LD 42 August 10–13, 2018

How did this happen

I feel like there's only one image that can describe my feeling toward this voting round.

eca.jpg

I'm in.

So, after competing in LD40 and making mistakes, learning from them, and moving on, I was not able to take part in LD41 due to school. Now however, I am back to attempt LD42 and get higher than I did last time where I finished roughly midpack in the field, placing 648th overall. My goal this round is top 500.

This will probably be my last project as a dev, as I will have to lay aside the hobby. We shall see.

Tools:

Unity (Because making my own engine is beyond my skilset)

Blender (if 3D)

GIMP (if 2D)

Audacity (Music)

Other stuff I don't know I need now but will know with about 7 mins left.

Good luck all. The theme is: "the worst one since LD41." Get cracking.

I'm in

I had lots of fun last August and decided to say screw it and try again. Here is to a fun weekend of no sleep.

Let's Team up

so I want to take part in Ludum Dare 42 but I don't have that much skill in programming so I thought I could team up with someone can be anyone anywhere in this planet (People from mars aren't accepted), and needs to have Discord or a way to contact by voice. my discord: Ahmed Yasir #3057.

We're in

We've entered a few Ludumdares in the past. This new website wouldn't let me reclaim my old username so looks like I'm starting over.

Tools: -Animatecc -PaintToolsai -Spriter/Spine -Construct2 -fl Studio

I'm In

It's been far too long and I've gone through far too many ups and downs in life, but I'm feeling vaguely sentient so far this month so I'd love to just make a game! I'm going to be coding in Rust using ggez, given that I made it for game jams and it would be nice to actually use it for one dammit.

So, tools:

  • Engine: ggez
  • IDE: VS Code
  • Graphics: aseprite and/or Krita
  • Audio: Audacity and bfxr unless I figure out something better

Scared To Start, But won't Bug Out this time!

Technically this will be my first Ludum Dare, I tried participating in last two LDJams but I bugged out at the last moment each time. I have made several Game projects (Personal / Professional) over the last 4 years but am hesitant in sharing them or even completing them fully. Won't bug out this time, even if I do end up creating nothing, I promise! Thanks to all the peers out there for motivating through their stories, lore, tutorials, chats and well everything. Keep on sharing them, you don't even know how much it helps. See you on 10th, Ciao!

I'm In

I’m super excited, it will be my first Ludum Dare, good luck to everyone.

Tools I plan to use:

  • Unity or Game maker 1.4
  • Aseprite
  • Rytmik Studio + sfxr

Gaming Time

let's do it eh

We're In!

NRG last time. Let's see what we can do now, 1 year later.

Let's go!

This is going to be my first Ludum Dare, so I hope everything goes well. Much luck to every other participant!

Tools

Processing IDE

Audacity

Paint.net for graphics

First-Person Games in 2D

Is it possible to create a first-person game in 2D? I'm not talking about fake 3D graphics.

Ready for the weekend full of jamming!

As I posted earlier last week, I'm most likely participating in this wonderful 42. Ludum Dare. So far the Theme Voting is encouraging.

The tools of my choice are fairly common and nothing special and I will probably stick to 2D for simplicity, but here we go:

  • Game Engine
    • Unity3D or Godot
  • Graphics
    • Photoshop
    • Pyxel Edit
    • Blender (maybe)
    • I might experiment with Rotoscoping using "Paint of Persia" (https://dunin.itch.io/ptop)
  • Audio
    • Audacity
    • Mixcraft 8
    • Abundant Music (probably; http://abundant-music.com/) or some similar Algorithmic Music Generator
  • IDE/Text Editor
    • Visual Studio 2017
    • Visual Studio Code
  • Organisation Tools
    • Trello
    • Paper & Pencil
    • Whiteboard
  • Version Control
    • Git (with GitHub)
  • Relaxation Tools
    • Comfy couch
    • 2 extremely cuddly cats
  • Hydration Tools
    • Countless cans of generic energy drinks
    • Generic Cola
    • Tasty water from my tap
  • Getting my Mind Off Coding Tools
    • Fresh air outside
    • Android Phone with Pokemon Go
    • Ukulele

Okay, that's about it. I'd imagine this set of tools is rather common for a lot of folks, except maybe 2 extremely cuddly cats keeping me company and definitely trying to get my attention if they get hungry or in need of pets. But I'll survive that!

As a reward for reading this post, have a picture of my cats! Click me!

See you this weekend!

Do you know about the Ludum Dare IRC Channel?

