LD33 August 21–24, 2015

i’m in for 33

hello,

 

second time in for Ludum Dare,

 

will be using the same stuff as the first time on LD28 i think.

programming on visual studio

using the allegro libuarys

paint.net for my art

will not use sound.

 

i will be a little busy on the Sunday but will just have to work around that.

 

Very excited to be in it again… hope i can get a game completed this time, quite a few bugs last time around.

Tags: compo, im in, LD33

Im In for Ludum Dare! first game jam ever!

Hey all! pixelghost from victoria bc here. very new to game jams. been doing contract 2d/3d work for indies for the last 2 years or so, and been modding for an extremely long time. just trying to get my name out there, meet some like minded developers, and hopefully jump head first into the industry.

been modding and working on games since i was 13. lately, been learning java and working on a minecraft mod to get my feet wet in the fundamentals of programming so i can apply it to a project ive been mucking about with. will probably bring it to Cocos2d, or unity me thinks, then out to mobile platforms.

I look forward to working with indie islander Developers this weekend. cheers!

Art Software: Blender, Mindtex, Spriter, Substance Painter, Substance Designer, xNormals, SAI, GIMP, GraphicsGale, FUSE, RotSprite, and Krita.

Engines Used Before: Unity, Cocos2d, Unreal

 

Portfolio: https://www.artstation.com/artist/pixelghost

I’m In

Hello. This will be the first time I’ve participated in a Ludum Dare, as long as I can come up with something to fit the theme. I’m going to do the Jam. I will use:

Unity 3D for the Engine/Game Maker

Blender/Sketchup for 3D models and textures

I’ll use music from the website Incomputech.

SFXR for Retro Sound effects if I need them.

I just have one question. I know that these “I’m In” posts are supposed to show that you are a real person, but couldn’t someone just write a program that would tell the computer to generate a random “I’m In” post that made sense and post it? Or is there something that prevents that?

 

I’m in for my first LD

This is my first attempt at a game jam – we’ll see what happens.

I’ve recently been working on rapid prototypes of games in Unity and it’s gone well. For many years before that I’ve written lower level stuff in C++ but that’s much slower to develop so I’ve not really done anything like this before.

 

So I’ll be using Unity, or possibly Direct3D 11 depending on what I come up with. Graphics with Pro Motion and GIMP.

I’m in! Trying Scala

I’ll be joining a Scala startup in a few weeks, and to get some practice with the language, I’ll use it for this edition of the Ludum Dare! Scala can access any Java library, so there are probably tons of Java game engines I could be using, but since the goal is to learn what makes Scala unique, I’ll be using Scage, a small Scala-only game engine tailored for simple 2D games.

For the graphics, I’ll probably be using Gimp as usual, or maybe just some basic geometric shapes if my inexperience with the language eats too much of my time. For audio, I plan to keep it simple: no music, and some simple sound effects generated using BFXR. That will be a downgrade in production values compared to Lumber Jacques, the game we made as a team last time for Ludum Dare 32 Jam, but the fact that there will be sound at all will be an upgrade compared to I’ve Seen This Room Before, the game I made solo for Ludum Dare 31 Compo.

I’m in for LD33

I participated in LD 32 and enjoyed it a lot. So, I decided I’d be ready for the next one but then week after week went by and I got next to no practice in. Luckily I work best under a timeline and have spent the past week or two researching some tools to use for this one and even made a warmup weekend game.

 

So my tools for this one will likely be:

Gdevelop for the engine

GIMP for pictures and art

Bosca Ceoil & SFXR for sounds and music

 

Excited to learn some new things this time around so I can expand my experience.

Any Java programmers want to jam?

I was hoping to find a buddy or two for the upcoming jam simply because teams are more fun. I was planning to use the LibGDX framework for the game, but I am willing to use Slick2D or just vanilla Java.

 

Anyone interested?

Comments

Gas
17. Aug 2015 · 01:34 UTC
Id be willing to do some vanilla java :}

I don’t know much about managing code in a team though.
SomeLad
17. Aug 2015 · 02:52 UTC
Actually no. I usually use Steam chat to talk to people. I can easily make a Skype if you want. It’s pretty simple to do.
Exenon
17. Aug 2015 · 17:08 UTC
I’m willing, and I know libGDX, so I’m free to working in either that of vanilla Java. I may be only available the first 2 days of the jam, though.

I’m in, hurrah!

This will be my first Ludum Dare, and I am super hyped! I plan on using Unity3D with C#! I hope everyone has fun!

Well, on second thought, how about Elm?

Was planning on using Haskell, but you know what? I do want people to be able to play my game.  It’s  more fun that way.

I toyed around with Elm last year sometime and found it interesting, but didn’t have any real use for it.  But it’s perfect for LD — just compiles right to Javascript.  No downloadin’ nothin’.   I managed to whip up a little 2D fly-around-in-space demo today, and I’m pretty pleased with it, haha.  It clocks in at 117 lines of code, but a lot of those lines are pretty…light.

Functional reactive programming is so sexy.  And I like using underdog programming languages.  And it’s close enough to Haskell for my purposes.

wooooo

Maybe looking for someone to jam with…

I will be using gamemaker: studio. I’m just looking for someone who might want to do the jam with me. If no one responds, I’ll just do the compo by myself. <3

P.S. It is my first Ludum Dare! 😀

Looks.

Looks like I’m probably in.

In all honesty I’d thought I’d have a job by now. No job. Not even a call.

So yes, I THINK I’m in.

Who Want to Hit Security guard and Insecurity guard

as

You are the security guard of an Asylum and you are about to be a witness of a mayor breakout, try to survive as long as you can by staying alive, do not let them tear you apart. It is not uncommon for people, think jurors, to believe that security guards are like the Secret Service and have the rights of police officers and the obligation to save people from the bad guys. We have all seen the movies where the security guard throws someone out of a restaurant for making a fuss like in Beverly Hills Cop. But is this real life? The simple truth is “no.” The reality is security guards are not Supermen; They are actually ordinary citizens, no more, no less.

