LD 42 August 10–13, 2018

Creating an entry on existing multiplayer platform

Is it allowed to create an entry that relies on an already existing multiplayer back-end? Thus still creating all the functionality on the back-end, but making sure there is a reliable and stable connection for others to play your game on? Instead of peer-to-peer I would like to try and make a dedicated server this year!

I'm in (and it has been a while)

My last LD was LD 35. Sooo yeah it has been a while but I can't wait to join this one!!!!!!!!!!!!

released my first game

I released my first game on itch.io I made I 1.99 so I can raise money so I can give my brother a new pc that he wants. please check it out and give comments there are bugs that I have found and I'm trying to work it out. I know this game kind of sucks but it was a first timer for me hope you enjoy. :)

https://cowgamesstudios.itch.io/rise-of-eternity

Theme Suggestions

So here are my themes for LD42!

  • They speak a different language (This is a game idea that i have from some years... i have a really interested concept around it but i am also a bit scared of how to create it... now i curious to see how people treat this!)
  • Existential crisis (I have one once a week... and always i found that the solution is making games)
  • Ikigai (My indie "career")

Music Game Jam 2018 (Sept 1-15) - make a music-related game and win prizes!

Hey LD jammers!

I'm hosting the 2nd annual Music Game Jam from Sep 1-15, where you make a music-related game in two weeks!

Last year's games included music-based tower defense, pitch-controlling platforming, and guitar shop management, just as a few examples!

MusicGameJamLogoNoDateCropped.jpg

There'll also be ~$200 in game prizes! :video_game:

PLUS we've organised YouTubers and streamers to play your entries and give you great feedback!

🔊🎶 Join Music Game Jam ->

You can also join our Game Jammer Discord community and follow MusicGameJam!

released my best game.

i have released my best game till now on itch.io.the game is a mini multiplayer mugen game of dragon ball. so you can get it for free on http://prajwalatyoyogames.itch.io

Summer's almost gone and LD's almost here!

This summer went by so fast! I can't believe it's already time for the next Ludum Dare.
Thinking about moving back into 3D for this one, does anyone know a fairly robust 3D engine with a shallow learning curve?

Do you like rage games?

thumb.jpg Hi everyone I'd like to share with you my last game MATTER, a challenging minimalist looking game, you can download it for free or if you like to support it pay what you want for it, Thanks
https://gamejolt.com/games/matterindiegame/313352

this

THEFSCEOFGOD.png imsorry

I have 2 suggestions left

I've chosen only the (supposedly) best of my 6 candidate suggestions. Wow, 2 less suggestions for everyone to downvote! This adds up to...

No, seriously, maybe this will encourage others to do the same :slight_smile: Why? Because :bacon:

First game, first blood

Hello guys! I released my first android game on play market.If you interested u can get it free on https://play.google.com/store/apps/details?id=com.septimus.game. Have a nice day and keep coding:)

Artist needed!

Hey everyone. Ludum Dare 42 is just a couple of weeks away. I always participated solo, but I want to work with someone else this time, creating a better game.

If you are a 2D or 3D artist looking to participate in the jam but coding is not your strength, this is your chance. I'm a computer engineer with lots of experience developing games and using the Unity game engine.

  • It's a game jam, so you need to be prepare to develop several models in just 72 hours.

  • You don't need to know animation. We could find clever ways to create them with code. But if you do animate, it would be a great bonus.

  • For the jam I'm not looking for really detailed models. By the contrary, simplistic or even low poly models would make things faster and easier to work with.

If you want to see my previous entries, where I did everything myself, go ahead:

  • LD39: https://ldjam.com/events/ludum-dare/39/ted-crashed

  • LD40: https://ldjam.com/events/ludum-dare/40/bus-mayhem

If you have any questions don't hesitate to comment. If you are insterested, contact me on discord: Martin#2351

I Made an LD 42 Background

This was made in illustrator as part of a new tradition among my friends where we all make LD wallpapers to use during the competition.

This image should be massive enough for most displays (8k res).

I don't care if you use or distribute or anything.

Good luck to everyone for LD 42!

Link: (because it's too big to upload here)

https://i.imgur.com/4wSdvBq.png

Something a friend made:

https://ldjam.com/events/ludum-dare/42/$98280/made-a-simple-triple-monitor-wallpaper-for-ld42

LD 42 wallpaper

Made a really simple Ludum dare 42 wallpaper in inkscape so that I'll be able to work without burning my eyes :P

ld42.png

Just Wondering

Are there going to be any more mini LDs, or did they stop?

