LD23 April 20–23, 2012

Follow my progress during the weekend!

I won’t livestream myself making the game because it would take too much time to setup and can go wrong in many ways (I never did it, so I’m not sure how to do it). Plus, I don’t think people will like to watch it now on my first try, maybe after some successful entries I can get viewers. =)

While I’m still deciding if I go timelapse or not, I will definitely post my progress as I go on this page and I’ll try to keep an updated applet and a repository on Google Code (check that page later to see all of this).

Also, the only input I will be receiving during the compo will be through Twitter – I will always have the “mentions” page opened, so if you want to tell me something, just mention @ghRibacki ! I won’t see anything else, as I want to avoid peeking at the others’ entries before my entry is finished (you know how creativity goes).

Good luck to everyone and let’s do this! =D

Jeg er med!

After a winter hiatus I’ll be tossing my lot in, once again. Hopefully, I’ll be able to put in a fuller soundscape than some random piano chords and longwinded soliloquies, perhaps even art that doesn’t look like a 3-year-old’s entry into the local Mommy Fridge gallery.

Tools, once more, of the following:

  • Flashpunk (aided by Flashdevelop)
  • tellusLibsAS – a home-rolled set of helper functions for small tasks.
  • Paint.NET for the needs.
  • Musagi, sfxr and possibly Audacity for the audio stuff.
  • Chronolapse

I had hoped to garner sufficient proficiency with a C++ lib to shift platforms, but alas I must hold myself to the excellent product of Chevy Ray instead.

I won’t be joining my kinsmen in Copenhagen, instead withdrawing to the outer regions of Aalborg of the northwest, possibly with a few like-minded fellows.

I’m in once again, bwahahahaha!

All right, once again I’m in. This time I like most of the possible themes, so I hope it will be fun.

I will be probably using Unity, alternatively c#/c++, or maybe I’ll try something new for me this time (flash or javascript). It pretty much depends on the theme.
And I’ll be of course using my now almost copyrightable “art” style consisting of mostly random scratches on the paper or with tablet, if the theme and idea will permit it.

I’m in – even for short time

Good thing that I have assigment to make a neural network application right now so I guess I can’t take all 48 hours into this but still want to contribute on 1K games mission. Thanks 😀

Comments

19. Apr 2012 · 21:18 UTC
Just make a game out of your neural network, duh. Two birds one program!

Doing the thing

hypermonkey games (which is a one-man deal,hypermonkey.tk ) is giving it a go, despite working all weekend.

 

tools: scirra’s construct 2, aesprite,mspaint

equipment: toshiba satellite with broken keyboard running win 7

My First Ludum Dare

Hi, wish me good luck :]

tools:

Code: FlashDevelop + (starling or ND2D)

Graphic:  GraphicGale, maybe Flash Proffesional

   Sound : sfxr, ( maybe SiON software synthsizer library )

Comments

mahoujosei
19. Apr 2012 · 20:21 UTC
Good luck to you!
MadGnomeGamer
19. Apr 2012 · 22:37 UTC
Good luck! (By the way: There’s a new and better version of sfxr out. It’s called Bfxr, and you can even use it online before downloading it!)

I’m in

I’m back and I’m certainly in for this one. Same as always

Flashpunk
Action Script 3
FlashDevop
The Gimp, Paint or something to make graphics.

Really pumped to join in on this one. Hopefully I”ll actually be able to make something this time around. Haven’t programmed in Action Script 3 for awhile now so hopefully I can make time to review tomorrow and you know, re-learn everything.

First LD – I’m in!

This will be my first LD and I’m glad to be participating in the 10th anniversary!  I’m still relatively new to game design and I checked out my first GGJ event locally this year for a few hours (walking away with the cold realization I have a long way to go with my 3D art abilities!), so if nothing else, I’m really hoping to learn a lot from LD23!

I’ll be using GameMaker to keep things simple (I’m definitely not far enough with C# to code a game with it yet) and GiMP for the sprites.

Good luck everyone!

My first game jam

Hey LD’ers –

Gonna give this one a go – have always wanted to try a game jam but haven’t pulled the trigger yet. So this weekend it is!

I’ll be using XNA (sorry in advance to the download-averse) and a custom game engine library I’ve built (basic stuff like scene hierarchy management, screen switching, etc.), which I’ll post beforehand. I’m more of a 3D than a 2D guy actually, so might be using Blender,  BEPUphysics (free physics library), etc. But we’ll see on all that.

FLStudio for music – photoshop for graphics – Audacity for sound – plus any tools on that tools page I can wrap my brain around in time.

My goal is to make something good – but that might be overambitious and burn me out – so I guess my goal is to finish something. OK.

-Luke

 

I am in!

Didn’t really think I would do this but since I have more free time this weekend that usual and I have never done one I changed my mind.  I will be using…

FlashDevelop

FlashPunk

Musagi

bfrx

pyxeledit

Good luck everyone!

