LD33 August 21–24, 2015

10th Anniversary

I’m in once again for my 10th consecutive Ludum Dare! I didn’t miss a LD since LD24 and am as excited as always to make a game!

I will once again use my favorite Entity Component System Framework Artemis-ODB with libgdx, Eclipse IDE and universal tween engine as well as my base code which you can find here

myLdGames

I’m (probably) in

This is my first LD. Still deciding on whether to use LibGDX or UE4. I could use some help deciding.

I’m an experienced Java programmer, but I’m new to game programming. I’ve played a little bit with libgdx and it seems good for 2d stuff. I’m not familiar with most of the libgdx API and I’m afraid that I’d need to spend a lot of time implementing some basic mechanisms or learning how to integrate with the framework.

I’ve probably spent the same time with UE4 as with libgdx and even as someone who is used to working with code I find it more productive. I like the “WYSIWYG” editor and the short build-test loop. The framework offers a lot of mechanisms out of the box and the Blueprint system isn’t bad at all. I’m not sure how it would deal with more complex logic. Also I’m not sure to what level I can reuse the framework (skybox? character movement? materials? physics?)

My goal is really just managing to build something that I can submit in 48 hours.

Comments

jaksa76
19. Aug 2015 · 16:15 UTC
I decided I’ll go for UE4 this time. I know this is not the “hardcore” choice, but my goal is to ship something.

I’m in! (I think)

Regardless of what the theme is I’m going to attempt to build a Rougelike as that’s something I’ve been interested in doing for a while.

Going to be using Mono (Something I’ve never used before!) for the engine, most likely a combination of Paint and Aseprite for the Art and I’ll probably bang some music together in Abelton Live.

 

Good luck all!

Psyched for our first LD

We’re a small team joining the Jam consisting of an illustrator, 3d-artist/musician and a dev/ux designer.

Seeing some great abstract themes!

We’re in!

Hello world!
The Young Chaps are a team of 2, a programmer (Tom, the guy writing this), and an artist (Sam). Myself and Sam are studying programming for games at university, I’m about to enter first year, he’s going onto his second year. Logically speaking, Sam is more experienced so he should be the programmer, but screw logic! That’s what programming is all about… right? 😉

Sam has entered Ludum Dare before with a different guy under the username ‘CurlyFries’. They made a pretty cool game for their first time, you can check that out here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46214

This is my first Ludum Dare jam, so as practice we started developing a small game today that we’re striving to finish before the jam starts. The game we make for LD is going to be my second finished game, the first will be the game we’re making right now :)

Here are the tools we’ll be using for the jam.
Programming: PyGame
Art: Paint.NET
Music: Bosca Ceoil
Sound Effects: bfxr

I’m in! (I think) – Part 2

So… it’s time for another Ludum Dare!

This will be the second time I will try to make a game in just 48-hours!

Hopefully I can actually finish the game this time 😀

I’m in

This will be my 5th LD. I only get the chance to do one every year lately.

Goals:

  • KISS
  • web deployment
  • have sound (my worst enemy)
  • get to do some actual level design
  • get to do some art

Setup:

  • Language: Java
  • IDE: Eclipse
  • Engine: LibGDX
  • Map Editor: Tiled
  • Graphics: Paint.NET
  • Sound: sfxr/bfxr

I’ll probably be streaming here: http://www.twitch.tv/kr_eddie

Parenthesis

If confused, see post two below mine

I’m in!

Jumping on the bandwagon with the I’m In’s! This is the first Ludum Dare for myself and a friend, we can’t wait!

Weapons: Unreal Engine, Blender, Fireworks MX, Coffee, Beer, and some good tunes.

COME AT ME THEME! >:-D

I’m in

So excited about my first LD or even call it my first Jam , I am excited and waiting to see if I get sufficient  …. (I don’t know what to call it )

The tools I am going to use are (problably as I assume) ;

GM Studio

BFXR

FL studio

Blender

Adobe After Effects 😀

Comments

18. Aug 2015 · 13:38 UTC
Adobe After Effects?

I’m in :D

First time on Ludum Dare !

Engine

  • Construct2

Graphics

  • Photoshop / Illustrator
  • Blender

SFX

  • sfxr

Host

  • Newgrounds

I am in for the first time ^_^

I wanted to join the LD a long time ago but I was busy most of the time, but this time I will join :)

I will be using:

As programming language

  • Java

Tools

  • Eclipse
  • Paint.NET
  • Not sure what I will be using for the sound…

I’m in!

Ludum Dare is coming!

I will make this the average “I’m in” post, will list my tools here:

switch(decision)

{

case decision::engine::phaser:

Engine = Phaser.js;

IDE = Notepad++ | Atom;

break;

case decision::engine::unity:

Engine = Unity3D

IDE = VS2013 Express;

break;

case decision::engine::custom:

Engine = C++ & SFML;

IDE = VS2013 Express;

break;

}

Art = Gimp;

Music = FLStudio; //Demo, cause FLStudio is expensive!