Well, I'm in!

Ludum Dare is coming and I feel ready like never before. Once again I have an exam right before a jam (hate this tradition), so there's not enough time to prepare properly. This means that once again I'll stick to improvisation. It's always so much fun not to be sure where exactly you're going, isn't it? =)

This time I'm collaborating with @komnotmr, so we're possibly using Phaser 2 again with vim for coding like a pro and gimp for pixeling like a newbie. Some sound might appear in the game also, but I have no idea what crazy things we will use (Alda seems pretty good).

Important note: if you happen to be in Novosibirsk during Ludum Dare, consider jamming at The Boiling Point. We're there for the whole weekend, including the night time.

Have a nice jam everyone!

I'm in!

Been playing around with pico-8 lately and created a visualizer for music (pimped an existing visualizer really) that is free for remixing (CC and all that)

visualizer_0.gif

Test it here!!!

I'm in

It's still sort of early, but still, I'm in. I'll be using: - C++17 - SFML - Gimp - something for sound/music :wink: - A small set of helper function/classes I'm currently working on

I'm really looking forward to this. I'm planning on having a different approach this time, mainly just using my time more wisely etc. but also trying to focus on the general look & feel of the game, though, it probably wont be too fun or pretty judging by my past games.

My 3rd Ludum Dare!

I am so excited! I can't wait for this months-years-um..... triannual, Ludum Dare! I'm gonna list a bunch of stuff that I may or may not use:
Inkscape(https://inkscape.org/en/)
Piskel (https://www.piskelapp.com/)
Beepbox(https://Beepbox.co)
Bosca Ceoil(https://boscaceoil.net/)
Chiptone(sfbgames.com/chiptone/)
Unity(https://unity3d.com/)
Microsoft Visual Studio(https://visualstudio.microsoft.com/)
Eclipse(www.eclipse.org/downloads/eclipse-packages/)
Sublime text(https://www.sublimetext.com/)
Blender(Blender.org)
Spectacle(https://www.spectacleapp.com/)
MampFor website testing, if I do WebGL
The google chrome sweet(google.com)
Garageband(https://www.apple.com/mac/garageband/)
Trello(Trello.com)
Audacity(https://www.audacityteam.org/)
Imovie(https://www.apple.com/imovie/)
FireAlpaca(firealpaca.com/)
Itch(Itch.io)
Hitfilm Express(https://fxhome.com/express)
BlueStacksAn Android Emulator
Xcode(https://developer.apple.com/xcode/downloads/)
Android Studio(https://developer.android.com/studio/)
Discord(https://discordapp.com/) [I guess It can be counted as a development resource]
Github(github.com)
Backup an sync from google(https://www.google.com/drive/download/backup-and-sync/)
A Calendar app that I made to keep myself organized(No link, sadly)
Skype(https://www.skype.com/en/)
Malwarebytes.. I guess (https://www.malwarebytes.com/)
VirtualBoxFor Linux testing
Gamejolt(Gamejolt.com)
Unity hub(https://blogs.unity3d.com/2018/01/24/streamline-your-workflow-introducing-unity-hub-beta/)
LMMS(lmms.io)
WinZipFor mac
And finally:
Magica Voxel(https://ephtracy.github.io/)
Wow. That's a lot. But I'm still missing some stuff. For the sake of all things good, I'll just end it there.
My first ld game I didn't finish
My second Ld game was nowhere near what I wanted it to be.
My third ld game... Well, I'll find out in 42!
Wish you all luck and see you at the rating stage!

Ludum Dare 42

Everyone else seems to be doing it, so let's see if this self-gratification works for me too: I'm in! Woohooooo! Nope, didn't work.

I'm in for LD42

I say I'm in. But I bet I have to work. So this is a very hopeful "I'm in" post :)

If I'm in, I really don't know what I'll make my game in this time.

Maybe just Javascript/HTML/CSS.

Graphics, I still use Fireworks for most stuff. Sound... won't get around to it, but if I do sfxr.

Uhmmmmm. Not sure what else. A text editor.

I'm In and Minigame Release!

I'm in! Starting 3 hours early is going to lose me 3 hours of time but I'm OK with that. I'm looking to create something different this time, most likely in 3D.

I've also (finally) wrapped up my entry for the 1 Hour Game Jam held directly after LD41. I don't remember what the theme was but I've only got about 5 hours worth of work on this so don't expect a whole lot:
A Relatively Small World Slightly Larger_6.jpg

RUN!!!

