Is there anyone solo?
I mean i am. So does anyone wanna join me? Discord:Préda #2026 Discrod server: https://discord.gg/DdPKUm
I mean i am. So does anyone wanna join me? Discord:Préda #2026 Discrod server: https://discord.gg/DdPKUm
First time joining Ludum Dare! Number 42 seems to be a great number to start with. I will be doing this solo not sure if I go for the 48hr or the 72hr. All depending if other weekend plans will interrupt the flow.
Im so hyped!
This will be my second attempt at Ludum Dare. Last time I spend too much time switching between different programming languages and engines, to actually finish anything. So, this time I'll try to stick to the following:
Well, the last time I entered this compo (LD40), it was a complete trashfire. Problems managing objects well, combined with hardware failure at the very end sealed the deal. But I feel like this time is going to be different. I've been learning a lot lately about the finer details of LuaJIT, and I want to try to utilize fully its FFI/JIT compiling to the maximum. As per the rules, I am declaring some base code to help set me up so I don't end up having problems like last time. The following modules include: - An object creation/management system, similar to an ECS - A library to simplify checking for user input - Some trivial debugging and utility functions - Some trivial FFI-related functions
The comments are sparse, and there is little to no documentation, but you can find the scripts here. Here are my full stats: - Language: LuaJIT 11.0 - Framework: Love2D - GFX: GIMP - Sound: BFXR and possibly OpenMPT for music, if I get that far - IDE: ZBStudio
Best of luck to everyone!
This time i'm going for the jam with a friend who's gonna help me with the art.
Language: JS Software: sublime text, paint.net, chrome
Now I will make a game in 48 hour :D
Program I will use -Unity -Krita
And something free audio editor :D
Honestly I was planning on figuring out the Unity engine, and then things happened and now it is literally the day before the jam and I still don't know how to use it. My dudes, I'm going on a solo run and have absolutely no idea what I'm doing. No plan here. But hey, everything is fine. I just gotta learn everything tomorrow REAL fast. Fun times!
...On a side note, do I have to officially sign up, because I kinda assumed making an account was enough, and I would be really bummed if I went through 48 hrs of bashing my head against my laptop and it turned out that whoops, I didn't register so whoops, I can't actually submit.
Edit: thank you, my man, that's a relief.
Discord server: https://discord.gg/DdPKUm
me, @preda, @echotangoecho are in a discord server and if you want to help the server is https://discord.gg/x7BMa9
I'll try harder this time. New account, same old tools: - Engine: Godot engine - Graphics: Pyxel Edit - Sounds: Bosca Ceoil
It`s my first entry, but what number would be better to start? ;-)
Im interested in game programming and game design from 15 years, but never finished any of my prototypes. Time to change it ;-)
Tools: Depending on game topic:
Gfx: GraphicsGale, Vectr
Good luck to everyone!
After a long absence I finally have time join again! (I also wanted to join the last august LD, but it got postponed to september, so that was some bad luck for me 😄)
My last game I submitted was for LD33. I also participated in LD34 and LD35, but hadn't a good idea for a game. Let's see how it works this time, especially with the new special time. Hopefully I don't have a restless night thinking about an idea 😄
Good luck everyone! 🙂
I'll still use Unity and Blender but I'll change the genre and style of my games drastically.
Since I joined April last year I felt that most themes are restrictions rather than a theme itself
I hope it will be a good theme this time
I like to use my free time creating games prototypes, but I never ended a project. Hopefully LD will give me the right motivation to do so. Even though I will work alone, I think I'll submit to the Jam (being my first time). I'm also excited to try some games. Good luck everybody!
I can't event sleep from the hype my heart is experiencing right now. Tomorrow (at least for us Europeans) is going to be an epic moment in human history!
This time I'll be working with my mate Alan (@tvoritelalan).
We'll be using: - Adventure Game Studio (AGS) - Photoshop / Aseprite - Haven't decided which music SW yet. - Junkfood and lots of energy drinks
HAVE A GREAT TIME EVERYONE!
Hello! Me and my partner have decided to join the LD for the first time. We are just your average beginners from Lithuania. Been looking at this event for a while now, but always missed it or had work. It's very exciting for us and also we both like most of the themes. I guess it's because we didn't see them for 5 times in a row, unlike most of the people here. We are split in me being the programmer and her being the artist/3d modeler. Hopefully we wont fall flat on our faces.
