LD25 December 14–17, 2012

AND IT IS HERE, WITH THIS POST, WHERE I SHALL PROCLAIM MY IN-NESS.

I’m in, people! This’ll be my third LD in a row, and I’m very glad to take the excuse to finally put a new game out there after such a long time since August. Should be a blast!

The only sad thing for me is that, with school returning from the darkened shadows of its summer hiatus, I won’t have time to be as ridiculously active with the community as I was last time, and I probably won’t be stopping to give advice to every other new guy on the block. (Although, I am working on updating a little something…) This kind of pains me a bit, because one of the my greatest accomplishments in LD24 was making my way in to a deeper level of the community, and my two trophies prove it. But you know, priorities. If you’re interested in keeping up with me, you can give me a follow on twitter, where I can spam you with updates far more effectively.

And now, the declaration of tools:

CODE– LÖVE and Notepad++, and whatever libraries I can smash together until they work in semi-glorious harmony.

GRAPHICS– You know, I’ve really wanted to do something different with my graphics, and I’ve been thinking about installing that old pen tablet! Whatever the case, I’ll be using mainly Paint.net, if I don’t break out the old pixel art tools.

SOUND– Musagi and Aria Maestosa for music, with SFXR/BFXR for sound effects and Audacity for whatever else.

OTHER– Tiled, if I decide the game needs it. And XMind for planning.

In other news, I’ve decided to double-up the Warmup Weekend with the Hack-a-Jam! Why not, am I right? Should be fun, and a lot closer to the real thing than just warming up on my own time. I’ll submit it here when it’s done, as well as on the Hack-a-Jam site. EDIT: Alright, so I had to step out of the Hack-a-Jam/Warmup for homework reasons. This is not a good sign for next week…

 

Oh, and once again I issue a universal good luck to all the first-timers, whom without LD could never be the same. 😉

Mandatory ” I’m in! ” Post (Again)

This will be my 2.5th Ludum Dare. The first one I wasn’t good enaugh to programm anything usefull, so I didn’t submit(half one), and last LD I wanted to participate, but couldn’t long enaugh. Just imagine, there were people wanting to meet me in real life. Familiy, Friends Birthday etc. Just imagine: human contact D: yuk!  This time I have held the LD weekend free, so I’ll participate.

Now to the business part of things:

-I will train by writing the tools I want’t to use. Hopefully the extra practice will help me, but it will at least refresh my memory of the librarys. I’m trying to make a small buttons library for pygame (Python SDL Binding) and/or pyglet (Python OpenGL port +  other fancy stuff) and use it to make a simple tile editor and a tiny tool to synthesize some music. I know pygame way better, but you can only rotate sprites in pyglet -_-

-I will try to make a warmup game, but only if I finish those tools first

-An advice to myself and to everyone else: Don’t write complicated code because you think it’s clever and short, then end up debugging and ‘why u no work!!’ it  for longer than the simpler, longer code would have taken. Basicly sums up my entire last Ludum Dare

-Tools and Stuff:

-CPython 3.2

-Eclipse + pydev as IDE

-paint.net for graphics

-pygame,pyglet and the standart library

-possibly my own tools

Well that’s it, wish you all a nice LD, bye

Ludum Dare 25 == opportunity get

I’m in. yup, that’s all you need to know…
i’m using
flashpunk,flashdevelope,tylermoltz leveleditormethod,
audacity unless it fails then go to bfxr
paint.net oh yeah pixels to the max!
probably do a timelapse again as last time that was really cool.

Tags: ld25

I’m in!

After I participated LD Jam as a member of team InfinityLeaks before almost 1 and half year I decided to take up this challenge again, this time solo.

Code: Java 6 with LWJGL lib
IDE: NetBeans
Graphics:  Photoshop, Paint.NET, maybe some others
Sounds: Possible LMMS, not sure yet

Goals Theme Post

I’ve been enjoying the “Game Goal” theme posts, such as this one, and this one. The idea is you just write a context-free list of the player’s goals in your games. Perhaps it will reveal interesting patterns, or buried insights of your own psyche. So here goes my list:

