I think I’m going to try out a super hardcore mode of the ludum dare 48h compo … by only using about 6 hours of it to make my whole entry.
this is due to the fact that my girlfriend is coming home from her semester abroad and seeing her again after 4 months outranks ludum dare (double checked it to be sure 😉 )
so 6 hours are about everything I have until I have to leave for the airport – but I won’t back out of ludum dare because of it, no, I’ll work even more efficiently!
because of this:
- 2D game, since the graphics take much less time to make
- low resolution (same reason)
- possibly only a 1-bit game (trimming down the graphics work even more)
- all sound and music will be generated by sfxr and some music generator (like autotracker-c)
- I’ll use a framework I’m very comfortable and experienced with -> flashpunk
- I’ll concentrate on core game play features and make something fun instead of a game depending on lots of content
- no time for anything but furious game development
- possibly no time to eat during the 6 hours – every minute must be spent developing!
- I’ll try to upload the game before I leave – most possibly making my game the very first to be submitted 😛
I hope I’ll be able to come up with an idea immediately so I can complete the core game features within the first 3 hours. after that I’m going to make/polish the graphics for about an hour and finish the game in an epic 2 hour showdown – I expect high amounts of caffeine in my blood stream to help me with this.
maybe it’s impossible to make something like a game within 6 hours (completely from scratch and alone) but maybe it’s not – I’ll find out 😀
/edit:
it seem’s I won’t be able to take part after all …
well, there’s always a next time – I’m just hoping the theme isn’t going to be ‘time loop’ since I’d hate myself for not being able to take part with that theme