EDIT: Oh! Tim just asked me to remind everyone who's reading about the Ludum Dare IRC Channel over on AfterNET! Feel free to connect and join #ludumdare on irc.afternet.org with your favorite IRC client and discuss the jam with other jammers! If you don't have a client for IRC, I recommend Hexchat (https://hexchat.github.io/) - nice and easy to use client. If you'd rather want to use a web based client, google for Mibbit or Kiwi IRC.

Might be in for LD42

Trying to reschedule other tasks for the free weekend for jamming. hope it works .. Im a lone programmer planning to develop on Unity; needed an artist if anybody interested ping me twitter @paruthidotexe

First Ludum Dare!

I've wanted to do Ludum Dare for a year now, but I have never had the time. This weekend will be my first Ludum Dare, which also runs through my Birthday, which will be pretty cool. Can't wait to get started!

I am in!

I wish I will make a good game for my first time in Ludum Dare!

Tools I will use

I came across posts about which tools they are going to use in this Ludum Dare.

Here are the tools I will be using:

Game Engine: Godot 3

Graphics: GIMP, Krita, and maybe PyxelEdit 4.5

Audio: Audacity (or anything I could find)

And I will mostly use third-party, public domain assets.

So excited, just can't hide it!

I'm very excited for this Ludum Dare. So excited that I cancelled my birthday party for it (11th of August). I'm planning on making a kind of "redemption" for my first 2 LD games, just so show far I've come as a Game Developer.

As for the tools I'll be using:

Framework: LÖVE + My own 3D and ECS libraries

Graphics: Magicavoxel

Audio: Bosca Ceoil

Best of luck to everyone!

Dilemma

Argh, I was looking forward to LD42 but I knew early on that this would become a dilemma since I am away on holiday with my family. This would be my 7th consecutive compo entry and I've had a blast the previous 6 events so it's difficult to not participate. Saying this, I will actually be coming home ON the weekend so maybe, just maybe I could make a small game after all. I would have to limit my compo entry to a 6 hour effort which would be asking a lot =) The benefit would be that I would get a lot of time to just think of the gameplay and design AFK before I begin so I'll see what I'll come up with but don't expect anything extravagant :)

Kawaii Urban Vinyl Witchcraft

There's a job listing on Gamasutra that's in the area of up my alley (http://jobs.gamasutra.com/job/2d-artist-seattle-washington-33108). It would be silly to apply for it, though... my driver's license is suspended, I'm on the opposite side of the continent, and I'd have to be pretty damn impressive for them to consider working with me around these issues, especially since I am an inexperienced, untrained self-starter.

But I've decided as a personal challenge to treat LD42 as if it's an application for that job. They want a Kawaii Urban Vinyl aesthetic, so I'm going to make one live on Twitch and put it into Unity and make it fit the theme.

I've also got a game coming out in October. I'd like for it to do well. So, in the name of self-pimpage, I'm totally taking the main character from that game and putting her in my jam game. She's a witch, so she'll be able to slot handily into almost any theme.

So, bonus constraints: I need to make a game in the time allotted that fits the theme and stars a kawaii urban vinyl witch. Can I pull it off? We're about to find out!

Ludum Dare 41 polished, extended and published

Hi everyone.

So the last Ludum Dare was great. Personally it was the best out of all three last Ludum Dares that I've participated in. I've enjoyed making my game, I've enjoyed playing other's game and most of all I've enjoyed watching others play my game.

There's just something great about seeing other people have fun playing something that you created and put so much effort in. People seemed to genuinely enjoy it and that reflected on the score. The game took the 16th place overall of which I'm so incredibly happy about. Of course there was A LOT of feedback on things that could be improved. And that is yet another great thing about Ludum Dare and its community!

Since the game was so well received I've felt the push to work on it and make it into something more than a 48 hour prototype. And now, nearing the Ludum Dare 42 I'd like to announce that the game is done and that I've just published it on Itchio. I'm very happy with how it turned out! Here are some visuals to get the idea. :)

2018-08-07_23-50-30.png

2018-08-07_23-51-40.png

Good luck on Ludum Dare 42, everyone!

If you'd like to check out the game, you can get it over here: https://lawrence-laz.itch.io/rpg-shop

Original Ludum Dare page: https://ldjam.com/events/ludum-dare/41/rpg-shop

So much hate. Let me do a bit less serious one.

Hopefully the points I'm trying to make are still obvious. Also, this helps me vote, so even if you don't like it, it works for me.

