LD 42 August 10–13, 2018

AaaaAND SLAUGHTERRRREDah.

Hoo-wee, that's a lot of Hitchhiker's Guide to the Galaxy references to sift through that belong in past decades because everyone's already heard them by now. I also noticed that the idea of subverting expectations is not a theme that subverts expectations lmao. That said, there were a lot of themes I really would like to see implemented!LudumDare42ThemeSlaughter.png

Pygame Graphics

Hello jammers!

Pygame is slow for jams

I've participated in the compo twice --- both times from scratch with python and pygame. I tend to focus more on graphics and visuals than on complex games, which means lots of development and troubleshooting of makeshift sprite classes specific to that event.

I'm writing some graphics objects

In an effort to streamline this process, I'm writing a few graphics classes for pygame development. These would hopefully make some aspects of the pygame-compo less painful.

Currently, I have a couple classes to handle sprites and read spritesheets, but I'm looking to add the following things in the next week and a half before LD42 (probably in order of importance):

  • Camerawork (slowdowns, zooming, panning/following an object)
  • Particle effects
  • Non-sprite animation framework (i.e. animations that just rotate, bounce, or spin)
  • Menu/Interface

Call to action

If you have used pygame for Ludum Dare or another project, drop some comments with suggestions for graphics capabilities you would find useful!

Alternatively, if you want to contribute, throw me a pull request at https://github.com/jeremycryan/pyracy. Feel free to use some of this for the upcoming jam; I'm primarily making this to streamline my own process, but it would be awesome if other people benefited from it as well.

Thanks!

Forgot an I'm In Post

Welp I'm in

*Engine: * Unity 3D

*Modeling: * Blender

*Audio: * Audacity

*Music: * Fl Studios/Ableton

*FX and Stuff: * AE and Sony

Cyallout there, best of luck

Oichi.jpg

also heres a rando pic, tell me if ya recognize it ;)

I'm in

Assuming I get my internet back up on time. I will be participating in this Ludum dare.

I will be using c# Engine: Unity Modeling: Depends the theme really Audio: Audacity The rest of what I do is entirely dependent on the theme, like modeling software etc.

And as a side note: Why does my computer want to correct "Ludum" to Dumdum?

[NewGameVersion] On Thin line

NewFeature2.5.png

New Update of On Thin Line (LD 41st, a Rhythm Runner Adventure game)

1) New control system: Keyboard & Mouse. (You don't need an XBox controller to play it anymore. But I still highly recommend it.)

2) Fix bugs.

3) Minor modification on menu and instructions.

4) New ReadMe.txt in downloads. (English and Chinese accessible)

Play online or download at: https://lotusli.itch.io/on-thin-line

Walkthrough Video: https://www.youtube.com/watch?v=t2EWUggCfVY

We're in

We're a new team. Just looking to finish making a game.

Does anyone need a musician / game designer?

I’m still looking to join a Jam group for music / game design. (Please note: I’d prefer a group that did at least somewhat decent in a recent LD.)

Here’s some examples of my music from previous LD games: https://parsecproductions.bandcamp.com/album/dare

One other thing to note is that the earlier LD start time means that I'm going to be missing the first 9 hours of the competition, since I'll be at work (I'm basically free for the rest of it though).

I'm In - I hope

I haven't LDed for a few years now, having some serious withdrawals. So work schedule willing, I'm in this year!

Tools

  • Unity
  • Blender
  • Gimp
  • Krita
  • Inkscape
  • Audacity

We're in!

We're in for the second time! With a little change : we lost a dev and we won an artist. Jammin'! Team ready for making a great game! I hope this Ludum Dare will be the answer to life, the universe and everything.

I am In!

This is my first time doing this and i am hoping i will get some good feedback on how i can improve.

My Tools are - Unity - Blender - Photoshop - Bosca Ceoil

Looking for an artist (3D/2D)

Hi,

This is my first time participating in a Ludum Dare challenge. I'm a Unity developer. Any artists who are willing to collaborate, feel free to drop me a message.

Can't register

Hey guys, a friend of mine can't seem to register, since the website will ask you for your e-mail address, and it will throw an error ("session expired") when you enter either an "n" or a "y".

I tested it myself, and I'm experiencing the same issue. Is anyone else having this problem?

(Edit: Just noticed, it isn't an issue when you try registering in incognito mode.)

Cover me, I'm going in

Finally decided to take the plunge and participate in LD42 after a colleague of mine did LD41.

Going to be using Unity and doing the Jam. Even taken a couple of days off the day job to do this :-)

Good luck and have fun, everyone!