We will be using : - Unity - Blender - Krita - Trello - Tons of tea
Hope to test out a lot of other people games as well ^^

Geta Game Jam #4 occurs between September 15 and September 18. 😀
Create a game in three days based on the theme of Chain Reaction. Teams are allowed! 👍⛓️

I'm terrible with Blender, so I thought I'd get in the groove with a little vertex modifying. Thanks NASA for the Blue Marble. Unity particles are way nicer than Blender particles, but I got the job done. Sort of.
Also some advice, (mostly for myself). Don't panic! And always know where your towel is.
This is my second Ludum Dare, and this time I will be working on clear story, clear connection to the theme, and actually having some sound/music in there. A working game would be nice, too.
Hey :) I recently started programming for android in unity and wanted to know how many people would playtest a game if it were made for this platform. I am still not sure which way to lean... maybe I will make it multi platform because in unity it is very easy to do so. Leave feedback in comments please :)
Will be using:
First time Ludum Dare.
I'll be using JS + three.js probably. GIMP + Blender for art.
I don't have a lot of time so I don't believe I will be able to finish anything this round. I will still try to participate as much as possible!

(I already explained my decisions in previous post, i re-thought some things according to what I think could work for me or not.)
Good luck to everyone and have fun ! ♥
Ok so first off: would things like yarn spinner, textmeshpro, and post processing effects for unity be considered legal for the compo or no?
And second: If you wanted to do voice acting for whatever reason, could you have another person do the voices and would that be legal.
The second one doesn't really concern me all that much but I'm more just interested.
I haven't had time to take part since this time last year, so this should be interesting!
Since then, I've (slightly) improved on my knowledge of Vue - last year, I had only just started to learn Vue when LD39 took place. State management won't be as big an issue as it was with Royalty, as I'm intending to use Vuex this time round (Royalty relied on passing all of the game's data up and down different components and storing it all in one place, making it more difficult to manipulate). I'm also using build tools this time (courtesy of the new Vue CLI), so no more wild scrolling up and down the same file looking for components everywhere.
Good luck everyone!
(PS: is the Theme tab broken? For me, it's completely blank aside from the buttons for each voting round.)
I have an expectation that I am gonna be a dying deadline-catcher this weekend. First try, not expecting too much, well... do expect some!
Will be using
But I should admit that I am a pure programmer and em, that's it.
Need some help? I might not program fluently in the language you know, but I know how to make neat sprites and textures, once joined another Ludum Dare solo (LD41, Bunny Horrors, didn't finish it on time and gave up on uploading it), and right now there's an entire solo indie videogame under my belt. Woopie!

I can learn most programming languages pretty quickly, but for now my experience is in Lua code, which I frequently use in the LOVE engine. If you're interested in this, comment me or something and I'll add you on Discord. I don't mind having a small amount of responsibility.

Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
Anyone gonna drop in the Ludum Dare voice chat again?
Things have come-up, which will eat-up a large chunk of my time, thus requiring me to push myself extra hard while doing this jam. (That's if, I actually have ANY time/energy at all this weekend. I'm extremely ticked-off... For those who seem to wonder why I "do nothing", it's because I'm mentally and physically EXHAUSTED dealing with all the stuff that I'm asked or I'm "allowed" to do basically EVERY SINGLE DAY... *)
Now, I should sleep, or well, try... SO HOT, and SOMEONE in this house kindly stayed-up till freaking 2 or 3 AM, which tends to keep me up...
*IDK why I post this here, the people to whom it applies don't even care/know about this site. Not surprising, as they don't take interest in, or support these aspects of my life. Some things I even have to hide...
still at work, will have dinner then leave from work soon and then preparing for my first jam (physically and mentally :)) cant wait for the jam! :yay:
My third game jam! I have done Alakajam #3 and One Hour Game Jam so far and I feel I'm ready for LD42. I did do an 'I'm In' post for LD41 but I caught a severe cold before LD41 started so this is my first time in LD I guess. I also made a new account because Google won't allow 12-year-olds to create a gmail account. What I'm gonna use for LD42 -
Good luck everyone!
(P.S. I'm not going to introduce myself 'cauz I did that already last LD on my old account)

This will be my first game jam and i am very excited! I planned to use p5.js, Aseprite and Rytmik Studio.Lets see whats happening!
This will be my second LD and I'm excited!