It's not a bug, it's a feature (-1): I'm not gonna up-vote your buggy games, now way. Maybe if you add a nice ladybug with nice attractive features. But I'm not going to spend days to find and abuse your bugs. I'm not a speedrunner.
You can't save them all (+1): Saving can be done on a wide variety of levels. Saving something from the garbage, to saving a species from extinction. I think we will see a lot of games where you save helpless princes from barely defended fortresses, they keep appearing on other ones. No wonder we can't save them all.
You are the final boss (+1): Me:"Hey you there!", Mirror:"Myes?", Me:"It's your turn to be the final boss!", Mirror:"Oh :(". This can be fun, but I don't see an awful lot of different ideas. Some of which are pretty hard to implement anyways if you want a proper boss fight.
Hello, Death is useful (+1), my old friend. I've come to talk with you again. Once more you came in this round creeping. An idea while I was sleeping, but once again this vision has left my brain. Such a shame.
Find it, protect it (0): Spend a lot of time obtaining object X. A timer starts, object X gets stolen in the last second. We are salty. The end. (Where X is a capturable flag, a defendable ancient or a secret dungeon rich of shiny diamonds your greedy peers are not supposed to know about.
Shadows (+1) Round 2's Safe in the dark, but a bit more abstract, it solves all my negative comments on it. But it might be a tad too abstract. Ah well.
Light is dangerous (-1): Wait, what did I just say. There is already Safe in the dark, this implies that. While Safe in the dark does not imply that light is dangerous, just sure to be safe. Nah-ah, you are too limiting. Goodbye.
The game rules change after each failure (+1): "So the game was too hard for you? Okay, let's make it a bit easier." I hate it when games do that. The other option is kind of like represented in pretty much like all the like Rogue-likes. I like.
Floating islands (-1) Let me quote a friend: "ok im not sure i like this one its just absurd i dont even know how youre supposed to add more players or make your own npcs that have shark heads -1"- Nuff said. (Because I don't want to add him admitting his "scathing mockery".)
the more you use an action the worse it will perform (+1): the more you use capitalisation and punctuation the worse the readability will be
also due to inflation of words i propose the use of the word inflation instead
this is a decent theme anyways when used properly i think
You control the environment, not player (+1): Another recurring theme. It's not a bad one, just requires you to have a player. I do love me some lemming though. So up you go.
Craft your own magic (-1): So we craft spells and potions? And we get the freedom to chose how we do this crafting? That's very generous of you.
I have been here before (0): "Wait did I submit this? I don't remember. Darnit where is my screen cap of that. It's properly clickbaitey, and half decent but not great. Meets all the requirements. I guess I'll claim this one to be mine." - Me trying to be meta, but failing due to seeing the end of this post, and I don't want to give my sarcasm module full control.
You are not the main character (0): Good, because I don't need one anyways. "Wait, I need one now, that is not me, otherwise people don't get the how the theme is implemented?" "Ugh".
"Quickly, find Shelter (-1), Night is coming (-1)." "Where?", "Ask guess Steve, Wilson, or that Badger

It still turned out a tinsey bit hateful at points. Oops. Though I did do my most up-votes yet.

A free weekend!

For the last number of Ludum Dares, I've always had something going on, making me have one less day to do stuff for the compo or jam. But not this weekend!

Now traditionally I've gone with using HaxeFlixel to make a game, but I think this time I'm going to go with my own C++ game engine. The main reason is that last time I had really inconsistent and unstable output to web builds, and outputting to Windows didn't work for some inane reason.

At least with my C++ game engine, audio will definitely work, shaders will work and I can output to Windows and Linux without any issues.

The obvious alternative is to use Unity, as it's the major supported game engine that I've had the next most experience with and another would be UE4, however, my issues with those are that I would be working around a GUI and a specific API instead of working on the game itself. MonoGame/FNA would be nice but it's been too long since I last worked on an XNA-like project, so that's likely to be a pass.

As for a theme, I've chosen to be rather specific with what I want, downvoting most themes. So far the only ones I've voted up are: Control two things at once, Safe in the dark and I have been here before. That being said regardless of what gets picked, I'm sure the majority of participants will immediately hate the results.

PSA: The BBC has 16,000 sound effects available for download.

Maybe it's not that useful if you're doing the compo, but if you're working on the jam and you want to add a spicy soundscape to your game, have a browse through the archive. Just don't forget to opt out of the audio voting category!

