LD23 April 20–23, 2012

Signing in

Greetings all I will be entering this weekend and some details are as follows!

I’ll be using, for now:

  • Java with some lwjgl
  • Photoshop CS5.5
  • FLStudio
  • Beer (this may well infact be my downfall depending on how early I start!
My base of operations:

I will also be doing a time-lapse.

Guess who’s in…

Me! I’m in!

This will be my 4th LD, and although I’m proud of my previous games, I feel I can do much better. Anyway, I’m really looking forward to this weekend, as is everyone else I presume.


TOOLS:

  •  Coding: AS3 with either FlashPunk or the recently unveiled (but awesome) Pixelizer. I may possibly decide on using HTML5/Canvas instead – it all really depends on the idea I come up with.
  • Art: Most likely Gimp.
  • Sounds: SFXR/BFXR

Good luck everyone!

 

First timer!

Hey all!  This is my first LD event! I’ve seen then a few times, but this is the first time I feel confident in participating! Also representing the Construct 2 guys! :)

I’m not very good on the programming side, so I hope to make the game visually appealing with my art background!

My tools will be :

  • Construct 2
  • Photoshop CS4
  • Wacom tablet

I’ll probably be using the internet for sound effects, or make them with my mouth. Not planning on having music.

I’m in!

Tools: Flixel (Flash) + Photoshop

I’m in

This will be my first LD competition, and I’m super excited.  I’ve never really made a whole game by myself before, but I work as a flash game engineer.  However, I’m using html5, because it’s the bauce.

 

Toolkit:

  • Open-source HTML5 3d engine I wrote myself
  • sfxr
  • paint.net (never used it before, hope I can get the hang of it quickly)
  • vim
  • Chronolapse

I’m taking Friday off so I can spin up some engine features I’d like to have before I start and get familiar with paint.net.

 

Good luck everybody!  I hope we pick a good theme!

i.in == true

I’ve been wanting to experiment with HTML5 to see how far it has come.  So my tentative plan is to use Inkscape as my primary art/design tool with GIMP for supplemental sprite processing.  I’ll be writing Javascript / HTML / CSS in Emacs.  I don’t want to kill too much time digging around foreign libraries for this, but will probably try to make use of jQuery along with (possibly:) a box2d port and raphael(?).  I know this is probably a lot to bite off in one weekend, but look forward to the challenge!  You can follow my progress through my blog: http://sugarpillstudios.com and on twitter @SugarPillStdios.

I’m in too!

Ok, this is my first Ludum Dare Competition. Let’s try to make awesome game!

Tools:

Game Maker 8 Lite;

FL Studio;

sfxr;

Grafx2.

Good luck to all competitors!)

Hold the phone!

Hey! Wait a minute!

I could’ve swon that we’ve already done discovery!

Or something similar. Someone correct me if I’m wrong. But I’m pretty sure Discovery has already been a theme.

Comments

19. Apr 2012 · 14:14 UTC
Yeah, that was LD19.
Orni
19. Apr 2012 · 14:51 UTC
not sure if this disqualifies it or not – but there are enough new themes to choose from, I don’t think a theme should be re-selected this fast

I’m in for the first time!

So, after few days of thinking i decided to join Ludum Dare for the first time, and test myself in my skill of “Turboameteur Game Making”

I can’t really say much about this, so, good luck to everyone and have fun making your games!

Oh and here are the the things I’m going to work with:

Main Tool: Stencyl Workshop

Sounds: SFXR and BFXR

Graphics: Gimp and Paint.Net, if needed i might use Paint Tool Sai.

Timelapse: Chronolapse, but i’m not sure if i will use it or it will work properly

There also probably will be no music, cause i have no skill in making it at all. But maybe i’ll try something with MilkyTracker.

 

Kitten Challenge, is it happening for LD23?

I was wondering if the kitten challenge is happening this Ludum Dare. Tell me please.

Comments

AlwaysGeeky
19. Apr 2012 · 14:41 UTC
Kitten challenge?? I’m newb here
onefineline
19. Apr 2012 · 15:05 UTC
Yeah, tell me more.
19. Apr 2012 · 15:23 UTC
If you want to do it, do it!
guzzungo
19. Apr 2012 · 16:22 UTC
No! Please add Rodent Of Unusual Size instead!
19. Apr 2012 · 17:40 UTC
Kittens are ALWAYS in style. But we’re not doing it “officially” this time.

This… is… LUDUM DARE!!!!!

I managed to make a LD warmup entry! You got thrown kicked into a shaft. Escape it! Don`t think it`ll be easy, because you cannot jump! You are just a ball after all. There`ll be lots of puzzles. Swimming up the tube? It`s here! Manipulating a claw? It`s here! Blowing up mining trucks? Here, too! Looking for a cake? Also here! Go play it here!

And I`m disappointed by themes. There is no kittens!!!!!

A Hand-Drawn, Non-Platformer, Polished Flash Game

Hey folks!

Glad lots of you seemed to like my keynote, I had lots of fun making it! As a note, all 5 games in the keynote video were made in a 48-hour time period (but unfortunately the video as a whole took me about a week to make).

