Back in the trenches
I’ll be joining again this time (3rd time participant) and am glad to see most the of the “You are the X” themes fell by the wayside…
It’s going to be 3D again, because 2D is just a D too few.
Also, I’m testing my TypeScript based game framework “Stardazed TX” I’ve been working on since the last LD. It’s a conversion of my native C++14 framework and I’m happy the way it’s been shaping up. It’s almost 250KiB of code so far and you can find more on the github repo.
For a quick preview of what I’m working on, see this development build of a racing game I’m using to prototype stuff:
Try it here: http://zenmumbler.net/gz/
Z to accel, A to brake, Left–Right to turn, Down for Gear-up, Up for Gear-down. This build is manual gear switching only, sorry about that. There’s some other weird things going on, but it is just a prototype after all. Be sure to try it with the volume on. (it also works on mobile with touch and tilt controls, only tried on iOS9 tho, focus is on desktop for now.)
Mandatory tools list:
- Framework: my own Stardazed TX, because even frameworks need Capcom-style names
- Language: TypeScript in Sublime Text 3 with Microsoft’s official TS package, works quite well.
- Platform: WebGL, HTML5 Audio, almost all modern browsers (not sure about MS Edge tho’)
- The standard tools for sound and music, possibly stuff from textures.com and yobi3d.com if I go for the Jam
- May go for procedural textures and levels, depending on the theme and mood
Best of luck everyone and see you on the other side!