Of course I'm in!

I hadn't realised it was customary to make these entry blog posts, but I am in, just like I was last time.

I am working on my main project, computer stuff, and just trying to enjoy my summer.

I had an idea for a cool LD-appropriate game, but I have to forget about it or just make it on time I don't have, because it is bad to think of an idea before you know the theme. I'm sure you mirror this sentiment.

My LD 41 post-mortem video is in the works, and should be out before LD 42 starts. Be patient.

If you missed it, this is my LD 41 submission:

https://ldjam.com/events/ludum-dare/41/tbd-3

The video does work. Just click on it. It's the release trailer for the game.

I'm in!

Hi everyone! This will be my first Ludum Dare, (my third game jam overall). I'm really looking forward to participating in this one and future ones!

I'm currently working on a mobile game that was started as my previous game jam project, so hopefully, something greater will come out of LD42 for me as well. Currently, I'm just building my portfolio in order to get into the game industry on a professional level down the line.

For this jam, I will be using GameMaker Studio as my engine and Clip Studio Paint for all my art assets. I want to go into it with a clear mind, and no real preconceptions of what kind of a game it's going to be. It makes it more fun, I think. So we'll see what other software I'll end up needing.

I am inside

It's about time!

I'm in, hopefully.

Last time in 41 I got terribly sick, I still worked on a small project on and off, but I got stuck on some math and unfortunately gave up, retiring to some much needed rest.

This time, hopefully nothing will come up and I'll be in a finite condition to take part.

I’m in again

Time for my third LD Jam I feel more ready this time then I did last time.

Next one!

Finally a Ludum Dare not exactly during the GM48. Yay!

I'm In!!

Its my first game jam but am definitely looking forward to participating and seeing all the amazing creations!!

I am not certain yet but I will probably be using Unity 5 or Pygame for the Game design and Pixelmator for the Graphics with Garageband for the Audio

Second Game Jam!

LD42 will be my second game jam, just after LD41 that happened in April! I wish everyone the best and I hope to see some really awesome games!

I am doing the Jam category, so I have a teammate! What we are going to use:

Me, the programmer/coder: - Eclipse Oxygen April 2018 - The Java Programming Language - No external Java libraries, the game will be PURE Java.

My friend (Mark Hefer), the artist/graphics designer: - Aseprite (Yes, we are going for a pixel art game) - Wacom Intuos Draw Drawing Tablet (I believe)

And that's it! Good luck to you all, and I'd love to know what you'll be using!

We're in!

Looks like the same team that we usually have, the overlap with Otakon means one of our new team mates is gonna be gone for this run. This will be our 4th Ludum Dare as a team.

Team:
Currently a Programmer, Artist, Musician, and a Designer. We are hoping our Technical Artist/Animator will be coming on-board for next time.

Production Tools:
Unity 2018.2 or Unity 2017.4f1 depending on how stable 2018.2 ends up being.
Blender 2.79
Aesprite 1.2.7 w/ Cintiq
FL Studio 20
Audacity 2.2.2
A bunch of instruments we have in the house. We recently invested in a midi-capable piano so hopefully we'll hear some of that this go around.

Prototyping Tools:
Shadron 1.2.0b - Shaders
Pico-8 - Mechanics Testing
More Notecards and Graph Paper and Origami Paper than you can possibly imagine.

I'm in for my 8th consecutive Ludum Dare!

I think I'm slowly getting a better grasp of what makes a game good and I intend to spend more time on design this LD to actually make something good. I normally go completely overkill on content that nobody plays through, which is a huge waste of time. My goal is to finally make it to the top 100 overall.

My previous game jam entry: (for the Alakajam) gif_14.gif

I'll also almost definitely be making a platformer for this Ludum Dare as it's the genre I specialize in. I'm working on an MMO platformer right now, which is the closest I've got to recent platformer artwork: pic_6.png

What I'm using:

  • Python and Pygame
  • Bosca Ceoil (maybe LMMS if I get enough time to practice)
  • SFXR (maybe BFXR)
  • MS Paint / Px Editor (my own pixel art animation tool)
  • A really bad laptop. (1.7GHz dual core, 4GB RAM, integrated GPU) Hopefully I'll have built a desktop by LD 43.

This is my 11th 48 hour game jam. I haven't missed a single one for the two events I participate in. ^-^ (I thought it was my 7th LD and my last one was my 6th, but I had forgotten one of my entries)

Twitter plug in case anyone's interested in my other work: DaFluffyPotato

GL all!