Hoping to join this weekend, looking forward to it!

I'm in!

My first time went quite well, let's see how this one will go.

Recently I've been looking for excuses to code some stuff, and just thought of checking out when the next Ludum Dare would be, when I saw it was only a couple days away, I clicked join without thinking (which might've been a bad idea, since my sleep schedule is all kinds of messed up right now.)

Anyway, I'm planning to use this as a reason to learn Godot, so I probably should stop thinking about something to write and go learn Godot instead.

So, good luck to everyone who joined. And let's hope everything goes well.

Whats the point of the three round system?

Pretty much the title. I would prefer seeing 30 themes at once.

If you want more rounds I think having a round of 100 themes then a 30 theme round then the final 10 would be a better system.

In for Compo

I couldn't find a Jam group to join, so I'm just going to enter Compo again.

Tools:

-- Unity (programming)

-- Reaper (music)

-- Adobe Animate (graphics)

-- GoldWave (sound)

I'm going to be starting around 9 hours late though, due to the new start time taking it right to the start of my job.

Might as well say it, I'm in.

Not been coding for a while, lots of school work finishes JUST before the jam starts so it must be a sign. Coding: Gamemaker Graphics: Gamemaker: Music + Sounds: Boscaceol

I'm also gonna try and make an arcadey style game with whatever the theme is.

A tool to find jam team members?

I've been a web developer for about 5 years now, is there a tool to find team members near you? Would people be interested in one? I would think it would be cool/useful to build something like this!

I'm in Compo !

Hi ! It's the first time for me in Ludum Dare. I'm not very prepared because I didn't think I can make this LD (time and visit from family). But finally I can !

So, I'm a programmer junior and I want try this challenge ! :)

I want use Monogame for the code, and try Inkscape for assets. For sounds, I don't know for the moment

Bye, bye !

Hellow Everyone!

Hi I am currently new to Ludum Dare and very excited/nervous about entering my first ludum dare! Good luck to everyone who is entering!

Streaming

Should I stream on YouTube or Twitch? I have OBS installed and YouTube streaming works correctly.

My First Ludum Dare

Ludum Dare 42 will be my first time participating in this competition. I will be working alone on a game for the compo category and streaming the entire time here. Anyone have some last minute tips for creating my game or on how to get viewers on my stream to watch me make the game? Thanks and good luck to everyone participating.

Chaos, Ensue

I have waited twelve years for this day. This will be my very first participation in an LD. I haven't been making very good games, lately, because real life requires too much attention, but I intend to pour my heart and soul into this while watching the world around me burn to the ground. Haha

Need Music?

Hi! I'm a composer with about 4 years of experience. I will work for free! Just looking for the experience :) message me if interested! Also my work email is laightmusic@gmail.com and my soundcloud portfolio is soundcloud.com/emodular/tracks

My Ludum Dare Experience: OH MY GAHD THE THEMES!!!

Started LD with LD36.

LD36: Ancient Technology Planned to make a 3D, platforming, puzzle, action game. Totally didn't finish.

LD37: One Room LD38: Small World -was not able to participate due to work. But how come these still come up in theme suggestions? Small room, Tiny world? What's next? Microscopic world? Quantum world (Hey, that seems interesting!)

LD39: Running Out of Power Didn't like it but was able to make a fun game (ranked 44th in HUMOR, WOW!)

LD40: The more you have, the worse it is This was pretty hard cause I find it so limiting. Also, first time I collaborated with someone. Unfortunately, the guy just... disappeared... in the middle of the jam. So another unfinished game.

LD41: Combine two incompatible genres Not my first pick but had several ideas about this one. This is the first time I held a local jam in our school and there were 13 participants in 3 groups. We were able to make 3 games. They were not really great but we really had a fun time! Planning to do another one!

LD42:??? Please, please, please, don't let it be "It's not a bug, it's a feature."

Compo Timeline Breakdown

You can view the Trello project here:

Trello Board

I'm going to try using Trello to organize myself during LD42, and the preliminary schedule is starting to look interesting. Here's how it breaks down:

Last LD I had a total of 29 hours to work on my game, working around my regular schedule. This time around I'll have 23 hours keeping the same hours.

I'm going for three scheduling goals during this LD:

  • Spend at least 6 hours sleeping every night. This will give me about 12 hours of sleep total for the full 48 period.

