LD 42 August 10–13, 2018

I'm in !!

7th time I'm in, 7th time I'm getting fun, 7th time I'm using Java :) Isn't 7 a lucky number ? ^^

Good luck and, mostly, have a big ton of fun :D

I'm probably in!

After LD39, 40 and 41 i hope i can join LD42. The Problem this time is that i am in holiday - but i bought a laptop which will i take with me :) So as the holiday is for family and kids i will just have some limited time this time.

Regarding to the theme the game must be smaller and it will be definetly a jam game (which gives me some more freedom:)).

Music Game Jam 2018 (Sept 1-15) - make a music-related game and win prizes!

Hey LD jammers!

I'm hosting the 2nd annual Music Game Jam from Sep 1-15, where you make a music-related game in two weeks!

Last year's games included music-based tower defense, pitch-controlling platforming, and guitar shop management, just as a few examples!

MusicGameJamLogoNoDateCropped.jpg

There'll also be ~$200 in game prizes! :video_game:

PLUS we've organised YouTubers and streamers to play your entries and give you great feedback!

🔊🎶 Join Music Game Jam ->

You can also join our Game Jammer Discord community and follow MusicGameJam!

PS: if you are a YouTuber / streamer interested in playing the entries from the jam, I can add you to a list on the jam page! (comment below or message me on Twitter / Discord)

Back again for the 3rd time!

I'm ready and pumped to get some high octane Game Dev done in my 3rd Ludum Dare. My first Ludum Dare game was my first actual attempt at finishing a game so seeing myself progress since then is truly amazing. Let's hope this time round the theme, time and idea will be on my side.

Nutty's Toolbox: - Unity 2017.3.1f (Gamey stuff) - Aseprite (Artsy stuff) - Rytmik Studio (Audiy stuff) - Github (Project suicide prevention program) - Paper, paper, paper (paper stuff) - Pizza (Sanity)

I'm ready and anxious as always. These 25 days couldn't pass sooner. Have a good early summer!

I'm back for Compo #3!

A brief hiatus

It's been a year since I've participated in the Compo, but I'm back!

For the last two LD's I worked on team projects, and while fun, they doesn't quite have the same cathartic feeling as the one-man 48-hour sleep deprivation marathon.

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The kit

I'll have the following up my sleeve:

  • Pygame for making stuff do
  • Sibelius because I'm a composer, not a sound designer, dammit
  • Paint.NET to rasterize text and other visual atrocities
  • sfxr... is this sound design yet?
  • Kellogg's Fruity Snacks because nostalgia has never tasted so much like corn syrup

The plan

  • Sleep little, if at all, but offer advice that contradicts my own shortcomings
  • Plan before I start the haul, because nobody wants to dedicate 48 hours to a rushed idea and realize halfway through they could have thought of something else
  • Aim for overall experience and don't overlook small things like usability, subtle visual cues, and overall contiguity
  • Recruit a friend, hopefully, to struggle with me and provide mutual playtesting/critique/sanity
  • Improve. Last compo (LD39), I got 10th in Audio, and 346th in Fun. My priorities may be a bit wonky, but I'd be happy if I got three categories in the top 100.

As a wise man once said:

Shoot for the moon. If you miss, your frozen corpse will forever serve as a monument to your failure. (ExtraFabulousComics)

I'm in LD Compo

I'll join LD 42 in Compo. That's my first Ludum Dare and I hope that it will be unforgetable!!

I'll be using Unity, Photoshop, Bosca Ceoil, Nuendo and (maybe) Blender. [Edit 1] I will also be using Audacity. (Sorry for my write, I´m not so good in english)

I'm in again!

Ludum Dare always seems to creep up on me, and the tradition remains unchanged. I'll hopefully be participating in LD42, and making...something or another in Unity, probably.

I tried using Unreal in LD41, and while the results were gorgeous (and basically an all-around better recreation of a game I'd made over the course of months in Unity), I don't think I'm skilled enough to gamejam with it yet. Having more fun using it for architectural visualization and such (yay for open-house RPGs! :p) - though UV-mapping houses will be the death of me.

Anyways, tools for LD42:

  • Unity 5 (technically 2018.something for Linux - damn their new versioning system, I'll never remember this bullhonk >_>)
  • Blender (2.78 custom-rolled in Linux)
  • GIMP 2.8 (standard apt-get version in Linux)
  • Audacity (version unknown, just whatever's available from the xubuntu 16.04 software app)
  • Caustic 3 (running in WINE 2.7, 32-bit wineprefix, acquired via PlayOnLinux)
  • Inkscape (unlikely to see use, version unknown)
  • XUbuntu 16.04 - Linux support is mandatory now. Windows support has become optional. :sunglasses:

I'm In!

