Yay
I’m in!
This time I will use Java and LWJGL. I hope it’s “artificial life” that wins. Or maybe “Explore the Universe”. Or maybe not the last one, because I would probably end up trying to do 0x10c 😛
I’m in!
This time I will use Java and LWJGL. I hope it’s “artificial life” that wins. Or maybe “Explore the Universe”. Or maybe not the last one, because I would probably end up trying to do 0x10c 😛
I already did an “I’m in” but I wanted to share my LD23 blog and to wish everyone good luck for tomorrow!
Hey its alkane,
my first time in ludum dare. Hope its gonna be fun and interesting.
cant wait to jump on the theme
Tools – XNA/Unity + Photoshop + FruityLoops
It will be a challenge to spend at least 8 hours on this LD but gonna participate anyway.
Not entirely sure but i think i’ll be coding for iOS this time.
Weapons of choice:
XCode, and probably my iPad stuffed with apps for creating graphics and sfx.
[edit]
oh, and good luck to everyone!
We are going to Jam a little bit this Weekend 
Team: 2 People
Code: Own written Engine in C# (Full Mono compatible [Windows / Linux / Mac])
Art: Depending… 2D -> Photoshop, Paint.NET. 3D -> 3D Max
Sound: Sfxr, Fruity, Microphone (
)
Hey people!
My first LD, and I won’t have the time to do a “real” game, but I wanna be in!
My tools are :
Code : As3, FlashDevelop and probably Box2D
Sound : Beepbox.co
Graphic : graphic?… if I have to… paint.net then!
I was still thinking of whether I should participate or not this time. Then I watched the interactive keynote. INSPIRING
Imma gonna try mah best! 😀
Tools and stuff:
CODE:
IDE: Microsoft Visual C++ 2008 Express edition
LIBS: SFML 1.6
OTHER STUFF:
Graphics: Paint.NET
Sounds: SFXR or BFXR , Audacity
I wish the best of luck to everyone participating! 😀
I’m in!
This weekend I’m DEFINITELY free, unlike last time!
Tools:
Good luck to all!
Will write in C++, use OpenGL, SDL, OpenAL. Target platforms will be Windows and Linux. I hope to cross-build for NaCl and Android later, but I wont make that before the weekend is over.
Declaration of boilerplate code: on GitHub
Tools that I know I will use:
* Editor : vim
* Graphics: gimp
* Sound effects: Audacity / SFXR
Good luck everyone!
Getting into my first LD ever, hopefully something that will keep happening.
Chosen squad:
Visual Studio 2010, C++, SFML 2.0 with a side order of GIMP and SFXR
Hi all!
This is going to be my first Ludum Dare. I’m ready (I hope) I’ve taken Monday off so I can recover, been shopping for snacks, checked code base over, and tested my tools. I think I’m ready to begin.
Code
C/C++ with OpenGL, SDL, OIS and OpenAL.
Using Visual Studio 11, Notepad++ and cmake.
These are wrapped up in my own library which can be found here. (Requires SDL 1.3, Glew, OIS, SOIL, OpenAL and ALUT). The framework berely supports 2D graphics, so you have been warned.
Graphics
Gimp
Audio
INudge, Bfxr and Audacity
Design
Posibily using some Lego as well as a design tool depending on the game.
SEE YOU ON THE DAMN HELL ASS BATTLEFIELD
Also, don’t vote for exploration. Please. We already did that in LD 16.
Hi y’all!,
This is the first LD compo I will be entering in. This is my second game jam all together. My first was the awesome Molyjam where I did a project on my own and got a write up in Giant Bomb and Rock Paper Shotgun about my entry.
I will be using Unity3D for my engine and write it in C#.
I am looking forward to the fun even though I have to cut out a half day early due to prior obligations. Doah! 
So yeah.. I’m in
– Tools
• Programming: Game Maker
• Art: Paint 😀
• Music: Fruity Loops 10
• Sound effects: bfxr
Something else that’s supposed to be in an “I’m in” post? Nah..
Oh right… my game will have kittens! 😀
Let’s make awesome games, people!
My first time … Isn’t it hot there ? Maybe my brain ^^
Code : Game Develop or Adventure Game Studio
Art : Illustrator, Photoshop, felt pen
Music : Voice, audacity, vfxr
Nice event for shure !
Hello everyone!
We are participating for the second time in Ludum Dare (first time on JAM).
We are going to use jMonkeyEngine to develop the game.
Good luck to everyone!
Team:
diux (http://www.ludumdare.com/compo/author/diux/)
ebda (http://www.ludumdare.com/compo/author/edba/)
my 2nd..
currently i have a pain down my left side but hopefully it should clear up for the weekend 
java/PS/reason/bfxr
goodluck all!
howieV (akakaka binary_girl)

hey there,
my first ld as well. dunno if i will be able to complete it, hope i can!
i will be using flash develop/flixel, photoshop for graphics and animations, sfxr for sound
For this weekends up and coming Ludum Dare I have decided to step away from XNA and try something different. Partially this is because XNA excludes a segment of the review population, but more importantly its always good to try something new.
As such I have been hacking around with Silverlight a little this evening, specifically working through a great set of post on Christophe Geers’ Blog.
Based on the approach detailed in the blog I should be able to focus on the game aspect of LD rather than then engine aspect.
Assuming that everything aligns I will post the “engine” level code on Friday night prior to the competition starting.
Tags: Silverlight
So,
We’re in – but as a family team this time – game jam.
So, we’ll be using:
Language: Java
Library: Slick2D
Sound: Audacity
IDE: Eclipse
Graphics: Paint.net
We’re doing this as a family, so we’ll be splitting up tasks in terms of coding, game design, game story, and graphics.
Last time, we finished the game, but we couldn’t get the java ant file figured out in order to build the jar and post it online. We forgot to figure that out before we started! (duh).
So, we’ll hopefully have a full web build – and really looking forward to it.