LD 42 August 10–13, 2018

clean up

ignore

abc

I'm in!

Me and @Pegasys are working together on our second joint Ludum Dare game. Have some good ideas for several themes (please don't let it be shelter).

Engine: Unity

IDE: Visual Studio

2D Assets: Photoshop

Audio: Audacity and Sfxr

Some of the art on my game

Although I found out that I love programming, my passion is art, so I thought of using it to my advantage in this jam, unfortunately, I didn't managed to do everything I planned, but the things I did I'm very proud of. The game ended up shipping in black and white, but my original plan was to add colors, here's a post-jam mockup I did to see how I would look like: thomas OFF - guara comparação.png Feel free to tell me which one you prefer, any comment are very much appreciated.

And don't forget to check the game out if you haven't yet:

https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper

I also did some icons that didn't ended up in the game (I only used the ice cream one), they are supposed to be menu and loading icons respectively: icons.png

And here's a better look at the other characters, they don't have a name, but I designed each one to fit a personality type. The maned wolf is supposed to be the shy one, the mustache one to be the spy, and the cool hair to be the quirky one (yes, it is a JoJo reference): chars trans.png

If you like the art of My Flavor-ite Kidnapper consider following me on Twitter, I post all of my art there.

Also, my game is 5 ratings away from scoring, check it out if you haven't already:

https://ldjam.com/events/ludum-dare/53/my-flavor-ite-kidnapper

a Tiny Working Day - (2nd) Update Post Jam

I wish I had fixed all of the main bugs in the yesterday's patch but I was definitely too tired to catch them all 😭

Please give it a (new) (new) try and give us your thoughts =)

https://ldjam.com/events/ludum-dare/56/a-tiny-working-day

Changelog - Restart game fixed (for real this time 😭) - Missing animations re-setted - Hidden rules on input timing removed because of lack of feedback

67647 (Grande).png

In defence of Doors

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Doors. Doors. Doors! Doors? Do-ors. Doors. Smoores. Doors. More doors. Four doors. The door to my soul. The door for my mole. Doors are cool. Doors are small. I like doors. Cats have four paws. Always check your indemnity clause.

In all seriousness though Doors #1 theme, only beaten by harvest. God I loved that theme. Any of you window lovers please go away and think about your life choices.

!> If you're confused check todays date

We're in (10th Jam)

We're in. This will be Ruslana and I's 10th Game Jam. The team has expanded since last time. We have a new artist, @ruslana, she's very talented and already come up with some great ideas for the final themes. Returning from last time is @theoconfidor, our composer. His music in Checkmite was great and I'm very much looking forward to what he can create this time. @Pegasys and I will be doing the programming again but he now has a released game under his belt. All these achievements are giving me a bit of imposter syndrome.

The final themes look interesting and this might be the first time in a long time we don't have one of Folklore, floating islands, Strange Machines or the like.

Our tools are as follows

Game Engine: Unity 6

Art and Textures: Photoshop

Modelling: Maya

Audio Editing: FL Studio, Audacity

Audio Instruments and Tools: Focusrite Scarlett, East-West Sounds Composer Cloud, Toontrack Drums