Probability would say that I’m in !

Really lookin forward to this LD, I have learned from my mistakes and this time hope to
finish !

However GCSE Results come out in 3 days, so if i get Fs i may start late,
but probality would say that i won’t get Fs so YEAH IM IN ! ! !

EDIT: () ->
Oh yeah and i will be using
CoffeeScript for code
Piskel for graphics(Pixel art is awesome)
and Pulseboy for music

Good luck everyone 😀

While we’re Waiting…

Cool Animated Robot

So I just decided to make a robot animation while we’re waiting for the big event! But I got lazy to animate the legs !

Anyone wanna teamup?

I’m a sound designer/composer looking for someone to work with for my first ludum dare! Check out examples of my music at: https://soundcloud.com/kinetik-lee. Feel free to contact me at kinetik.lee@gmail.com if you’re interested!

Thanks!

Comments

18. Aug 2015 · 19:42 UTC
In this jam i am learning and developing the game in libgdx[ very new to this 2d game engine]. Btw i am a programmer… i heard your musics in sound cloud, it is cool…

I’m in and I’ve a new site

I’m in for LD33. This will be my 4th time and I’ll be using LibGdx again because it’s awesome.

In preparation I’ve compiled a new website with all my past Ludum Dare entries and possible future blog posts and games. Tell me what you think:

http://headmadegames.github.io/

Tags: java, libgdx

First LD! We’re In!

This is our first Ludum Dare! We are Anomaly Atom. We are a team of cousins (Gabriel & Christian)

The tools … e.e

 

Programming: Game Maker (GML) or Java Eclipse with Pydev (Python)

Graphics and art: Photoshop, Piskel.

Sound: I dunno.

1st time participants

We are KerSplotch Police, me Dean and my friend Cameron, two guys straight out of uni trying to live the dream of being a game dev.  We’ll be daring for our first time and hope to make something pretty cool.  We’ll be using C# Unity for the code  and aseprite and photoshop for the graphics.

ps Dinosaurs Rule

We’re in!

Me and my team oh yeah! Looking forward to Ludum Dare 33, been wanting to enter one for a while and I always seem to keep missing them. Not this time! Gonna enter the Jam this year, and we’re getting so hyped.

Here’s what our team consists of and what we’ll use most likely (to those curious):

Here’s the roster and what tools we are bringing:

  • Phar (Me) – The Programmer 
    • Unity 5
    • Monodevelop (C#)
    • Notepad++
  • SporkThe Audio Composer and Self-Proclaimed CEO
    • Some recording software that I don’t remember the name of. (Wups)
    • Audacity
    • SFXR
  • Mika & Sinsorium The Artist Duo
    • Paper
    • Pencils
    • GIMP
    • mspaint.exe
  • Cainsith & SteathfoxThe QA Leads
    • DevBuild copies of our game.
    • Ability to destroy nice things.

And we’ll all be using:

  • TeamSpeak (to communicate)
  • TeamViewer (to screenshare and share files)
  • Gitlab (To keep backups because I tend to break things while forgetting how to revert it.)
  • Chrome/Firefox (because without Google I’d probably forget what a float is. (probably not though))

This is gonna be our first time hardcore working together at the same time (and a much needed break from a certain other game we’re working on), so it’s sure to be fun lol. Welp, Good luck everyone else and have fun~

-Team Alliware. (Phar)

LD33 I’m in!

The last 2 Ludum Dare’s I was in i didn’t fare well.  This time, I’m going in with a different tool set and hopefully I’ll be ready to make something within the available time.  My weapons of choice this time will be Twine and photoshop.  I will probably need to make use of the full 3 days but we shall see.

The One Man Team

Hey guys, it’s me again. Few days ago I told you that Life Sensation team were in… But recent problems in real life lead to the fact I’m now alone in the team this time as my coworker won’t be able to work with me this time! It will be a lot of fun I guess. Let’s make another game alone and hope it will be a good one :V

 

Ps. Sorry for (lot of) mistakes I wrote as I said last time I’m french and I don’t have a very good english level ^^”

I’m in for the LD33 (first-timer here)

Hey everyone! I’m an aspiring game designer from Russia, who is looking forward to gaining experience and having some fun this weekend at Ludum Dare 33! This is my first game jam, but I really like the whole theme thing and I think it would be very inspirational for me to work in such constraints. Also, I can’t wait to see what others are going to do with the theme! I expect the results to be so different, yet remarkably similar in some ways.

I’m going to participate in The Jam. Here are the tools I’m planning to use:

  • Engine: Game Maker Studio 1.4
  • Graphics: Paint.NET 4.0.6
  • Sound: Bfxr 1.4.1
  • Brain: my own (hopefully)

Thanks for reading, have a poorly-drawn ninja:
Ninja

“Important” Questions

This is not really that related to the competition but mainly a question of style. What do people prefer?

  • Tab vs Spaces vs Hybrid (tabs for indentation and spaces of alignment)
  • Indentation Width (2, 3, 4, 6, 8)
  • snake_case, camelCase, lowercase, etc.
  • If applicable, brace position: K&R, Linux, Allman, etc.

My personal opinions:

  • Hybrid (best of both worlds)
  • 4 or 8 or 2 (depends on the language)
  • camelCase or snake_case (depends on the language)
  • Allman mainly but trialling out Linux

Comments

Weloxux
17. Aug 2015 · 13:21 UTC
* tabs

* 1

* lowercase

* 1TBS
GoldPlatedXplodingFist
17. Aug 2015 · 13:30 UTC
Tabs always tabs. . .
17. Aug 2015 · 15:07 UTC
* Tabs

* 2 or 4

* snake_case or lowercase

* K&R
Scipio Xaos
17. Aug 2015 · 15:22 UTC
* Spaces. Tabs get distorted when switching editors and sharing files. 😛

* Width of 4.

* camelCase though some files are named LikeThis.