    • Day 1 looks like it will have about 9 hours of off-time for sleeping because I'll have house guests and they will of course want to sleep too. Unfortunately my work space also doubles as the extra sleeping space, so I'll have to work Remote Desktop from my laptop for a couple hours in the morning.
    • This will not affect the 6 hours for Day 2.
  • Get to church Sunday morning. The way it works out I'll have about two hours in the morning on Day 3 and then three in the afternoon before Submission Hour starts.

  • Spend no longer than 40% of my time on graphics and polish. I want this entry to be feature/story rich, not just a game with nice graphics.

I'll also be spending a couple of hours with the guests (they are just passing through, so they'll be leaving the morning of Day 2), and of course, hydrating and trying very hard not to starve.

How will you break down your time (if it all)?

[JAM] Good resource for assets

OpenGameArt.org is a fantastic resource for game art. It has thousands of assets, including 3D models, 2D sprites, music, and sound effects, many of which are CC0. If you are doing the Compo, it is great inspiration anyways! I highly suggest you check it out.

First time

My friend and I will participate in LD for the first time. We participated in 1 local game jam before and had a lot of fun. We'll try to take it easy, get some sleep (jeah right...) and first of all have a lot of fun.

I'll be in charge of the coding and my friend will do most of the art. We'll be both in charge of the general game design.

ludumdare.com or ldjam.com

so it's my first time and I am confused where should I register in ludumdare.com or ldjam.com and why there are two websites in the first place

Only 2 days?

This is so close. Hope everyone achieves what he wants;

First Ludum Dare - I am excited!

Sooo finally! I will be able to participate in this LD. For the first time. Well, that leaves me quite excited - and a little afraid... Haven't been the best with sheduling my time efficiently, basically ever. I guess this will be the perfect practice ground though. Luckily I will have the next few days off, so I may even find some time to prepare and practice.

Although I am not new to coding, creating visual art is still something difficult, new aaand extremeley fun and exciting to me. I already have some experience in sound and music creation - which hopefully saves some time.

For this LD I am probably using at least some of the following tools:

Engine: * Unity (mostly 2D experience, but maybe I'll get into 3D...?) * Twine 2 (w/ SugarCube 2)

Graphics: * Blender (If I'm getting into 3D) * Photoshop

Sound and Music: * Protools 11 * EeastWest digital instruments * (Probably my own guitars) * BandLab's Cakewalk (Free DAW with quite some nice effects and instruments! Give it a try if interested.) * Bosca Ceoil (It's free!! Check it out) * Bfxr (It's free!! Check it out)

I am aiming for the compo, but if that fails horribly I'll go for a jam entry for sure. First aim is to finish my game and have it out there for all of you to rate and review.

Good Luck everyone!!!

First ldjam

This will be my first time participating in a ldjam - solo participation. Idea of submitting a good game, let alone a game is daunting. I will be primarily using Unity as a game engine, Inkscape, Asprite for graphics. Will be one of the best learning experience.

Good luck everyone !!

First LDjam :D

Welp, first time participating in a LD event... (no stress) We (my friend (@proAFKboy) and I) wanted to participate in LD41 but it was during our exams so that wasn't really possible. I just hope can make something decent, let alone something we'll be able to publish in time. Everything will probably be fine, i hope everyone has a great time! (vomits from stress and excitement at the same time)

I'm in for my first team participation

As LD42 is approaching it's time for the usual I'm in post. Except it's not as usual for me as I team up for the first time to participate in the jam. My partner in crime is @meldrian who is a first time participant. I'm going to do all the coding and he will focus on the graphics. I'm quite excited to what that separation of tasks will allow us to accomplish.

My tools

  • Engine: Godot
  • Code: VIM
  • VCS: GIT with GitLab
  • Communication: IRC
  • Audio: LMMS and Audacity
  • OS: Arch Linux :penguin:

Lots of fun everyone and have a great weekend.

LDJam42 Prep

Getting my office together for the jam, making sure Twine, Unity, and GM:S are all updated. Got my food and schedule situated as well. Moreover I have enough whiteboards, dry erase markets, and board game knick knacks to paper prototype anything that this jam throws at me.

builder tool ad

Here's a link to a tool for creating 3d assets: * http://meshpage.org/mesh_tool.php

gameapi-builder3.png

I'm in!

First time in a year! Using the same tools as usual: eclipse with Java, paint.net, bfxr.net and audacity. One day I'll change it up, I swear! ;)

My First LDJAM and My First Post Here

Greetings from Ghana, I'm super excited and at the same time worried about how I'd do in my first LDJam. I do know how to do a little bit of everything from programming to making art to simple music, and I mean a little bit. I hope this doesn't go badly for me. I wish you all best of luck xD

I'm in. Again.