It's been a long time, so long that all of my old submissions are on the legacy site, either way, I'm in this time, even if I have to be really quick because of work. I haven't made anything in a while, and this is something I'm really excited to do. Let's go!

Tools:

Game Maker 2 Fl Studio REAPER Adobe Fireworks (They stopped making this lol, I still have CS6 though, just to make quick sprites) Adobe Photoshop CC

That should be it!

Good luck everyone!

-Vince

Back for Round 2 - I'm In (LD42)

Going for compo again, I have become more efficient (and better) with my game-making skills, and hope to create a finished product that I am proud of.

Once again I will be using: - Gamemaker Studio 2 - Asesprite - FL Studio - BFXR :D

Ludum Dare 42, here I come!

Ludum Dare 42 will be my first Ludum Dare... no wait, my first game jam in general. So, as you'd expect, I can't wait to jump right in. I've always wondered though: why are there so many 2D games? I mean, I have no problem with them, I enjoy them, but couldn't we be more creative?

I will be making my games using the following: 1. Unity (Been using Unreal for a while, but switched to Unity) 2. Blender (For 3D modelling) 3. Bosca Ceoil (For that nostalgic game music)

Is there something else I should use for the sound effects? I'm quite new to game development, so if you can, give some advice! :)

I'm innn!! And some reflection.

I am going to use Godot or Unity for coding, Piskel/Krita/Photoshop/scanning in RL for art and Bosca Ceoil/GarageBand/LMMS + Audacity for sound and audio.

I realised that I made a stupid mistake: my last entry had some scaling issues that did not let the players experience the game, but since I don't have a copy of Unity on my machine, I can't fix it. I thought that you can't modify the game after the deadline, but it's actually allowed by the rules 😱!!! I was so stupid... It ruined my otherwise "not too bad" game. You can play from the sources though.

50/50 on joining

I'm changing. My personality is changing. Right now my new hobby is writing a selfmade sitcom(I hope it will come true and be on netflix). From an extremely shy introvert i'm turning into an extrovert. I'm no longer that happy when developing games. But I still use unity for developing VR applications because tech startups are something that I enjoy. I already pressed join event. I hope that I'll be able to get back on track and be able to enjoy developing games again. And also before I was using reddit 100% of the time. But now i'm using reddit 30% and twitter 70% of the time. I'm definitely sure I'm being an extrovert and it is extremely weird. just sharing

I'M IN BOYS LET'S GO

I'm in , this is my very first Ludum Dare I participate , Ialways liked to visit this website and play some games that were made for this compo , I always liked the idea of making a game within 48/72 hours , but I never had the courage to join in but yeah screw that I'm finally joining in and I'm very happy about that , just wanted to share it with you guys , let's make awesome games this LDJAM 42 we are surely gonna make great stuff .

I'm In!

Wow, it's been a bunch of years since I wrote one of these.
Since it's been so long here's a quick recap since last time: - I actually know how to code now - I like to think I'm fairly good at it

Here's what I'll be working with: - C - SDL 2 - Gimp - Some audio crap probably, I know nothing about that - Fedora, Emacs, CMake

Good luck everyone!

LD41 Timelapse

I made a timelapse of the development of my previous entry! Check it out!

Timelapse:

Gameplay:

I'm In

This last year, I've really been getting into Video Game Development. I started High School during September last year, and I quickly became engaged in Video Game Development. I got an understanding of the Unity Game Engine and participated in four 24 hour hackathons, two of which I won the Grand Prize for. I also created my most ambitious game, The Graviton Component, for a Video Game Design competition and won a large cash prize. I'm excited to participate in my first Ludum Dare and I hope it goes well!

I (think) I'll be entering.

I'll be working alone this time around, thus allowing me to enter the 2 day competition (meaning I have an excuse if I end up publishing the game with placeholder art like last time).

I'll probably be using Unity in 2.5D as I have those scripts worked out a wee bit. I know it's 22 days away until LD42 but good luck all and I can't wait to see my competition 😉.

Round 2

Hi all! I'm stoked to participate in LD42! This will be my second game jam (LD41 was my first) so I'm hoping to improve on my previous performance now that I have a feel for it.

My Tools:
* Unity
* Visual Studio
* Blender
* ProBuilder
* GIMP
* Inkscape
* Audition
* BFXR
* GitKraken

Can't wait to see what you all make! Let's get it!

Time for Games!

I've never done Ludum Dare before, but I mostly heard about it from Brackeys and The Cherno Project. I'm very excited for this, as I'm a noob at creating games, and this will definitely further my experience. Let's all prepare for Ludum Dare 42!

Ludum Dare 42

Who would ever want to miss Ludum Dare's entry into the meaning of life!? Let's make a game!