* And i’m not familiar with the brace names…. but after a quick search: K&R. Definitely K&R. 😛
SomeLad
17. Aug 2015 · 15:57 UTC
Depends. In my IDE I just hit tab. I actually don’t know the indetation width of it. In Sublime Text, I hybrid with tab (indents 8) and space three times.
17. Aug 2015 · 16:06 UTC
Regarding 1. and 2. : I’ll let my IDE worry about it.
iMer
18. Aug 2015 · 02:16 UTC
Hybrid

4

camelCase for most code, snake_case for files/database stuff

I’m in! With a vengeance!

Last time around I failed and couldn’t come up with a good plan in time to execute it. Which was a shame because I felt like I was so prepared.

One thing I didn’t do was a good I’m in post, so that was definitely the cause 😉

Well, it was actually my lack of preparation with the tools I was using and I had ran into problems that I couldn’t solve in a weekend.. So like a good programmer I have learned from my mistakes and have taken on projects to keep myself familiar with my workflow. Here are some things I’ve done since the last Ludum Dare:

 

View post on imgur.com

Procedural Dungeon Generation and platforming.

View post on imgur.com

Auto Tiling and arbitrary Resource Management.

 

Anyways here we go!

 

I’m In!

 

I’m going to be using Unity 5, paired with Visual Studio.

I will also be using Blender and Photoshop to get those awesome (read: poorly made) graphics.

For the music side of things I will be using Audacity + LMMS + CGMusic or something like that.

 

This time around I have spent a lot of time learning my new tools available to me in Unity5. Well some of it at least. I will be taking advantage of the Event System, GUI and 2D stuff along with a few workarounds that I have learned to make things work right and fast. I also have gotten a sort of workflow down with doing rendered sprites from Blender.

This time around should be fun and will hopefully be less of a failure.

In

This time around I’ll be doing a Jam with friends. Got three of us programming, and another dude for art. Working in c++ using Angel2D. Fun times.

I’m in!

This will be my fourth or fifth Ludum Dare now (on and off unfortunately cause of school). Looking forward to getting back into the swing of things!

Tools:

LibGDX (Java and OpenGL)

Eclipse

Paint.NET

Bfxr

Comments

18. Aug 2015 · 19:35 UTC
i am also doing in libgdx… but very new to the framework.. in this jam i am learning and developing the game in libgdx, any tips for a newbie in libgdx…

I’m in for the LD33

I’m going for it!

 

Programming Language: Java or C++ (Haven’t decided yet)

Engine/Framework/whatever: if I go with Java will be OpenGL else I’ll use OpenGL with Sparky Engine

Art: Paint.NET

Sound: Idk

 

 

Good luck and have fun!

 

PS: I’m going to try to finish the freaking game xD (Never finished in the 48 hours)

 

Comments

Felsiland
17. Aug 2015 · 13:42 UTC
Nice man.

Im in LD 33!!

Hi guys,

This is my second experience in LD,

  • Engine: Unity 3D
  • Graphics: Paint.NET
  • Sound: Pxtone
  • Programming: C#

Good luck!

I’m in.

My fourth Ludum Dare.

I will be using:

Engine: Unity 5 or my custom c++ engine.

Graphics: 3d: Blender 2D:Gimp or Krita

Sound: Audacity

Proggramming language: C# or C++

I will be using Visual studio to write my code.

Im in LD33

First game jam! Will be using haxeflixel, bfxr, paint.NET and FlashDevelop

woop woop I’m in

Keen as mustard for LD33

Planning on hitting it up with Unity 5, only goal is to finish, it’s gonna be rad times

Polls

LD #33 is coming. This saturday (or friday if you live in the US) you will start coding your 48-hour game. Maybe you’re a pro, maybe you’re an amateur, or maybe you have absolutely no experience at game making. However, each and every compo competitor will have to code. That’s why I made two polls. Check them out and let us see how many use C++, C#, my personal favorite, Java and many others, as well as what engines we will be using.

http://strawpoll.me/5238095

http://strawpoll.me/5238093

 

Tags: C++, cryengine, engine, java, language, poll, unity, unreal

Comments

komjaur
17. Aug 2015 · 16:14 UTC
javascript is love,javascript is life 😀

I’m in for first time

Hi all

Super excited to finally take part in my first Ludum Dare. Goal: Finish anything.

Any tips from the pros?

Comments

Druid
17. Aug 2015 · 15:12 UTC
Tip 1 – Stop drinking any caffeinated drinks ASAP! If you clean your body from caffeine now, you get serious boost later.
tlaine
17. Aug 2015 · 15:16 UTC
Keep it super simple. Hack in more features if you feel they contribute to the game somehow and you still have time left. But think well through the very core mechanics and concentrate on those first.
jcwelgemoed
17. Aug 2015 · 15:22 UTC
thanks guys.
17. Aug 2015 · 15:56 UTC
I’ve only done one Ludum Dare, but my tip would be to first choose what you’d like to learn or get better at. Maybe an art style? A new engine like Unity or Unreal? Some pathfinding or AI coding techniques? Or just time management to finish a project.
OccamsRazor
17. Aug 2015 · 16:21 UTC
Good luck! You’ll either love it, or it may kill you. Most likely both.
17. Aug 2015 · 22:58 UTC
Keep it simple, don’t go overboard on coffee, etc. Make sure you know your development tools well, get a decent nights sleep the night before and the first night, because you’ll need it for the second day.
17. Aug 2015 · 22:59 UTC
Bloody auto-correct. advice…ADVICE! Not device….

LD33

Looks like my teammates are out! And this is my first Ludum Dare.

But nevertheless IM STILL IN!!! Except doing the Compo instead of the Jam now.

Weapons of Choice:

Unity 5 (Game Engine)

Gimp/Paint (gimp for transparency,paint for pixel art)

SFXR/Audacity (although I’ve had little to no experience with it)

Probably gona go 2d

Good Luck to everyone else whose in! Themes look great ! ^^

Looking for a lovely man for a jam (Also lady… just didn’t rhyme :( )

Hi there my name’s is Daniel and I’m looking for a programmer to team up with for this jam:) general I code but I though it would be fun with something different this time around.

here is some stuff:

portfolio

I animate too but can’t put that in drop-box as easily :/

also here’s my mail:

Argilstudio@gmail.com

Cheers!