Tools I will be using:
Game engine: Construct 3 (personal license)
Art: Pyxel Edit
SoundFX: Bfxr / Logic Pro X
Music: Logic Pro X
Good luck to all participants and have fun!
Im very hyped for my first Ludum Dare. Im usually very ambitious with my idea but this time I will try to narrow down the scope as I have had tons of advice to go small. Have fun making games guys!!
I don't want to discuss whether the final round themes are good or bad (though I have an opinion about that 😉), but would like to hear what you think about completely neglect the theme. If I have a good game idea that I would like to work on in the context of compo, but I cannot fit it into the theme, should I go for it anyway? If I remember right, one can exclude voting categories when submitting your game, so this could be an option then. Is it allowed to neglect the theme completely after all?
First time going solo! I did Ludum Dare twice before in a team. Both times it resulted in complete disaster. Now I'm here to turn the tides of battle. I plan on livestreaming some of the process, but my PC has some performance issues so it might not work. Nonetheless, I wish you all good luck!
I will use Unity and host the game on Itch.io I'm not sure what other software I will be using yet, I bought Pyxel edit so I might be trying that out. Will probably do all sounds with my own voice with Audacity
Haiti Kitty version 1.0 is finally out there! After months of bugfixing and developing new features we are finally proud to present our latest version of the game. Started on Ludum Dare 41, the game made some progression. Here are the new features for you:
Enjoy that version of the game. We will see you at Ludum Dare 42!
You can play the game here: https://beebo-studios.itch.io/haiti-kitty
... and by the way: Of course we are in for Ludum Dare 42!
Work is piling up and I'm also taking part in another jam, but I think I'm in and I hope I won't quit midway, like the previous two LDs! :P
Since I'm in quite a pinch, I might just go with GameMaker or Clickteam Fusion as the engine.
Audio will be my always faithful combo of iPad 2 (with AmpKit) and FL Studio, while graphics will be done in Affinity Photo and Aseprite :)
HF everyone! :D
Recently moved to the UK and I've been kinda neglecting game development for a year but kinda want to give it another go! We'll see if I get the time.
Planning on doing something to keep the streak alive. I have made a game for every Ludum Dare starting at #38. Have a really busy looking weekend. Kids have their first day of school today. Might end up having to do the Jam to have time to make a game (Already took Monday off to catch up with the weekend).
My most resent game making activity was doing a 12 games in 12 weeks challenge, which ended up taking 5 weeks to make all 12 MVPs. (Details: https://12games12weeks.blogspot.com/).
Planned/frequently used tools: - Unity - VSCode - GIMP - Blender - Audacity - LMMS - Chiptone - Abundant Music
All ran on Linux.
Recently I've been into Game development. It's a pretty cool community too. My sister told me about this jam out of the blue and it does seem awesome. I am working with a team and maybe will publish a solo game too if time permitted it so. We are short of an artist and if you are one and wish to collaborate, leave a comment. Kudos.
is probably I like more to expriment with things than to finish a game end-to-end. It's just more fun. 🤓
Last time I tried to combine realtime ray tracing with sprites. 🤪 It kind of worked, but no time left to use it in a game. And it was slow as hell. 💩
Now I will try something different. In the previous 2 weeks, I made a little basecode called 'Ooo engine' (Yes from Adventure time).
It is a tiny-tiny WebGL engine, a physics engine, texture generators, SVG-to-texture compression, music, controls, all in 10kb zipped! 😲 (I will use this to js13k too. So it is optimised for small code)
With a different method, I hope I can finish something this time, count me IN!
Good luck everyone!!

Does anyone know how to get the unity source code needed for the compo?
First time solo dev here! I have to work all weekend, but I'm going to try to make something short and functioning anyway. I'll be using Photoshop and either Gamemaker or RPGMaker. I'm only any good at writing, so we'll see how this turns out!
Hi everyone! Some time passed away but I have an idea of a game so I hope I'll be able to do it :). I'll be using:
C++ SFML2 GIMP for graphics etc.
Hi! First time solo. I'm planing to join in the Jam mode and kill three birds with one stone, adding the Low Rez Jam restriction (64x64 game size), the #1GAM Jam theme (Heat) and the Ludum Dare theme. I hope I'm not breaking any rules :P
I'll be using:
Good luck, guys! And enjoy the weekend!
I am thirteen and even though I have school I am going to finish this before the deadline! Hoping the theme is CYOA compatible.....