I'm in !!

7th time I'm in, 7th time I'm getting fun, 7th time I'm using Java :) Isn't 7 a lucky number ? ^^

Good luck and, mostly, have a big ton of fun :D

I'm probably in!

After LD39, 40 and 41 i hope i can join LD42. The Problem this time is that i am in holiday - but i bought a laptop which will i take with me :) So as the holiday is for family and kids i will just have some limited time this time.

Regarding to the theme the game must be smaller and it will be definetly a jam game (which gives me some more freedom:)).

Music Game Jam 2018 (Sept 1-15) - make a music-related game and win prizes!

Hey LD jammers!

I'm hosting the 2nd annual Music Game Jam from Sep 1-15, where you make a music-related game in two weeks!

Last year's games included music-based tower defense, pitch-controlling platforming, and guitar shop management, just as a few examples!

MusicGameJamLogoNoDateCropped.jpg

There'll also be ~$200 in game prizes! :video_game:

PLUS we've organised YouTubers and streamers to play your entries and give you great feedback!

🔊🎶 Join Music Game Jam ->

You can also join our Game Jammer Discord community and follow MusicGameJam!

PS: if you are a YouTuber / streamer interested in playing the entries from the jam, I can add you to a list on the jam page! (comment below or message me on Twitter / Discord)

Back again for the 3rd time!

I'm ready and pumped to get some high octane Game Dev done in my 3rd Ludum Dare. My first Ludum Dare game was my first actual attempt at finishing a game so seeing myself progress since then is truly amazing. Let's hope this time round the theme, time and idea will be on my side.

Nutty's Toolbox: - Unity 2017.3.1f (Gamey stuff) - Aseprite (Artsy stuff) - Rytmik Studio (Audiy stuff) - Github (Project suicide prevention program) - Paper, paper, paper (paper stuff) - Pizza (Sanity)

I'm ready and anxious as always. These 25 days couldn't pass sooner. Have a good early summer!

I'm back for Compo #3!

A brief hiatus

It's been a year since I've participated in the Compo, but I'm back!

For the last two LD's I worked on team projects, and while fun, they doesn't quite have the same cathartic feeling as the one-man 48-hour sleep deprivation marathon.

alttext.png

The kit

I'll have the following up my sleeve:

  • Pygame for making stuff do
  • Sibelius because I'm a composer, not a sound designer, dammit
  • Paint.NET to rasterize text and other visual atrocities
  • sfxr... is this sound design yet?
  • Kellogg's Fruity Snacks because nostalgia has never tasted so much like corn syrup

The plan

  • Sleep little, if at all, but offer advice that contradicts my own shortcomings
  • Plan before I start the haul, because nobody wants to dedicate 48 hours to a rushed idea and realize halfway through they could have thought of something else
  • Aim for overall experience and don't overlook small things like usability, subtle visual cues, and overall contiguity
  • Recruit a friend, hopefully, to struggle with me and provide mutual playtesting/critique/sanity
  • Improve. Last compo (LD39), I got 10th in Audio, and 346th in Fun. My priorities may be a bit wonky, but I'd be happy if I got three categories in the top 100.

As a wise man once said:

Shoot for the moon. If you miss, your frozen corpse will forever serve as a monument to your failure. (ExtraFabulousComics)

I'm in LD Compo

I'll join LD 42 in Compo. That's my first Ludum Dare and I hope that it will be unforgetable!!

I'll be using Unity, Photoshop, Bosca Ceoil, Nuendo and (maybe) Blender. [Edit 1] I will also be using Audacity. (Sorry for my write, I´m not so good in english)

I'm in again!

Ludum Dare always seems to creep up on me, and the tradition remains unchanged. I'll hopefully be participating in LD42, and making...something or another in Unity, probably.

I tried using Unreal in LD41, and while the results were gorgeous (and basically an all-around better recreation of a game I'd made over the course of months in Unity), I don't think I'm skilled enough to gamejam with it yet. Having more fun using it for architectural visualization and such (yay for open-house RPGs! :p) - though UV-mapping houses will be the death of me.

Anyways, tools for LD42:

  • Unity 5 (technically 2018.something for Linux - damn their new versioning system, I'll never remember this bullhonk >_>)
  • Blender (2.78 custom-rolled in Linux)
  • GIMP 2.8 (standard apt-get version in Linux)
  • Audacity (version unknown, just whatever's available from the xubuntu 16.04 software app)
  • Caustic 3 (running in WINE 2.7, 32-bit wineprefix, acquired via PlayOnLinux)
  • Inkscape (unlikely to see use, version unknown)
  • XUbuntu 16.04 - Linux support is mandatory now. Windows support has become optional. :sunglasses:

I'm In!

