Ludum Dare 52 January 6–9, 2023

LuDm 52

Ludum52_1.png

Extra category?

Hi all, sorry if I've missed an obvious post somewhere, but any idea if we're still running the Extra category for LD52?

My team's all a little busier than usual so we were looking at going that way this time but can't see it for sure anywhere...

LD52 HYPE

It's our second ever game jam and the first went great!

Half of the themes sound awesome to me, but I think it'll be fun regardless. I can't wait to destroy my sleep schedule this weekend and play all of your games! 😁

For those of you that missed LD51, here was our first jam game: https://housetrapdev.itch.io/bad-thoughts

Happy Jammin' 😎

LD52 - I'm in

Have participated to varying degrees in a couple over the years, keen to get something proper done this time however

First Jam, can't wait!

Taking off of work to start on Friday and go for the compo. Very excited as this is something I've wanted to do for years, but work always got in the way. Best of luck everyone!

Ludum Dare 52

This will be my first jam! Can't wait to participate.

Packing for yet another jam

This jam decided to try to use more hardware: 20230106_104523.jpg

From the left: Craft Synth 2.0 (since I got it a while back and used it twoce), Zoom H1 for field recording and Sony TCM-20DV voice recorder (that thing is a monster) for some cassette distortion and sound manipulation.

LD52 starts in a few hours and I think once again about what I'll use this time. My role is mostly sound design and music and every jam I try to use some kind of gear, software or process I haven't used much. I don't limit myself however, I usually try it out at first and if it works, I stick with it otherwise I find a different approach that works for the game.

Software

Engine: Godot

DAW: Cubase 10

HYPE LEVEL MAX

The hype is at its peak! We participate with the small team, we can't wait, there is a summer camp atmosphere. I can't wait for the following weeks to test all the jewels that the devs are going to offer :D

AI Game Design

I asked ChatGPT to design a game about "Delivery" and the result is not that bad :)

The Basics

  • Title: "Delivery Dash"
  • Genre: Action/Puzzle
  • Platform: PC (could also work for mobile)

The Premise

In "Delivery Dash," you play as a delivery person trying to make as many deliveries as possible within a set time limit. The catch is that each delivery location is located in a different, increasingly complex maze-like level. To make matters more challenging, there are various obstacles and enemies scattered throughout the levels that you'll need to avoid or defeat in order to make your deliveries on time.

The Gameplay

  • You'll start each level in your delivery truck, which you can use to navigate the level and make deliveries.
  • Use arrow keys (or WASD) to move your truck around the level and space bar to deliver packages.
  • Collect power-ups and special items to help you on your deliveries, such as a speed boost or invincibility.
  • Avoid obstacles and enemies, or use power-ups to defeat them.
  • Each level has a set number of deliveries you need to make before the time runs out. If you complete all the deliveries in time, you'll move on to the next level. If you don't, it's game over.

The Levels

  • Each level is a maze-like environment with increasing complexity.
  • As you progress through the game, the levels will become more difficult, with more obstacles, enemies, and narrower pathways to navigate.
  • The ultimate goal is to make it through all the levels and deliver as many packages as possible before the time runs out.

The Art Style

  • The art style for "Delivery Dash" could be cute and colorful, with a top-down perspective for the levels.
  • The delivery truck and characters could be designed in a chibi or super deformed style.
  • The levels could be designed to look like city streets, with buildings, traffic lights, and other street elements.

Back in after a 6 year hiatus!

I haven't done one of these in ages, but I was reminded that these were still going through social media and decided it might be fun to give it another go. I am super rusty and didn't clear my schedule, so we'll see if it pans out, but I'm going to try at least. I will be using phaser with typescript, and I created an empty project template to use so I don't have to waste time on basic configuration and deployment stuff. That project is up on github for anyone to use if that sounds interesting to them.

https://github.com/CelesteEnfer/phaser-typescript-template

in in in + cat

With Ludum Dare in January, the weekend right before school starts (as opposed to during the quarter), I finally have some time to participate!

godot x paint.net x blender

enjoy my cat IMG_3251.jpg

Go Go Power JAMers!

We are happy to join today with a team of 4! :smiley:

We try to achive better graphics and audio this time :v:

We wish everyone a lot of fun :heart:

cat.jpg

Software

  • Unity 3D
  • Affinity Designer 2
  • Affinity Photo
  • Krita
  • Magix Music Maker Pro
  • Paint.Net
  • JetBrains Rider
  • Visual Studio

Special Hardware

  • Nektar SE49 USB MIDI Keyboard
  • Wacom One 13 Drawing Tablet
  • EMEET USB Conference speaker/mic

First LD Jam for our team

Ready for my first Game Jam with @mortith and @aendawyn !

We will be jamming from Montaigu in France 🇫🇷

The fridge is full, the beer is fresh, can't wait to start.

Happy LD52 everyone !

Any guesses?

Lol any guesses what the theme would be?

The long awaited sequel

The moment you've all no doubt been waiting for is here.

The sequel to my last LD game Bunny is going places

introducing...

Rabbit ain't goin nowhere

Thanks to my 1337 h4ckz0rz skillz and the cutting edge technology I just developed, you can play the game right here, in the browser, in this post.

You assume the role of a rabbit laying on a couch at home. Press any (or no) key to keep laying on the couch. Ready? Go!

bun.png

...

...

...

You went nowhere, and so you win. Congratulations! :trophy:

My tools:

Game Engine:Unity Art:Pencil and Paper Music:Bosca Ceoil SFX:SFXR and Audacity IDE:Notepad++(because my pc doesn't support VS)

The "I'm in" Post!

It is something special this time as it starts at 9 o clock here so my son can think with me about an idea. The last times he was in bed so we just brainstorm for every theme in the final round an idea.

And if we dont have a good idea ? ChatGPT haha.

Software

  • Unity or GoDot (Decision will be on the fly as i still learning GoDot)
  • Jetbrains Rider for C# (if Unity is used)
  • Aseprite for Pixel Art
  • Bfxr for Sounds
  • Beepbox for Music

This will be my 13th time in a row (if i make something).

Tips for the Jam

  • Dont overscope. I know EVERYONE says that and NO ONE really cares about.
  • Greybox your idea and get some playable state as early as possible (i also not doing this really - i mostly draw first stuff but i really should).
  • Gameplay over graphics. Means: try to polish your gameplay as good as possible and not the graphics. You can see it in the results of the last jams. The winners has really good gameplay. Players care more about that. If you have a ball and some lines and have a really good gameplay and polish that you have a great game.
  • Sleep, eat, make pause - dont stress too much. If you are alone you can try to make the compo BUT if you feel you need more time, than take the time for the JAM.
  • Unity Tip: WebGL Builds can have often side effects or not work as you expected. Windows Builds mostly work as you had in the Editor. So before you got into time shedule issue release the Windows Build first (you are allowed to release ports after the deadline ends).

So besides this - happy JAMMIN'.

https://www.youtube.com/watch?v=oqVy6eRXc7Q

I'm in

Here's my tools: * Engine: GameApi * Node Tool: GameApi Builder * Web Site: https://meshpage.org * Language: C++ * Graphics: Team effort * Audio: syna * AI: stable diffusion, chatgpt

Good luck everyone for your wonderful games.

I'm In!

Howdy! I’m Kirk Lindsay from the ‘USA’. I love creating and thinking about all sorts of games.

This LudumDare snuck up on me, so I'm entering last minute. We'll see how it goes! I started using a 'DAW' called FLStudio recently, so I might end up using that as well this time around, too.

Favorite tools list:

🥦 Construct2: HTML5 game creation software!

🥦 Aseprite: Pixel art program!

🥦 GIMP: Open source image editor!

🥦 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🥦 Audacity: Open source sound editor!

🥦 itch.io: Storefront/games host!