LD33 August 21–24, 2015

And one more time.

I’m in again. Like the last times i will moste likely team up with (some) of my coworkers.

My tolls are (most likely)

  • Unity as engine (or some kind of html5 engine)
  • Krita for 2d Art
  • Blender (if 3d is needed or as a 2d animation tool)
  • Substance Designer (Textures or Tiles)
  • Tiled (eventualy)
  • the recently here posted http://sfxr.me/
  • maybe an other webbased tool for audio

Let’s do this!

I’m in!

First Ludum Dare for me! I have been learning how to make games for a while and I will be using this to put my new skills to the test!

The tools I will be using are:

  • Unity in C#
  • Blender
  • FL studio
  • Maybe more if I need to.

 

I will hopefully be streaming on http://www.twitch.tv/ganglemon if my computer can handle it. Good luck to everyone!

Audio Tools

I was wondering what audio tools does everyone use to make sound for your games? Also how do you go about getting sound for it? Do you download it or go out and make it yourself? Thanks in advance!

Comments

TheGamer90
13. Aug 2015 · 11:35 UTC
Hi, Iorcanwsmith
Andrew Deem
13. Aug 2015 · 17:22 UTC
Audacity is a free tool that a lot of people use. It’s not the greatest for making audio, but if you are knowledgeable on how to use it it can work wonders. I think a lot of DAWs (Ableton, Reason, etc) have free trials so you can download them for the Dare and create music that way as well. Both of these methods can be hard to use but you will get authentic sounds from them!
14. Aug 2015 · 05:58 UTC
You could also team-up with an Audio Guy (like myself ;)) if you’d like!
martincohen
14. Aug 2015 · 06:45 UTC
Not sure if it would help, but I’ll throw it out there anyway.

SDL2 joystick interrogator (second version)

Interrogating a Sony PlayStation 2 DualShock 2 controller.

Interrogating a Sony PlayStation 2 DualShock 2 controller.

I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!”

As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the capabilities of various controllers – and as I feel that the SDL2 documentation is lacking with regards to the joystick support offered by that library I’ve posted to my blog the source code to the second version of that utility, for the benefit both of myself and of others.

Life Sensation Team’s in!

Yay! First jam in team for us! We already tried one time but failed. Hope we’ll make it this time! We are a team of two french guys for the moment.

We’re still unsure about wich tools we’ll be using… Maybee game maker or Unity for the engine.

 

 

We’re making this happen guys! We’re doing this thing! :DD

I was/am/will be in

The latest minild was pretty fun and my first jam. Looking forward for other jams and the LD.

participants++

I’ll be in once again. I didn’t finish my game the last time because I was bored by it and I couldn’t participate the LD before, so I seriously need to create a game again.

So far I’ve used the Dart Editor for programming but as the editor has been discontinued and I still want to use Dart, I’ll use either Atom or WebStorm EAP this time. I’ll use the Warmup Weekend to see which one I’m more comfortable with.

Platform: Web
Editor/IDE: Atom or WebStorm EAP
Graphics: Krita (and maybe GIMP or Inkscape)
Sounds: My mouth (or sfxr.me) and Audacity
Code: dartemis as my ECS and a lib that contains some base classes and helps me to quickly create the boilerplate code and github pages. Also whatever comes in handy from pub.

I just hope the summer heat will be gone until the Jam, otherwise I may die while coding (no need to mourn).

I’m in!

Ludum Dare for the second time!

I’ll work solo with:

Programming: Eclipse w/ pydev Python

Art: Photoshop

Sounds and music: I’ll do sounds with my voice and acapella music like this: https://www.youtube.com/watch?v=lYkBWmWExx0 maybe i’ll record it with audacity xD

Let’s warmup!

How do i join

Can someone tell me

 

Comments

13. Aug 2015 · 18:04 UTC
There’s no need to join. Once you’ve signed up for the website, all you need to do is submit once you’ve finished.

I’m in

Probably using PICO-8 this time around.

Ludum Dare 33

Good Luck!

Music Ludum Dare

Do you think we could make one LD with themes to choose from consisting only from titles of songs. I mean old evergreen songs that everyone knows (not recent hits).

Few themes/songs example (add more):

  1. Ring of fire (Johnny Cash)
  2. Paint it Black (The Rolling Stones)
  3. Ride the Lightning (Metallica)
  4. Oops! I Did It Again (Britney Spears)
  5. I Love Playing With Fire (The Runaways)
  6. The Tide is High(The Tide is High)

because most of these titles are just asking to theme a game

Programmer looking for artist! [Unity3D]

Hello y’all!

I’m a C# programmer looking for an artist to participate in Ludam Dare 33. If you’re intrested you can hit me up on Skype. I plan on making a 2D game but that will be discussed with the rest of the team mates. I’m also looking for programmers, game designers, etc.. so really if you’d like to team up let’s do it :)

Skype: ExaltedGurt

I’m in!

Hello, fellow Ludum Dare participants. My name is Keegan, from Victoria, BC. This will be my first Ludum Dare attempt. I’ll probably be using C++ / SDL 2.0, because I don’t know how to do things that are easy. I have no idea how this is going to go, but it should be a lot of fun, if nothing else! Tools look something like this:

Code: Visual Studio 2013 Professional, SDL 2.0

Graphics: GIMP

Audio: Ableton Live 9, Tweakbench VST plugins

Streaming: OBS, Twitch.

I’m In for compo

This will be my fifth Ludum Dare. I only submitted in my first jam. The next three I attempted a point-and-click each time. My goal this time will be to create the simplest possible game with some nice looking graphics.

I have to attend a party for about four hours on Saturday, at least. I have a bit of anxiety because in addition to attending for four hours or so there is the hour ramp in and out (showering, grooming, travelling, etc) but I will just have to sleep a bit less. I may do something crazy and not drink at the party so as not to be sleepy when I come back.

I’m in and Wallpapers

I’m in. This will be my first Ludum Dare ever (tough I followed many of them) and I am really excited. Due to school, the only main Ludum Dare event I can attend is the summer one. I am thinking of attending Ludum Dare with my friend, but he originally refused the idea of attending because he thinks he is not enough experienced. I will try to convince him to help me in at least the audio work as he is a very good guitarist and we have played music together for many years.

I will be using Unity with C# as it is the only language that I have really got into. I will be going for the 72 hour jam for my first try to minimize the stress (and to possibly have my friend come over and help :) ). I will be streaming my progress on my Twitch.tv page (twitch.tv/thatrepixelated) as suggested by many previous LD-ers so that I can review my progress later. I will also try to update progress on my twitter (@thatrepixelated). Any help provided by previous LD-ers would be really appriciated as I want to use my only opportunity in the year to attend, in the best way possible.

On to the Wallpaper.  I have created these wallpapers around 3 weeks ago but I haven’t had time to post them. Finally I have the time so here they are.
This is the link to the imgur album that contains all of the wallpapers (I cannot upload pictures to the LD website because the Add Media button is not there :( ) :

LD33


It’s basically the same wallpaper in lots of versions. They are all in 2560×1440 resolution and there are mobile versions too (in the same resolution) so that it will fit all (or at least) most of your devices. 😉
I will soon upload these images to the Ludum Dare 33 Wallpaper post too.

I hope you will have a great Ludum Dare and a great weekend. :)

Tags: #LDWallpaper, gamedev, indiedev, jam, ld, ldjam, unity, unity3d, wallpaper

Decision Made

So I was thinking of using python to build my game however I have decided to use the language I started learning with and the one that doesn’t require most people to download anything and am going to make my game for this compo in Java.

 

In for the 5th time!

As always, I’m super excited about LD and I look forward to playing so many awesome games (in addition to trying my own luck)!

Tools?

Hi!

As said earlier, I’ll try the compo challenge!

