I'm in again!
Ludum Dare always seems to creep up on me, and the tradition remains unchanged. I'll hopefully be participating in LD42, and making...something or another in Unity, probably.
I tried using Unreal in LD41, and while the results were gorgeous (and basically an all-around better recreation of a game I'd made over the course of months in Unity), I don't think I'm skilled enough to gamejam with it yet. Having more fun using it for architectural visualization and such (yay for open-house RPGs! :p) - though UV-mapping houses will be the death of me.
Anyways, tools for LD42:
- Unity 5 (technically 2018.something for Linux - damn their new versioning system, I'll never remember this bullhonk >_>)
- Blender (2.78 custom-rolled in Linux)
- GIMP 2.8 (standard apt-get version in Linux)
- Audacity (version unknown, just whatever's available from the xubuntu 16.04 software app)
- Caustic 3 (running in WINE 2.7, 32-bit wineprefix, acquired via PlayOnLinux)
- Inkscape (unlikely to see use, version unknown)
- XUbuntu 16.04 - Linux support is mandatory now. Windows support has become optional. :sunglasses: