cogcomp

LD33

The obligatory “I’m in post”!

So the theme is “You are the monster”.

I actually prefer the themes that have more constraints than this one.

I’m probably going to have a hard time coming up with an original idea, but I’m still in!

A change in the toolset this time….

I’m going to try and build a mini-rendering-engine inspired by the awesome LodePNG http://lodev.org/lodepng/ one-file PNG reader.

and to try and make it as crossplatform-compatible as possible, it will probably be OpenGL ES based.

Which means I finally get to try out both OpenGL ES and Angle on windows! :-)

Oh, yeah and the language used is C++, and Gimp+Wings3D+Blender for graphics, and if time allows audio using LMMS, Audacity and bfxr.

 

But it’s 03:32 AM here in Sweden and it’s time for me to dream up a fun idea!

 

This is not going according to any plan…

I’m really starting to regret that I decided to build a mini-render-engine from “scratch” even if it will be fun to have in the future for other projects.

The obvious problem now is that due to the fact that the engine took waaay longer to implement than expected hardly any gameplay has been implemented and I’m still working on the base mechanics…

Hopefully I’ll get enough done for my fellow Ludum Dare’rs to be able to appreciate the game idea…

Oh… and I really have to fix the graphics :-/

ld33state1

 

Time to get some sleep. Some of the more obvious bugs are starting to elude me in my current state…

 

Good luck everyone!

LD34

So obviously I’m in! :-)

Usually this post shows up some time after the theme has been announced, but who am I kidding, right?

Of course I’m going to participate!

So the tools I’m going to use this time are:

https://github.com/AlexMartinelle/PicoEngine

The Pico Engine is a mini-game engine I made during the Ludum Dare 33, to avoid having to redo all the boiler plate code every time I decide I want to make a C++ based LD project :-)

It’s free and opensource so anyone can use it.

Code:Visual Studio 2015 Community Edition

Gfx: Gimp, Wings 3D, Blender

Sound (If I find the time to add sound-support to Pico-Engine): Audacity, Bfxr and LMMS.

 

Good luck everyone!

Started late…

Felt a bit cocky today and didn’t set an alarm to wake up bright and early on my first day of Ludum Dare.

Big mistake.. I’ve lost something like 5 hours, more than intended, because of that :-/ (

 

But I’m finally starting make some progress. I’m using both themes but primarily “Two button controls” right now…

ld34Core

Comments

VitasaMode
12. Dec 2015 · 15:37 UTC
Despite the late start this looks promising.

Done!

That will have to do for now :-)

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=16225

coreinvadersingame2

Analysis after LD34..

So, based on the available ratings for my games, it seems that I’m improving steadily.

Theme, Audio, Fund, Mood and Humor show a steady improvement while my graphics skills and overall ratings are growing on average :-)

(Outliers removed. I didn’t vote during 2 of the LD’s I’ve participated in and one was  a disaster…)

scorechartLD

 

It would be really interesting to how I did compared to the other jammers as a percentage instead of an absolute number. Given that jammers can now opt out of categories.

LD35

So I’m in… and very late

Finally decided that I’m going to try to make a small game anyway.

I probably have about 6 more hours before I call it quits, so keep your fingers crossed :-)

I’ve got this feeling that I won’t exactly tell the world about this project, but I’ve decided to make sort-of-a space invaders clone with shapeshifting ships underwater.

So a after 2 hours of works this is what I’ve got:

firstpicture

Comments

blackbird806
17. Apr 2016 · 09:18 UTC
Good luck :)

LD36

40 hours left!

and I’ve just figured out what I want to make :-) No pressure…

 

So here’s the obligatory “I’m in!” post!

 

I’m in! :-)

 

Tiny tiny baby steps….

Well at least some of the test objects are on screen now and basic camera functionality is up and running.

 

Now I just have to make ALL the game mechanics 😉

Oh, yeah and do something about the terrible graphics :-)

 

screenshot1

LD 38

The obligatory I'm in post!

Well... How could I resist entering the 15th anniversary of Ludum Dare. Of course I'm in! And I actually might even have an idea already :-)

Voting time!

Looking forward to trying out some really unique game ideas!

Hopefully the comments on Myrddin won't be too harsh...

https://ldjam.com/events/ludum-dare/38/myrddin

myrddin3.jpg

https://ldjam.com/events/ludum-dare/38/myrddin

10 games tested

10 compo games tested so far! That'll have to be all for a while. The quality both of the ideas and the execution of them seems to be high this time, or I might just have been lucky so far :-)

Unfortunately it is an annoyance that there's no sorting and compo/jam categorization on the main site.. There also seems to be more games than usual that have accidentally ended up in the Compo-section that don't seem to be able to switch to the Jam-section post-contents...

Keeping my fingers crossed that the voting-sorting algorithm gets implemented on ldjam.com soon...

LD 39

The obligatory I'm in post.

I was really hoping for an entirely different theme, but what can you do...

Finally figured out something I'd like to make this time round :-)

So I'm in, and the game already has a name! Wreckage!

Moving forwards slowly...

Most of the boilerplate code is now up and running. Some of the "real" graphics is in place, but the game's still not really playable... :-/ earlyld39.jpg

Wrapping things up...

There we go... Finally done. It's amazing how much time the tiny details really take even when making a tiny tiny game :-)

wreckagedone.jpg

Link to the wreckage :-)

https://ldjam.com/events/ludum-dare/39/wreckage

LD 40

I'm in!

Decided to make my job even harder then usual this time and jump out of my comfort zone. Figured... Why not learn Javascript and WebGL and try to make a game using that instead of your usual tools? :rofl:

So I've got the basic graphics rendering up and running now. Looks like I'm going for a bullet dodging type of game using a distance field renderer :scream:

firstImage.JPG

Halfway through the compo...

So far "Dodge X" isn't exactly fun to play on the plus side I've had a lot of fun playing with the code :-)

level4.png

LD 44

The obligatory I'm in post!

I'm in but Rust is out! Just spent an insane amount of time trying to port my Pico::Engine to Rust+WebAssembly+WebGL... Sure it compiled for a while but sneaking around ever corner is another "cannot borrow as mutable" or reference error or a lifetime descriptor that needs to sprinkled through the entire code base... :( failedrust.JPG

Now the question is what I'm going to use... Either SDL or Pico::Engine me thinks...