However, I have a question about giving the sources: if I use a paying asset from Unity’s asset store, how can I give away my project’s source code, so that it can be ran, without giving the source code of the asset?

Thanks!

Comments

14. Aug 2015 · 13:35 UTC
As I understand it, everything required to make the source work should be available publicly. If 3rd party libraries and tools are required, free or paid, that’s fine.

Experimental Work Cycle

During previous LD events, I’ve tried to plan my weekend around getting just enough sleep that I can finish the event, but spend as much time as I can working. I usually aim to get ~8 hours sleep, with the other 40 hours working, and split the compo into two “days” – Saturday runs from the event start (~2am over here) until some time Saturday evening, then Sunday is from whenever I wake up till ~5am Monday, when all the submission and early voting is done.

But instead of working two-ish days which are 20-30 hours long and difficult to plan around, why not split those 40 total working hours into a regular working week? By standard planning assumptions, you’ll have five days of eight hours with 75-80% velocity – so about 6 hours of useful work and 2 hours staring out a window or gurning at Facebook. I’ve sketched up a working schedule that I’ll try out this event:

Sat 2am Event Start – Day One Sat 3am Sat 4am Sat 5am Break Sat 6am Day One Afternoon Sat 7am Sat 8am Sat 9am Break Sat 10am Day Two Sat 11am Sat 12pm Sat 1pm Break Sat 2pm Day Two Afternoon Sat 3pm Sat 4pm Sat 5pm Break Sat 6pm Sleep Sat 7pm Sleep Sat 8pm Sleep Sat 9pm Sleep Sat 10am Sleep Sat 11pm Sleep Sat 12am Sleep Sun 1am Sleep Sun 2am Day Three Sun 3am Sun 4am Sun 5am Break Sun 6am Day Three Afternoon Sun 7am Sun 8am Sun 9am Break Sun 10am Day Four Sun 11am Sun 12pm Sun 1pm Break Sun 2pm Day Four Afternoon Sun 3pm Sun 4pm Sun 5pm Break Sun 6pm Day Five Sun 7pm Sun 8pm Sun 9pm Break Sun 10am Day Five Afternoon Sun 11pm Sun 12am Mon 1am Break Mon 2am Submission Hour

At a guess, Day One is planning & prototyping, Day Two is core mechanics, Days Three-Four are content (graphics & audio) and additional features and Day Five is playtesting, polish & bug-fixing. Each break is a chance to stretch my legs, clear my head and check my progress, so hopefully I’ll have more time to spend on areas I usually skip (like audio) and not burn all my hours on one thing.

Has anyone else tried a work schedule like this?

I’m in (again)

Looks like we will probably be participating in LD again! Looking forward to maybe trying something new, like a genre we haven’t really done before or some new tech. LD is such a great opportunity to try out new stuff…time to go outside the box!

Also, our entry from LD32, Glorch’s Great Escape, is nearing completion and we could still use your votes on Greenlight! There is also a demo of the latest build available on itch.io or Gamejolt. We wouldn’t have even come up with the idea without Ludum Dare, so thanks to the community!

Glorch trailer video:

I’m in

It is my first Ludum Dare. I will work solo, and it will be my first time to draw something for my game. It’s a challenge!

My tools:

  • JavaScript / HTML5 with small frameworks, Brackets as editor
  • GIMP, Inkscape, I may draw on my galaxy note
  • Audacity, Rosegarden

^o^/

I remember !

Not going to forget about it this year…LETS DO THIS!

In.

No idea what libraries I’ll be using yet.

Thinking about Irrlicht + SFML’s Audio module, maybe PhysFS as well.

But we’ll see how that goes.

Graphics will definitely use open source stuff. Blender + Krita, most likely.

Music and sounds in Renoise, no VSTi.

In

First Ludum Dare…

Probably just going to use Unity, because the last time I jammed I tried to learn too many tools all at once

Awesome Ludum Dare Incoming, looking for graphist!

Hey guys!
Can’t wait to participe to this new ludum dare, i’ve been doing it for nearly  2 years with great pleasure and a better ranking everytime! (37th overall last time with this game : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=29406)
I’m french and I’m working with a talented musician and you can see our last game jams games here : http://louis-denizet.fr/videos/I am a young designer that likes programming too, but I’m a really awful artist so we are looking for an artist to work with us during this new challenge! ^^
We also create some games on our spare times and that could be a good way to meet someone to work with!
Anyway don’t hesitate to contact me if you are interested here or by email at ldnz@hotmail.fr
Cya and have an amazing ludum dare guys =)

 

I’m in!

Let’s see if I can do a little better than last time.

 

 

Hopefully going to be competing this time

I never ended up really even starting last competition because I couldn’t get with the theme. This time I’m planning on competing no matter the theme, however things do change.

I’ll most likely be working on the solo competition, which means terrible art and music, but hopefully a fairly decent game.

————————————————-

Tools I’ll Be Using:

Construct 2 (Maybe. I’m experimenting with it a little right now and it seems like a solid game jam engine)

Game Maker: Studio (This is what I’ll most likely be using if I decide not to go with construct.)

Flash (Most likely going to be using flash for art)

Abundant Music???

BFXR

————————————————-

I look forward to seeing and playing everyone submissions. Happy Ludum Daring!

————————————————-

Shameless Plug For My LD 31 Game: Duck, Jump, Die!

Click To Play
42014_82540_orig

Taking Automated Screenshots at Intervals for Multiple Monitors (Windows)

Taking Automated Screenshots Header

Ohai there! Since I am planning to record a timelapse of my gamedev for the upcoming LD#33, I thought it would be nice to take a series of screenshots for creating a nice timelapse animation afterwards. I went ahead and did some testing and ran into problems with multi-monitor setups, especially when one monitor has a different pixel density (dpi) than the other(s). This little post is my solution to the problem and provide every Windows user (even on single-screen setups) with a free solution to take screenshots at a set interval.

The Problem

While I tried different tools for the task at hand (screen recording via BandiCam, automated screenshot taking with boxcutter or cmdcapture, and other freeware), none was perfect or even up to the task at hand. The problem is that I am running a very uncommon setup of monitors and resolutions:

displays
Monitor 1 is an UHD display with a resolution of 3840×2160px while monitors 2 and 3 are each 1920×1200px. What complicates things further, is that the UI on screen 1 is scaled up to 125% by Windows which many programs have troubles with. Did I mention I am also running Windows 10?

I spent the evening trying different programs and approaches and came up with a solid solution which doesn’t even cost you anything!

The Solution

I found the incredibly versatile command-line tool NirCmd to be perfect for taking a screenshot of my entire desktop — yet not without tweaking. This is how I got it to work:

When you run nircmd.exe from a Windows command line, you can use it to perform a plethora of tasks, not only taking screenshots, but also turning off your monitor, waiting for programs to close, and a lot more. The option I was most interested is savescreenshotfull to save the entire screen which I thought would do the trick. Well, not quite: The bottom-part of my big screen was cut off while the screenshot was padded with a lot of black on the right:

screenshot-comparison

The trick is not to rely on the savescreenshotfull option for it produces erroneous results, instead use savescreenshot which allows you to specify the coordinates and dimensions of the capture rectangle. Getting the right coorddinates was a bit tricky. Let’s refer to my monitor setup again:

displays

Starting from 0,0 only would capture my screens 1 and 3, because monitor 1 is set as my “primary monitor” and this means that Windows’ coordinate system treats it as origin. Instead I had to use the starting coordinates of -1920,0 and — presto! — that worked. Calculating the width and height of the rectangle was a matter of basic arithmetic. This was the command that worked for me:

nircmd savescreenshot file.png -1920 0 7680 2160

Great! But how about taking a screenshot at a given interval? Glad you asked:

Taking Screenshots at Intervals

Did I mention that NirCmd has a plethora of options? It not only allows to run one option, no, you can run multiple. The attribute cmdwait followed by an amount of milliseconds defers the following command by the given delay. Neat! In order to wait 5 seconds before taking a screenshot, just run

nircmd cmdwait 5000 savescreenshot file.png -1920 0 7680 2160

The only thing left to do was to run the command over and over until I wanted it to stop. NirCmd even has an option for that (loop that is), but you can’t say “run this one in an infinite loop”, so I thought I write a little batch-script for this which also lets you define the filename and saving location of the created screenshots. You know, for convenience sake :)

In the same folder where nircmd.exe resides, create a new text file and title it something like “Take screenshot at interval.txt” and copy/paste the following block of code. Don’t worry, I’ll run you through it below.