Maps = Tiled;

 

I will have extra difficulty this time because I won’t have internet connection!

Good luck everybody, and have fun!

Comments

SomeLad
18. Aug 2015 · 15:59 UTC
Ew, an opening bracket under the switch statement instead of next to it DX

I’m in

Gonna be my second Ludum Dare. Hopefully i’ll be a bit more organised this time. Ill be using Unity 5, bfxr and inkscape as my tools. Good luck to everyone!

I’m in for my 2nd time!

This is my second time on Ludum Dare!

I am going to use:

Unity,

Photoshop and Aseprite,

BFXR and Audacity.

 

Good Luck to everybody, see you in three days!

 

I’m in

This is my first ludum dare!

Everyone seems to be creating a bunch of “I’m in” posts. So I’ll join the crowd! I’ll be using:

Unity

Gimp and inkscape.

Good luck everyone! It’s going to be a crazy weekend.

Hello Ludum Dare!

Hey everyone!

I am really excited for this upcoming competition. The themes have been so creative and some have made me laugh for hours!

This will be my first time submitting something for ludum dare, well if I’ll even be able to. My goal is to just finish a game and get it submitted. I know there will be bugs and I’m going to try to go with the simplest thing I can think of.

So my question for you guys: Before the theme is released, what recommendations can you give? There’s so much to do that the challenge feels overwhelming.

 

Cheers,

Comments

BluShine
18. Aug 2015 · 16:59 UTC
I recommend getting a decent amount of sleep, at least during the first day. Don’t stay up late or try to pull all-nighters, it’s usually not worth it.

Basically, I’m in

Heyhey, long time no see!
It has probably been a year, maybe a year and a half, since last time participated in this game jam. Lets see if I’m still able to do this!!
Code: Unity and C#
Graphics: Photoshop
Sounds: FL Studio
Music (if I have the time): FL Studio

I used to work with my own inhouse engine written in Java. But this time, for the first time, I’m switching it up to Unity. I have only used it for a week or two so we’ll see how that plays out hehe.

Here we go~!

As (almost) always, I’m in!
Though, I’m not feeling too keen on these themes so far… Feel like I’ve done more -1s than ever!

As usual, my tools consist of:

  • Unity3D
  • Photoshop/Paint.NET
  • Any other tools I have an academic license for

After what happened last LD, I may just do the Jam, but I’ll aim for the Compo. Either way, it’ll be a tonne of fun!

If the postal service is kind, I’ll also have everything needed for some o’ dat sweet, sweet streaming. If I do, you can find it at twitch.tv/pheonise . If I don’t, well, the link will still be valid, it just might be a little… Blank.

Can’t wait for the weekend!

I’m in.

First time. I’ll be using Unity, PyxelEdit, FL Studio and maybe Tiled.

I am in!

I am finally able to participate in my third Ludum Dare event. This time will be different however, the first two times I did the game jam with a team of friends.  This will be my first time going into the competition solo.  The best part of the Ludum Dare experience for me is not the thought that my ideas could come out on top or my art will blow someone away, but rather the wealth of feedback from the community.  Be that in my game design ideas, code reviews, art suggestions, sounds, music, writing, or an interesting creation by another member of the community that gets my wheels turning.

Engine: Unity or Duality (C#)

Graphics: Inkscape and/or Gimp and Photography

Music: Garage Band (anyone know of a place to get more samples?)

Sound FX: BFXR

 

Good luck to everyone, I am excited to see what you do!

I’m in

Im in.

Here we go again!

This will be my 3rd attempt at this, let’s hope all that will come to make me actually competent.

I’ll be using

PhaserJS as my engine

WebStorm IDE

Aseprite for “Art”

LMMS for “music”

Probably SFXR f0r sound effects

 

let’s do this!

We are all up in there

Unless things go horribly wrong within the next several days, I fully plan to participate in LD33! Probably I will use Unity again, although my heart still belongs to HTML5.

On top of that, I’m gonna try to stream my development and play a bunch of your games live during the rating weeks. I can be a very harsh critic, mind you, but I will do my best to give the most honest advice I can.  So please look forward to that, the excitement should probably be enough to keep you awake every night until the jam.

In the meantime, you can play all two of my old Ludum Dare games!  One of them won a gold circle! But could my LD33 game perhaps win even more gold circles?  Only time will tell.

Comments

NeithXD
20. Aug 2015 · 15:21 UTC
Your last entry was hilarious! I watched the ButtonMasherBro’s play it on their twitch stream, we all agreed it as awesome! Look foward to seeing what you do this time around!

I’m In.

Hey there!

I’m probably not going to be able to do this for a while, so I thought I’d fit in one more LD before my college work consumes me completely!

