Kix

LD22

I’m finished on my Md

Hi, I’m pretty new to ludum dare but  i had a lot of fun making my game.To be honest i don’t think it’s that scary but It’s quite a nice little side scroller.

Here are some screen-shots: #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ meh_0002 game_0002

 

p.s  you can beat the boss but theirs no wining screen.

I Need Advice

Hi,

I’m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.

Thanks to whoever replies,

Solokix

 

Comments

jeffz
05. Feb 2012 · 08:56 UTC
have you tried libgdx?
Taugeshtu
05. Feb 2012 · 16:05 UTC
Unity3d – awesome assets pipeline and awesome docs. Just read the whole manual (took about a week for me, including “reference guide”, which you could read only when you have to deal with components) – and you’re pretty much ready to go. No fuck with setting frameworks, no pain with bundling all together (just a bit if you’ll use C#) – it just, well, works!
digital_sorceress
06. Feb 2012 · 11:13 UTC
If you have no prior experience with 3D development, then you might struggle to make a 3D game in 48 hours, as it’s a level of magnitude harder than 2D game programming.
jeroenimooo
06. Feb 2012 · 17:40 UTC
Maybe use lwjgl (lwjgl.org)

It is for java, and there are some tutorials on how to use it.

though a first 3d game in 48hours will be hard i think.
tunnel
09. Feb 2012 · 20:27 UTC
Try JMonkey, i have messed around with it and really has the power to set up a basic 3d engine easily. the code works nicely physics is built in, player and player movement is built in(ish) and if you learn how to use it, then its really nice

LD23

Well Here Go’s :D

Yet again I’m in,

This will be my second LudumDare and I’m looking forward to it. Ill be rocking the versatile(yet chunky)java and hopefully will have something presentable at the end of it

Language:Java

ART:The Gimp(I do my coding on Linux otherwise Id be rocking Paint.net )

SOUND/MUSIC:sfxr and what ever i can rustle up i guess???

I’ll probably be making some kind of plat-former but  I’m considering a text adventure. It all depends on the theme!

I look forward to making and playing games. until then, So long

 

Kix

 

 

 

 

 

Progress, Progress progress :D

About 5 hours in and I’ve got a nice little tilemap, sprite engine. I’m thinking of a sort of tower defense survival thing where waves of enemies are out to get you! But so far so good, here is a screenshot

if you can be bothered here is a link to play the current version(Not much happens)Its an executable jar so just run it and go

http://dl.dropbox.com/u/48015021/LD23/Tiny%20worlds1.jar

hope everyone else is having as much fun as me :)

 

Tags: progress, screenshot, tilemap

Post-Mortem

Well More went wrong than went right in terms of my game, but the amount of fun i had and things i learned trumps that.

WHAT WENT WRONG:

1.Firstly i didn’t spend enough time thinking about a game to make(WORST MISTAKE EVER!), So it ended up as a collage of things ive always wanted to try.

2.I tried to implement to many things into my game at once and therefore they didn’t work properly or as well as they could.

3.LEARN MORE ABOUT ARRAYLISTS!!!! I used an arraylist to render and collide my enemies which sometimes(As I later found out) randomly throws an error crashing the whole program!

4. Monitor my time more closely(I probably should of tested more often and got other people to play my game)

WHAT WENT RIGHT:

1. I Got my game in a playable state(…?)

2.I made a tile map thing that i could easily change(Never tied it before)

3. I Quite liked the art that i went back and drew more carefully.

IN A NUTSHELL:

I had a heap of fun and will get to play some games(can’t wait)  And I hope other peoples postmortems are more positive than mine. Ill be back for the next LD48 thats for sure.

Comments

dx0ne
24. Apr 2012 · 11:44 UTC
“So it ended up as a collage of things ive always wanted to try.” – isn’t that definition of LD :)

LD24

Last Minute Change Of Heart

Well at the last minute i decided to check the theme and now im in for LD24. I might bail out half way through but we will see. Good Luck everyone

TOTAL FAIL

Well I got distracted by social life and didn’t do a thing for ludumdare. Many next time         Kix

Comments

magicdweedoo
27. Aug 2012 · 10:33 UTC
my favourite post

CHALLENGE ACCEPTED

So I’m gonna do october challenge but i may have a problem, i’m only 17 so it’s going to be kinda difficult to market my product. I could really use some advise. Anyways here is a screenshot :)  its a tower defense game

Tags: java, TowerDefence

LD25

First Playable Demo

So this is the first playable demo of what was my October challenge(Clearly not finished in time). Anyways, i decided to pick it up last night and I’ve got it to a playable state(I think???) . I’d really appreciate it if some people could play it and give me some feed back as this is one of the first games I’ve finished

Here’s the link…

https://dl.dropbox.com/u/48015021/Tower1.jar

Tags: demo, java, tower defense

Comments

ridhwaan08
15. Nov 2012 · 12:07 UTC
Hey Kix
AyCe
15. Nov 2012 · 13:46 UTC
I see this for so many Java games: The coffee icon. Just use window.setIconImage([load icon image]); to get one. ^^

Charity Game

So iv’e decided to make a charity game and upload it to Staticvoidgames. I’m basically going to make a never ending mario running mash-up game. I think ill use the original sprites off the nes to keep with the theme as well.Well time to get coding

 

kix

Tags: Charity, game jam

Comments

24. Nov 2012 · 00:19 UTC
Awesome! I like the concept! Canabalt + Mario = FUN! Good luck!

Live Streaming for the first time..