@echo off
rem  Set your custom options in the following four lines:
set       prefix=screenshot_
set     interval=5
set    extension=png
set  destination=G:\temp\screenshot\

set count=0
:start
rem Counts screenshot up
set /a count += 1

rem Adds padding
if %count% LEQ 9999 (set padding=0)
if %count% LEQ 999 (set padding=00)
if %count% LEQ 99 (set padding=000)
if %count% LEQ 9 (set padding=0000)
if %count% GTR 9999 (set padding=)

:screenshot
set filename=%prefix%%padding%%count%.%extension%

rem Actual command to take screenshot
nircmd.exe cmdwait %interval%000 savescreenshot "%destination%%filename%" -1920 0 7680 2160 
echo.%filename% saved

goto start

It’s pretty straight forward but since I’m in a nice mood, I’ll explain it to those of you who never really worked with batch scripts:

  • @ECHO OFF just means not to print every command from the batch file and only the results.
  • Each line starting with rem is an inline comment
  • With set you can define variables and strings. Here, just change the values to your liking. By default, the resulting screenshot will be titled to look like “screenshot_0123.png” and saved to “G:\temp\screenshot\”, but you can put in whatever you like. The interval is set to 5 which means to wait 5 seconds before executing the screenshot command.
  • A line starting with a colon, :, is a label. I use it as jump-points for the goto-command and to structure the code a little.
  • set /a count += 1 adds 1 to the value of the variable “count”. This is used to number the screenshots sequentially
  • The IF %count% LEQ 9999 (set padding=0) line is a simple IF statement. If the variable “count” is less-or-equal (that’s the “LEQ”) to 9999, then the variable called “padding” will be set to “0”, and so on. The reason for this is to always have the serial number in the file name amount to six digits for sorting reasons.
  • In the :screenshot section the final file name is constructed from the prefix, the padding, the current serial number (“count”) and the file extension.
  • And finally, I call NirCmd with my settings from above. If you don’t have a multi-monitor setup (or one that doesn’t get cut off), you can just write “savescreenshotfull” instead of “savescreenshot” and delete the numbers at the end.
  • %interval%000 looks odd, doesn’t it? Because the cmdwait option expects milliseconds as parameter, I just add three zeroes after the interval-variable and “5” becomes “5000”
  • Then, the echo. command just outputs the current file name in the command window so we know that everything is working like it should.
  • And last but not least a goto command instructs the script to run again from the :start label. This means that the script will run until closed.

Now simply change the file extension of the text file to .bat and double click it. This will run the script and it begins taking screenshots.

Great, but how do I close it?

Just click the X on the window’s top corner or hit Ctrl+C to pause the script.

Closing Notes

What’s cool is that this doesn’t cost any money and the memory footprint is very low, nircmd.exe uses around 1.5 megs of RAM on my system while running. But note that depending on how much is going on on your screen, the resulting image-sequence of screenshots can amount to several gigabytes! So make sure that you save them on a drive where you have enough space left.

I hope anybody still is reading because it took me quite some time to type this up! Happy jamming and all the best for the upcoming LD#33!

Tags: batch, Interval, screenshot, script, timelapse, tools

In for a 7th

Well, here’s your generic I’m in post. This is the 7th time I attempt this event.

This is actually my true 6th attempt since I wasn’t really feeling it last April and dropped midway after having countless issues with the library I was using.

Below, I shall present my pocket knives

Language: Coffeescript
Library: Phaser (Gets stuff done fast)
Text editor: The excellent Sublime Text 3
Graphics editor: GraphicsGale, the perfect choice for drawing colorful pixels
Music: Bosca Ceoil, the only software that I can produce “decent” music in
Sound effects: Bfxr or some similar sound generation software
Timelapse: Chronolapse as always
Extra: Weed to get mad blazed and brainstorm fun ideas, and copious amounts of coffee to write quality code

here goes for another insane 48 hours, good luck to everyone!

I think I’m in

I think I’m in for my third Ludum Dare.

This time I didn’t plan much so I might do just about anything I guess, going pretty casual. I guess one cool aspect of LD is that you can try stuff you haven’t tried before while game developing;

I decided to leave the C++ DirectX 9 2D platformers and go blind with the only direction I have right now in mind is using Blender Game Engine. I learned a bit today, and I’m gonna learn some more until the comp begins which gives me about a week to prepare myself. I NEVER used it before so this is gonna be lots of fun and surely different than before. In case things go horribly wrong I might quit to Java and LWJGL which still isn’t my most comfortable zone, but still I wanna do something new. I might even try to make some web-based game using JS if things go REALLY BAD.

In the most saddening case in which I cannot finish anything –  here’s my last resort – the safe old most basic and simple 2D system for C++ and DX9: >Github Link<

and.. that’s about it. Hope you’ll also DARE (see what I did DARE?) yourselves to do LD in a tool you’ve never used before during the compo or even at all!

As for graphics – as always I’m gonna use GIMP, Photoshop maybe and pixlr .

As for sound – as always gonna make original sounds. Use Yamaha keyboard or maybe I’ll try using my Electric guitar. I might also try my luck with software-based synths and 8 bit music. We’ll see 😉

I’m 99% percent sure I’m in. unless something’ll pop up – I think I’m gonna go for it.

Good Luck, and as always – Happy Ludum Dare!

Warmuping

Prototyping a boids engine for a game of bubble

Bubble Letter Gif

I’m in

As a programmer, I’m looking for any artist that wants to join me… (:

I’m in again.

This will be my second Ludum Dare. :)

I’m In for the 2nd time!

I’m in, for the 2nd time! 😛

No big ambitions for this one, will try to keep it simple because the first time I thought about too many things and ended up with just a sketch of what I really wanted.

The same way I didn’t know what I was going to use, I still don’t know what I’m going to use this time. Might be one of these (or none of them):

  • Engine: Clickteam Fusion, Stencyl, GameMaker or Haxe/OpenFL;
  • Audio: FL Studio, iPad + AmpKit + Guitar, sfxr;
  • Graphics: PyxelEdit, ProMotion, Mischief, TileCraft, CorelDRAW, Spriter;

I hope I can properly finish work until LD starts. 😛

Good luck for everyone!

 

EDIT: Forgot to put the empty repo address, ready to receive whatever comes in LD! https://github.com/yuigoto/LD-33/

Am I insane, or a genius?

My “I’m In” Announcement

Hey guys, I want to share my newest musical project to warm-up my skills for Ludum Dare with you guys! This song is unlike anything ever created. This song is a mixture of something good, and something else good, and I love it! You will never hear anything like this anywhere else… Am I Insane?