 

I’m in LD 33

Hello everyone!

It’s my first Ludum Dare and the very first gamejam. I don’t have much experience in gamedev, but I’m really going to complete something this time! =)

I will use:

  • Unity 5
  • C#
  • Paint.NET (and/or maybe Piskel)
  • Bfxr
  • Pulseboy

my first LD

this will be my first ludum dare! i’m nervous but happy :-)

i will use:

HaxeFlixel (programming)

PyxelEdit (art)

FlashDevelop (IDE)

Bfxr (sounds)

Music … i don’t know yet.

Doing The Thing

The thing:  Doing it! berry_freakout

I’m hoping dearly that I can just have fun this year, instead of worrying about whether or not I’ll do better than last year.

Engine: Construct 2
Pretty Things: Photoshop
Beeps n Boops: BFXR
Sweet Tunes:  This Thing probably

I…. AM … IIIINNman!

ld_training (1)I running for my next ludum dare! ( my fourth) !

My tools – Game maker studio, paint.net, pyxel edit, bfxr,  magix music studio or lmms for music. walk

And…  Good luck for all!!!

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ noirman_run

Also… Check my LUDUM DEALS! 

grandpa_walk

I’m in

Hi all,

This is a standard “I’m in” post. Expect nothing interesting from it.
The same shit everyone writes, and the same tools everyone uses:

  • Unity – engine
  • Audiotool – music
  • Audacity – audio editing
  • Bfxr – sound fx
  • Paint.net – basic image editor
  • InkScape – svg image editor
  • Blender – 3D modeling

Happy Ludum, Lucky Dare!
PP

I’m in! …do I even have to say this if I already have an account? I should just check before I type this but you know how it is, I’m already all the way over here in another window and the FAQ is all the way back in ANOTHER window…of course being this lazy before LDJAM even starts probably doesn’t bode well for my productivity but like, I’m SAVING all my productivity for the Jam…ya, that’s it, that sounds believable.

LD32 was my first LDJAM and I made this:

http://ludumdare.com/compo/2015/04/23/ludum-dare-32-sidearmed-post-mortem/

This time I’m going to make something even more pointlessly flashy and ridiculous. Maybe. Or maybe it’ll be some DEEP MEANINGFUL ART PIECE gamifying social commentary through deep pixelated metaphors that make you question everything you’ve ever known about life and reality. WHO KNOWS?? …it’ll probably have explosions either way though.

Code: GameMaker Studio (this time I’m being smart and putting together a framework ahead of time so I don’t have to waste a day trying to make a camera zoom out or get Spine animations to import properly lol)

Art: Photoshop and Spine

Music/SFX: Digging through Kevin MacLeod’s royalty-free incompetech.com music and the boopin’est sounds I can make in bxfr.net as always.

Fuel: All the Monster I’ve been living off may or may not have made my heart almost explode so I haven’t had Monster or caffeine in a month. I figure since I’m not used to caffiene anymore I can expect one cup of green tea to keep me wide awake from this LDJAM till the next one. I WILL BE SO PRODUCTIVE.

Twitter: @BPOutlaws – I’ll be Tweeting my progress thru the weekend, follow me and watch my psyche slowly crumble from the stress till I’m reduced to a blubbering mass, rocking back and forth crying silent tears in the fetal position.

Tags: I am awesome

Comments

17. Aug 2015 · 16:07 UTC
Hi Jeff!

Iniam again, will scrape together any minute i can this weekend :)

The last two times the 48h time restriction was whittled down by social responsibilities to 12 and 6h, but this weekend should be free and i am ready to go!

Language: JS, nothing else can be played by EVERYBODY which is an important point IMHO

Library: Phaser as my favourite JS lib (can’t wait for version 3 with multiple cameras)

IDE: As always the fantastic PHPStorm (i tried many, but forget free, you get what you pay for, and this one is really well priced)

Tools: The usual suspects of some node tools for packaging, Sass and so on. Also i am going to use jroblaks  Yo generator for phaser

Sound: Hoping to improve on that section with the help of my own voicebox, Audacity and Bfxr / Sfxr

Music is as always the big unknown, never managed to include it, but i read here about someone using wolfram generator and i will give this one a try.

So, good luck to you all,

goeth forth and codeth.

Tags: phaser.js

Comments

Ovidios
17. Aug 2015 · 16:47 UTC
I believe, someone did a PDF-game last time. Seems at least as compatible as js to me… ^^

I’m totally in!

Hello everybody,

Just wanted to announce how thrilled I am for the competition coming up in a few days. Usually I fly solo, but I found an awesome team that I will be teaming up with for the 72-hour jam. I will be using Unity 5.1.2 Personal along with some snackage for fuel. Good luck and have fun, everybody.

tjxx

Pixel Art Programs

Hey folks!

I’m thinking of trying a different art style this time around(pixel art) as opposed to the vector graphics I usually go for. My art skills are limited, but I still want to experiment.

I was wondering if anyone in the community had some favourite programs for pixel art drawing/animation? I’ve heard some good things about GraphicsGale, but not much beyond that. I’d love you hear what you guys use.

Comments

17. Aug 2015 · 16:55 UTC
I’ve dabbled in pixel art a bit.
SomeLad
17. Aug 2015 · 17:03 UTC
I use Spriter for animations. I’d recommend it.
MrSlick
17. Aug 2015 · 20:34 UTC
I recommend Aseprite, it is normally 10$ or you can compile the source code (it is open source on github).
iMer
18. Aug 2015 · 02:07 UTC
I usually just go with paint.net and use the animation helper plugin for animated stuffs

In we go!

Finished my first GameJam in Unity just in time to get ready for the next one!

Trying to put something together in 72 hours is going to be… fun?

The only tool I know I’m going to use is Unity, not sure what I’m going to do for all the other assets I’m going to need, probably raid the unity asset store and openGameArt as usual.

Really hoping for a good theme, people seem to have a propensity to pick the themes that are hardest to come up with ideas for.

@WASDMagician

http://wasdmagician.wordpress.com

I’m In!! (LD33)

Hello guys! I am returning for my 2nd ever Ludum Dare compo and I’m very excited! My last entry did much better than I expected and I’m a little nervous about living up to my previous efforts. Anyway; good luck everyone!

Tools:

My tools are as follows:

  • Unity3D v5 – engine
  • Visual Studio 2012 – programming
  • Blender – 3D modelling
  • PaintShop Pro – textures, art, image editing
  • SAI PaintTool – digital painting
  • bfxr – sound effects (I think, may change)
  • LMMS – music
  • Wikidpad – notes
  • git – version control
  • Texture Packer – spritesheet editor

Code Base:

CGS stands for Core Game Systems and it generally contains a bunch of useful tools that help speed up development:

  • Event driven communication between components
  • Unit test tools
  • Save/load functionality
  • Numerical ‘stat’ class that you can apply modifiers to
  • Physics based character controller
  • Debugging tools
  • Time and file utility classes

Zip file of framework code:

CGS v1.0.4

 

P.S.: I find this post on tumblr to be useful as a new game jammer.

 

I’m in for this weekend!

I’ve been spending the past few days digging through my old game design books, learning techniques for Flash games, and porting the examples to pixi.js.

I’m planning on using pixi.js and maybe some boilerplate I end up writing over the next few days for my engine.

Wish me luck! <3

I’m kinda out

I will be unable to work Friday night or most of Saturday and probably not any Monday. That limits me to just over a day. This game won’t be the best but I’ll do my best.

I’m in, like Flynn. 2 years

Hello everybody!

2 years ago I’ve participated in LD for the first time and haven’t missed one ever since. Ludumdare is truly an amazing competition, I’ve met a lot of people trough this community and learnt a lot of game development stuff.

So this time, I’m back once again. This time I’ll be using following tools:

Software:

PC/Peripherals:

  • Computer: MacBook Air 11-inch 2014, CPU: Intel Core i5, RAM: 4GB, SSD: 120GB
  • Operating System: Mac OS X 10.10.4
  • Keyboard: Razer BlackWidow
  • Mouse: A4tech X6-30D
  • Monitor: Acer S323HL

I will participate in 48-hour compo.

Good luck, and see you at the jam!

In Since 29

I’m kind of getting bored of writing these in messages.. Since Ludum Dare 29 I’ve been trying to participate in every Dudum Dare. This will be my 5th and I will be using Vim, Go, SFML, and Krita/pinta and LMMS.

I’m in

My first LD.

Will be using:

Unity

Photoshop

BFXR

Im in!

It is so happening this time! I cant wait!

First LD. Edit: “I’m in!”

I’ll be streaming Friday 4pm and Sunday 10am GMT at twitch.tv/edvinholm.

Unity.

I’m in

That time again already.  Better let the family know so I don’t show up on a missing persons report.  Pizza, energy drinks, and all sorts of snacks.  Let’s do this.

As usual… plan to use Unity and misc items from the Unity Asset Store.  Unsure about anything else.  If time permits, Modo or Substance stuff.  Not going to try my own music.

I also plan to stream to keep the energy levels up.  Last time out, I didn’t stream but got blah and wimped out halfway through.

I’m in!!!

Alright, this time I’m sure I’ll have time, and I’m super motivated!

I’ll be using phaser.io and Pisken, most likely. I really want to get a basic 2d game out, but if the theme lends itself to it I may still go the Twine way.

Good luck to all!

I’m in! Go-Go-Go

Hello!g lad to participate in second time on this awesome event!
My first try was a pretty succesful: #78 overall ?

This time i want to create game, binded to music and beats (it’s should be awesome, i practiced some ideas on GGJ15)
so, as a tools: C#, unity, FLStudio, Paint.net

Good luck to all, lets create a brilliant games!

Hi. New to community!

I was wandering if it’s possible to make good enough entry games using only free versions of software (e.g construct 2 free-version, etc…).?

Also, is there free software or free software versions that is good enough for ludum dare?? Thanks.

 

p.s new to programming, been learning c++ and sdl as a hobby, heard c++ is really hard for doing ludum dare…

Comments

FaeDine
17. Aug 2015 · 18:06 UTC
If your idea is pretty simple, and more reliant on the art, I’d think the free version of Construct 2 would be fine. It gets pretty limiting when you want to make something a bit “bigger” though.
Ithildin
17. Aug 2015 · 20:20 UTC
Hi, and welcome!

I’m in!

First Jam for me! We’ve got a few folks together based out of Arkansas; since our team is new to this our goal is simply to finish for now. :)
Super excited, cannot wait to start working! 😀

Engine:  Unity 5 (2D)
Visuals: GIMP
Sound:   ???

I’m in!!!!!

I’m really pumped for some action!

 

One more weekend one more Ludum Dare! (I’m in!)

Why not enter again! This will be my 4th Ludum dare! I have not done so well in previous times but hopefully I can overcome my odds and do well!

Tools!

Coding language: Java
Game library: Libgdx
Physics(if needed): box2d port of libgdx
Lighting: box2d lights (if I use a physics engine)
Art program: paint.net

I’m in!

I’m in for my second Ludum Dare.

Tools:

Programming: Java or Unity (C#) depending on if I want 2d or 3d

Art: Paint.NET (2d) and/or Blender (3d)

Sound: Audacity/Anvil Studio (if anything)

 

AND ONE MORE REMINDER:

I encourage anyone who has not yet found a Jam partner to check /r/gameteam on reddit. There are still some people there who have not yet found a team.

 

First Ludum Dare, A start of something new! We’re in!!

First Ludum Dare programming with my Girlfriend and maybe having my brother as a tester or idea mill if needed. looking to be using python, pickle, and Bosca Ceoil. We have two Macbook pros and a Asus gaming laptop between us to program on and test on. Looking to start my Girlfriend’s dream of making a game development company through Ludum Dare. This would be the first time we would complete a game (hopefully) we have sidelined two projects before one was a basic tycoon that was missing an economy aspect and the other was barley started when we decided to scrap it to make time for Ludum Dare. Good luck to all!

