LD33 August 21–24, 2015

LD33: I am in!

Really excited for my second chance at LD! I have no idea yet if I have a team, but I hopefully will have an artist, musician, and designer (I do all the programming).

Tools-wise, I will be using Unity again, probably 2D.

Last time I bit off more than I could chew, but I now know what to expect and am really excited!

Ludum Dare Wallpaper

Here is my version  of the Ludum Dare 33 Wallpaper.

I hope you like it.

Ludum_Dare_33_Wallpaper

Can’t upload image

I want to post an image for LD33 wallpapers but I don’t know how…. can you tell me if I can upload images here?

Tags: images, problem, question

Comments

Want to be in for LD33.

I’m not quite sure whether or not I’m ready. I’ve developed one, simple game on my own before, which I think made me a little comfortable, especially since it took me an entire sleepless night to complete. I’m very new to the community but am very interested. Any suggestions?

I use the following:

GameMaker for development

GIMP for graphics

sfxr for sound effects

Is there an easy program I can use for making music? I know how to play the ukulele, and might be interested in including some ukulele music into the game as well.

Comments

SkullPixel
04. Aug 2015 · 14:01 UTC
Try looking up Bosca Ceoil. With a few minutes of practice, you can get some decent music loops going, and then play them in a random order to get some variety. That’s what I do at least.
Finn
04. Aug 2015 · 14:50 UTC
Honestly, just go for it. LD32 was my first jam, before that, I had made only a few small games, all of which I hated. The game I made for LD32 was the first game I was anywhere close to pleased with.

If you’re anything like me, LD will be the best time to do some deving, since you’ll just procrastinate otherwise. It’s also good experience for what it would be like if game deving is what you want for a career, since you wake up, have breakfast, dev like crazy, have lunch, dev like crazy, have dinner, dev a little more, bed, repeat. It’s really really good, and you won’t be dissapointed you did it.

Your game won’t be anywhere close to what you originally imagined, and the code will be very sloppy and probably not at all flexible, but still, just do it. :)

Are there good timelapse softwares, alternatives to Chronolapse?

Hey guys. Out of curiosity, what are some alternatives to timelapse generating softwares, such as Chronolapse? I’m a bit unsatisfied with the video quality that Chronolapse generates (which I know, it’s just FFMPEG, and I could try to change its settings), and figured I’d try something different for the upcoming Ludum Dare.

Thanks in advance!

Tags: chronolapse, timelapse

Comments

05. Aug 2015 · 07:47 UTC
I actually made my own for LD32, using python, ffmpeg, and some other stuff. It worked fairly well (it also recorded loc’s, what youtube video I was listening to, and took webcam captures) but sometimes the webcam feature froze due to ffmpeg. I’m gonna try and make it usable for this LD, but it kind of depends on if ffmpeg got rid of the bug. If they did, I might have something for you in a few weeks.
06. Aug 2015 · 06:20 UTC
I broadcast with OBS and choose the option to save a local copy of the video file. Then I use ffmpeg to generate the time lapse image files, and then I use VirtualDub to generate the video file from the images. It works really well, and I wrote a Ruby script to automate most of the process. I wrote a post on here years ago about it, but it probably needs to be updated.

I’m in.

I’m in.

Tools:

  • LibGDX
  • GIMP/PHOTOSCAPE
  • Freesound.org

CeriseGhost Reporting in for LD33

I’ve missed a couple of LD’s for various reasons over the past 2 years, but the planets have aligned and I’m not out of town for work or booked in for anything!

Prepare yourselves for another cruddy game from me!

Last time I made a bad android game but I think I’ll just stick to a bad HTML game this time. 

Tools I know I’ll be using at this stage:

  • GameMaker Studio
  • Photoshop
  • Garageband
  • SFXR

Looking forward to see what the rest of you legends make this time around!

CeriseGhost

My Second Wallpaper

Hallo I played around a bit and came up with this.

I hope you like it.

Ludum_Dare_33_Wallpaper2

http://ludumdare.com/compo/wp-content/uploads/2015/08/Ludum_Dare_33_Wallpaper2.jpg

 

Wallpaper!

Here’s my wallpaper for LD33 (4K resolution):

View post on imgur.com

I’ve got a day’s leave booked following the event and I’ll try and get a short Friday before starting, so this time I can actually get enough time to complete something decent without falling asleep. Looking forward to the event, two weeks to go!

Tags: wallpaper, wallpapers

5th time in, let’s go LD#33!

Hello everyone,

As always, I’m really looking forward to the next Ludum Dare!  Nothing to get the good ol’ inspiration flowing than a hectic weekend of hacking to throw together some awesome games.

That said, I do have some focuses this weekend.  Ideally, I’d like to focus more on polish and less on complex gameplay.  It seems I always bite off more than I can chew!  I want to make something simple, stylized, and strong this time around.  These will be my tools of the trade:

 

  • Html 5 Canvas / Javascript, using the Phaser framework.  It’s my go-to for any game development, now.
  • As always, Gimp for art.  I keep wanting to get away from this beast but then I keep becoming more dependent on it.  Maybe one day I’ll branch out, but for now, if it’s not broken, why fix it?
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • One of the only things that went well for me last time was making my own custom song to fit the game!  I’ll be using LMMS again, but Abundant-Music will be my random music generation backup.
  • BFXR for random game sound generation.  Can’t go wrong with some bleeps and bloops!
  • Sublime Text 3 for code editing.  I’m lost without it.
  • GitHub for source control management.  This time around, I’ll be using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.
  • My own website to host the finished product.
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  I’m really looking forward to seeing what everyone creates this time around.  Hopefully, unlike last time, I’ll put more effort towards playing and rating everyone’s games.  Until then!