Hidden Voices

Hidden Voices is a innovative song unlike any other ever created. It features a heavily synthesized / Vo-Coded Audio sample of my Voice. This song is incredibly complex and unique. (I had a extremely long description written here… But my web crashed and I lost it :/ )

https://dl.dropboxusercontent.com/u/275699050/Hidden%20Voices.mp3

Comments

Flygamer101
15. Aug 2015 · 13:46 UTC
Genius 😀 I love it!
15. Aug 2015 · 15:56 UTC
Haha you’re not insane, just proud and not very modest. The track is OK, though I’m sure you could do better.
xWarZonex
16. Aug 2015 · 17:12 UTC
I understand where your coming from, from the outside, all the verses and such sound quite simple, and the a good majority of the verses are simple, but this song in general, even though it may not seem like it, it quite complex if you look at it closely. In the chorus, over 15 tracks of patterns, drum loops, automation, and filtering are being played at the same time. The verses are quite simple, mainly because the style I was going for, but the second chorus is different from the first, and the difference was complex. I first had to use a time modulating and effect plug-in slice the first verse, then export this, and slice it back into the song, giving it the choppy effect it has. I did a lot of filtering, ALL the sounds I used, I made from scratch. I used 13 different masters to control effects, reverb, and filtering. I Vo-Coded my voice and chopped the samples into a pattern, which is hard to make sound good.
17. Aug 2015 · 10:15 UTC
Lol dude, I’m sorry that you did all of this work and still when I listen to it I barely hear it .. it does sound like you put a bunch of effort but I can’t honestly say I hear any of that. I guess it just didn’t pay off.

I think what happened was – it took you lots of work to create the sounds but your dynamics sucked.

And honestly the drum machines beats and time shifts weren’t that impressive. When it doesn’t flow, it doesn’t flow, and sound can’t fix that!

And I’m very sorry but I don’t hear 15 patterns (not to mention that’s not enough for making a riff last 4 minutes). If you mean the vocal pattern in terms of stopping and resuming it (aka glitching it) – it’s not impressive at all. I’m gonna be honest hope you won’t take it personally, once again you are the one who asked me to elaborate – it’s not just boring to my ears it’s boring to my brain. The patterns are plain so you can’t help quality with quantity. That just makes it longer. Also, if you made so much effort to make your vocals make ’em more loud! the freaking annoying repititve synths are all over my face!! Nuffff

The stuff you linked suffered from the same problem as well as your descriptions of them staying wierdly self-complementive. I’ll be honest with you it’s below average. I probably won’t have time to keep chatting with u cause I gotta prepare for the compo but if you want a piece of advice: One cannot judge himself properly, especially when one likes himself (which is almost always the case). Try to ask other people to try to listen to this and check if they finish it without you instructing them to do so. If they won’t, it seems like I’m right. If they do, try random people on the net and ask them if they did. If they did, well; At least you know I’m the only one who thinks that, and you may feel free to embrace or reject my criticism, otherwise you probably NEED to pay attention to what’s being said. Well, that’s my advice Good Luck =]
08. Jan 2019 · 19:56 UTC

Mimi nina katika

I thought writing “I’m in” in Swahili would make my title more interesting.

Anyways, on to the tools:

-Framework: LibGDX

-Development Environment: Intellij IDEA

-Graphics: Paint.NET and Spriter

-Sound: Bfxr and Audacity

-Music: LMMS

Comments

FacticiusVir
15. Aug 2015 · 11:11 UTC
Weka mchezo
18. Aug 2015 · 20:03 UTC
i am also doing in libgdx… but very new to the framework.. in this jam i am learning and developing the game in libgdx, any tips for a newbie in libgdx…

I’m in

Hopefully using Java and LWJGL, Eclipse, GIMP and SFXR.

Best of luck, need I say more?

It’s Been a While – I’m In

The dare just so happens to be timed perfectly for me to participate. I’ll be kicking the family out of the house for the weekend and hoping I get get something (ANYTHING) finished for the compo.

I will probably use these:

  1. C
  2. SDL
  3. Vim
  4. GIMP
  5. LMMS
  6. My public code

C isn’t the best language for prototyping quickly, but I love it anyway. I might change my mind by the time I start writing the game and switch to Haxe with OpenFL. We shall see…

Tags: C++, SDL, Vim

We are in!

This is our “We’re In” announcement.

Me and a couple of friends are going to participate in The Jam. This is our first Ludum Dare, so it’s going to be exciting to see how we’ll do!

We’ll be using Unity. Everything else is up in the air. 2D, 3D? Music? Sound effects? We’ll just make it up as we go along.

I think I’m In!

Giving the warmup weekend a shot, using a random theme from Slaughter.

I’ll be following my usual style of music first, game later, and I’ve thus produced a piece of music – You can find it on soundcloud here. By some bizarre miracle I managed to cut the track to loop pretty seamlessly.

 

I’m planning on using Game Maker Studio for the actual game bit, the music was recorded and arranged with Guitar Rig 5, FL Studio and Audacity.

 

Now I just need to make a game…

I’m in

This is my second ludum dare, but the first ludum dare I didn’t get to submit; I was too slow.  I am going to work on a domino game to get my skills up in the meanwhile.  Good Luck.

I’m in(I think)

So this is my second ludumdare, but I couldnt finish the first because I just wasnt good enough at programming.

I’ll be using libgdx and I hope to implement multiplayer!

for images I’ll be using photoshop, for sound I’ll be using bfxr.

[edit] I use Intellij IDEA 14

Comments

15. Aug 2015 · 16:08 UTC
If you have problems finishing because of programming don’t try make multiplayer. I don’t think lots of people make multiplayer games anyway so not sure if that’s a good idea..

I’m in

Hi this is my first lundum dare and hopefully im gonna complete my secound game ever during this event.

Im probably gonna be using JavaScript or Java.

Good luck to everyone and have fun :)

1 year anniversary

This LD is the 1 year anniversary of the game I’m currently working on, Semispheres. Hoping the theme this time around is as good as a year ago. Good luck to you all!

Well, hello again!

So, hello again, dear developers!

And again, I’m going to participate in the LD, for the 4th time in the lifetime of this universe.

I’m a 16 year old hobby developer from Russia, with something like 2.5 years of C++ experience. (I start to forget when I started to do it. :D)

And I just want to say hello to those people who have enough skills and enough courage to partipate in the event this time.

As I said, it will be my fourth time. I’m really happy about it. I have no idea how I can make money with my skills at this point, so only thing that I can make with them is to partipate in various events and contests. (And sometimes I make small utility programs.) And Ludum Dare is the biggest of them. I thint that it’s one of the main reasons why I continue to develop my programming, drawing and music-making skills. Funny thing is: I didn’t learn anything super big for some time already, I just made games and used some new libraries. But my skills are still somehow improving! Just look at these results (which I’m very proud of):

nicestats

 

And I’m going to try again. I’m going to do something with this shameful ‘humor’ regression, but beating other results can be hard. Especially that cool ‘Overall: #42’. But I’m still going to try at best of my abilities and improve all or at least most of them!

And there is one more interesting thing: My life changed a lot since previous LD. I’m now in different city and some things have changed. I feel more happy about my life at this moment. And I’m very interested in looking at how these changes in my mind will change the way how I make games.

But there is one disadvantage in being in another city: I have not took my workstation with me! D: So now, while I writing this post now, I’m sitting in a small and not so clean room in front of slightly crappy laptop with tiny 1366×768 screen, using old vacuum cleaner as a chair. 😀

I left my physical tools behind, by my virtual tools are still with me:

toolchain

 

  • CodeBlocks – Just because it’s best free C++ IDE I know.
  • MinGW-w64 (GCC 5.1) – A C++ compiler. Because it’s best C++ compiler, in my opinion.
  • Winamp – Old, but still very good music player.
  • Paint.NET – Last version of it slightly suck, but it’s still my favourite graphics editor.
  • Fony – I don’t think I’m going to use it, but who knows. It’s a pixel font editor, and I have a lot of handmade fonts already. (BTW, I’m very happy about it: I make almost all fonts that I use for my games and even for code in my IDE by myself!)
  • Notepad++ – A very nice text editor, for those cases when IDE is too bulky.
  • Sfxr – Small but nice sound effects generator.
  • LabChirp – Also sound effects generator, but more complicated. You need to know how sound waves work to make something with it.
  • LMMS – Music editor. Too complicated for me at this moment, but maybe I will use it a little.
  • Audacity – Sound editor. It’s hard to make something new with it, but it’s very good for editing existing sounds.
  • Sunvox – Nice music editor! I bet you have not heard about it before, but it’s easy to use and have interesting effects. And it have one killer feature: Very good echo and reverb. And as you know, every junk sounds good if apply enough echo and reverb. 😀
  • ShaderSandbox – It’s not on the screenshot. Basically, it’s just an offline Shadetoy, which can save images generated with your GLSL sahders to files. I made it myself! You can read more about it here.