Hoping I have enough time during the weekend! I've never done this particular jam before, I'll be using unity and photoshop for graphics. Good luck everybody!
I am in ... and I hope to do as well as Ludum Dare 40 by setting a goal achievable in the allotted time (unlike what I did not do in the 38st and 41st edition).
My tools are : * Unity 2018 as game engine * Affinity Designer/Affinity Photo for 2D * eventualy, Sketchup for 3D * Audacity and Odesi for sound and music * Visual Studio 2017 for code editing * Notepad++ as text editor * main programming language : C# * perhaps, some programming languages like Html5/Css3/Javascript/Jquery/PHP/MySql
First time ever on a Game Jam. Probably will join with 3 or 4 friends. Hope to learn a lot in the process, get some experience for the future Jams.
This is my first time join game jam I will use unity and Photoshop or blender
Welp, we have no idea what we're doing. So this will be fun!
My tools:
-unity 2018.2.2f1 as engine
-GIMP for 2d pixelarts
-Blender for 3d modeling
-Audcity for soundseffect
-fl studio,others for music
-Visual Studio 2017 for code editing
-C# as coodig language
-notepad++ as text editor
My only rule this time is to have fun making a really fun game. fail or succeed doesn't matter as long as I make something fun.
I don't think I'm the only one thinking too much right now (lol) and so my head is burning.
For this LD I'll try to do a 2D flat isometric game using Magica Voxel (never tried). Would like to put some multiplayer stuff in, but I will see how many time doing my Voxel stuff.
About the engine, I'll use mine as usual (DreamEngine on Github, JavaScript based on PIXI) and will try to make it runnable on both desktop and mobile.
Ofc I'm going compo ;)
Anyone else having some technical/game-design objectives?
Was gutted to miss LD41, was on a cruise and intended to work during the night with family duties during the day, but by 5am nothing was flowing and it wasn't fun working in the casino while they hoovered around me, so I had to bow out.
This time we're at a wedding today miles from home, so I'll have to work in the van on the way back tomorrow and then from 1pm it should be plain sailing.
Oh, until the first game of the season at 3pm and then the missus having a load of kitchen units delivered into my work space at 11am on Sunday......
Tools: Unity 2018 & VS, 3Dpaint, Affinity Designer, Gimp, Logic Pro X and Goldwave.
... and my teammate came up with this amazing splash screen -.-

Mine died a few weeks ago. Fortunately, a friend gave me this beauty! So if it does run Unity, I might be able to participate to this LD after all ☺️
Ohhh. I am so damn ready. I've just had a good word with my uncle (who I am staying with on Holiday) and he is totally on board with this whacky game dev stuff so I get the whole weekend to myself. I already have a gameplan for how I am going to break the bottom 90% barrier and come out at --- hopefully not < 500th.
1. NO CONTENT DEPENDANT GAMES: THIS, is a huge one for me. Everytime I come up with an idea for a game it always ends up relying on heavy content (large variety of: enemies, weapons, attacks etc) this means that I waste valuable time adding as much content into the game as possible to keep it interesting. It's almost like a drug. Well, no more. I've set a hard rule that my game MUST be fun due to an interesting MECHANIC. This means that I can spend the first day on the mechanic and the second on, polish, Polish, POLISH.
2. SCOPE DOWN!, SCOPE down!, scope down!, scope down: Once I come up with my concept I'm going to completely write out ALL of the major - 'things' - so I can evaluate how much time I can spend on each part. If theres too much, I write it down on another list and scratch it on the current one. This should mean by concept that by the end my initial idea would've been scoped down to the minimum and as long as feature creep doesn't bite me in the ass later, I SHOULD be fine. Keeping the 1. rule of any programming in mind, take your predicted time and multiply it by 1.5 to get your actual time. If I wish to keep working on my game after the Jam I can use everything on my second list as ideas!
3. DON'T DIE -----.
Good luck to everyone. May the theme not suck, may the weather not suck, may the food not suck, may the concept not suck, may nothing suck for the next 58 hours (HAHA screw you, JAMMERS!)
2nd time on Ludum Dare (going Compo again), hoping to not make a not so clunky game as before (check my entry on LD41 91' Evolution Football for maximum clunkyness). As people are sharing their "settings", here goes mine:
Hope you guys have a good time and develop such nice games again. I had a great time playing many good games from you fellow developers and will do my best to provide something nice.
