LD 42 August 10–13, 2018

I'm in!

I already posted this already, but... well... urm... I wanted to post it once again 😁 So these are my tools: -GameMaker Studio 2 -MuseScore 2 -Audacity -Aseprite -Paint.net I'm really looking forward to this one, as it's not on exactly the same day as GM48. PS Here are some of my newest games: https://nnnikki.itch.io/polar https://nnnikki.itch.io/the-6-digit-computer

I'm in!

Last time my internet connection shutdown right before the substitution time. This time it (probably) won't happen again. That being said, I'm in. Nervous, but in never the less

Here are the tools I'm going to use: Unity, (possibly) Tiled, Paint.net, and a slew of others I'll find last minute that seem cool, that I'll only use once, then forget about for months

I'm in!

2nd ludum dare! So excited to do this again! I'm using Unity.

I'm in!

This will be my second Ludum Dare, I'm gonna try to get more accomplished this time. Hoping the theme is good! I'll be using Gamemaker Studio (I prefer it rather than GM2), and Bosca Ceoil for the music.

Bug hunter

Now, after noticing this bug and staying away from Puzz Snake for three months:

bugInt.gif

I've found the bug in 20 minutes :openmouth::openmouth:, plus 10 minutes to confirm what was happening.

Debugger FTW!

Khan Academy?

Is this an acceptable format for submission? Examples... https://www.khanacademy.org/computing/computer-programming/browse

I'm in!

And this time I'll be working with Grégory Nunkovics (https://www.artstation.com/twrch). Not sure what kind of game we'll be making but he's a fellow SciFi nerd, so I made this track to get in the mood! https://clyp.it/fhddm345. May it inspire you too ;-)

gregory-nunkovics-testouille-shape-01(lr).jpg

Tools we'll be using : - Unity - Gimp - FL Studio - Audacity - Krita - Blender - Belgian beer

To those who want to start making music, I highly recommend Bosca Ceoil.

Back for Round 2 - Now With Friends ;)

Got a mate to do my art for me :O So I'm in for the Jam :D !

ONCE AGAIN, We will be using: - Gamemaker Studio 2 - Asesprite - FL Studio - BFXR - Adobe Photoshop - Sleepless Nights - Coffee - Unhealthy Foods

I'm in, for the first time!

This will be my first ever Ludum Dare! I'm super excited to take part and looking forward to the challenge it will be bringing. I'm going to be taking part in the Jam as I'll be working in a team with two other people.

To prepare for this, I've been doing lots of Unity tutorials and watching lots of YouTube videos of previous submissions. In particular I've found the documentary series and tutorial/code review series by Pixel Prophecy and the Unity tutorials by Brackeys very useful! If anyone has any suggestions of YouTube videos or tutorials or blog posts to watch/do/read i'd love to hear them!

Our current plan is to use the following tools to develop our game: - Unity 2D (I've been trying out game maker studio and would like to use that for 2D; but there's no linux version of it which would exclude one of our team members who insists on using Ubuntu) - Aseprite/GIMP - Rytmik studio - Big Whiteboard - GitHub - coffee/energy drinks - snacks

Again, if anyone has suggestions for useful tools to try out then let me know!

Count me in for the 42nd LD!

Yeah! First Ludum Dare! After few Global Game Jam I become so addicted to jams! Also me and a friend (programmers and designers) are searching for artist mates; feel free to join us (https://crowdforge.io/jams/ludumdare/teams/1792/dashboard#)! Also if you have suggestion for a place to find teammates, we'll get it too!

Since we're nearly 2 weeks away from LD42, here are some tips for anyone new

It's that special time of the year again another Ludum Dare! I'm seeing lots of posts here of people announcing that it's their first Jam or Dare. I hope these tips will be of use to you :)

1: Challenge yourself: *Now this actually has less to do with, "Oh, why do you join the Jam if you're not going to challenge yourself" and more to do with "The best part about Game Jams is that you can see what your faults are and what you can improve on". Game Jams are a great learning experience, you aren't learning *anything if you're just coasting on your previous knowledge. Have you never made a platformer before? Make a platformer!

*2: Make a schedule: *It may sound trivial, but in reality a schedule is very, very important. I'm sure you know that feeling of really getting into one part of your game (maybe the animations or coding individual enemies). You can't get tunnel visioned during a Jam. You have 48/72 hours. Making a schedule forces you to manage your time and resources so you can fit your goals in that time frame.