I'll have to make time to do anything more than an project, but if I'm lucky i can make something up. :)

Haven't done one of these in a while.

After putting off the compo for a while, I might give this next one a go (providing the theme doesn't completely suck, which it looks like it might do looking at the voting).

I will probably be using the usual:

  • Game Maker Studio Professional
  • Photoshop/Illustrator
  • FL Studio 20

Good luck to everyone.

42.gif

Did some counting...

I've done LDJam several times before, but I was unsure how often exactly. So, I looked up Ludum Dare's wiki-page and started checking them off...

Turns out I'm entering my ninth LDJAM this weekend! First time I joined was in april '13 for LD 26 (Minimalistic). Joining for the third jam in a row (40/41/42) equals the 3-jam-streak I had with jams 31/32/33.

Also, I've recently started #1GAM, One Game A Month. So if there's any chance for it, I'll try to squeeze in their Monthly Theme for August - Heat - in as well.

My first time setup

First time doing Ludum dare. this is what i'm going to use.

Unity3D

sunvox

graphicsgale

Really Hope I will complete a project with these.

2 Days till LD42 ;^)

And hush hosh, 4 months have gone by SO quickly.. Nothing more to say my friends. (I mean not exactly 4 months a bit less yes I know ok ok)

My First Game Jam

Hi, I have been making games on and off for the last 5 to 6 years and known about the Ludum Dare for a very long time but this is the time I am finally entering. I will be using an engine I have never worked with before and will definitely put a limit to my imagination. I have been holding back from properly using it due to convenience and the daunting task of taking on a new engine but think this is the perfect thing for me to through myself into it. Any tips on time management, the engine I will be using or anything I need to know please let me know. Thanks :smile:

TOOLS

Engine: Gamemaker Studio 2

Art: Aseprite

Music: Garageband

Sound Effects: Garageband/SFXR

How to use jam or compo

This is my first time in LD and I am not sure where to choose If I am gonna enter Jam or Compo

Im in, but with fantasy console :)

Hey, this time i also make game with TIC-80 fantasy console, cause i didn't finish my in house haxe engine again :)
Anyway i hope this time i will make something fun.
And remember, theme not important, only game important :D

Good luck for everyone.

I'm In, for my first

Hello everyone, I am excited to be participating this weekend, I have done game development for a while, but never within the limit of a weekend, I wish everyone luck! =)

Theme Master List

Preface

I think I've been pretty harsh in voting and slaughtering. I've seen other people with 200-1000 accepted themes from slaughtering, while I had only about 40. My reasoning is a mix of: the theme should not imply the gameplay too heavily, the theme should not be a repeat of a previous event (though I don't have the knowledge to have managed that), and the theme should not be related to the Hitchhiker's Guide to the Galaxy.

But now it's personal. I've spent my voting on themes that would be fun (in my very personal, subjective opinion) and that I feel instant inspiration from (that can be managed in 48/72 hours). Still seems pretty harsh.

Round 1

Shoutout to inconvenient super powers. It sounds like a theme so fun I'd build something around it outside of a jam. I actually like a lot of the ideas, but feel they're either too limiting/hard for a jam or too specific of a mechanic for a game. Vagueness seems to work best.

  • [-] One bullet
  • [-]One minute
  • [-] Dying planet
  • [0] Ancient world
  • [0] Two points of view
  • [-] Fragile
  • [+] It's spreading
  • [-] Inconvenient super powers
  • [+] Start with nothing
  • [-] Running out of space
  • [-] Nothing is explained
  • [0] If you don't see it, it doesn't exist
  • [-] Color as a gameplay feature
  • [+] One enemy only
  • [0] Build a dungeon
  • [-] Control two things at once

Round 2

I'm a sucker for rule-based limitations, but I don't know how well a lot of other people would handle them in a jam time limit. So between the round 3 rule-based theme and this round's one, I'd rather 3 rules. It's also far more open to interpretation.

  • [0] Light is key
  • [+] Evolve
  • [-] You start with everything and end with nothing
  • [-] Four elements
  • [-] Decay
  • [+] Use the enemies to win
  • [0] Duplication
  • [+] Expanding environment
  • [-] Safe in the dark
  • [-] Tiny machines
  • [+] 3 Rules
  • [-] You can't control the player
  • [-] Alchemy & Magic
  • [-] Four-colour palette
  • [-] What you create you must destroy
  • [-] One of you is a traitor!