Comments

17. Aug 2015 · 21:36 UTC
Good luck to you :-) We are really interested in what you have done so far. Maybe you can show us your 2 games? Twitter: @atomicvikings

I’m in!

It’s been a while since my last LD, because of exams and stuff. But I’m ready to get back into it again!

I’m In!

Unsure if jam or compo, but I will be making games.

Gonna use a custom HTML5 game engine, Quintus, or Love2D.

Ya. Games.

Denn die Sieben ist meine Zahl (I’m in #7)

It’s time for another weekend of pleasure, fun and unhealthy food. My awesome wife will take care of all the tasks that normally eat up my weekends so I can spend the whole weekend on creating something. This something hopefully becomes more like my older entries and less like my more recent ones.

I’m switching back from Haxe/OpenFL to CoffeeScript/HTML5 since I had problems the last attempts deploying to the web. Since I don’t want to write all the scaffholding in the worthy 48h time window, I’m going to prepare a boilerplate using pixi.js, howler.js with Grunt this time. It will contain no code aside from a completly empty coffeescript file and a basic HTML file that embeds the two libraries. That way I can start coding the game and creating the art without needing to worry about minification, deployment and all the other fun stuff.

Toolbox
OS: Arch Linux
Editor: Sublime Text 2/3
Language: CoffeeScript
Libraries: pixi.js, howler.js
Graphics: Gimp, Inkscape
Sound editing: bxfr, LMMS, MilkyTracker, Caustic (any of these hopefully)
Planing: Pen and paper

Comments

rnlf
17. Aug 2015 · 20:13 UTC
+1 for Subway to Sally Quote 😀

I’m in!

So I guess I’ll join too!

GameMaker Studio because I am cheap and lazy. Also because I could not hope to finish anything otherwise.

Paint.NET for (bad) art and sound is out of scope right now, though I hope to be able to phone in some music on instruments I’ve never played before.

Comments

17. Aug 2015 · 23:12 UTC
Hey, check out Bosca Ceoil and SFXR for some sound effects generations and music composition, might help you out.

LD33 Wallpaper Countdown theme

0

This is my wallpaper for this LD. Based on this entry: (made for the 48h compo)

http://ludumdare.com/compo/2015/08/05/471505/

It’s 50 wallpapers actually. You set them as your theme one hour before the compo and set it to change each hour to the next. (I also uploaded a ready-to-use windows version) It shows you how much time is left and also some general tips for beginners. (Well, it’s my tips so you might not agree with them but… look at it just as suggested ideas).

USAGE WARNING

I AM NOT RESPONSIBLE IN ANY CASE OF BUG OR PROBLEM BECAUSE OF YOUR OS OR SLEEP MODE. USE AT YOUR OWN RESPONSIBILITY AND BE SURE TO CHECK THE CLOCK FROM TIME TO TIME AS WELL, JUST IN CASE.

I worked on this one for a bunch of hours cause I watned to make some cool typing effects so I made everything manually using MS Paint; In the end I had only a minor text effect which you won’t notice anyway (text turns to white) cause I was too lazy changing all the colors once again.

So… here’s the wallpapers seperately (so linux users can set ’em too or if you don’t trust .themepack files):

>Click me!<

And here’s the themepack I made using windows 7:

>Click Me!<

 

Enjoy :)

 

Comments

Suese
17. Aug 2015 · 21:00 UTC
One hour prep-time?! 4 days prep time!!

I’m in!

I’m in, and I feel like making an Oculus Rift VR game. So vote for a theme I can work with!!

I’ll be coding in C# with Unity 5. Making art with Photoshop Elements 11, and maybe a little bit of Poser 9.

Yup, I’m in!

August sneaks up on you, the summer is over and others are going back to school. What does that mean for me, well it’s a second chase to hone my problem solving skills as I become, if just for a weekend, an entire video game dev shop.

Screen Shot 2015-08-17 at 4.27.22 PM

Last April I took fingers to keyboard and came out with an ok start to a game.

Screen Shot 2015-08-17 at 4.22.25 PM (2)

I learned from my mistakes, I’ve updated my libraries, I put a lock on my office door so no one could get in expect me….

imgres

BECAUSE I’M IN!

Comments

tth2x
18. Aug 2015 · 01:27 UTC
SuperCool~~~

wish you have a good time ~~ >U<

We’re ready! I think…

First Ludum Dare, let’s go!

Let’s make some fun stuff, because why not? I’ll probably be streaming most/all of it on twitch, not sure if it’ll have a webcam. I guess you can come watch me procrastinate maybe?

Software:

  • Unity3D 5.1.2f1 (Personal / Education)
  • Visual Studio (2013 / 2015)
  • Blender 2.75a
  • Maya 2015 Student
  • Adobe Photoshop / Illustrator CS6 (or whatever version)
  • sfxr / bfxr
  • Bitbucket / Perforce (will likely be Bitbucket)

Comments

Deam
17. Aug 2015 · 20:31 UTC
Yes we are!

Sorta…

Maybe.

In!

Ludum Dare noobie here. Looking very forward to it! I shall be programming in HaxeFlixel and drawing in Photoshop :)

How do you prepare?

Other than the Warm-up Weekend how do you like to prepare for LD? Are there any special processes or rituals you like to perform?

For example I like to make sure I have a load of folder shortcuts ready so that I can get to my work quickly during the weekend as well as planning my folder structure. I also like to refresh my memory on a few things I don’t do often such as setting up animations in Unity.

I’m interested to see what other people do before the weekend?

Comments

17. Aug 2015 · 21:27 UTC
I was actually thinking about writing a blog post about this topic. Here are some of the things I do to get ready.
18. Aug 2015 · 01:21 UTC
Ok, Sydan, you inspired me. I wrote a blog post about this.

I’m In

Participating in my first game jam ever.  I should be able to participate most of the time, though I will be working a bit.  Here’s what I’m using to make the game.