I kept tossing and turning in bed trying to think what I would do for the Jam. Kept trying to tell myself the theme isn't even picked yet, but my brain was like "No you shut up, it's time to be creative". 4 hours of sleep isn't a good start for day one.
believe I in time or in text down?

hey guys, this is my first ludum dare. I should probably have prepared more for this and i should probably have decided to do the challenge earlier instead of 9 hours before it starts.
Idk how this works but if you can reply or something and you know a great article or resource the fully explains ludum dare, could you send it to me? thanks.
Ill probably try finding more info myself but i really don't want to stay up tonight and by the time i was up its probably going to be 3 or 4 hours into the challenge.
Good luck and have fun!
I want to start off by saying that having completed very few games so far (especially over the course of months) I'm hoping that this will really push me to complete something; however, two days isn't much time, and seeing as this will be my first time participating in a Ludum Dare challenge, I'm honestly not sure if I'll be efficient enough to make something in time. Regardless, I'm going to try my best.
So there you have it, I'm ready to hustle and give this challenge everything I've got! I wish all of you fellow game developers good luck in this Ludum Dare!
hope i can make a fun game :) i love LDJAM <3
my tools:
Some interesting new ideas in the themes this time, should be good... My free tools lineup is:
Unity & VS Code, Blender & OpenSCAD, Sketchbook & Inkscape, Bosca Ceoil & Audacity, Notepad++, Windows Snipping Tool, Google Sheets & Chrome
Happy jamming everyone!
Probably going to be a mistake due to my lack of:
-programming skills
-modelling skills
-2D art skills
-music skills
But I'm very excited :D
First time joining this LD with my friend @JustMars!
What you're about to see is just a meme, Good luck to everyone :) (These are the tools we'll use tho (EXCEPT THE FORTNITE AND CS PART(OH AND THE ALPINE WATER THING)))
Graphics : Photoshop CC, Blender (MAYBE IF WE MAKE A 3D GAME) <-- YES I MAKE
Music and Audio : FL Studio 20 AND ME <-- YES I MAKE
Game Engine : Unity 2018.2.2f1 <-- YES WE MAKE
Programming Environment : Visual Studio 2017 Community <-- I DONT DO SHIT, @JustMars DOES IT ALL
Relaxation Tools : CS:GO and The Russian Kids, Fortnite Mobile on my Samsung Galaxy Note 9 (512GB) <-- NOT REALLY :)
Hydration Tools : ED Energy Drink (Not Sponsored), Crystal Water From The Alpines <-- NOT REALLY :)
After one and a half year i return to ludum dare... has Been a long time making games for the sega máster system and i Will try to do something for the console. My settings:
Sdcc as compiler. Smslib and psglib as libraries. Gimp, tiled or Mappy, and mod2psg. Rest of tools made by the smspower guys.
Good luck to everyone. Lets have a fun weekend!
Oh dear. I don't have all the art skills that I wanted going into this, but after not.. getting... DQ'd in GM48, 66th/77qualified/110subs, I want to try LD compo. Wish me luck!
Most things will be on stream @ twitch.tv/surgdev
Gonna give this a shot, I did #39 but didn't submit anything :P
I'm going to try using HTML% / JavaScript with node.js, pixi.js for graphics rendering library, and possibly socket.io for networking if appropriate.
IF it involves maps I'll probably use Tiled map editor :)
First time ever to attend a gamejam. I hope i will manage to do it ^^. At least i have experience in programming, however i never really made a game before. It probably will be something minimalistic.
I will try to use the Following tools:
Aseprite
Gamemaker Studio 2
Sfxr
And i am not sure if i will bother with BGM (no experience with music)
Solo/compo.
Most likely the same toolchain: Unity, my starter kit code, Inkscape, Reaper+synthone->Audacity
Good luck to everyone, looking forward to seeing what happens and to trying your games.
I am going to be streaming this entire Ludum Dare from DatNeverikGuy!
SO HYPED UP!
This is my first Ludum Dare. I intend to try out the Compo.
I am a programmer and I've been wanting to try my hand at gamedev for years, but I always procrastinated.
So I decided to jump head first this time. Have no idea what's gonna happen. Will I manage to ship?
Challenges: never finished a game before, killer heat, and a few hours of commitments that I can't get out of on Saturday and Sunday. It's gonna have to be something small.
Good luck to everyone!