It's been a long time, so long that all of my old submissions are on the legacy site, either way, I'm in this time, even if I have to be really quick because of work. I haven't made anything in a while, and this is something I'm really excited to do. Let's go!

Tools:

Game Maker 2 Fl Studio REAPER Adobe Fireworks (They stopped making this lol, I still have CS6 though, just to make quick sprites) Adobe Photoshop CC

That should be it!

Good luck everyone!

-Vince

Back for Round 2 - I'm In (LD42)

Going for compo again, I have become more efficient (and better) with my game-making skills, and hope to create a finished product that I am proud of.

Once again I will be using: - Gamemaker Studio 2 - Asesprite - FL Studio - BFXR :D

Ludum Dare 42, here I come!

Ludum Dare 42 will be my first Ludum Dare... no wait, my first game jam in general. So, as you'd expect, I can't wait to jump right in. I've always wondered though: why are there so many 2D games? I mean, I have no problem with them, I enjoy them, but couldn't we be more creative?

I will be making my games using the following: 1. Unity (Been using Unreal for a while, but switched to Unity) 2. Blender (For 3D modelling) 3. Bosca Ceoil (For that nostalgic game music)

Is there something else I should use for the sound effects? I'm quite new to game development, so if you can, give some advice! :)

I'm innn!! And some reflection.

I am going to use Godot or Unity for coding, Piskel/Krita/Photoshop/scanning in RL for art and Bosca Ceoil/GarageBand/LMMS + Audacity for sound and audio.

I realised that I made a stupid mistake: my last entry had some scaling issues that did not let the players experience the game, but since I don't have a copy of Unity on my machine, I can't fix it. I thought that you can't modify the game after the deadline, but it's actually allowed by the rules 😱!!! I was so stupid... It ruined my otherwise "not too bad" game. You can play from the sources though.

50/50 on joining

I'm changing. My personality is changing. Right now my new hobby is writing a selfmade sitcom(I hope it will come true and be on netflix). From an extremely shy introvert i'm turning into an extrovert. I'm no longer that happy when developing games. But I still use unity for developing VR applications because tech startups are something that I enjoy. I already pressed join event. I hope that I'll be able to get back on track and be able to enjoy developing games again. And also before I was using reddit 100% of the time. But now i'm using reddit 30% and twitter 70% of the time. I'm definitely sure I'm being an extrovert and it is extremely weird. just sharing

I'M IN BOYS LET'S GO

I'm in , this is my very first Ludum Dare I participate , Ialways liked to visit this website and play some games that were made for this compo , I always liked the idea of making a game within 48/72 hours , but I never had the courage to join in but yeah screw that I'm finally joining in and I'm very happy about that , just wanted to share it with you guys , let's make awesome games this LDJAM 42 we are surely gonna make great stuff .

I'm In!

Wow, it's been a bunch of years since I wrote one of these.
Since it's been so long here's a quick recap since last time: - I actually know how to code now - I like to think I'm fairly good at it

Here's what I'll be working with: - C - SDL 2 - Gimp - Some audio crap probably, I know nothing about that - Fedora, Emacs, CMake

Good luck everyone!

LD41 Timelapse

I made a timelapse of the development of my previous entry! Check it out!

Timelapse:

Gameplay:

I'm In

This last year, I've really been getting into Video Game Development. I started High School during September last year, and I quickly became engaged in Video Game Development. I got an understanding of the Unity Game Engine and participated in four 24 hour hackathons, two of which I won the Grand Prize for. I also created my most ambitious game, The Graviton Component, for a Video Game Design competition and won a large cash prize. I'm excited to participate in my first Ludum Dare and I hope it goes well!

I (think) I'll be entering.

I'll be working alone this time around, thus allowing me to enter the 2 day competition (meaning I have an excuse if I end up publishing the game with placeholder art like last time).

I'll probably be using Unity in 2.5D as I have those scripts worked out a wee bit. I know it's 22 days away until LD42 but good luck all and I can't wait to see my competition 😉.

Round 2

Hi all! I'm stoked to participate in LD42! This will be my second game jam (LD41 was my first) so I'm hoping to improve on my previous performance now that I have a feel for it.

