My Suggestions for LD 42


I have to be with family the weekend the jam starts so I maybe won't be able to produce the highest quality game, but I'll try my best :)

Hi everyone, i hope you're doing just fine =D. Last Ludum Dare, i participated on Compo Mode and i made this game called Blackout, which got a nice Mood placement. Recently i was able to produce a new version of Blackout, version 1.02, and it got launched today on https://happes.itch.io/blackout.

This new update changed the game completely, it has new mechanics and new goals. With focus on the story and the characters i was able to produce a quite unique new game which hopefuly (and i ask you) you will play <3.
Join me in this new scary adventure to fix the generator before Jenkins catches us. Thank you for your attention :).

Let's get our slaughter on! These were my submissions; feel free to say hi to them if you happen upon them. Slaughter them as you see fit. 😉 I tried to keep them vague enough to not dictate specific genres or limit mechanics.

Question: Does anyone else set out into the jam with specific areas they'd like to focus on?
I have not really thought on any specific things I'd like to do this jam. I feel like my background art has been pretty weak so far; if whatever we end up making has backgrounds, I should put some extra effort into that.

Seriously. There were so many "Life, Universe and Everything" submissions.
This was seriously disappointing, what do you guys think?
There a couple of things I keep forgetting when coding games. To help myself (and other people!) remember I'm going to open source a bunch of code snippets over the next few days. I like using Love2d for this kind of stuff but the concepts should work anywhere.
Here's one on basic click to move style movement for a 2d game: https://gist.github.com/gtrogers/0a224b46381f4084e72bcbaee533e08f
This Ludum Dare is taking place while I am away at a camp with no internet and little cell reception (so I should have enough to get the theme). This is going to make things much harder, and I'll probably have to resort to the Jam because of this instead of compo, but we will see.
I’ve been in since LD 30! I’m in for the 13th time in a row!
I am sticking with what I did last LD and using Java again, Unity is a nightmare in such little time (learned that lesson the hard way in LD 40).
As normal, here is what I'll be using.
Language and Library: Java with Lib-GDX, or just normal Java 2D
Graphics: Paint.NET, Piskel, Inkscape
Music: LMMS, maybe Abundant Music or Bosca Ceoil. Depends on how much time I have left. Hopefully I have enough time to do something.
SFX: Might use SFXR if I have time or just Audacity.
Seriously, at least a quarter of them have been Hitchhiker's Guide to the Galaxy related. On top of that, most are the same, didn't duplicates get removed previously?
Because he is totally lazy to get to offline meetup with pals, but still wants to participate.
Well, at least that works for me :D __
And what are your reasons to work solo this time?
It's been a crazy few months since the last (my first) jam and I'm not sure I'll even have a day to invest in this one--I'll be less than two weeks into a new job when it starts, so my brain may be fried and I may have let chores build up to fill my "free" time.
The main things I learned in LD41 (other than how amazingly supportive a community this is) were:
Unity goes against my instincts because I learned programming in very simple dynamic languages. So LD42 will serve as my set motivator to dig into Godot. This'll be at least a couple hours in the next week to straighten out the basic workflow and see if it is any easier on my instincts than Unity.
My finely aged Macbook Pro can't handle retopologizing sculpted models in Blender. So if I don't get a new computer, I needn't bother with Sculptris. Just gotta be okay with an at least slightly low-poly look.
If I can participate, my goal for this jam is to produce some mechanic (any customized code) that did not require me to step-by-step type along with a tutorial in order to avoid game-breaking bugs. Because LD41 was at least 60% painstakingly undoing any progress I tried to make without reference.
Engine: Godot or Unity
Sounds: Bosca Ceoil, Blue Yeti mic, Audacity
Graphics: Photoshop, Illustrator, Piskel
Models, texture maps, animations (if 3D): Blender
The joke themes and Hitchhiker's Guide to the Galaxy references were quite... tiring. 😪
My second most favorite time of the year. Especially when the posts line up so nicely!

That took a while! And I was a little surprised by how similar or even identical many were! Some were also hard to do for a solitary/ non-programmer, I feel. I kinda wish I had written the ones I voted yes on down, because many were good, and I had some fun ideas. Oh well, next time 🙂 I saved about 500 so... lol
How about you, did you have any favorite themes?
REALLY? lol. So many themes that are just weird, but there are some gems. I'm slaughtering right now, I wonder which theme will get picked in the end.
I'm really hyped about the upcoming LD because for personal reasons I couldn't make it to the last one.
For this jam I'm going to use Unity for the programming, paint for my wonderful programmer art and maybe I'll try to add some music to whatever game I'm making.
Have fun everyone!
This slaughter definitely had many more non-themes than last time round. There was some good stuff in there, but 90% of it was straight up bad. For every actual theme there were 5 joke or repeat themes. Do we still not have a proper filter for this?
I went through a similar "instant nope" filter like last time:

Slaughtered all of them for the first time. A lot of jokes and 42 themes, but there were also some genuinely good ones.