LD 42 August 10–13, 2018

Here we go again!

I have a holiday booked for mid-August, so I might miss part of the voting period, but I should be available for the jam itself, so yeah, I'm in. This'll be my second Ludum Dare after LD41, and I'm hoping it goes just as well at the first one.

I'll most likely be using PICO-8 again, but if I decide I need the extra screen space, I'll use TIC-80 instead, having discovered it during LD41. Good luck, everyone!

I Will Participate In Ludum Dare 42!

Hi, I will try to participate in Ludum Dare 42, the reason why i said 'try' is because i am moving around that weekend and will be traveling. so, i will have to come up with a plan to get the game complete in least time possible. I will aim for the compo, but if i miss that i will enter the jam category, but if i miss that i will enter... oh, well... I guess i will not uploading a game to this Ludum Dare.

The tools I will be using:

General Tools : - Unity 2018.1.6f1 - Gimp 2.8.22 - Visual Studio Community 2017 for Mac - Brackets - BFXR - Bosca Ceoil

Publishing Tools : - Itch.io

I will try to create a video of me creating the game and coming up with the idea. In this LD42 i will try add sound to my project, as for the past 3 i have used no sound. I will also create a video of me playing some of your entries. Can't wait for it to begin.

This will be my first Ludum Dare

I'm woefully inexperienced but I guess everyone has to start somewhere :smile:. I'll be making a graphically simple game and focusing on the mechanics.

Tools I'll probably use are:

Phaser (HTML5 game library) or maybe just raw HTML5 canvas

Krita (2D drawing software)

Visual Studio Code (IDE/Text editor)

Bosca Ceoil (Music/Audio software)

I'll publish on Itch.io, assuming I can finish the game in time XD.

I'm looking forward to playing some of the awesome games that people create!

I'm in - 42 is the magic number!

I'm IN! For once LD's timing is just right! This is the first weekend of my summer holiday!

I'll probably be using Python 3 with PyGame, Audacity for audio effects, Bosca Ceoil for music perhaps? And recording / streaming might be involved.

We're looking for teammates

We're in for the 4th time!! This time around we thought it would be fun to add some people to our 2-man team! We're currently a programmer and a graphic designer, and we're looking for another graphics designer and someone who can do SFX/music. We'll be working with Unity. Hit me up on Skype: tim.dewit if you're interested! P.S You do not have to be very experienced, we're just looking to have fun! :D

LD42 and Phaser!

In for LD42! This time I'll use Phaser a game. I haven't used Phaser for 2 years so it's a good time to go back. Hope I'll be able to finish a decent game.

Planning to do LD42, but need an artist!

Hey guys. I'm a programmer/designer who isn't the most artistic. I'm looking for a 2D or 3D artist that wants to collaborate for LD42 (you're free to help with game design as well, in fact, it would be preferred if you did). I've done two other game jams, and am working on a VR action rpg in my free time. If it means anything to you, I make my games in Unity.

If you're interested in working with me, comment below!

Please recommend me some LD Unity project to learn from

Hi guys, a have already finnished some of jams, but I think, there is something I did not get it until now. I was looking for some Unity source code (whole project) to learn from. So I just have a question for all of you guys. Can you recommend me some Unity project to learn from?

Actually I m somehow expecting I will be always able to check everyones source code, but most of the game entries dont contain a source code. It is a part of jame to learn. I m very confused why some other guys dont do it. :(

Yeah and I am looking forward for LD 42.

Glowwy Dash

Icon.png Jump! Jump and Jump! Jump to win. Get a cool new character by winning a certain level of level that is very unique and interesting. Rescue this game and become the most professional gamers around the world!

Downlad Android : https://tokensgamers.itch.io/growwy-dash

Ludum 42!

Gonna participate in ludum dare 42! This'll be my first time so we will see how it goes, I plan to use the programs Gamemaker studio 2, Pixel edit, And maybe even marmoset hexels

Need a musician / game designer?

I’m looking to join a Jam group for music / game design. (Note: I’d prefer a group that did at least somewhat decent in recent LDs.)

Here’s some examples of my music from previous LD games: https://parsecproductions.bandcamp.com/album/dare

Team Question

This year I'm going to be working with two other people on a team, and I was wondering if there was anything i needed to do to mark the game as team-made instead of just made by me.

UPDATE: Problem Solved!

Music Game Jam 2018 starts in six weeks!

Hey LD jammers!

I'm hosting the 2nd annual Music Game Jam from Sep 1-15, where you make a music-related game in two weeks!

Last year's games included music-based tower defense, pitch-controlling platforming, and guitar shop management, and you could make anything from an FPS musical to a music horror game!

MusicGameJamLogoNoDateCropped.jpg

There'll also be ~$200 in game prizes! :video_game:

PLUS we've organised YouTubers and streamers to play your entries and give you great feedback!

🔊🎶 Join Music Game Jam ->

You can also join our Game Jammer Discord community and follow MusicGameJam!

PS: if you are a YouTuber / streamer interested in playing the entries from the jam, I can add you to a list on the jam page! (comment below or message me on Twitter / Discord)

Hey I Am New!

I Am Looking For Somebody To Team Up With! For Ludum Dare 42! I have good coding skills and I can code well for the next few game jams. If you want to team up join my server on discord https://discord.gg/VZmWDgb!

I'm in

Heeeey!

Looking forward to getting stuck into LD42. Although, I'm still having fun cracking on with my LD41 game haha.

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Come follow its development over at @Hi_ImTemmy on Twitter and let's talk gamedev awesomeness.

Ratings Quality vs Quantity

Hey there! I have something I wanted to share since the "THIS GAME HAS FEW RATING BUT STILL WON"-controversy we had last LD (LD and controversies exist in symbiosis). It's not something I need a fix for or I want to point fingers. I just want to speak up about this, now - a bit later -, rather than during the anger of all people who would have loved to see another entry win this or that category.

Last LD I didn't have much time to play a lot of games (LD has an effect on your productivity at school and work the days after), so I rated only 13 games in total. But I did give them a proper amount of feedback on each of the rating categories. I'm not saying that my ratings and reviews are better, but the developers seem to appreciated it a lot, and I even had some more in-depth conversations with some of the devs on the problems I pointed out, which I find both enjoyable and useful. In the same time I could probably have rated 100 games with just saying "Great game, I enjoyed it a lot!" and posting daily challenges ("HELP ME GET TO 100 VOTES") to attract people to my game. Again, if you want to do that, I won't stop you. I did it too once and, unfortunately, it helped immensely with the amount of ratings.

But me rating only a few games resulted in getting only slightly over 20 ratings. Which is fine, it's about twice as much as I gave. There is a system in place that gives me more ratings for my "quality" reviews. It's dependent on people liking good reviews, so if you see one, even if you don't agree with everything, just give it a <3 if you feel the writer put a lot of thought into it.

This is not my problem, though. The problem is that I got first place in Innovation. I was really happy about that result, especially because I got so few ratings back. However people were really angry that games with a bare minimum ratings got a first place. This made me feel really sad about the result, even though I didn't feel most of my ratings were that out of place.

This kind of behaviour really makes me want to post a ton of ads and challenges, and spent the least amount of effort on rating games, just to get more ratings. Even though I think the learning process is the core of what Ludum Dare is, which I think requires Quality feedback, rather than a large Quantity of it.

I just wanted to say this, I don't think we need another controversial discussion. And as a training (sneaky sellout incoming) you hit that <3 if you like this post, even if you don't agree with it.

Ready for my 4th ldjam!

I am ready and super exited for the LD42, the last one I did an amazing game that lot of people enjoyed and got 15th place in humor! It was very fun to do and i am happy with it

Here are the tools I am going to use (Same as last 2 games): + LÖVE (An awesome framework to make games in Lua, I've used it for a year and i LÖVE it <3) + Visual Studio Code (After years trying Sublime Text, Atom and some other i found VSCode to be the best one for me) + Aseprite (Who doesn't know Aseprite?) + LMMS + AudioThing's miniBit plugin and a cute radioshack keyboard from the early 00s... yooo this is so retro... (Amazing open source music creation tool and the miniBit plugin for creating some chiptunes) + bfxr (Just perfect to create sfx)

Good luck to everyone, I can't wait to see the themes and the games!

I'm In!

My first ever ldjam!

Some tools I may or may not be using: - Godot (http://www.godotengine.org) - LÖVE (http://www.love2d.org) - Blender (http://www.blender.org) - Slate (https://github.com/mitchcurtis/slate) - Bosca Ceoil (https://boscaceoil.net/) - sfxr (http://www.drpetter.se/project_sfxr.html)

4th time in

This time for real. I'll be using either love2d or raylib, pyxeledit and reaper (if it ever comes to a point of making music).