My Tools:
* Unity
* Visual Studio
* Blender
* ProBuilder
* GIMP
* Inkscape
* Audition
* BFXR
* GitKraken

Can't wait to see what you all make! Let's get it!

Time for Games!

I've never done Ludum Dare before, but I mostly heard about it from Brackeys and The Cherno Project. I'm very excited for this, as I'm a noob at creating games, and this will definitely further my experience. Let's all prepare for Ludum Dare 42!

Ludum Dare 42

Who would ever want to miss Ludum Dare's entry into the meaning of life!? Let's make a game!

Here we go again!

I have a holiday booked for mid-August, so I might miss part of the voting period, but I should be available for the jam itself, so yeah, I'm in. This'll be my second Ludum Dare after LD41, and I'm hoping it goes just as well at the first one.

I'll most likely be using PICO-8 again, but if I decide I need the extra screen space, I'll use TIC-80 instead, having discovered it during LD41. Good luck, everyone!

I Will Participate In Ludum Dare 42!

Hi, I will try to participate in Ludum Dare 42, the reason why i said 'try' is because i am moving around that weekend and will be traveling. so, i will have to come up with a plan to get the game complete in least time possible. I will aim for the compo, but if i miss that i will enter the jam category, but if i miss that i will enter... oh, well... I guess i will not uploading a game to this Ludum Dare.

The tools I will be using:

General Tools : - Unity 2018.1.6f1 - Gimp 2.8.22 - Visual Studio Community 2017 for Mac - Brackets - BFXR - Bosca Ceoil

Publishing Tools : - Itch.io

I will try to create a video of me creating the game and coming up with the idea. In this LD42 i will try add sound to my project, as for the past 3 i have used no sound. I will also create a video of me playing some of your entries. Can't wait for it to begin.

This will be my first Ludum Dare

I'm woefully inexperienced but I guess everyone has to start somewhere :smile:. I'll be making a graphically simple game and focusing on the mechanics.

Tools I'll probably use are:

Phaser (HTML5 game library) or maybe just raw HTML5 canvas

Krita (2D drawing software)

Visual Studio Code (IDE/Text editor)

Bosca Ceoil (Music/Audio software)

I'll publish on Itch.io, assuming I can finish the game in time XD.

I'm looking forward to playing some of the awesome games that people create!

I'm in - 42 is the magic number!

I'm IN! For once LD's timing is just right! This is the first weekend of my summer holiday!

I'll probably be using Python 3 with PyGame, Audacity for audio effects, Bosca Ceoil for music perhaps? And recording / streaming might be involved.

We're looking for teammates

We're in for the 4th time!! This time around we thought it would be fun to add some people to our 2-man team! We're currently a programmer and a graphic designer, and we're looking for another graphics designer and someone who can do SFX/music. We'll be working with Unity. Hit me up on Skype: tim.dewit if you're interested! P.S You do not have to be very experienced, we're just looking to have fun! :D

LD42 and Phaser!

In for LD42! This time I'll use Phaser a game. I haven't used Phaser for 2 years so it's a good time to go back. Hope I'll be able to finish a decent game.

Planning to do LD42, but need an artist!

Hey guys. I'm a programmer/designer who isn't the most artistic. I'm looking for a 2D or 3D artist that wants to collaborate for LD42 (you're free to help with game design as well, in fact, it would be preferred if you did). I've done two other game jams, and am working on a VR action rpg in my free time. If it means anything to you, I make my games in Unity.

If you're interested in working with me, comment below!

Please recommend me some LD Unity project to learn from

Hi guys, a have already finnished some of jams, but I think, there is something I did not get it until now. I was looking for some Unity source code (whole project) to learn from. So I just have a question for all of you guys. Can you recommend me some Unity project to learn from?

Actually I m somehow expecting I will be always able to check everyones source code, but most of the game entries dont contain a source code. It is a part of jame to learn. I m very confused why some other guys dont do it. :(

Yeah and I am looking forward for LD 42.

Glowwy Dash

Icon.png Jump! Jump and Jump! Jump to win. Get a cool new character by winning a certain level of level that is very unique and interesting. Rescue this game and become the most professional gamers around the world!

Downlad Android : https://tokensgamers.itch.io/growwy-dash

Ludum 42!

Gonna participate in ludum dare 42! This'll be my first time so we will see how it goes, I plan to use the programs Gamemaker studio 2, Pixel edit, And maybe even marmoset hexels

Need a musician / game designer?

