I'm In

I made some unoriginal (possibly distasteful?) themes:

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Anyway, I'm in for this LD, I've been doing it since I was at least 12, I'm now 20. I've literally grown up with this thing.

Weirdly, the older I get, the shitter I seem to be at working for 48 hours straight, so I'm hoping I can prove to myself that I'm actually better than the 12 year old me...

I'm actually super excited, I've got 31 days to make a rendering engine!!

Anyway, onto my tools!!

GRAPHICS: - Photoshop CS6 / Paint.NET (it'll be pixel art, so it doesn't really matter) - Autodesk Maya / Blender - Autodesk Maya trapped me with their Student Version -_- , and using Blender would require me to learn a WHOOOLEEE new thing, however, would prefer to use actual free software, instead of software that I won't have in two years, because I won't be a student :cry:

AUDIO: - SFXR or BFXR or ABCD or whatever it's called (thx to whoever made this tool I actually love you :heart_eyes:) - FamiTracker if I get round to music (or maybe Audacity and Equator because I have a fancy keyboard thing).

PROGRAMMING (The bit I'm actually passionate about): - Pure C++ (probably std17 or something). - DirectX12 (YES DIRECTX12 I AM LITERALLY GOING TO DIE, WHILE EVERYONE ELSE IS DRAWING PRETTY PICTURES. I'LL BE SYNCHRONISING THE GPU AND THE CPU). - Various other COM APIs (WinCodecs for Images, XAudio2 for Audio, X3DAudio for 3D XAudio2, Maybe Direct2D unlikely tho) - May use BulletPhysics if it's a physics game, otherwise I'll just use DirectXMath Collision for non-AABB's, or just AABB's.

Can I just make clear, that I don't want to be held to this. If I get up in the morning and realise my insanity, I may well make a game using Godot or somethin'

Also, it is actually impossible to make a game with Direct3D 12 in 48 hours, which is why I am working on essentially a rendering framework at the moment. This is a rendering framework that will be part of the source of my game that will be released to the public (because that's the rules). I do not recommend using my framework, but if someone learns from it, then all is worth it :smile:.

LAST BUT NOT LEAST

I made my first LudumDare desktop background, I'm currently on my laptop, so this is done with Paint.NET which is great, but has it's drawbacks, so don't judge too harshly.

Finally, despite my joking about Covid-19, it's just gallows humour, I really hope everyone stays safe and happy, especially in the Ludum Dare community.

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Love you all,

Ned