OS – Mac OSX
Engine – Phaser
Editor – Atom
Art – Piskel
SFX – bfxr
Music – All of my bookmarks of royalty free music
Source – Github
Hosting – Trying to find somewhere to host it online for free.  Please comment if you have a suggestion.

Best of luck to all this year!  I’m really excited to see what happens!

Comments

GagaPete
17. Aug 2015 · 20:42 UTC
Hosting? Gamejolt.com! :)
Cam
17. Aug 2015 · 20:47 UTC
Hosting: Dropbox.
Remolten11
18. Aug 2015 · 01:37 UTC
Thanks guys! I’ll look into gamejolt because I’m interested in having it posted online. Otherwise, I can just use some sort of cloud storage and have people download it.
18. Aug 2015 · 19:24 UTC
gamejolt.com, itch.io

and ofcourse facebook…

I’m in

I’m in as well! Both my first game jam and first ludum dare, so pretty excited!

I’ll be using either Unity(with C#) or SFML(with C++) depending on which will suit my ideas better, and Photoshop, Illustrator and Paint.NET for the art

LETS GET THIS DONE!

This is my first Ludum Dare and actually my first game jam!

I’ll be working alone (probably) using:

  • Unity 5.1
  • C#
  • Visual Studio
  • Photoshop/Sketchbook
  • Models from the internet
  • Sound from my friend
  • ProBuilder plugin for Unity https://www.assetstore.unity3d.com/en/#!/content/3558 (It is amazing)

Any ideas on where I could host this for free when I’m done?

Comments

17. Aug 2015 · 21:18 UTC
Probably the simplest option would be Dropbox. If you don’t have an account you can set one up for free. Then just put the files from your unity build into your Dropbox folder and get the public sharing link from Dropbox. (I think on Windows you just right click on the file to get the link.)
17. Aug 2015 · 23:14 UTC
If you don’t want to use Dropbox, drive Google Drive! :)
Evergreen Games
17. Aug 2015 · 23:44 UTC
I used to use google drive but now I use itch.io because it’s more optimized for game hosting. It provides a place for a description, multiple files, screenshots, ect…

Suddenly in

My weekend unexpectedly freed up so Ludum Dare time!

  • Haxepunk or Unity
  • Code: vim
  • “Art”: Gimp
  • Hosting: itch.io

I’m in!

Like every Ludum Dare i am incredibly pumped to get going. Going through every possible theme in the voting list to try and get some good ideas for games.

I’ll be working in Unity as it does a pretty good job at allowing  me to create any crazy idea i can come up with. Along side that software like Blender, as i am too poor to buy something like Maya or 3ds Max. For sound i use Ableton live as it’s what i’m familiar with and finally for texturing Photoshop.

Good luck to everyone

I’m In again

2nd Compo Entry

Using:

Unity 2d

Paint.net

Audacity

C#

Good luck everyone!

I’m In for LD #33

I submitted my first entry for Ludum Dare in April, and even though I didn’t have much time to work on my game, I had a lot of fun, and learned a lot while doing it.

Since then, I have had some time to practice making games, and learning more Java. Hopefully I will be able to make a better game for LD #33.

I will be using the same tools as last time:

– Java (w/ Swing API) + Eclipse

– Paint.NET (Graphics), *maybe* Inkscape

– Bfxr, Audacity

 

Good luck and have fun everyone!!!

I’m in!

This will be my seventh Ludum Dare and – hopefully – my fourth successful entry in a row.

Gonna be making my game using Love2D, with Aseprite for graphics, BFXR for sound effects, and FL Studio for music. (Possibly Tiled for maps if it ends up being that kind of game!)

Wish me luck!

I’m in

My goal this time is to be a good host and get locals interested in game jams. I’m hosting my first event in Bozeman, MT. You can find us in the list of real-world gatherings or on facebook.

With whatever time I have left, I’m going to fly solo and take a break from Unity.

  • Haxe flixel
  • Photoshop
  • vim
  • Logic Pro X

Good luck everyone!

Maybe in, made a game for this other jam

screenshot2

Over the summer I participated in the A Game By Its Cover game jam, which just ended yesterday. I made a game called Eternal Eski based on a fake cartridge I found on famicase.com, and it’s about building spaceships and controlling them by typing various commands into the ship’s computer. As a result of this I’m currently quite tired, but if I find the theme interesting I’m likely going to do LD too.  I’ve been doing a lot of Dart + WebGL stuff for AGBIC, so I think I’m probably going to step away from C++ for a while. Raw WebGL is certainly a challenge, but if I prepare sufficiently it should be fine.

I will be using:

– Intellij IDEA

– Photoshop

– sfxr

– Dart + WebGL

Oh, and here is a link to my AGBIC game if you want try it out.

Tags: Google Dart, Ronin748_, webgl

Enroll?

Do I have to enroll me for the Ludum Dare 33 or just submit my game when I have finished?

Comments

GagaPete
18. Aug 2015 · 05:22 UTC
Back in LD25 you could join in lately and I don’t think much have changed since back then. To submit you only need an account on the site.

I’d recommend writing a short “I’m in” post to describe the tools of choice.
Luthwyhn
18. Aug 2015 · 05:22 UTC
You only have to submit your game during the submission window. There’s a custom of making an “I’m in” post. Many people say things like what language and tools they’ll be using in this post – but this is not strictly required. Good luck!
rnlf
18. Aug 2015 · 13:06 UTC
It is required if you plan to do the 48h compo and use your own basecode. It should be declared (and made available to all participants who might be interested!).

Wut?!

Don’t know if I can, but I want to.  Count me in, but don’t count on anything any good, completed, or even started.  lol!  I hope I have the time to join.  This would be my second Ludum Dare.  So, I’m in!…. maybe.

Oh, since it looks like the thing to do, I’ll mention that if I do join in I’ll be using:

  • GameMaker: Studio
  • GIMP
  • Audacity (altho I will probably use freely available premade sounds and music)

I’m in!

