3rd LD, looking forward to it. I hope I can come up with something slick with the theme we get, regardless of what it is.
My goal in my first ludum dare was to complete a game. I did, but it was crap, because I over thought and underdeveloped. In my second, my goal was to make something complete, and polished, and I came up with a very simple entry that works as a great prototype. This time, I want to make something really engaging or thought provoking. I want to take a simple mechanic and make it engrossing.
It’s a high goal, but shoot for the stars, as it were.
I will be using Stencyl 2.2 as my development platform, using SFXR for sound effects and samples, Audacity now and again for control, Renoise for music (if I risk it), and Photoshop for my graphics. I’ll also be cleaning off my desk so that I’m not sitting in front of my TV and therefore have no distractions!
I’ll also be making a timelapse for my game, which I have neglected to do for the first two competitions. I may livestream, but I don’t know that I’d carry enough viewers to warrant spending the power on my already limited laptop.
I’ll be posting my battle station later this week, right before /compo begins!