Anyways, since I’m not just all talk, I will also be taking part this weekend!
BUT, I’ve set out a few challenges/resolutions for myself:

  • I’m going to make an 800×600 Flash game, so it is accessible and quick to play
  • But since my previous 2 games were platformers, this game will not be one
  • They were also pixelly games (as are a lot of LD entries), so I resolve to use completely hand-drawn graphics
  • Since animations take long to prepare, I will use as few animations as possible, or none
  • To make up for lack of hand-drawn animations, there will be many particles, effects, and lots of motion

I will be using tools I am comfortable with, though, as I still want to create a highly polished game:

  • My own engine, FlashPunk, to code the game
  • For tweens/animation/motion, I will use the lovely TweenLite library, my favorite
  • For graphics/animation, I will use Photoshop, and/or Flash if I choose an animated/cartoon style
  • I will record my own sounds with Audacity, using my Snowball microphone
  • I have no idea WTF to do about music, as I am unable to make tunes that do not cause hemorrhages

Best of luck to everybody, and especially to those FlashPunk users taking part!

Super pumped for this weekend. See y’all around!

I’M IN

I’m in

This is my first Ludum Dare, super excited

Tools:
Construct 2
Photoshop cs5
FL STudio

I’m in!

This is the second time I am participating in Ludum Dare :)

In the previous Ludum Dare my entry didn’t become as good as I wanted it to be, I was too disorganized (went coding directly).  But this time I know better, and will spend more time planning.

 

Anyway here are my weapons of choice:

  • Programming Language: ActionScript 3
  • Editor & Compiler: FlashDevelop (awesome)
  • Engine: Probably none, otherwise I will use FlashPunk
  • Libraries: TweenLite and Hi-Res Stats.
  • Graphics: Photoshop CS5.5
  • Sound: Probably SFXR
  • Music: Probably won’t have any, but if I have extra time I will use Fruity Loops 10.0

I gotta make something for the 10 Year Anniversary!

Really feel like I have to participate in this one!

I’m definitely going JavaScript for a dev language. I will likely use Akihabara or Impact unless I come up with a mechanic demanding a custom engine.

Best of luck to everybody. I look forward to playing your games.

I’m in (original aye)

Greetings,

This will be my fist time, and I’m really excited. But there are a few problems, I got 2 major projects. And well they both need to be done on tuesday. And they are both almost finished. It might give some problems for me, during Ludum Dare. But well let’s hope everything works out great!

 

Language: ActionScript 3. (Because most devices support this, and my plan is to publish this for the PlayBook. So it’s going to have tablet controls :P)

Desktop recording: ScreenFlow.

Graphics: Most of them will be in AS3, but well if needed Photoshop.

IDE: Flash Builder (not planning to make a FLA, when I’m using FLA I switch between Sublime Text and Nano)

 

This is the music that will entertain me the whole time!

 

And a cat.

 

*Robin out*

LD Documentary

LD will soon be 10 years old, partially to celebrate this and because it seems like its something cool to do, i want to make a documentary on it. This will feature all the areas i can get video of, but i need your help.

This is a community effort and i need your help if you want to make this happen. record yourself talking about LD, your workspace, games, your LD routine etc.

 

Iv written a more detailed post on this on Isplay: http://isplay.co.uk/ludum-dare-documentary/

 

Please spread this around as i would love for this to happen.

 

Thank you for your time.

Tags: Documentary, ld, video

LD23 – I’m in!

Hello All! This is my second Ludum Dare, but first solo!

 

Photoshop CS4

GarageBand

GameSalad

In for round #2

This is my 2nd LD48 participation! I loved it the last time and actually finished a game that was playable and actually kind of fun, although a bit short. I could have planned better (and that is what I will do this time). Also, I am aiming at getting better sound and music in there. Oh, and I will definitely do a timelapse.

My Tools:

  • Language: C++ (gcc, on Linux, targeting Windows and Linux)
  • Libraries: SFML 2.0
  • IDE: Netbeans
  • GFX: Photoshop
  • SFX: sfxr/bfxr and some matrix sequencer, maybe Renoise

I can’t wait to get started! Let’s do this!

I’m in for the first time!

Hey ho, my first compo!
I never found the time to participate, but this time I just couldn’t resist.
Beholding the holy number 23 I instantly dumped all my todos and appointments to lock myself into a stuff chamber.

I’m drawing with my laptop’s touchpad that’s worse than with a mouse.
I also have a wacom tablet but I see no reason to use it. I can’t draw anyway.

WallOfText:

I just learned this week about cocos2d and have been trying to lern useing the
0.2.3 beta since wensday I figured out how to use box2d, draw sprites and handle
keyboard input, what do I need more?

A second library would be jquery. Maybe I’m not going to use it at all, maybe
I’m going to build the whole game in the DOM and screw cocos2d, let’s see what
comes into my mind once the final theme is announced.

I’m not sure how I’ll do sound atm, but I hope that I figure something out
until the compo starts. Maybe I put <audio> tags into the doc and just trigger
the play function. Creating an Audio(“path”) object in js didn’t work for me
when I tested it.

I’m going to use the following personal framework files:
PhysicsNode.js (adds box2d Physics to a cocos2d.nodes.Node)
Input.js (stores pressed keys, maps strings to keys)
(may improve until the LD48 starts)

 

Conclusion:
I doubt that I’m going to finish a playable game that could even be fun to play,
but I just really want to use cocos2d and javascript. I’ll probably hang myself on
some horrendous box2d.js error and waste all my time trying to figure out how
to do *stuff* in cocos2d, but I’m going to have fun anyway.
And if everything fails I can do a fast switch SFML2 on Saturaday moring.

I couldn’t decide on a cat so here are some brainfuck fractals:

brainfuck fractals