Round 3

Maybe if rules changing wasn't tied to failure...? Maybe if it was just a statement that rules change? Either way, shelter seemed vague enough and you are the final boss seemed fun enough.

  • [-] It's not a bug, it's a feature
  • [-] You can't save them all
  • [+] You are the final boss
  • [-] Death is useful
  • [-] Find it, protect it
  • [-] Shadows
  • [-] Light is dangerous
  • [0] The game rules change after each failure
  • [-] Floating islands
  • [0] the more you use an action the worse it will perform
  • [-] You control the environment, not player
  • [-] Craft your own magic
  • [-] I have been here before
  • [-] You are not the main character
  • [+] Shelter
  • [0] Night is coming

My first ever jam!

Super hyped! This is my first jam and I'm so excited. I hardly have any game dev experience but I'm gonna try and do it anyway - it will be a good learning experience for me.

Tools I'll be using (in varying order of importance):

  • Unity 2017.1.1
  • Adobe Photoshop
  • Bosca Ceoil
  • Pure grit
  • Spotify

Please feel free to give me any advice/tips that would be helpful :)

I'm in for the Compo

I have a super poor track record with this thing but I think I will have time this go round!

*Game Engine: HTML5 (not an engine but you get the idea)

*graphics: GIMP/ MS Paint- Maybe Paint.net and inkscape!

*Sound: SFXR/I'll probably make samples at home.

Good luck everyone!

Wallpaper Thread

Lets start a wallpaper thread! I can't get hyped without a kickass wallpaper to get me in the mood!

LD42-predominant-wallpaper1-1920x1080.png

10 Ways to Prepare

Following LD41, I wrote some lessons learned on preparing before the game jam. I think there's some good stuff in here, especially for anyone new to the sport!

ld2.png

10 Ways to Prepare for a Game Jam

What would you add?

Gonna be streaming

My twitch is datneverikguy, please watch if you have time!

Hey, I made a lil' Atari inspired wallpaper!

Since I made a wallpaper last time, I might as well keep that going. Here it is: LD42WP_By@Dingalong13.png

Also, here's a cleaner version, as suggested by marcel from the LD Discord server. LD42WPemBy@Dingalong13/emv2.png

I wish everyone an exceptionally enjoyable Ludum Dare! mp3.png

I'm in

I haven't been able to do one of these for a while, so this time I thought I'd do something different and make a Commodore 64 game in pure 6502 assembly.

Tools: - CBM Prg studio / DASM - Paper to draw sprites - Lots of wiki articles

I'm in

disposed.

Using sploder.com for the game and a kazoo for the music.

Apologies for not rating last time

I was pretty stressed out and kinda down in the weeks after last LD, so I did not rate a single game. I apologize and promise to not let this happen again. I will make a point to at least rate the games of everyone who comments on mine and (if they participate) the ones who commented on my last game.

I'm in :)

For the second time, I'm in. I'll be using: - C++ - SFML - Gimp - Bosca Ceoil (first time ever making music)

Real World Meetups ? Phoenix area, Arizona

Haven't really heard anyone talking of meetups yet I know the theme has yet to be selected but its good to plan ahead. I know its hot as hell outside here but if anyone wants to do a meetup in the general Phoenix area leave a comment. :)

Time to get prepared

So guys as with my previous LD jam I want again try something which I never focus so much before, so I decided to focus on animations. All my previous games was like dead body. I want finally create something with life included. Some project where I will always be looking forward to get back and continue on this path full of life and moving stuff.

Tools to use: -PS -Unity -BOSCA

Guys enjoy your ride and I hope, everyone of us will learn cool stuff this weekend

About Me

I am a seventh grader who does part-time coding for fun and am looking towards software engineering as a job later on. I want to participate in the Ludum Dare, but want to do some more studying first. Could use some tips with what the most compatible programming language to upload to the website..... And what you would enjoy from any of my games...

Publishing my own little game framework :-)

In my first blog post I stated that I will be using my own little game framework for the upcoming LD. Since I have a lot of free time on my hands, I thought I would create a site with some documentation!

You can check it out here, it is work in progress - so it is not completely finished yet. :-)

I am gonna try to finish the documentation before the start of the LD, in case people want to use it.

Hope this helps some people who want to start creating browser games using JavaScript! Please let me know what you guys think, I learned myself programming so it might not be that perfect :-p

Hurray!