And I want to say a few words about my engine. I don’t use those frameworks, when you have everything done for you. I use my own handmade engine, ‘L8’, which I’m very proud of. (3300 lines of code.) It’s written on top of SDL, OpenGL (GLEW) and OpenAL. No other libraries. It have some support for both 2D and 3D graphics and 3D sound effects. And it even works on android! (But at this moment without sound.) See it here.

I’ve recently added support for old OpenGL 2, so you will no longer have any problems with old PCs! So, if some of you have tried to play some of my games and got an error message about too old OpenGL version, please write a comment about it and will port that game for the new engine version when I will have some time.

That’s all that I wanted to say.

I’m eagerly waiting for the event to start.

Good luck to every one of you who is brave enough to participate in this LD!

 

I’m In

Will be using Godot or SDL 2, not decided yet.

I’m in!

I’m probably going to use…

 

Scratch | scratch.mit.edu

Inkscape | inkscape.org

Audacity | audacityteam.org

SFXR | drpetter.se/project_sfxr.html

GIMP | gimp.org

OBS | obsproject.com


I’ll update this list if I want to add/remove a tool, and will list my tools at the end of the Compo.

Is it worth it?

I’ve participated in (and successfully completed) 3 Ludum Dares so far, and I’d really like to join again next weekend. The problem is, this time of year is incredibly busy for me, and I have to be away for all of Saturday. Do you think it’s worth trying to throw together a quick game on Sunday, or will whatever I make be so sloppy and unimpressive that it would be better to just skip this one?

Comments

SomeLad
15. Aug 2015 · 17:52 UTC
Do the jam in two days. That should work.
15. Aug 2015 · 18:05 UTC
My most successful LD entry was made in one day, after I abandoned my initial idea. So you can certainly compo in one day! :)
AnaglyphCoding
15. Aug 2015 · 20:22 UTC
I’ve done it before, made the came in only 8 hours… really didn’t go well; if you’re curious check out my LD30 entry which is the one I’m on about. I had only been coding for about 10 months at that poin, but my God was it awful.

I’m in!

Let’s do this!

Warmup Stream Extravaganza!

Hey all! I’m streaming Warmup Weekend, and am going to try and hit a bunch of different engines (Unity, Construct 2, Unreal, Twine, Puzzlescript…).

My goal is to go through the process with engines that I’m both familiar with and completely new to, so it should be…interesting.

Feel free to stop by!

 

http://www.twitch.tv/wertle

Tags: warmup

i am in

i will be using:

  • a mac mini
  • a portable usb monitor – fits inside a backpack
  • wireless keyboard and mouse. actually fuck that mouse. i’ll use a wired laser mouse.
  • power cord, surge protector. not anticipating any major thunderstorms, so a basic power strip should work.
  • software installed: the usual suspects – unity3d, blender, gimp, audacity
  • also mac os x – unix, baby!

i’ll find a coffee shop somewhere and hang out for a while and maek gam. if any seattle folks want to hang out and hold down and area of a coffee shop during one or both of saturday and sunday, i think that’d be a nice quasi-event, in lieu of atomjack (who hosted the seattle LD event in april) closing [:(]; i know there are quite a few LDers out there, so feel free to PM me or post on seattle indies (also here) if you find a good spot for a bunch of us to sit down and jam.. :)

i may also go back and do some audio work on my main workstation, running windows 8.1, all the software that’s on the mac mini (except os x)(the windows versions, obviously), plus :

  • cantibile solo, with VSTs for emulating some old school synths – SH-101, MS-20, Bit-1, some others
  • a MS-20i midi controller for the MS-20 VST, also the keyboard works as a keyboard
  • two 24″ dell monitors, one in portrait, one in landscape
  • one squarish 19″ samsung monitor from like 2005 i think, because more monitors
  • a clippy desk fan, because it might get hot
  • lots of tea
  • also an oculus rift dk2. it doesn’t really work on the mac mini, so if i use it, it would be on a second attempt type game if my first game done on the mac fails for whatever reason halfway through.

i look forward to making a game along with everyone else, and to seeing what everyone comes up with.

until then, o/
–TH

In Again!

I’m in another time, the fourth one actually. Took part in #29, #30 and #31 – had to skip #32 unfortunately. But no big deal, there are countless more I’m going to be part of, like this time!

It kind of became a ritual to use the same tools every time, learning from mistakes, making them better. That would mean:

  • Language: Java with Eclipse
  • Engine: JangoDare
  • Graphics: GIMP,
  • Sound: BFXR, Audacity
  • Music: FL Studio?

Although I am theoretically open for experimenting with new stuff, specifically something web-based. So if the theme choice goes very well for me, I might throw my complete setup over and do something totally different… We’ll see! It’s gonna be great!

Tags: compo, im in, java, LD33

Maybe in

I think this is the first LD that won’t fall on either school starting or finals week for me. Nice!

We are in!

We are an artist and programmer duo. As this is our first participation in a Ludum Dare Jam we are excited to see how it goes!

We will use a custom 2D-engine written in C#.

cheers, M&N

Twin Citians and Ludum Dare

Is there anyone in the Twin Cities areas doing Ludum Dare? I didn’t make it to the Ubuntu meeting as I was way too tired, so I couldn’t ask anyone there. Just curious.  What game engine are you using? Thanks!

I will be using VX Ace game maker and attempting to make a simple word game for word geeks. Theme? If the theme does not work with word game puzzles, I will make the puzzle anyways and just chuck the theme. lol No, seriously, I will have to get really creative in getting that theme in there.

Looking at my Previous Entries

Just to start with, ‘I’m im’ for this Ludum Dare and will be using:

  • Unity 3D 5
  • Visual Studio
  • Photoshop
  • Blender
  • Audacity
  • Maybe BFXR
  • Audiotool

So with that sorted, I would like to say that I know my entries to other Ludum Dares aren’t very good but I have learned from them.

2

My first entry was for Ludum Dare 30 and I made a basic first person jumping game which turned out to be difficult to control and had horrible music (because of which I have changed how I make music for my games). I also discovered that making levels by hand is difficult, especially when your trying to code game mechanics at the same time. The last thing I’ve found (but not learned) is that I need to give more instructions on how to play the game and what is happening with the UI.

4

My next game was for Ludum Dare 31 and actually had a bit of slightly useful UI in it (the Unity default UI that is) but was still difficult to know what was going on and was extremely buggy. There where also mechanics in it which where not needed, like path finding  and probably lots more. This was the only game where I did a bit more to it after Ludum Dare and managed to use fewer lines of code and added some mechanics I hadn’t managed to do during Ludum Dare, this version was then put up for sale with me being very hopeful that I could start my career in game development … and got no sales, which looking back on it should have been expected. This game also had some music(sounds) but this still wasn’t very good.

