I’m in!
Second time around for me, and I will be using Unity and photoshop and maybe pyxelEdit / Voxelshop / blender depending on what I end up making.
Recently made this quite challenging Back To The Future word game as a warmup:
Tags: ld34
Second time around for me, and I will be using Unity and photoshop and maybe pyxelEdit / Voxelshop / blender depending on what I end up making.
Recently made this quite challenging Back To The Future word game as a warmup:
Tags: ld34
Really looking forward to LD34 although I may not be able to participate but I’m hopeful. As for tools and stuff I haven’t decided on anything specific but I at least want my game to be web-based.
Good luck to all of you!
Another Ludum Dare and another requisite “I’m in!” post 😛
Plain JavaScript worked great for the last competition so I’m going to be returning to it once more. Just a solo entry this time (folks have exams right now :/ ) so don’t expect much in the way of sounds or graphics.
But! Because I’m always up for a challenge I’ll be making some sort of 3D rendered game this time, not something I’ve really tried before 😀 It’ll probably end up as a neat tech demo/software toy type thingy.
Tools: Got the Atom IDE recently, faster than Netbeans and more features than Notepad++. Paint.Net will be there if I end up needing images.
Good luck everyone!
Hello everyone and welcome back to LD!
I will be in again, as always only this time for me it will be slightly different. Recently I started working for Sony in Manchester so have a small apartment that I live in during the week. This LD I will be doing the 48hour compo from my apartment! Never done an LD away from my regular home setup so this one will be on a laptop, at a dining table.. so could get interesting/uncomfortable.
Will see how I fare over the 48 hours. Plan is to use UE4, Photoshop, bfxr.net, audacity, garage band and probably Chilltrax/SomaFM to keep me inspired audio wise.
I have been working in VR on Playstation for the last few months so it is going to be a change of pace to go back to “regular” 3D games instead of Virtual. Still, I am sure it will be awesome fun.
I will be tweeting from @xopsx and updating here when I can with pics and vids.
Get some rest before the event everyone.
see you at the announce

Gary
I’m in again. This will be my second LD. My last one started out alright, but I ended up overdoing my art department (I’m no artist – so it consumed way too much time). So this year, I’m just aiming to see if I can make a smaller game, with passable art. And actually finish it, aha.
Using Eclipse with libGDX and GraphicsGale this time
My first Ludum Dare! What i’m using:
Language: C++
IDE: VS Community 2015
Library: ECSREngine, SDL2
ECSREngine is an entity component system i wrote, using sdl2 as a backbone, its under MIT License so feel free to use it!
Sound: bfxr, autotracker
Graphics: Photoshop CS6
Good luck everyone!
I hear it’s good practice to post first “I’m in”?
First time doing Ludum Dare,
My tools:
Good luck everyone!
A musician and I are in deep for the LD34 jam, but would love a focused artist to join us. It will be a 2d Unity game. We’ve done five jams in the past.
Drop a comment if you’re interested 
Hey, guys(And girls, if threre are any of you). This is the first time I take part in LD. So here are my tools:
Good luck everyone!
Unity 5 (C#)
GIMP (and Blender if necessary) for graphics
bfxr for sound effects
6 am in the morning in my time zone 😐 i’ve gotta make sure i set an alarm clock tonight and sleep before 1:00 AM 😐 meaning that i’ll need to stop watching animes by then ! >_< No pills,medicine,drinks or whatever else which may stop me from sleeping 😮 this is my first ludum dare so if it’s gonna be 72 hours there’s no way i’d be able stay up all this time ! The last game jam i joined was 48 hours and after that i collapsed in the hall in front of TV and slept for 12 hours!
Using unity -> C# , Adobe Illustrator -> crappy minimal flat art(zero art talents
most of my works will be Derivatives or minimal squares and circles this time ) , and hopefully some of sound programs introduced in tools ! B-)


This is the first time we’re going to participate in the Ludum Dare, we’re so hyped! We’re a team from Madrid with some experience in making games but never in a jam, so let’s see if we can finish something playable in time.
Our tools:
– Unity 5.3
– Photoshop
– 3DS Max
– Substance Designer / Painter
We have already almost everything that’s necessary for the weekend, we just need some pizzas and that’s all!

We’re going to livestream all the weekend, we’ll post the streaming when it’s ready.
My 2nd LD. Using Construct 2 or Twine.
Hopefully I’ll do sounds this time.
I’ll be joining again this time (3rd time participant) and am glad to see most the of the “You are the X” themes fell by the wayside…
It’s going to be 3D again, because 2D is just a D too few.
Also, I’m testing my TypeScript based game framework “Stardazed TX” I’ve been working on since the last LD. It’s a conversion of my native C++14 framework and I’m happy the way it’s been shaping up. It’s almost 250KiB of code so far and you can find more on the github repo.
For a quick preview of what I’m working on, see this development build of a racing game I’m using to prototype stuff:
Try it here: http://zenmumbler.net/gz/
Z to accel, A to brake, Left–Right to turn, Down for Gear-up, Up for Gear-down. This build is manual gear switching only, sorry about that. There’s some other weird things going on, but it is just a prototype after all. Be sure to try it with the volume on. (it also works on mobile with touch and tilt controls, only tried on iOS9 tho, focus is on desktop for now.)
Mandatory tools list:
Best of luck everyone and see you on the other side!
I’m in!
I’ll be either using Unity3D, or allegro.js. No idea yet.
The only thing I know is that I want to finish a great game!
Hey guys! This will be my 4th Ludum dare.
I’ll be using unity, gimp and garage band.
Here we go!
Danny
Hopefully i’ll be participating in the game jam, I have some work to do for university however so I may not be able to finish, but if all goes well I will be making a game using: Unity, Photoshop and as3afxr for sound effects.
I don’t have a lot of time this weekend, but I’ll do my best to build something in whatever time within the 48 hours that I can grab.
[Edit]I might not be in anymore. How the hell can I make a two-button text adventure?!
So, I’m in for the jam. It’s my first LD and my first jam. I’m afraid!
I’ll be using python/pygame (in sublime text) and GIMP. Maybe I’ll also use sfxr and beepbox for sound (honestly I can’t imagine having the time, but we’ll see…)
My aim this time around is just to have fun and get something finished, no matter how crappy.