AND IT IS HERE, WITH THIS POST, WHERE I SHALL PROCLAIM MY IN-NESS.
I’m in, people! This’ll be my third LD in a row, and I’m very glad to take the excuse to finally put a new game out there after such a long time since August. Should be a blast!
The only sad thing for me is that, with school returning from the darkened shadows of its summer hiatus, I won’t have time to be as ridiculously active with the community as I was last time, and I probably won’t be stopping to give advice to every other new guy on the block. (Although, I am working on updating a little something…) This kind of pains me a bit, because one of the my greatest accomplishments in LD24 was making my way in to a deeper level of the community, and my two trophies prove it. But you know, priorities. If you’re interested in keeping up with me, you can give me a follow on twitter, where I can spam you with updates far more effectively.
And now, the declaration of tools:
CODE– LÖVE and Notepad++, and whatever libraries I can smash together until they work in semi-glorious harmony.
GRAPHICS– You know, I’ve really wanted to do something different with my graphics, and I’ve been thinking about installing that old pen tablet! Whatever the case, I’ll be using mainly Paint.net, if I don’t break out the old pixel art tools.
SOUND– Musagi and Aria Maestosa for music, with SFXR/BFXR for sound effects and Audacity for whatever else.
OTHER– Tiled, if I decide the game needs it. And XMind for planning.
In other news, I’ve decided to double-up the Warmup Weekend with the Hack-a-Jam! Why not, am I right? Should be fun, and a lot closer to the real thing than just warming up on my own time. I’ll submit it here when it’s done, as well as on the Hack-a-Jam site. EDIT: Alright, so I had to step out of the Hack-a-Jam/Warmup for homework reasons. This is not a good sign for next week…
Oh, and once again I issue a universal good luck to all the first-timers, whom without LD could never be the same. 😉