This will be my second Ludum Dare, my first being LD30, which was one year ago. I’ve been inconveniently busy for the past two Ludum Dare dates, but I can finally get around to doing this once again in August. I won’t be too competitive with my game, I’ll just make sure to have a bunch of fun this weekend.

I will be entering in the Jam like before, these are my tools:

  • Engine – Unity
  • Language – C#
  • Modeler – Blender
  • Images – Gimp/Photoshop
  • Sound – Sfxr/Audacity

 

I wish everyone the best of luck! Happy game-developing!

Here’s my website page and Facebook page

Tags: game, im in, jam, LD #33, unity3d

LD33 – I’m in-ish?

Hard to believe it’s already time for another LD!  I hope to be in, but will also be about a week short of moving to Taiwan this weekend, so I’ve got a few somewhat important things to get done.  We’ll see how much time I have available?  Hopefully I can get something together.

Most likely I will be working again with Javascript and GIMP.  I have no particular plans though.  I don’t know if that’s more a sign of how busy I’ve been, or that I’ve matured enough as a compo programming to not fret it.  Perhaps both?  Good luck, everyone!  I look forward to thousands of new great games!

Tags: awesome, imin, javascript, js, LD33, Taiwan

I’m in!

Luckily my 6 week backpacking trip ends just before the LD weekend so I’m happy to say “I’m in!”.

Tools:

Engine: Unity3D

Art: Photoshop, Blender or Paint.NET(for Pixelart)

Sound: sfxr, audacity and maybe some music with FL Studio

 

Let’s hope the theme is good!

Wish you all a nice LD weekend 😉

Comments

Lenakeiz
20. Aug 2015 · 17:36 UTC
Hi Kulomin,

I’m in!

This is going to be my second LD (jam)! My weapons of choice:

  • Lots of Coffee
  • Javascript + Phaser
  • Intel XDK as IDE
  • Pitzik4’s GoTile as a starting point for tilesets
  • ProMotion / GraphicsGale / Paint .NET for editing tilesets and rest of graphics
  • Bxfr for SFX
  • cgMusic > MuseScore for music (I’m not good with music)
  • Tiled for creating maps
  • Did I mention Coffee?

Things that will make this experience more difficult/fun:

  • I’m on a trip with my family. Can only code at night
  • Very limited internet access
  • Can’t stop watching Doctor Who episodes. Really!

Of course, I wouldn’t be able to do this without my family’s support.
Good luck everyone!

Comments

GagaPete
18. Aug 2015 · 09:36 UTC
Why no CoffeeScript? 😀

I’m in for the X time

Starting to feel like I’ve been in too many times to count, even though I just discovered LD a few years ago!

 

I’ll be using Unity3d (Or 2d if I get a specific idea for whatever the theme might be)

If I do stick with 3d, I’ll use Maya to 3d model although I haven’t quite learned how to rig animations in game yet, so I’ll have to get creative

Sound effects will of course be made with my mouth, and images will probably be made in photoshop or paint.net

I’m pretty excited for this one, it’s my last Ludum Dare before I go off to college at UC Santa Cruz!

Sound Designer Required

Hello my fellow developers,

my partner and I are requiring a sound designer to join our team for this ludum dare.

If anyone is interested please comment on this page or pop me a mail at games@givit.co.za

 

See you soon

I’m In

Who knows how well this Dare will turn out for me. The last two seem to have limited me time wise. But this time I have more hands on deck. So hopefully things will go well.

I hope to see all of the great games people make at the end of the Dare.

I’m In

Joining the Ludum Dare compo.

 

  • Language
    • Java
  • IDE 
    • Eclipse
    • NetBeans
    • (Haven’t decided yet.)
  • Engine
    •  GameShellV10 (My own piece of crap that I love dearly.) Link provided includes the library, and an environment I’ve set up in preparation for the coming event.
  • Graphics
  • Sound
    • sfxr
    • bfxr
    • Haven’t spent much time with the second, but it does seem like an upgrade.
  • Hosting
    •  Fileize Super simple and useful tool.

 

SEOCastell

We are an award winning SEO company in India providing internet marketing solutions to businesses and startups at affordable fee. For more details click the link SEO Company India

I’m in

I’m in again :).

Engine: Unity3D

Graphics: Photoshop and maybe some illustrator.

Sound: FL Studio and Audition

 

I’m out-ish?

Sad to announce that I’ll probably not be able to participate this time. On 22 August (here in China, GMT+8) we’ll set off to… kind of have some training (like what soldiers do, but of course not that heavy) on a campsite…? (Not sure what you call it in English…)

Well, in short there will be only 24 hours for my game if I join. Waiting to see whether I can make a simple game that fits in the theme. My last one eventually appeared to be off-theme 😀 If not, I’ll try to give a game on December (looking forward to the new website :D). Here’s what I’ll use if an idea hits me:

  • Engine: Cocos2d-x HTML5, in JavaScript
  • Graphics: Inkscape
  • Sound (if any): Sfxr / LMMS / Audacity
  • IDE: Atom 😛

And I’m looking forward to seeing more great games! GL & HF people!

Join the Team!

Hey Darer’s! I am looking to build a small team for the upcoming Jam this weekend. I was recently apart of a team doing special effects for Space Jam (we came second) And want to meet some new people :) Primarily a programmer that uses Unity  is mostly needed XD

My weapons:

-Game Design

-Unity Shuriken

-Photoshop

-Extreme Motivation

 

Don’t be shy :)

Comments

jaksa76
18. Aug 2015 · 10:22 UTC
isn’t the compo meant to be one person only?

Once more into de fray!

I’m back again, eager to build something interesting and hoping a nice and inspirig theme gets chosen this time!

As with the last time, my toolset is mainly unchanged:

HaxeFlixel ♥
Pixen
Tiled 
BFXR
PxTone (maybe)
SublimeText

 

As usual, I’m aiming for the compo, but instead of spending the day coding by myself I’ll be working alongside a friend who is taking part in LD for the first time. I hope we can help each other get motivated :)

Good luck everybody!