The obligatory I'm in post!

I'm in but Rust is out! Just spent an insane amount of time trying to port my Pico::Engine to Rust+WebAssembly+WebGL... Sure it compiled for a while but sneaking around ever corner is another "cannot borrow as mutable" or reference error or a lifetime descriptor that needs to sprinkled through the entire code base... :( failedrust.JPG

Now the question is what I'm going to use... Either SDL or Pico::Engine me thinks...