Picture7

My latest game was (as expected) for Ludum Dare 32 this was definitely my best game so far and used Unity 3D, 2D physics and the new UI system meaning that the UI was cleaner and meaning that there wasn’t enough of it and so lots of people struggled to work out what was happening (I said I hadn’t learned from my first game). This game had some mechanics I was really happy with, except for the upgrade system which didn’t end up the way I wanted it to be, however there was no aim to the game, well there was but the goal was added in the last 2 hours of Ludum Dare and I’m still not happy with it, nor did the game link with the theme very well. This game had no music and basically no sounds at all as I ran out of time. But I do like the vaguely correct physics and the look of them game (ignoring most of the temporary graphics).

 

So how does this link with this Ludum Dare, well I’m hoping that I can learn from my mistakes so here is a list of things I need to do better:

  • UI – I see myself as a programmer so this normally ends up getting ignored
  • Music – Again this gets done last and so isn’t done properly, I’ve also found Audiotool (link at the top) which means that I might make some actual music for this game.
  • Tutorial – Often I run out of time and rush the last things, like telling people how to play my game (which apparently is important)
  • Complicated Features – I always make too many things which are too complicated and so don’t add them properly or at all
  • AI – This is a bit of a challenge for me, I haven’t managed to get any AI in my games so I want to try to do this

So that was a bit of a ramble but good luck to everyone who enters and people who are unsure about doing it, you should give it a go.

Have fun and I look forward to playing your games.

More from me on my Twitter

I’m in!

I’m in, finally, for the first time.

I’ll be using:

  • Little Wagtail – an absolutely terrible 2D engine made for LD by me, based on SFML
  • qtcreator – for development

See you folks on #ludumdare then! o/

Tags: C++, Custom engine, sfml

I’m in… I think

This will be my second attempt at Ludum Dare. LD32 was a complete failure where I had severe creativity issues and after 18 hours declared myself out. Hopefully this time round will be different.

As yet I have not decided if I will be using GameMaker: Studio or my own engine – ZEGL

I wish everyone the best of luck and as always enjoy the event.

I’m new and ready to rock!

Hey gang, just posting to make my account a reality. I’ve been lurking around Ludum Dare for quite some time but I never had the guts to try it. I’m almost graduated from Game Design & Development. It’s time to put it to the test.

In from Hungary!

This will be the 6th or 7th Ludum Dare we’re doing… I don’t really know, but this one is going to be a little different for us.

You probably have never heard of us, that’s not a problem. We don’t really hype our games during LD, nor do we advertise it for everyone to play it. That is why the last LD was a very pleasant surprise for us! We placed just above 300 with Hackinator, and we’re really proud of that (out of 2800).

The team consists of two: me, the programmer, audio engineer and musician, and my pal, a pixel pro, who’ll be doing some 3d this time around.

The tools (programming):
I usually use JAVA and LWJGL or libGDX, but this time I’m in with my hopefully proficient C++ and SDL/OpenGL knowledge.
I’ll be using Notepad++, some neat batch scripts for workspace organization. Nothing very fancy, but it does the job.
For music, I’m using sunvox. Last LD it proved to be the best tool for me.
Sound effects: SFXR + Audacity, because they rock together.

That sums up my badly designed post! I’m very sorry if it hurts your eyes, but I’m no big designer, nor do I know how all these tags and whatnot work, so sorry for that again!

The best of luck to everybody attending LD next weekend, and have fun during the warmup too!

Ungarische Ziegen Spielen (TM)

I’m In – Since 2009 – New API

Goodbye Retro Flow API

Love Bomber - The Cult Simulator Click here to play.

Click here to play.

Click here to player &amp; rate. KEYBOARD + MOUSE W,A,S,D - Move Click - Use Tool Mouse Scroll - Change Tool

Click here to play.

Tiny Civilization with colour

Click here to play.

 

 

 

 

 

 

 

I developed Retro Flow API in AS3 in 2009 specifically for Ludum Dare.  Once Flash was officially depricated it was time to move on.

Hello Super Flow SDK

The past few weeks I’ve been developing a fresh new Javascript Software Development Kit tentatively named “Super Flow”.

I figured it was time to make my “Dream API” for Game Jams and Ludum Dare, something that had a few specific requirements:

  • Convenient programming.
  • Deployable to the web without plugins
  • One programming language for everything.

I came up with a concept I call directives-based programming.

In practice it’s a modular server/client API.  In reality it’s a bit of a paradigm shift in the way you write multi-runtime software.

Directives may or may not be a new concept, I do not know but they will definitely require a tutorial for me to adequately demonstrate their power.  I feel that once you understand the concept its power will be very evident.

Technically speaking directives allow you to define data and entry points for multi-runtime software in any execution order without repeating code using one language.

Why that’s useful comes down to convenience.  It’s an extremely convenient way to write complicated software for the web such as web games.

// in one file...
_.server()
_.remote("do_something",function(arg1,arg2){
trace("a client called this function with arg1 =" + arg1 + " and arg2 = " + arg2 )
})

_.client()
_.ready(function(){
send("do_something", 0, 0 )
})

This doesn’t give it justice at all.   Like I say, some tutorials will clear up how powerful this concept really is in the near future.

Super Flow Prototype 3

Althought I’m developing a complete SDK (software development kit),  complete a powerful IDE (integrated development environment),  I’ll be using Super Flow Prototype 3 this Ludum Dare.

This was the first solid prototype that really took advantage of directives.  It resembles very closely the final design of the API.

Click here (25.2 kb ZIP) – download Super Flow Prototype 3 w/ Net Tank Source Code.

Requires NodeJS,

type “node sf.js server” to run.

Browse to http://localhost:8080 to play the game.

Docs

Sorry, there are no docs yet.

 

Comments

15. Aug 2015 · 18:32 UTC
I’m sorry I don’t quiet understand what you did there – like what is the server client architecture here?

Oh btw I also used “_” object to make my own jQuery thingy once haha
Suese
17. Aug 2015 · 18:56 UTC
Definitely.
17. Aug 2015 · 21:45 UTC
Hmm OK I’m gonna read between the lines and hope I’m correct – are you planning to make a multiplayer game?

I honestly don’t understand your statements – you call this an API and then you talk about an SDK and then you tell me it’s bunch of mods and then you talk about multi-runtime. I feel like the entire thing is scattered.

Well, as far as I know there are already lots of plugins that allow php and javascript merge pretty well in one place.

Really appreciate your response but you see, I could really care less about the prettiness of runtime-functionality made into modular components. Let PHP do what PHP does best. I don’t like forcing languages out of their natures, let each language do what it does best or you’re just making it pointless. Why not use a single-agreed upon language to everything? Because that’s a terrible idea. I do appreciate stuff like Node.js and all sorts of plugins but I guess I’m just not into the kind of stuff of twisting it too much, by the end of the day this means more vulnerability in the web. I prefer letting browsers leave HTML4 and go into the new era safely and slowly. So I guess this stuff isn’t my thing .. but I’m sure this is a cool thing I do like drag & drop features like everybody else =]

As for its usefulness – well, I mostly see potential in client-server based games which is most of the time multiplayer / shared worlds or stats.

All of the canvas and the boilerplate parts I guess are cool but I don’t get how they are dependent on this thing?

Couldn’t you just program it into some native JS module or something?

I think I am in… >.<

This will be my first one ever in the 12 years I have been alive. I plan on using Game Maker: Studio for my engine, Aseprite for art, SFXR for SFX’s, and Bosca Ceoil for some fat beats. I’m going to go hardcore and do the compo instead of the jam. Wish me luck. 😀 (I really want to try LD this year, but I might be busy, I hope I am not busy >.<)

I’m in again

This will be the third time that I will be participating. I’m telling myself each time that I will try and use a different toolkit next time, but I will most likely once again use SFML and perhaps my own TGUI library.

Here is what I created previously:

LD30: Planet Resque

LD27: Racer

Comments

CubeGod
16. Aug 2015 · 00:27 UTC
your LD27 game has a certain charm, I do wish you luck and may the best developer win.