This will be my second time participating. I look forward to seeing what the theme will be and hopefully I can make something fun.

I'm planning on using Unity3d this time around as I am trying to become more familiar with it. Previously, I've used Love2D and Lua.

I'm In!

Hey there, with a friend, we'll join the jam for make a game in 72 hours. Good Luck and have fun!

Definitely IN

really looking forward to this

Screw the voting round

Just sign this petition instead: https://www.change.org/p/mike-make-1-the-ludum-dare-42-theme

EDIT: If we get to 100 signatures I'll tweet it to pov

I'm in for my thirteenth consecutive event!

First, I'm In. I'll be streaming my entire weekend of development at twitch.tv/timbeaudet so toss a follow to get notified.

Tool Kit Visual Studio TurtleBrains / Internal Combustion Engine (custom frameworks) C++ Blender Audacity?

Game Plan This LudumDare I'm taking on a different approach. I am not planning to create the best game or experience I can within the amount of time, but am aiming to create and learn skills that will be useful in my Indie Adventure. Through 2018 I've been trying to take this seriously and everything I do needs to be directed toward that goal. I will be starting from scratch, as per rules; but aim to spend minimal time programming, and instead focus primarily on art and creating an environment. I'm seriously hoping to create an environment that can be used in my current, second, indie project, the big air, exploding, drifting game, Rally of Rockets

LudumDare IRC Channel This is a reminder everyone about the Ludum Dare IRC Channel over on AfterNET! Feel free to connect and join #ludumdare on irc.afternet.org with your favorite IRC client and discuss the jam with other jammers! The community is among the best I've ever been a part of. If you don’t have a client for IRC, There is Hexchat or if you’d rather want to use a web based client, google for Mibbit or Kiwi IRC.

We're in!

Me and my friend Yacker are joining, because somehow the only way we can finish something is if we have a strict deadline. shot

Tools we're gonna use:

C (GCC + Visual Studio) with our own engine,

Game Maker's image editor + Paint.NET for sprites,

BFXR for sound effects (If we make original ones),

and OrgMaker 2 for music. (If I have time to make some)

New guy here to participate

Me and my pal RootLM have decided to participate in our first ludum dare! We've been developing video games for several years now, but suffer from over-ambition, so we've been looking at participating in some game jams to help with that. As well as we just finished development of our base "engine" in C to use in the future, no longer relying on other engines like Game Maker or Unity, so this will be a good chance to put it through its paces. I'm looking forward to participating and seeing what we wind up developing, as well as everyone else!

Repeating Themes

It seems like every Ludum Dare, we get a theme like

  • Floating Islands
  • You control the environment
  • Death is useful/important

..and many others.

low quality meme

-1meme.png

I went in Photoshop and drew this up in 10 seconds.

First Ludum Dare

This is my first Ludum Dare!! I am very excited to finally have time to do one and to make a game in 2 days. I am very excited to be in Ludum Dare 42 I can not wait!

I will be using Unity for a game engine

I will be using Microsoft Visual Studio for programming

I will be using Paint.net and PhotoShop for art

I will be also using Bosca Ceoil for music

Stop voting

Sign this petition: https://www.change.org/p/mike-make-1-the-ludum-dare-42-theme

Just another first Ludum Dare post

Hi all! After a long interest in making games (and having a lot of experience making games for the TI-84 calculator...) I decided I would start for real! One week ago I picked up Unity and started training as hard as I could, so hopefully I'll be able to make something that is at least presentable. Unity does a lot of things I don't like (like doing everything for you) but it seems it's widely used so that's what I'll go for as well.

Since many like to write a summary: - My game engine will be Unity - My editor is Rider from Jetbrains - Music (a very weak part of me) will be made in Bosca Ceoil - And my hosting service, I honestly do not know about that. My initial plan was to upload my build as a zip file to google drive, but I'm not too sure if that is the smartest idea. Any tips?

Thanks for reading this and I wish everyone a happy Ludum Dare! Good luck!

Round 2!

Going for the second Ludum Dare, and it has crept up on me fast! I almost missed it, but luckily I tuned in just before it starts. Good luck to all!

Giving it Another go! Whoo Hoo!

IDK how many done now, but i should be available this week (with job & sleep permitting). Hopefully everyone will have a great time and learn something new!

I'm in

Hello

I'm French devellopers its my first Ludum Dare I use the engine Unity 3D I write my code with Visual Studio I make my graph with pyxel edit

Good luck all ;)