~Cudabear

I’m in, and this time I want to aim for simplicity.

For LD32, my entry featured considerably more sophisticated (though not necessarily better!) visuals and map generation than my usual entries.  While I’m proud of the fact that I pushed my boundaries, it definitely meant that the gameplay suffered. In particular, many features that would have been fun and thematic had to be cut at the end.

This time, I want to end the compo feeling like I’ve created my most polished and “finished” entry yet.  I want to do this by using minimalistic graphics (but with plenty of finesse, polish, and extra effects to make the simple graphics feel intentional and well-executed) as well as a focused set of core features.  Basically, I’d like to make something that feels as cohesive and complete as my successful “Drill18” entry  — though I’m certainly aiming for fewer features and less complexity, because that thing was a beast and I still have NO idea how I pulled it off.

I’ll most likely be using Unity again (not sure about 3d or 2d), though part of me is tempted to use JavaScript to make something that looks like an old-school text-based adventure.

 

FOR REAL THIS TIME

I’m doing Ludum Dare ~for real this time~. Kicking off the event with Kayak in Cambridge, MA: https://www.eventbrite.com/e/ludum-dare-33-game-jam-kick-off-party-kayak-tickets-18020914039

Using:

Cocos2D/pyglet

GIMP

Audacity

This old laptop that I put Debian on last night

Composer Looking for a Team to Join

Hi all,

I’m in! Looking to join a team that needs a composer and/or sound designer. This would be my first Ludum Dare. I have experience in film soundtracks and commercials, but haven’t yet done a video game soundtrack. I’d love to dip my toes into the waters here.

Check out my sound design portfolio and video game-related demo tracks below. Email me at [email protected] /* */

More music here, runs the gamut from indie rock to kid’s music: http://www.cb-sound.com/

Just looking to help with something fun and unique. Send me your previous games!

Tags: #audio #sfx, LD33, music

I’m in!

Hello, e’rybody! My name is Exenon, and this is going to be my first Ludum Daré! I”m excited, looking it up on the internets, and finally working up the nerve to participate! Well, this is my first game jam period, so wish me luck!

Making a debut here

Sup

Im trying to start a game development team, so I thought our first project should be Ludum Dare. Using BlitzPlus to make the game, Audacity for sound editing, and a little MS Paint magic for graphics. Also, if anyone else is using Blitz, I am currently working on a rapid development framework to help with churning out levels and maps. Email me at codedogsgamedev@gmail.com if youre interested or want to help.

Comments

bugninja
06. Aug 2015 · 14:23 UTC
I’m not really in a position to help with anything or join a team, I just wanted to ask, for the RDF, why BlitzPlus and not Max for cross-platform games, or maybe BRL’s new Monkey-X?

I’m in – first timer

Tools (I’m on a Mac)

  • Unity 2D (code)
  • Photoshop (graphics)
  • Finale, Audacity, SFXR (sound)
  • Coffee machine (Columbia’s finest buzz juice)

I’ve no idea how it will go am considering going for a triple whammy of combining LD33 with LD32 and LD31…but that’s if the theme for LD33 turns out to be really broad.

Probably end up sharing the file via Dropbox or IndieDB.

Will definitely talk about it on my website.

Am working solo but if I can get my sister and her nephew to provide sound effects I will.

Comments

Geckoo1337
06. Aug 2015 · 22:31 UTC
Welcome to you Bro’ :)

I wish you the best for your first experience on LD…

The first time it hurts – a little bit, but after it’s cool :)

OK – Sorry ++

LD 33 Wallpaper

Here is my LD33 wallpaper…

LD33 Wallpaper by Tackorama

LD33 Wallpaper by Tackorama

Tags: wallpaper, wallpapers

I am in for 33

I’m just going to MAKE time to do this!

My son will probably enter separately too, so it will be fun to #LDJAM together.

This time around I think I’ll use:

  • Javascript and my PCC engine to write the game.
  • Fireworks for squiggles and shapes and colors.  Maybe Pickle if I go retro.
  • Audacity +VLC + autotracker.py to generate some random moooosic
  • Bfxr for bleep bloops
  • Sometimes I use Tiled for maps

Should be fun, hope the theme inspires some creativity – of which I’m kind-of lacking right now.

I’m in

Think I’ll be jamming for the second time, just took off Monday from work for crunching and passing out.

Think I’ll try to join a team for artwork, if not I’ll do it all but music

Photoshop and Stencyl.  Onitrent@gmail.com if you want to see some of my work.

My First LD!

Hi guys,

Finally I got the courage and time to be able to enter in this LD, let’s see how it goes! Not aiming to win, but to have fun and participate. My first ever LD 😀

Cheers guys,

Follow me on twitter if you want @spunkydigital

Happy LD!