I’m looking to join a Jam group for music / game design. (Note: I’d prefer a group that did at least somewhat decent in recent LDs.)

Here’s some examples of my music from previous LD games: https://parsecproductions.bandcamp.com/album/dare

Team Question

This year I'm going to be working with two other people on a team, and I was wondering if there was anything i needed to do to mark the game as team-made instead of just made by me.

UPDATE: Problem Solved!

Music Game Jam 2018 starts in six weeks!

Hey LD jammers!

I'm hosting the 2nd annual Music Game Jam from Sep 1-15, where you make a music-related game in two weeks!

Last year's games included music-based tower defense, pitch-controlling platforming, and guitar shop management, and you could make anything from an FPS musical to a music horror game!

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There'll also be ~$200 in game prizes! :video_game:

PLUS we've organised YouTubers and streamers to play your entries and give you great feedback!

🔊🎶 Join Music Game Jam ->

You can also join our Game Jammer Discord community and follow MusicGameJam!

PS: if you are a YouTuber / streamer interested in playing the entries from the jam, I can add you to a list on the jam page! (comment below or message me on Twitter / Discord)

Hey I Am New!

I Am Looking For Somebody To Team Up With! For Ludum Dare 42! I have good coding skills and I can code well for the next few game jams. If you want to team up join my server on discord https://discord.gg/VZmWDgb!

I'm in

Heeeey!

Looking forward to getting stuck into LD42. Although, I'm still having fun cracking on with my LD41 game haha.

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Come follow its development over at @Hi_ImTemmy on Twitter and let's talk gamedev awesomeness.

Ratings Quality vs Quantity

Hey there! I have something I wanted to share since the "THIS GAME HAS FEW RATING BUT STILL WON"-controversy we had last LD (LD and controversies exist in symbiosis). It's not something I need a fix for or I want to point fingers. I just want to speak up about this, now - a bit later -, rather than during the anger of all people who would have loved to see another entry win this or that category.

Last LD I didn't have much time to play a lot of games (LD has an effect on your productivity at school and work the days after), so I rated only 13 games in total. But I did give them a proper amount of feedback on each of the rating categories. I'm not saying that my ratings and reviews are better, but the developers seem to appreciated it a lot, and I even had some more in-depth conversations with some of the devs on the problems I pointed out, which I find both enjoyable and useful. In the same time I could probably have rated 100 games with just saying "Great game, I enjoyed it a lot!" and posting daily challenges ("HELP ME GET TO 100 VOTES") to attract people to my game. Again, if you want to do that, I won't stop you. I did it too once and, unfortunately, it helped immensely with the amount of ratings.

But me rating only a few games resulted in getting only slightly over 20 ratings. Which is fine, it's about twice as much as I gave. There is a system in place that gives me more ratings for my "quality" reviews. It's dependent on people liking good reviews, so if you see one, even if you don't agree with everything, just give it a <3 if you feel the writer put a lot of thought into it.

This is not my problem, though. The problem is that I got first place in Innovation. I was really happy about that result, especially because I got so few ratings back. However people were really angry that games with a bare minimum ratings got a first place. This made me feel really sad about the result, even though I didn't feel most of my ratings were that out of place.

This kind of behaviour really makes me want to post a ton of ads and challenges, and spent the least amount of effort on rating games, just to get more ratings. Even though I think the learning process is the core of what Ludum Dare is, which I think requires Quality feedback, rather than a large Quantity of it.

I just wanted to say this, I don't think we need another controversial discussion. And as a training (sneaky sellout incoming) you hit that <3 if you like this post, even if you don't agree with it.

Ready for my 4th ldjam!

I am ready and super exited for the LD42, the last one I did an amazing game that lot of people enjoyed and got 15th place in humor! It was very fun to do and i am happy with it

Here are the tools I am going to use (Same as last 2 games): + LÖVE (An awesome framework to make games in Lua, I've used it for a year and i LÖVE it <3) + Visual Studio Code (After years trying Sublime Text, Atom and some other i found VSCode to be the best one for me) + Aseprite (Who doesn't know Aseprite?) + LMMS + AudioThing's miniBit plugin and a cute radioshack keyboard from the early 00s... yooo this is so retro... (Amazing open source music creation tool and the miniBit plugin for creating some chiptunes) + bfxr (Just perfect to create sfx)

Good luck to everyone, I can't wait to see the themes and the games!

I'm In!

My first ever ldjam!