EDIT: It looks like I won't be able to finish! Well, next time.
I will be doing something of a post-mortem for nobody who will care about nothing that I did. And I will not be streaming because I simply cant. Too many interruptions, also no mic. GL all.
Hi everyone!
I'm bluswimmer, and I am an aspiring game dev. I'm excited about my first LD Game Jam, as it will give me an opportunity to exercise my game dev skills and to share the stuff I make.
As for tools, I'll likely be making a game in Unity using C#. Can't wait to get started!
So, here's the deal. Last time my friend and I kinda participated, but we didn't add each other as a friend, didn't vote on anyone's games and basically lost half of the experience.
This time, I've assembled a team of enthusiastic friends, with whom, hopefully, we'll make a great game and fully participate! So far, we have:
Coders
- Me, your man, as a coder (Unity2018.1, VS, a little bit of Photoshop and Fl Studio)
- Gena as a coder (he's better at .NET stack than Unity, but he can make stuff happen)
- Dima and Artem at a beginner, roll-a-ball level. (They're not great at programming yet, but one is a lady's man and the second one has a girlfriend, sooo, you know...some people just have a life, I guess)
Artists of all kinds
- Tim as an artist (Photoshop, Illustrator, a bit of Blender and also he's a pilot (just a fun fact))
- Vlada, Tim's friend, as an artist too (Photoshop and god knows what else, but I've seen her work, she's great)
- Bulat as a sound producer (Ableton Live and any physical instrument you could find, the guy is a genius!)
- Sofia as a 3D Artist (3D Max, Substance Painter. Her works are as stunning as her looks. On the bad side, she's gonna work with us 8-10 hours max)
So, this was my "I'm in" kind of post... Good luck to all of you! Let's have fun and make great games!
I only have one (probably copyrighted) question for you...

Montage created by me to wish you dood luck! :D
Greetings everyone,
My name is Dusan (Dušan), I'm from Serbia and I'm gonna tell you how I got here as short as possible, since it's my first Ludum, wanted to introduce myself. Friend motivated me to start learning about cryptocurrencies (beginning of January), I dived into that area and start realizing that I know so little about computers and how they actually work so I decided to take a step back and start from beggining (in short). I wanted to get a feel for code (like really simple stuff, HTML/CSS), web programming sounded fun (at the time, I had some browser games in mind, little did I know) so I dived into that (CodeAcademy, YouTube community I salute you!). I wanted to see a wee bit of everything, basics (to advanced): HTML/CSS/SASS, JavaScript, SQL, PYTHON. Execution of this plan could go better but what's done is done (only in terms of laziness). Fast forward, I remembered my friend who started learning UNREAL engine, he also told me to check out PYTHON, but I knew that was C++ and I didn't wanna go down that path at the beginning. Fast forward, YouTube search lead me to BRACKEY'S (wonderful channel, now, I might add BLACKTHORNPROD, recently discovered, quality learning channel) video "How to create a video game". After watching that I knew I wanted to try Unity (by making Cubethon). So on July 28th I made my first lesson/project "3D Physics", following the amazing UDEMY tutorial(/tutorials, you need to look everywhere, I used that "modular" approach for learning and it's great, might seem overwhelming at first, but all that data makes sense really soon, as you keep on learning and most importantly - CODE, which I kinda failed to do, or at least I could've done it more) which lead me to a next course and more youtube videos. Heard about LUDUM also via Brackey's and I kinda saw a good opportunity to check my progress. That's why EXAM in the title. This is a great event and a great way to test yourself and get your name out there in time. This is an amazing journey, learning about game development and I think I finally found my calling. :)
Best of luck!
P.S. I graduated from Faculty of organizational science, Quality management and Standardization, so no programming background at all. And I'm 28.
P.P.S. Team: my friend (learned C++ for Unreal, game dev. begginer, so we are not compatible as engine goes but we'll make it work) and me, so it will be fun. Also, I learned GIMP at basic level, BLENDER and BOSCA CEOIL for music. Gotta catch 'em all. All (at least I will try) studying references will be linked when we finish this project (hopefully). Cheers!
So I just noticed it's LD42 - The Ultimate number! That might be totally from my cultural context, but looking on Wikipedia at the number 42, it's got a huge number of correlations to culture, history, mathmatics blah blah blah
Anyway: Since it's LD 42, Y'all might be as interested as me to read about the number https://en.wikipedia.org/wiki/42_(number)
And anyone making a game, who put's an easter egg or some nod to the number 42, let me know so I can check your game out!
