I'm back for Compo #3!
A brief hiatus
It's been a year since I've participated in the Compo, but I'm back!
For the last two LD's I worked on team projects, and while fun, they doesn't quite have the same cathartic feeling as the one-man 48-hour sleep deprivation marathon.

The kit
I'll have the following up my sleeve:
- Pygame for making stuff do
- Sibelius because I'm a composer, not a sound designer, dammit
- Paint.NET to rasterize text and other visual atrocities
- sfxr... is this sound design yet?
- Kellogg's Fruity Snacks because nostalgia has never tasted so much like corn syrup
The plan
- Sleep little, if at all, but offer advice that contradicts my own shortcomings
- Plan before I start the haul, because nobody wants to dedicate 48 hours to a rushed idea and realize halfway through they could have thought of something else
- Aim for overall experience and don't overlook small things like usability, subtle visual cues, and overall contiguity
- Recruit a friend, hopefully, to struggle with me and provide mutual playtesting/critique/sanity
- Improve. Last compo (LD39), I got 10th in Audio, and 346th in Fun. My priorities may be a bit wonky, but I'd be happy if I got three categories in the top 100.
As a wise man once said:
Shoot for the moon. If you miss, your frozen corpse will forever serve as a monument to your failure. (ExtraFabulousComics)