader) programming visible in this gif was made by me)
Echo Cave (team project - did the gameplay programming & echolocation shader only)
Real-time Water Simulation - Unreleased prototype to experiment with compute shaders... (solo project)