Hey everyone, just thought i’d let you know ill be live streaming my coding for the next while. Just search Kix334 on twitch.tv ,Please check it out.

:)

 

kix

Iv’e finished my Game(?? to the best of my abilities )

So i’ve finished my mario game. The levels are procedurally generated, with a little variation, and the aim is to get as far as you can. You can find it here at Staticvoidgames. Anyway i had fun and i live streamed an hour or two of coding so if you can be bothered check it out. I hope everyone else has as much fun as i did.

 

Kix

Tags: Charity Game Jam, Mario

PROGRESS :)

Hey all, just thought i’d give a quick update on my progress. basically your a bank robber breaking into a bank(NO SHIT), and you have to fight your way in. The concept isn’t very creative but i am making it in 2.5d so it’s one hell of a challenge. So far iv’e got the engine going(Lots of bugs but its workable), sprites and and am in the process of adding the shooting mechanism

Just testing my wepons

Just testing my wepons

I hope everyone else is loving this as much as me. and good luck!

 

Kix

Tags: 2.5d, java

A villainous Post mortem

So for LudumDare25 i created a pseudo 3D bank robbing game. At first i thought it was a really great idea but i bit off far more than i could chew.

 


THE GOOD:

  • I made a passable 2.5D ray caster from scratch with no libraries.
  • It was in a playable state by the end(Ill get into that later).
  • I HAD FUN :) :) :)

THE BAD:

  • For some reason some people have been saying that it’s unplayable. I can’t understand why because i built it on a computer with a 600mhz processor and 2g of ram, so I’m fairly sure it’s not a performance problem.
  • There was only one level, one enemy, and and one objective.
  • There was no sound or polish.

THE UGLY :(

  • There were two horrid bugs, one that crashed the game and the other that rendered sprites through walls(Can’t believe i neglected to fix that ).
  • The frame rate did drop once you got really close to sprites.

IN CONCLUSION:

I made a video of me playing the game in the uploaded state on my PC to show you what it should look like.

All in all though i had a great LD and i can’t wait for the next one. Can’t wait to play everyone’s games.

(try 😉 )Play it here

Watch the video here

P.S the frame rate in the video is shocking mostly because i live streamed that and my internet is crap

cheers, kix

 

Tags: java, ld25, post-mortem

Comments

loren
19. Dec 2012 · 04:02 UTC
I’m able to run it from the jar (win7 i5 processor)

First Release Ever :)

So After a month or so of pretty relaxed programming I’ve finally finished my first game. For me this is a big thing, I’ve finally stuck with an idea through good and bad and got a finished product. Basically I’d really appreciate it if some of you amazing people on this site could play and tell me what you think.  It’s uploaded here at staticvoidgames(This website is great)

SCREENSHOTS:

ScreenHunter_38 Feb. 03 15.59 ScreenHunter_35 Feb. 03 15.59

Tags: java, release, staticvoidgames

Comments

soulrot
03. Feb 2013 · 19:26 UTC
Congratulations! I understand it’s a big thing to finally finish your first game, I’m planning on finally finishing a (Java) game for the first time as well at the moment. Which is, by the way, a very similar game: a shoot-everything-that-comes-at-you survival game, but mine is set in space 😛
03. Feb 2013 · 21:39 UTC
You can take a screenshot of just the game window itself with Alt+PrintScreen (then paste into Paint or whatnot). That way you get a bit of extra space and don’t have to show the world how many things you have installed on your desktop. :)
04. Feb 2013 · 17:10 UTC
congrats! now you now know that you can do it! You are a game developer now. keep it up.

LD26

Warm Up Game COMPLETE :D

So i made an unnecessarily violent game about squashing bunnys for the warm up and i’m happy with the quality and the time it took(4-5 hours). It’s not much but it’s kinda fun i think. Play it here if you want

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ more bunnys

Tags: Bunnys, java, warm-up

Progress and Explination

So when at first when i heard the theme ‘minimalism’ i was a bit frustrated. This is a terrible theme i thought, more like a constraint. And then i did some research and googleing and realized it is actually not that bad at all. As far as i can tell minimalism is often a symptom of OCD and. So i’m making my game about a character who has OCD and  his roommate or friend comes in and messes up your few perfectly placed possessions. You as the player have to re-organise  these in a specific time limit. so it’s like a memory puzzle game.

I’ve got the engine down and now i just have to add the gameplay and make it pretty!

Still needs work

Still needs work

Well i’m ready for day two, are you????

LD34

A bit late to the party!!!!

So i’m in! Wow 2 themes tho pick from, this will be an exciting LD  :)  I’m not really sure what i want to make yet but i think it’s going to have to be fairly simple mechanics( Yay for only two buttons), but ill probably be using jmonkey engine, blender and gimp. Good luck everyone