Some tools I may or may not be using: - Godot (http://www.godotengine.org) - LÖVE (http://www.love2d.org) - Blender (http://www.blender.org) - Slate (https://github.com/mitchcurtis/slate) - Bosca Ceoil (https://boscaceoil.net/) - sfxr (http://www.drpetter.se/project_sfxr.html)

4th time in

This time for real. I'll be using either love2d or raylib, pyxeledit and reaper (if it ever comes to a point of making music).

In it to win it!

We or rather I am definitely in!

Last time it was not my theme, apparently, this is always the case, anyhow hoping for a nice theme this time around.

My tools of choice will vary based on the type of game I am making.

2D Game: - Godot (GDScript or C#) - IDE: In engine code editor or VS 2017 - aseprite - Photoshop - Audacity - LMMS

3D Game: - Unreal Engine 4 (BP and C++) - IDE: VS 2017 - Blender - Quixel Suite 2 - Photoshop - Audacity - LMMS

Happy coding and have a fun jam! :)

2nd Time Lucky?

My last (and first) LD was LD38, and I managed to get to 138th in the "Fun" category for Pixel World, which I was incredibly pleased with! I'm hoping to get in the top 100 for something this time, and I've got a couple of ideas for dumb mechanics so hopefully I can pull it off :wink:

I use Unity, Pyxel Edit and probably something like bfxr for the music - and I'll potentially be hooking it up to Firebase for their shiny new machine learning stuff if the theme fits :grin:

I'm going to stream it this time, I was happy with the timelapse I did for the last one but I think streaming is the way forward. I'll put the link on my Twitter, so make sure you give me a follow!

Get ready for Ludum Dare 42, at a special time: 3 hours early!

Hey folks! It's time to get ready for Ludum Dare 42!

By request, our 42nd event will be taking place at a special time: 3 hours early! See the countdown clock in the sidebar for help figuring out when that is in your timezone. Typically Ludum Dare events start at 6 PM PDT/9 PM EDT/01:00 GMT, but this one is starting 3 hours earlier than that at 3 PM PDT/6 PM EDT/22:00 GMT. See the news for more details.

Theme Selection is on now. At the time of this writing Theme Suggestions are open, with the Theme Slaughter round scheduled to start on Sunday. Stay tuned.

That's it for now. We'll see you soon!

1st Game Jam

Man, I'm not sure if I should be worried about what I am getting in to, but, I can let my mind rest, knowing that I already suffer from severe sleep deprivation. XD

2nd Ludem Dare (compo)

Ive asked off of work to make room for this. I may or may not get to participate, because college is starting soon. Lets hope for the best!

1st Game Jam

hmm…what to tell? never made a game. hope it will be a nice little thingy.

I am very much in

This time I'll be using Godot for the first time in a jam, hopefully It'll go well. And this time I'm even more hyped. Honestly I already can't sleep hahah.

First Ludum Dare :)

Been watching several YouTubers do these guess its time I give it a try. Unity is my go-to engine been using it for 5 years but if the theme fits I think I'll try practicing more java!

Going for my second run

I missed the last two, but since #42 starts on my birthday that must be a good sign :P

Would you guys have anything against the use of PICO-8?

I'm just worrying that since it's paid software, some people might have something against me using it. I know previous entries have used it, but would you guys be cool with me using it, or would you rather me use something else, like Love2D?

First online game jam!

I have seen many you-tubers do this jam and finally found a friend to do the jam with me! I will be doing the jam with Cdogg4203 and cant wait to see what everyone makes! Good luck and have fun!

Btw we could use a graphics designer. 2D or 3D. Reply here if you want to join our team.

1st Game Jam!

I am not really a great "game maker", so I hope this game jam will be a good opportunity to learn a lot. Good luck everyone!

Typo

So... Right now, I tried to type gst, my alias for git status.

When I looked at the screen, it was written fart.

LOL First time this happens LOL

I'm iiiiin! Heh heh heh

Hi, this will be my 19th ludumdare in a row. xD i started at LD24, and am still here :-). I'll be using these this time:

IDE: Visual Studio 2017 Community - Microsoft

Engine: Otter2d - kyle pulver

Graphics: aseprite/paint.net -david capello/Rick Brewster tiled - Thorbjørn Lindeijer ui lib - myself

Sound: audacity - Dominic Mazzoni and Roger Dannenberg

Music: Musagi - Tomas Pettersson

Timelapse: Chronolapse - keeyai

Never participated before

I started making games about the start of the year so I'm very excited for my first time participating. Hope you will follow my post about the game I will create :)