  • Defend your city from Godzilla
  • Build a highway connecting ice floes
  • Beseige or defend a base using elephants
  • Collect the best combination of sicknesses
  • Explore/conquer a fantasy world by playing a dice game (buttonmen variant)
  • As kudzu, strive to completely cover various objects
  • control bugzappers to zap bugs in an orderly fashion
  • Add cowbell to all songs (guitar hero variant)
  • expand/defend a moonbase with a connected network of units (moonbase commander clone)
  • Connect locations by building words, crossword style
  • Save ice-age species from extinction by an oncoming glacier
  •  Fly your spaceship through a cave
  • Explore a series of islands to reach the site of an alien crash landing
  • fight through a robotic underworld (mega-man clone/variant)
  • obtain a sword in a voxelized world (zelda clone)
  • as a dinosaur, try and outrun an oncoming asteroid
  • clear mines on a planet
  • grow a world by gathering followers
  • arrange fish heads and pumpkins into useful combinations
  • Collect and buy/sell trinkets to earn enough to leave a planet
  • cut and paste headlines to make new and better headlines
  • rearrange words (DNA) to make better creatures

Ok, so a couple of themes jump out. A lot of my games are about building and exploring, but not really “sim style”, more like having a protagonist who builds/explores. I do like base building games, and I think there would be a lot more of them if these weren’t all compo games, since I’ve learned to avoid them because of time limits. But even my word games have building/exploring elements. There are some “escape” goals but really knowing those game designs they are really exploration games in disguise.

Which makes a lot of sense. Exploration games are always my favorite to play, and even when they are not specifically exploration mechanics I often focus on that part of them. When Ultima Online came out I was in the beta, and I spent a lot of time just hiking around the huge landscape. At least until highway robbers became too prevalent. I spent more time in “Black & White” exploring the island than training my creature. I played WoW until I had visited all the lands, and then I kind of lost interest. Some of my most ambitious unproduced game ideas are pure exploration games, like a procedural photography game and a realistic orienteering simulator.

Hm. So that’s interesting. I guess I’m going to stop putting of trying “Proteus” and give that a shot.

YAFT (Yet Another First Timer)

I’ve been following the Ludum Dares for a while already, and now I have decided to take part in one. This will be my first Ludum Dare but my second game jam. My first one was the GitHub Game Off in November which was a whole month (and I still didn’t finish my game). I’m curious as to what I’ll be able to do in only 2 days.

Like in the Game Off, I will be using the Dart language to create my game and it’ll be a HTML5/Canvas game. I will also be using an Entity System Framework which I ported from Java to Dart and the simpleaudio library which is a wrapper around the HTML5 AudioContext.

Links:

dartemis (this is the Entity System Framework, the Java original is this one: Artemis )

simpleaudio

Tools: GIMP, Audacity

And this has been my first game, which I did for the GitHub Game Off: GitHub Space Off (works best in Chrome)

October Challenge is Finished!

 

I’ve spent the morning fixing the last few bugs and making a few slight gameplay adjustments to my October Challenge game: “Bit Tanks”. I switched from XNA to Unity, so making a game from scratch took a little longer than I expected, but I’m glad to finally be able expiriment with some other ideas I’ve been having.

 

For now, the game is submitted to FGL for bidding, but once Bit Tanks is available to play publicly (It’ll be free), I’ll be sure to post a link here. Thanks for the kick in the pants, LD!

Bit Tanks Screenshot

 

Art styles

Thinking about how I want to do my gfx for my LD25 game.

Since LD24, I took some time to work on my art techniques.  I’ve got two approaches which I think are viable, both of which I like equally.  So I’m trying to decide.  I don’t *think* that they’d blend together well, but there’s always the option of doing something really creative that does blend them.

Idea 1: Pixel art.  I have a good technique, that I can use consistently to create appealing pixel art quickly.

Idea 2: Hand-drawn, photographed/scanned art. I’ve been doing a bit of sketching with pen on paper, for the first time in years, and am finding that I enjoy it. I’m not sure how well I can animate hand-drawn sprites, but I can at least draw static sprites.

I know I want to do both types of graphics in some project or other, eventually. I’m just not sure what I’ll pick this time.  It’ll either be a decision that becomes obvious when the theme is announced and I come up with my game concept, or else I’ll flip a coin.

Here’s one of my pixel art sketches, of the Marvel Comics villain, Venom:

Pixel Art "Venom"

Pixel Art “Venom”

Here’s a quick sketch I drew from a photo, to give you an idea how I am with a pen:

pug in a bunny costume

pug in a bunny costume

Tags: art style, hand-drawn, pixel art

Staraga – Day One Didn’t Go Well…

Day one is – for the most part, at least – over for Staraga. It was not a productive day.