I’m definitely going to try my best to participate this year

After reviewing the rules I decided to challenge myself, I will be using a custom engine written from scratch (starting after this post), this is allowed in both the compo and the jam (source code will be provided regardless).
If that fails (which, realistically, it could) I’ll use SDL and box2D, even then my source code will be provided.

I’m not entirely certain what featureset it’ll support but it will be basic, I want to challenge myself by not having fancy features available.
Probably will have shader support though.

Anyway, I can’t be wasting time here! I have an engine to write.

CubeGod out!

I’m in to some degree

I’m planning to be in for this ld, my Second LD.

Gonna keep it real short and simple.

Engine: unity

Art: aseprite, blender depending

I hope to knock something out in the first day so I’m not rekt the entire weekend.

were in

For the first time and my team of 2-3 are joining the ludam dare competition!

Comments

SomeLad
16. Aug 2015 · 01:29 UTC
What tools are you guys using??

I Must Break You

My fourth Ludum Dare. The last was a dud though—I started out full of drive but life intruded and by Saturday I had been pulled away by pressing issues in “the real world”. Hopefully the real world will mind its own business this time.

I will use:

  • Xcode for Xcoding
  • Sublime Text for all the stuff Xcode can’t do but should’ve a long time ago
  • Photoshop for arting
  • GarageBand for musicking
  • Cfxr for sounding
  • My own engine, “Fresh”, for engining
  • C++ for talking to the computer with
  • Emscripten for webbing

P.S., I am the villain in this whole Ludum Dare 33 thing but I don’t know it because I’ve just been programmed to do this.

Warm up is struggling

We are new to game making so we are struggling but were getting the handmade texture/music part

 

Guess who’s in!

If you couldn’t guess, it’s me
My toolbelt contains the following:

Unity3d
Blender
Paint.NET

Hopefully I will be joined by my friend 00ooo, but we both have exams this week leading up to LD33 :(

See you all at the deadline

 

You know what

Yes of course i am

Looks like I’m in.

Hi all,

I’m a technical artist planning to participate in LD#33. I’m new to Ludum Dare, and game jams in general. I do have some experience in game production though.

I’ve also invited two friends along. Both are experienced programmers, but one would prefer to support me on the art side of things. They are both also new to Ludum Dare, but have participated in other game jams. I’ll be relying on them for guidance.

First time participating

Going to participate Ludum Dare first time.  Aiming to do something really simple and just finishing.

Tools:

  • F# + MonoGame for code,
  • Paint.Net, Krita or both for graphics, depending on my fancy,
  • bfxr for sound effects, probably not going to try making any music.

 

Hello Everyone!

First time Joining Here in Ludum Dare! I am, well, a complete beginner(?) in game making and doesn’t have much game created yet but still, I’ll try my best here!

Strong Points:

  • Python Programming
  • Blender

Looking for an artist/animator (Unity)

I’m looking for a 2d artist that knows how to animate in unity 2d. I’ve posted some work below from the artist I’ve used in the past. I’m happy for any art style but I want someone who has experience in unity and will be willing to spend most of their weekend on Ludum Dare.

background

boss2

end pic

Once we have an artist we will be a team of 4.

2 programers, 1 music/sound guy and an artist.
Here is a link to some of my previous games for those interested:
Mini LD 57: http://ludumdare.com/compo/minild-57/?action=preview&uid=49258
Mini LD 59: http://ludumdare.com/compo/minild-59/?action=preview&uid=49258
Mini LD 60: http://ludumdare.com/compo/minild-60/?action=preview&uid=49258
Kiwijam15: http://itch.io/jam/kiwijam15/rate/32902

Edit: Please post me some of your previous work.

Please contact me on any of the following mediums
email: logon.k13@gmail.com
skype: logan.k2
steam: http://steamcommunity.com/id/logon_13/

Comments

16. Aug 2015 · 20:11 UTC
Dude those sprites are SICK as TITS!

Decision for my ld33 Toolbox

Preparation of my tool kit during this final stretch before the start of the event.
I decided for my first Dare competition tu use this features :

For Code

  • netbeans : My best free IDE for dev beacause i use in web, Java and Python Coding.
  • Java : Because that is the laguage I know best.
  • Notepad++ : For Brainstorming and when IDE is to slow

For Graphics

  • Paint.net : For blueprints and small graphics.
  • Gimp : For Elaborate Graphics ( If I have time ).

For Sounds

  • LMMS : For music composition ( First use so I’ll try to compose ).
  • Audacity : For editing music

For vesionning

  • GitHub : To share the future game ( I am optimistic ).

So these are all tools in my toolbox for the LD33.

I will not use basic code or framework because i hove not yet used them and i didn’t know to use them. So it’s total YOLO for this first entry. May the force be with me.

Good luck everyone for LD33 and have good fun !

To be continued…

Just another LD 33 Entrant

First time LD entrant, I have entered one other game jam before through the college I attend.

I will be working in a team of two, myself as a programmer and an artist.

Toolset:

  • Phaser HTML5/JS framework
  • Sublime Text
  • Python (for a simple webserver)
  • Git
  • Sound
    • BFXR
    • Reaper
    • potentially freesound.org for sound samples

Looking forward to the challenge and to playing all of your games! :)

PS where is the most active place where the majority of the LD community live (reddit, IRC, Twitter etc.)?

Adam H.

I’m in !

Well, I’m in… Have a nice day !

More seriously, i’m in and this time I think that I will try something totally different, a new style of game, new concepts and mechanics.

That’s all, we will see the theme, have a nice day and have fun !

See you in the compo!

It’s that time again. It’s coming. And now I will start using PyGame. Not unity. Risky bet. But I can do it! And so can you! I’m in, and I hope you are to. I will see you in the compo.

I am SO In!

So hyped to be entering Ludum Dare! This will be my seventh time doing it and I’ve managed to produce five fully-working games in my past six attempts.

I will be entering the compo and using a completely new stack of technologies that I have never really touched before (until this last week or two I guess):

Framework: Phaser

My first ever entry was a Flash game since I’m an old Flash developer. After that I moved on to Game Maker which I really loved and haven’t given up on. My motivation for the switch was to get into a more multi-platformed and open source model. I’ve only been looking into this for about a week but it seems like a solid, if opinionated, framework.

IDE: Visual Studio Code

Not open source, but very multi-platform being that this software was built on the amazing Electron platform with HTML/CSS/JavaScript. I’ve only been messing around with this for two weeks but have been VERY impressed. It is very early (still in Alpha) but I hope this goes on to replace the existing Visual Studio eventually. It’s lightweight like a text editor (fast, simple UI) but does heavy lifting IDE things (debugging, intellisense) when you need it to. It’s also got built-in node.js and git support (my version control of choice).

Language: TypeScript

It is very rare when something makes me say “Holy shit, this is awesome!” in the development world, but getting to know TypeScript has definitely done that for me. I work with JavaScript every day at work and while it is becoming better and better every year, TypeScript makes it feel like an honest-to-goodness heavy duty, modern language. Just the fact that you immediately see inconsistencies and errors instantly in your editor before running code OR compiling it makes you much more productive opposed to vanilla JavaScript. The type system also makes it easier to logically organize your code and is really powerful. It also works perfectly with existing JavaScript code (type definitions for existing libraries, yay!) and is open source to boot.

OS: Mac OS X

I work with Windows at work but have fond memories of doing web development in OS X in the past. I wouldn’t call myself an Apple fanboy but I just find working on OS X a little more pleasant. This will be my first game development of any kind on a Mac and I’m looking forward to it!

 

Warming up with phaser.io

I’m in again, and I’ll try to get up to speed with phaser.io enough to reach a level that I feel comfortable to switch out unity for a while.