Avast; my revival!

Not a year has passed since my last declaration of intent to take up the Ludum Dare, yet I have learned so much?

After identifying faults in my work ethic, I declare myself in once again, with the following:

Weather permitting I would like to take photographs for my primary visuals (although I fear this may be too ambitious).

Good luck to all – and KISS!

May the odds be ever in my favor

Hey There,

First time here! I’ve been meaning to give this a go for a couple of years now but i always forget! I’m actually travelling all weekend but i’m still determined to have a go at this!  I’m planning to do all of the coding in Flash  and do a mixture of hand drawn and flash graphics which i’ll be able to do at various points during my travels!  No idea what it’s going to end up like could be terrible, could be not so terrible! But i can’t wait til it starts!  Also downloaded Otomata for my phone so i’m gonna try creating some sound on the go too! i reckon i have about 4 hours of programming sat morning to lay the groundwork then the rest of saturday i will be on the move so it will be doodling/making sounds whenever i get the chance then back coding from midday onwards on sunday.  Bring it on!

 

Whoo LD

My second LD, whoooo etc.

I have snacks stocked and ready! I won’t have to leave the house at all =D

I’ll be using BlitzMax again because I am scared of new things, but the theme will hopefully push me into some new gameplay mechanic or technique I’ve never tried out before, whatever it ends up being, and I’m aiming to get some music in my game this time.  Never made music before, so that should be… interesting =P

I’m in

I’m in, and I will most likely be using Unity3d this time around, thanks to the excellent people at unity allowing ludum dare peeps access to unity pro 😀 I hope to do better than last time. Good luck everybody :)

OPifex is in!

Already the themes have us at the edge of our seats, anxiously waiting for that timer to count down to 0.  This is going to be so awesome.

We’re going to be using our “Rough Edges” engine, built for development in C#.  You can check out a sample of our engine here: Splat!

The team is made up of 3 1/2 coders, with hopefully some extra art and sound help thrown in.  This is going to be our first real game jam together, and we’re pumped!

We wish everyone the best of luck, and remember to sleep… for at least a few hours! Smile with tongue out

Ludum Dare 23 – OPifex Entertainment is ready!

some kind of lispum dare

the keynote inspired me to enter this one. i’ll be using html5 + clojurescript.

Yeah, O.K. Time for another try.

I’m in, again.

Gonna try to finish this time. Not finish well, just finish.

 

I’ll probably code in xna? Maybe?

I’m In

Wow, it feels like just yesterday I did my first Ludum Dare…

For my first LD, good old number 20 I set a goal for myself: finish. And I did, and made Pitch In. It did pretty decently for my first try, so I considered that goal complete.

For LD21, I set the goal of polish. I came up with Slip Away, which slipped into the top 50 overall, so I was pleased.

For LD22, my goal was innovation. I’d done a platformer and a puzzle game, so I wanted something new. So I made Alone Together, a game about making out with dudes or ladies. While it didn’t do quite as well as before, there were so many great entries.

But I realized that I’ve been neglecting one thing: fun. So yeah, this time around, I need to come up with something fun.

I’ll probably continue to use flixel for at least one more LD, though I MAY use EaselJS and NodeJS to do something if the theme is appropriate. Multiplayer could be neat.

Don’t think I’ll try to mix up the graphics this time around, either. I’ll stick to pixel art unless I really think something else might work better. Pro Motion is pretty sweet for that.

Music-wise, I want to improve a bit. I’ve always had music in my games, but I’ll stick with FL Studio. By the way, some great free VST plugins over here.

Finally, I’m gonna do it. I’m going to try to livestream as much of this as I can and rate 100 games. I’ve always been a slacker on the community side, mostly because once it’s over, I need time to decompress, but no more.

Let’s get pumped.

Comments

19. Apr 2012 · 21:38 UTC
Thanks for the Free VST link!

In. Again.

After my last entry for December’s Ludum Dare going so well, I will most certainly be entering again this time around. I have the weekend cleanly scheduled off, which should minimize disruptions. As usual this will be a solo affair, with me manning the programming, design, art, and music  (in that order).

I haven’t settled on a particular library yet, but I expect to be using C++ again. Maybe Allegro, maybe SDL, or maybe I’ll take SFML or Cocos2D-X out for a spin. The latter looks like it makes it pretty easy to recompile projects for a variety of mobile platforms, but I’m probably getting ahead of myself; focus on making a game first. At the minimum I want to compile for Linux, OS X, and Windows (in that order).

Tools: vim, make, g++, firefox, some terminal emulator

Those curious can take a poke at my previous game projects on my website. I also exist on the Twitters.

Best of luck to everyone participating!

Bring it on! :) And a warm-up…

I’m up for Ludum Dare! ^-^ I’ve been feeling a bit grumpy about jams recently, but I’ll try to do my best with this one.

Here’s a warm-up game! It’s a bit of a twist on Space Invaders.