3360: A Theme Odyssey

Theme slaughter is tiresome but fun. Although many themes are useless, a lot of them instigate nice ideas. Out of 3360, I kept only 69 themes (~2%). The slaughter question is "Would this be a good Theme?" but near the end, I realized that I was answering a different question: "Do you like this theme?". Looking back, I should have been more open and kept much more themes.

ld42 slaughter result.PNG

My personal view about themes

I believe that restrictions should only be a side effect of the theme and the main goal should be inspiration. That's why themes should be broad as long as you can discern games that follow it from those who don't. For example, GGJ 2015 theme "What do we do now?" is too broad because anything can fit in. I see themes as a tool to break creative blocks (like randomly browsing a dictionary) by motivating the mind to explore new possibilities outside its current box.

In the 3 GGJs and 3 LD jams I participated in, I feel that GGJ submissions had more diversity in theme interpretations compared to LD. My hypothesis is that GGJ themes translate to personal experiences while most LD themes translate to game mechanics. For example, GGJ16 "Rituals" has no translation to game mechanics and its interpretation differs with culture, age, gender, activities and so on. GGJ 17 "Waves" is broad too and can be seen as sea waves, sound, light, signals, enemy waves, heat waves, trend waves, mood waves and so on depending on your background.

On the other hand, LD39 "Running out of Power" easily translates to "limited and consumable resources" (energy, fuel, moves, time, etc). LD40 "The more you have, the worse it is" is very similar to "The game gets harder as you make more progress" so many games just increased the difficulty when you collect coins, items, etc. Some games still had their unique interpretations. LD41 "Combine 2 Incompatible Genres" had more diversity since it has no obvious translation into certain game mechanics.

The main thing I like about LD is that even if many submissions in LD 39 & 40 interpreted the theme as similar mechanics, they still experimented with many unusual combinations with other mechanics and genres.

What do you think?

I'm in.

For the 42th LD, it's almost mandatory to be in, when you are a Douglas Adams fan - like me. 😄
I just hope that this time, the theme will not be choosen by The Infinite Improbability Drive… 😒

LD42_Slaughter.png

17th Ludum Dare

This will be my 17th Ludum Dare in a row. You can see all of my previous entries and post mortems at https://levidsmith.com/game-list/?jam=ludumdare

levidsmithemludumdare/emgrid.jpg

Do you need some music? I can help

TLDR: I'm looking to join a team as the music composer and producer. Discord: Martin#2351

Long story

After much consideration, I realize I can't possibly make an entire game for the upcoming LD42. I do the jam solo but since I have some non-negotiable appointments on saturday and monday, I just won't have the time.

But I will have enough time to just focus in one aspect, my favorite, the music. So if you or your team is ready to tackle LD42 and you think a music composer and producer could be some help, let me introduce myself.

So, What kind of music do you do?

I've been playing and studying music for around 10 yerars. I've pick up a lot of different styles and genres I know and I enjoy doing. I tend to stir towards Synthwave, Rock, Funk and Jazz, but if the game calls for it I could try any genre we think of.

Other important aspect when I do music for games is to try to do a Dynamic Soundtrack, meaning that the music changes or evolves depending on what's happening in the game. My previous LD entries are perfect examples. For LD39, I did a game where you had to fuel an empty spaceship tank. The music starts in an all acoustic arrangement and it evolves into an electronic version of it as you put fuel in the tank. For LD40, you had to pick up passengers as a bus driver, and the music added instruments as the bus got full. If this sounds interesting to you I'd be happy to try something out.

But are you any good?

If you want to listen the music I made, as I mention earlier, you could play my past Ludum dare entries. Optionally you could check out my stuff on Soundcloud, or the few videos I have posted on Youtube.

Interested. Reach out!

If you have any questions don’t hesitate to comment. If you are insterested, contact me on discord: Martin#2351

FacetStarlight is in

Hello, My name is Josh and my wife Sara and I make up FacetStarlight.

I'm a self taught Java and OpenGL developer and Sara is an artist, 3D modeler, and programmer.

We will be using Unity for this dare for simplicity, we are excited to show the world what we're capable of creating!

A Long Overdue Thank You!

Thank You!

I want to start by giving a huge thank you to everyone that played, rated, and/or gave feedback on my submission for Ludum Dare 41. The feedback was incredible and I was delighted with how many people enjoyed it! The criticism was also super constructive and has given me a fairly clear view of where to take the game next, as I do wish to continue developing it. I'll definitely be writing a post at some point about my plans for the game in detail, but rest assured that all of the suggestions I've received are important to me.

But enough about that! Ludum Dare 42 is coming, and I'm in! I've been sifting through some themes in the slaughter round and I've seen some really good ones! I'll try to post my progress throughout the event this time; reading others' posts was one of my favorite parts of the last Ludum Dare! For anyone wondering what I use... - Code: C++ (using SFML) - Art: Paint.net - Music and sound: FL Studio

Good luck to everyone else! I'm excited to see some more awesome games!