I’m a programmer getting back into Ludam Dare after a lot of time away. - Engine: Love2D - Editor: Atom - VCS: Git & Github - Graphics: Inkscape, GIMP - Audio: Sfxr/Bfxr, LMMS
-
I will try this time to focus on artificial intelligence. We will see where this will bring me!
Engine: Godot
Art: Aseprite
Music: Bosca Ceoil (or similar alternatives)
As I am living in Japan, I am really welcoming the move to 3 hours earlier the start of this LD. Good luck everyone, and enjoy the ride!
Last time I was in (40) I couldn't make it in time. Back then I don't think I knew time management so hopefully this time I will do fine. I'll be joining the regular jam and I'm looking forward to seeing what you guys have come up with! Tools are!: - Clickteam Fusion 2.5 as the engine - REAPER DAW and Audacity for the music/sfx - Photoshop and Ase for graphics
Let's hope it goes better this time!
Well, let's go make some game. Brazilian Game Designer with low skills of art, programming and english grammar.
I will try to keep a devlog for this Ludum Dare 42.
Engine: Construct 2 Graphic: Graphics Gale Audio: Creative Common and Public Domain
This will be my first Ludum Dare and i use it to create my fist game in Lua on LOVE 2d
I hope to create something nice for everyone who will play.
Have a nice Dare To everyone
Finally, I'm able to participate in Ludum Dare for the second time. My first LD was real failure for me, so I hope that this time I will be able to create something playable 🙂.
Hey! I've create a little tool to share easly the different link of your game. All the information are store into the URL. You can add link to Itchio, Newgrounds, Gamejolt, Steam, Armor Games, Google Play, App Store, Github and Ludum Dare. When you add a link to Ludum Dare, you can enable a banner on the top of the page to display the game are made for the LDJam.
When it's finish, you just have to generate a link at the bottom of the page and share this link!
We're just under the eight hour clock and I am ready to Bare the Dare!
Every Ludum Dare I make a terrible game that never quite gets finished, and I will not disappoint, this time will not be any different! I shall bring the worst, terribly unfinished game I can!
I'll be using the Godot Engine, once again, with a slightly better understanding of it than the last Ludum Dare-- but, just barely.
Here is the discord server: https://discord.gg/GnZ4ZN
Hello :wave:! We're the magnificent Alien Duo and that's our first LDJAM :boom:
We want to create a fighting game we've thinking about, we didn't code anything yet, we just have ideas, so maybe that's a good one for LD42. But mayyyybe we will change ideas and work on something else more relevant for this edition theme :wink:
Tools we're planning to use:
We're going to share updates on our Twitter: https://twitter.com/alienduo sooo please follow us! ;-)
Ah, and you can know more about us and how we end up here at https://alienduo.com
:alien: :alien:
6 LD happend 6 LD i participated 6 LD i finished a game
lets make it a 7th.
I AM IN (ad hyped as it can be)
I'll compete in the compo. I'm a bit undecided on tools still. It's either option 1 or option 2.
Ludim Dare 42 is here! This will be my second Ludim Dare, so hopefully I know the contest better than last time and get started right away I wish the best of luck to evreyon and let the games begin!
Hi! I am a UnityC# Game Programmer from Brazil, looking for a group in this LD42!
My abilities: UI, AI, game mechanics, Photoshop, Git, C++, Data Structures, Design Patterns (not only Singletons), Visual Studio.
It will be my first jam, but I have some good programming experience! I don't mind joining a novice team, but I would like to stick with Unity/C# for this challenge. I am not planning to go crazy this time, I just want to offer any help and have some fun and meet some intelligent people!
I speak English and Portuguese!
See some work at my Portfolio
she started to give egg and we will crush you again


We're still looking for a 2D or 3D artist to help us out, if anyone's looking for a group. We have a programmer, designer, UI artist, and composer. We've done a ton of game jams and are willing to work with people with no experience.
I'm an embedded programmer (just me) who got bored and decided to enter something. :) I'm going to make a top down RTS with a hexagon grid, dunno what it will have in it but that all I have decided (theme be kind).
Will be using the following: - Own Engine - SDL2 - Gorilla Audio - FreeImage - Inkscape - Paint.NET - Audacity
Plan B: - SDL2 entirely - Drastically simplify game