Here’s my playground! Chiptune and sky gfx made before by me, while the rest is done this evening.
Definitely feeling positively surprised by phaser!

My tools:

Audio
Musagi
FL studio
Audacity
(Perhaps: Jammer)

Graphics
Pyxel
Paint.NET

Code/IDE:
Either Unity or Phaser.io
Sublime text

Misc.
Coffee to stay focused when I need
Fiancée to make sure I take some breaks

Good luck! May the weekend arrive soon enough…

We’re In!

Hello fellow Ludum Dare competitors!

For this LD me & Foxel will be entering the jam (once again) as a team. On this occasion though Foxel will be in the United Kingdom, staying at my residence and we’ll be doing this jam as it should be done.

 

Below are the tools ->

  • Game Library – Slick2D & LWJGL
  • Programming Language – Java
  • Art – Flash
  • Sound Effects – SFXR
  • Music – Bosca Ceoil

So that’s our obligatory “I’m in!” post.

 

-Mace & Foxel

I’m in

I just finished my entry for the GameBoy Jam 4 and i … am … exhausted…

I dont have any vacation this summer, so basicaly, i was working during the day and programming the rest of the time for the past 7 days…

Here is what i have done if you are interrested to see it^^:

UD_shot1

Until Dawn

 

Anyway…

I am obviously 100% in for LD 33!

Hopefully i’ll get some rest this week and be fully prepered for this. =)

I’m in and excited!

This time I’m in for my fourth Ludum Dare Compo in a row, and this time I’m especially excited for it as it’s a chance to start out a fresh game and to just try out a lot of new things without having to worry about code-readability for future-me and long-term-planning. Just the sweet joy of starting a project. Since April I’ve mainly been working on just a single game. That’s not that much time compared to other people’s projects which sometimes take years to complete, but for me it feels like ages since I used to kickstart some new gameidea every week or so and never really released anything.

 

My tools of choice:

-Gamemaker Studio for messy programming

-Paint.net for janky sprites

-bfxr for crunchy sound effects

-Bosca Ceoil for funky music

 

Good luck eyeryone!

I’m in!

First time joining! 😀

I have 100% no clue how this will go

Engine: Unity

Audio: Bfxr and autotracker.py

Art: Paint.net

Comments

LavaGhost
16. Aug 2015 · 18:59 UTC
IKR same here :/

I’m In! Ludum Dare 33

I have only 15, but I’m crazy enough to do the Ludum Dare 33. This will be my first game jam and Ludum Dare.

And I will work with someone else.

  • Programming :
    • Game Maker Studio (D&D, but mostly GML)
    • Eclipse (Java)
    • Visual Studio 2012 Express (C++)
  • Art :
    • Photoshop CS6
    • Paint.Net
  • Audio / SFX
    • Bfxr
    • Audacity
    • Ableton Live 9
    • Propellerhead Figure (on iPad)
    • Some samples from others websites.

B216

I’m Probably In

Howdy!

First post – I’ve technically been ‘in’ for the last two major events, with less than desirable results and no submissions. We’ll see how it goes this time!

Tools, may vary:

Programming: Java, in Eclipse
Libraries: JMonkeyEngine 3 / Slick2D (with JBox2D)
Graphics: Fireworks / GIMP
Sound effects: BFXR / Audacity
Music: FL Studio 12

Art is the bane of my life.

Comments

RadioLemon
16. Aug 2015 · 19:49 UTC
High five for shared bane

I’m In

Fell behind on my GAME A WEEK project this summer, but plan to catch up on it over the next week, then finally spend this weekend doing my (hopefully) first successful LD! Yay!

In, 2 years later

I’m in, two years after the first one I was in. The theme was 10 seconds. I was making a text adventure about biological weapons in Inform 7. I didn’t finish a game for Ludum Dare (or anything for that matter) until last December when I worked with my friend Shawn for the first time. This time around I have another friend helping also. We don’t really have an idea what we will do, it might just be something normal like a hack ‘n’ slash about a ninja vampire with a glass sword after the apocalypse, which happened when there were 24 world wars in one month.

I am a Composer, I will be participating (probably)

I have never participated in Ludum Dare before, but as far as music goes I am fast (I have a twitch stream (currently offline) about making full songs in under 3 hours): www.twitch.tv/eternal_renegade

 

Here is a link to some of my music:
www.soundcloud.com/devtm

And I look forward to participating! :)

Here is my toolbox!

OK, I seem to have forgotten to talk about my toolbox in the last post. Shame!

This time I will be using:

  • Python with PyGame: PyGame is a great library and I am glad I managed to learn it before Ludum Dare. I don’t want it to go like last time!
  • Autotracker for music: It is great! It is a program that generates music for you. Love it!
  • (Maybe) Py2exe for compiling: it compiles Python programs into an EXE
  • PhotoFilter for graphics: This is a lesser known program, but I find it really easy to use and it is what I will be using for the graphics.
  • Spotify/iTunes for playing music: Because it wouldn’t be the same without music!
  • Twitter for progress updates: I will also post major progress updates here, but most will go on my personal Twitter account (@pta2002)
  • Git version control: Git is great!
  • Ubuntu as my OS of choice: Ubuntu is great for development! Such an ease to use… I will be recording GIFs on Windows though.
  • ScreenToGif for generating GIFs: It is the best program I ever saw to do it. I love it!
  • My laptop as my computer of choice: I have all the development tools on it, and it is pretty decent for the job.
  • (Maybe) Tiled for map editing: I like Tiled. It does its job pretty well.
  • All other tools I forgot to do everything else I forgot to mention!

Good luck to all of you! I will be on IRC if you want to talk to me 😀

Hot Tip

If anyone else is developing on OS X, Quicktime Player takes really good screen recordings (File -> New Screen Recording). You get a .mov which can go straight up on gfycat.

I’m in with coffee!

Hello World!

So this is the first ever Ludum Dare (and Game Jam as well) for me! I’m super excited about it. I am 15 years old and I’ve been making games for 6 years now so it’s time to test my skill!

I’ll be using:

– Unity3D

– GIMP and Blender for Artwork

– BFXR and Audacity for SFX (Might use SFXR as well)

 

Comments

Waynetron
17. Aug 2015 · 00:02 UTC
Good luck, have fun!

I’m in for the LD33 Jam

I’ve not had a chance to participate for a few jams now, but I’m hoping to spend some time doing something fun next weekend for LD33.  Thinking about maybe playing with pico8, but more than likely I’ll be playing with my usual tools:

Hardware: Macbook Pro, MPK25 keyboard

Game Engine, Languages, & Tools: Unity 3D, C#, Xamarin Studio

Libraries & Frameworks: Vectrocity, Spine, Grids Library for Unity

Graphics & Art: Corel Painter 12, Photoshop CS, Blender 2.7, Spine

Music & Audio: Ableton 9

I’m in

This is going to be my first time participating in ludum dare. I recently graduated as an engineer in computer science, and have developed a few games during my time there. Also went to my local Global Game Jam this year with a 2D minecraft-esque auto scroller.

Oh yeah, I have no skills in graphic design, beware.

I have currently made games using:

  • Unity
  • C++ & SFML
  • Java & libgdx

Can someone throw some Unity Webplayer help my way

So I lost an entire evening trying to get my warm up game shareable through dropbox and have tried every solution I could find on google and nothing is working. first timer here so if anyone could shed some light my way on how I get the embed to work I would be very grateful. As I just get told DL failed each time. :(

Tomatoes Together Client

Hey guys,

I have written a client for Tomatoes Together in Java.  Just download and run it and then everyone will be in sync.

https://drive.google.com/file/d/0BwnFYlLb1tsFNlM2TUQ3WmxDUTQ/view?usp=sharing