In??
Missed last two compos due to me being incompetent at making games, so I’ll hopefully actually do something this time around.
Missed last two compos due to me being incompetent at making games, so I’ll hopefully actually do something this time around.
Just made my Ludum Dare account and I’m getting ready to make my game for the jam.
I plan to use:
Language: C#, XNA.
Tools: Adobe CS6 and GIMP.
I don’t think I’ll have enough time to add sound effects, so we shall see. My game dev blog is idevelopgames.tumblr.com
I am also using my own personal entity library : https://github.com/redcodefinal/EntityEngine
I’ll also be streaming at http://www.youtube.com/user/idevelopgames – currently, you can watch my pre-jam engine writing.
Hi! We organize LD25 Gathering in Omsk, Russia.
A small flashpunk game from Prograess Studio as invitation to OLD48:
Hopefully I will be in. Unfortunately I have recently received a Windows 8 PC in the past week. This is good, but XNA is not compatible. I will be setting up my old hard drive, but I may not be all set up by the competition. When I know what I am doing I will post again
Finally I have time for my second LD48. I’m preparing some extras for everyone and this time I’ll be even streaming the development at twitch.tv. Overall, I’m very excited about it! Now let’s see the tools I’ll be using:
Programming: C++ / my own framework
Graphics: Graphics Gale / Photoshop
Sound: bfxr (sfx) / NotePad (music)
Other: Live streaming (XSplit -> twitch.tv)
Duct Tape Games will be participating in LD25, this time planning to focus more on polish than scope (We learnt at least one lesson from LD24).
Cant wait to see the theme.
Details on tools etc:
Good luck to all participants.

Another day finished. I haven’t done a game per se, but wrote quite a nice piece of code, so I guess it still counts for something. Warmup is done for today. So, hope you’ll enjoy the summary post, and good night 
I’m Dan. I’ve fallen in love with game design, and I feel like LD would be a fun challenge that would hone my skills well.
I’ll be seeing you!
This will be my third Ludum Dare, and hopefully my best! I’m now living in Montréal (and not yet speaking French very well) but am interesting in meeting other local people who are planning to enter.
Not sure what tools I will be using. Previously I’ve used Python + Pygame. This time I’m interested in using Scala + Slick2D, but that may be too much of a stretch since I’m still pretty new to that framework. I guess it will depend on the type of game. I’m also interested in trying HTML5 Canvas + JS but again it would be a big learning experience.
See you all next weekend!
P.S. There’s a chance that my wife and I will make a team for the Jam instead! 
Will the Recursive Frog execute again for the 4th consecutive Ludum Dare?
Will Recursive Frog be a team or a solo endeavor this time?
Will Recursive Frog make *yet another Android game?*
I don’t quite know the answers to these questions just yet. See, after the last several jams I’ve been inspired to take those games and make them into something bigger and that’s exactly what I’ve been up to for the past couple of months. Ludum Dare has been an incredibly fertile ground for ideas, and the seeds I’ve planted all bear sweet fruit… but is it time to tend the garden that exists currently, or is it as important to keep planting those new seeds?
No matter what I choose to do next weekend, I’ll be jamming along with you all. Maybe it will be on my older entries, or maybe it will be something entirely new.
In any event, the most likely tools involve :
Unity3D & MonoDevelop
C#
Photoshop
SPC Music Sketchpad
Plasma Sound
Pixel Wave
Spectrum Gen
Tape Machine
Or whatever else, really.
First time in Ludum Dare 😀 (i had just made an account)
game engine: game maker
music: maybe im going to compose some songs in guitar hero 
graphics: game maker image editor(trust me, i really know how to make great things with it) and texture maker
FlashDevelop, FlashPunk, Photoshop, BFXR, Renoise, and WinLAME.
Good luck everybody!
It’s time to prepare your environment.

Mine is: OSX, MonoDevelop, HaxeFlixel, Sprite Something and Audacity.
… and may the odds be ever in your favour.
I haven’t developed any games for at least 6 months, but I want to get back into it. I will be switching to HaXe NME if I do join. I will probably do the practice weekend and see how that goes.
FlashDevelop, HaXe NME (maybe haxepunk/haxeflixel), paint.net/gimp, Tiled or DAME, audacity and/or BFXR .
Edit: Just found out about futile, which seems to fit my style better. So I will be using that, all of the above and Pixitracker, maybe flash for drawing…
This will be my third Ludum Dare in a row. Now it’s time to spend the next week preparing. Hopefully I’ll have a game that’s nicer to look at this time.
I’m going to neglect social obligations so hard this weekend! Who am I kidding? I have no social obligations.
It looks like I’ll be wrapping up my October challenge today or tomorrow (I didn’t actually start til November 1st, but it was still made in the spirit of it), so I should be able to recharge enough to participate again this time around. I’ve spent the time since the last LD getting better at art (still not great), sound, and learning Unity3D. I should be able to make a much better game this time around. It’s crazy to think of how much better I’ve gotten in a few short months.
For participants who might be interested in creating an entry using JRuby + libGDX, I have published the Ruby Entity-Component Framework.
This framework is designed to help game authors construct modern, high-performance games using the elegant Ruby language and an alternative to OOP called an “entity-component system”. An Entity Component System is a programming methodology that successfully addresses many shortcomings of OOP and streamlines game creation and maintenance.
It leverages JRuby for elegance and libGDX for its strong community and features. I also have a Slick2D variant that I can publish if there is demand for that.
The source, including a very simplistic “lunar lander” type game (for teaching purposes) is here:
https://github.com/cpowell/ruby-entity-component-framework
I’m documenting the framework as fast as I can here:
Entity-Component game programming using JRuby and libGDX
(3 parts written, ~5 to go…)
I hope this piques your interest, and I’m open to feedback and suggestions for improvement.
Ready up! In less than two hours, the Hack-a-Jam theme will be announced, and you will have 48 hours to create your game.
To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.
The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.
To prove how unique the winning categories are, these are previous winning categories and other possible categories:
Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash
Like most game development competitions, there are rules, however, the rules here are more laid back and simple:
1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.
What do the winners get?
The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.
The official 4th Hack-a-Jam starts very soon, so ready up, create an account, and then start developing!
Tags: cogex, cogexgames, Hack-A-Jam, hackj, hackjam, HJ, jamhack, terrified virus, terrified virus games
This is my first Ludum Dare, and I’m totally out of my league so I’m going to keep it simple. I’m going with an HTML 5 game, mostly in Javascript and playable from a browser. I’m liking the Crafty game library. I have this idea to make graphics creation faster by hand drawing them in ProCreate on the Ipad and then using Gimp or Photoshop to turn them into appropriately sized sprites. I haven’t tried it yet so I’m not sure how effective that will be. I’m pretty new to Javascript, so if I run into any insurmountable problems I might fall back on Java (my native language
and do an applet instead. I’m getting ready this week by testing out some of the Crafty features, stock-piling kit-kat bars, and lining up my 48 hour all-metal playlist!
I’m in and looking forward to LD#25.
I ran into a few problems with some library code during LD#24 and so have cleaned it up and published to github as new Processing libraries:
Executor library for Processing
https://github.com/heuermh/executor-processing
Scheduled executor service for Processing. Run tasks (reflective method calls to your PApplet) later, repeat tasks at intervals, and schedule tasks to happen after other scheduled tasks.
Animation library for Processing
https://github.com/heuermh/animation-processing
Sprite sheet and frame animation support in Processing.
Other Tools:
Processing
ChucK
LiCK
IanniX
MeeBlip synth
Loopy
Figure
Inkscape
Pickle
Tiled
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)