*3: Themes: *Let's get this out of the way first. The theme WILL suck. You WILL hate it. And it WILL be a burden. However, there are ways to manage and still come up with an interesting idea. There are many methods which help with coming up with an interesting idea. Here's some sub-tips to help you out 1. What does it actually mean? Google it. Read about it. Knowing as many implication of the theme as possible will help greatly with coming up with an interesting idea. 2. Don't use the literal definition of the theme. You want to stand out among the rest. Among the giant pile of "obvious" ideas in your head is that one amazing, perfect one that will take the world by fire. 3. WRITE YOUR IDEAS DOWN. I'm sure you can keep one or two ideas in your head perfectly fine, but any more and you really need to start writing your concepts down. 4. Don't get too attached to your idea. This is where people start making mistakes. You'll be brainstorming for like 15 minutes and the third thing you come up with makes you go "THAT'S IT! The winning idea!". Yeahhh... no. Just because one theme tickled your fancy in particular doesn't mean you just stop coming up with ideas. I hope it's self-explanatory why. This is another reason why you should keep a schedule. Brainstorming should NEVER last 15 minutes.

*4: Finish the damn thing! *"Game dev is harsh. It's harsher than movie-making or writing. You spend weeks, months making your game. Spending days making a basic prototype, battling bugs. By the time you reached the half-way point, you hate your game, you despise it... BUT YOU STILL FINISH THE DAMN GAME. Remember, 48/72 hours. And that's without subtracting, sleeping, work(sorry) or any other responsibilities you may have. Your game WILL be incomplete and it WILL be wildly different to your original vision. That's fine! You can always keep working on your game even after the Ludum Dare has finished. I had to battle a huge flaw in my programming for my LD41 entry that cost me HOURS of time for polish. By the time I had finished the game it had around 8 - 10 bugs, glitches or design faults. I was still proud as I could ever be.

*5: Record your progress! *"Very, very, very, very important. Remember, learning experience. You need to be able to look back on what you did. Keep your brainstorming sheets or docs. Record your progress and make it into a timelapse. Bandicam is great due to tiny file sizes. Keep your projects, whether it's in a repo or just sitting on your desktop. It's also a great "Let me look back and laugh how bad I was at ---" tool for the future.

*LAST TIP: Stay Organised *I spent an hour setting everything up when LD40 started because I didn't prepare properly for it. Seriously, creating your repo, creating your scene or even getting some libraries set up does NOT break ANY rules in either the Compo or the Jam. Don't get bogged down on this kind of stuff. Clean your work environment, buy your supplies (pizza) ahead of time and do any other preliminaries before hand. Be frugile with your time, you'll thank yourself at the end.

Well then. That was quite a list! I hope you, fair reader gathered some knowledge of this which will assist you in your Jam journey. Don't kill yourself over the Jam. By many people's standards my previous entries did poorly. That's fine! I'm still here! I know I learnt yuge amounts since then. And I KNOW I can do better. And I know YOU can do great things as well.

Good Luck!

I'm in!

Yep, i'm in for the fourth time.

The stuff I'm using: - Monogame - Aseprite - Sfxr

Entering Uncharted Territories....

Hey, there fellow game makers; this my first venture into the world of game making. I am learning, designing and beginning to grow in this world of virtual storytelling. I hope Ludum Dare 42 will help me strive forward to improve my amateur skills into something that awes my audience. I am smelling an adventure coming forth in 15 days - let the quest to find oneself begin; MAY THE BEST GAIN EVER SHINING GLORY. I wish a charm of good luck for my fellow competitors.

The software I am using:

Unity Game Engine, Visual Studio 2017, Blender, Illustrator / Photoshop, Bosca Ceoil

Also - Am I allowed to use third-party assets???

I'm in! First time!

Started developing games on my own about a year ago, someone told me about this and I wanted to challenge myself. Good luck everybody!

Planning out your ludum "da-re"

To help ease the butteflies building in my stomach I made this Trello page to show what I'm gonna do at what time. Hope you all like it and it inspires you to do the same :)

My Day Planner

Guess I need to make this post every time

Ehm im in... again fith time trying hopefully third time finishing. Will be working in team and will be using:

  • Unity : as game engine

  • Audacity : for sound effects

  • Fl studios or Bosca Ceoil : for music

  • Asperite or paint.net or blender or magica voxel : for graphics

  • Trello and Discord : for comunication and managing

  • OBS and screentogif : for documenting

LD42, Is it a Jam or Compo? I'm confuzzled.

Is LD42 a Jam or Compo. I am confused on how you decide which one it is. Please​ don't get mad, this is my first time here. ;p

NotSpaghettiGames is in.

NotSpaghettiGames is a group of high school Game Developers based out of New England.

We will primarily use: Unity Gimp Audacity Blender Pyxel Edit

Check out our Instagram https://www.instagram.com/notspaghettigames/

We have a few projects on our plate and plans for future games. If you look through our previous ludum dare submissions you can see the progression of our skill set. Hopefully this Jam we will continue our progress.

Our biggest concern for this Jam would be Art quality. We're going to focus on #1. Solid mechanics. #2 Art/lighting. #3 Making it very clear to the player how to play