I have the player’s ship in a Unity applet and it moves with the arrow keys. That’s about it. :(

Here is what I will (I mean it, I will do these) do tomorrow:

  • Enemies with movement and Galaga-style dive-bombing
  • Enemy and player death
  • Enemy wave spawning
  • Items
  • Player weapons

I’m hoping for the best tomorrow. I really am.

Regards,

– Henry

Comments

johnfn
07. Dec 2012 · 21:29 UTC
Hey Henry,

Okay, here’s the basecode!

I have finished cleaning/testing the basecode for my Ludum Dare Entry.

Get it here (if you want it)

Warmup Weekend = Perfect Time to Make a Holiday Game!

Static Void Games just started doing monthly themes, where any games made with the month’s theme will get a place on the front page. December’s theme is HOLIDAYS!

So if you’re making a Java or Processing game for this Warmup weekend, it’s a perfect excuse to make a holiday game and get on the front page of Static Void Games! Then if you like how the site works, you can use it for your hosting during Ludum Dare next weekend!

For more info, check out the explanation. Either way, happy jamming!

I’m In [Second Time]

Second time here and I’ll try again! 😀 Same Construct 2 IDE, same crappy graphic 😛

Lets do eet.

This will be my 3rd Ludum Dare. Had loads of fun on the last 2 can’t wait to see the theme and get started on this one.

Code: Adobe Flash cs 6 IDE, AS 3

Art: Adobe Flash cs 6 IDE

Sound: SFXR (probably?)

 

Insane 48 hours competition

Hello game designers!!!

never heard of this competition before

but if any of you needs original music/sfx/sound design

im your guy!

peace.

backslap.productionz@gmail.com

Comments

xhunterko
08. Dec 2012 · 00:22 UTC
Hey there! I’m still trying to get people of any skill set together for Team Jam and it doesn’t hurt to have another audio guy in case one can’t make it. There’s roughly 4 of us at the moment. Care to hop in? We’ll keep in touch over the irc.

I’m out!

I know I said I was in, but unfortunately I have other plans during the LD time frame, one of which is unrelated to gaming but I’ll still share it when it’s done because it’s something I will be making. Let’s just say it involves music and video and one of my favorite bands of all time 😉

Good luck to the rest of you, I will support when possible!

I’m in :)

I’m in for Ludum Dare #25 :)

I’ll be using:

  • Code: Flash AS3/Flashpunk or Java
  • IDE: FlashDevelop/NetBeans
  • GFX: Paint.NET
  • SFX: bfxr, sfxr

Unbelievably, my 4th time. Failed last three times with me quitting midway through or school/life interrupting. This time I’ll be determined to at least finish a game even if it turns out crap.

That is all. I wish everybody luck :)

“May the odds forever be in your favor.”

Comments

07. Dec 2012 · 23:50 UTC
Three failures, huh? Allow me to make some suggestions.

Let’s Do this

I am ready for LD25! This is my first time and I am excited and a bit nervous.
  • Code: Microsoft C#
  • IDE: Visual C# Express
  • GFX: PaintNET/PyxelEdit
  • SFX: bfxr, sfxr

I am just hoping to make it all the way through.  I have known about the ludum dare for a few years now and with so many other things to do this is the first time I am able to participate.

 

Happy Coding Everyone, let’s make some games!

Tags: first-timer, ld25

LETS DO IT!

3rd time entering. I have work on the days but Ill do some crazy work at night.

Code: c# unity
Graphics:  Blender, gimp
Sounds: not sure yet.

Comments

Oh yeah, I’m in!

I guess I should announce that right? 😉

This will be my fifth (consecutive and total) Ludum Dare, and I’m so excited! I’ve previously gone with Actionscript 3 and the incredible FlashPunk…but now I thinks it’s time to try something I have less experience with: Haxe. It’s similar in syntax to AS3, but has many differences. Combined with NME‘s powerful cross-platformness, and the HaxePunk game engine, there are few limits. I’ll be using FlashDevelop as my IDE. sfxr will make sounds. Caffeine will fuel my brain (sorry, I don’t have a link for either of those things). Other than that, who knows? :)

Good luck all, have fun, may the source be with you, and all that.

I’m in

This is my first time doing Ludum Dare, However I have been programming for exactly a year , I have also watched people do Ludum Dare 24 and I am ready for 25!

Language: Java, if not unity 3D with java script.

IDE: Eclipse

Graphics: Paint.NET

Sound: Undecided