My tools will be:

  • (shamefully) GM Studio, still not confident enough with C# yet.
  • Aseprite (maybe) or just Paint.NET.
  • BFXR
  • Audacity
  • I can’t make music even slightly, so I’ll be entering the Jam and stealing Royalty Free Music, as usual, like the peasant I am.

Really looking forward to this one.

Taha

Comments

HiddenDepthGames
18. Aug 2015 · 16:55 UTC
dont be shameful about GM! Look at Vlambeer 😉 Good luck!
uheartbeast
18. Aug 2015 · 17:01 UTC
Love GM. :)
Andrew Deem
18. Aug 2015 · 17:22 UTC
There is nothing wrong with GM! So many beautiful games have come from that engine. :)
rnlf
19. Aug 2015 · 07:10 UTC
Even though I don’t use it, GM is perfectly fine. Many great LD games were made with it.
23. Aug 2015 · 11:31 UTC
Sorry, I didn’t see the response! I’ve used it for a number of years, but I need to move away from it :)

I’m in

I’m going to participate in this Ludum Dare.

I’ll proabably be using:

  • Unity3d as game engine
  • Visual Studio 2013 Community Edition as IDE
  • C# as programming language
  • Paint.NET for graphics
  • SFXR or something similar for sounds
  • Pixitracker and Audacity for music

I’m in!

Tried to participate last time and failed massively. I blamed it on the category but in reality it was just me being unprepared. But now I am prepared 100% and ready to go!

Tools

  • Gamemaker: Studio (Professional Edition)
  • Paint.NET (Maybe…)
  • Sfxr
  • My mind
  • Food and water

I’m just going in alone but I’m excited and confident that I’ll make something for LD. I hope everyone has fun participating!

I’m also in! (OMG)

I’ll only be able to do the jam for ~24 hours because of real-life commitments, but that should be enough time to make something. Instead of listing my tools, here’s a joke for you: who is the official Ludum Dare rapper?

Dr. Dare!

That joke only works if you pronounce it da-RE. Uh, here’s a second joke: what was Dr. Dare’s groundbreaking album?

Straight Outta Compo!

That wasn’t very good either, but give me credit… I only had forty-eight hours! Ha!!!

I am in.

Me and my team are in this weekend.
This time around we got a game maker licence to publish to HTML5. Hoping that will help us get lots of people playing and leaving some good constructive feedback.

Comments

AlfaTrion
25. Aug 2015 · 01:37 UTC
Thanks again for having me on your team. I had a great time and learned a bit too. How could i ask for anything more?

LD_33_1

I’m in and I’ll be working from this adjustable tiny sit/stand desk in my tiny house.

Processed with VSCOcam with f2 preset

I’m new and hi and ready and go.

Hey I’m new here so a big hello to everyone! I hope to be able to enter the Jam and I hope I’m not too late :S. I’ll be entering on my own

I’ll be using the following tools:

  • Game Maker Studio
  • Audacity
  • REAPER
  • Paint
  • Myself (I’m a Tool)

Hopefully this is all okay, I’ve read the rules and guidlines and I’m keen as a bean!

Comments

18. Aug 2015 · 17:46 UTC
Hi! You don’t worry about whether or not you’re “allowed”, everyone’s welcome and it’s great seeing new people making games for ludum dare! Good luck!

Looking for an artists (Unity)

Hello Everyone,

Me and some other mates will take part of the next Ludum Dare We need artist as we are all programmers ( at the last year of our master studies).

We already took part to other game jams: GJ2015, GameCraft and we won the UKIE Jam. We went also to Hackatons. We mostly use Unity; 2D or 3D we don t have preferences and it will depend on the theme.

We like to have fun as it is the most important thing in this kind of events, and when taking about games we range form Fallout to Super Smash Brothers. If you want to join the fun just let us know.

Cheers,

Andrea

Tags: art, gamedev, jam, LD33

Comments

MechanicalLife
18. Aug 2015 · 18:51 UTC
Hi there, I’m and artist and animator looking for a team! send me a mail and I’ll give some portfolio stuff if you would like :)

I am so in

This will be my very first participation in Ludlum Dare, can’t wait!
To make it even more fun, I will try to participate in the combo.

(Edit: Anyone that have an office I can crash in Boston?)

My Tool choices

  • Engine: Engine? Where we are going, all we need is canvas!
  • Language: JavaScript
  • Art: PhotoShop / Illustrator
  • Sound:  sfxr

My goal is to make something that works equally well on web and mobile devices.

oh g-d i might be making a thing for this thing again

WHY ;_;

(….shhhhh……

 

 

those open parentheses really drive you nuts later; my present to you! you should put some extra closing parentheses in your game for to make good for it ^_^

 

edit:

APPARENTLY BACK BY POPLAR DEMAND IS THE CLOSING PARENTHESIS! :- )

 

edit edit:

turning into a real LIVING DOCUMENT up in here, yo

Comments

18. Aug 2015 · 18:00 UTC
OH RIGHT TOOLS

I’m in for the first time

After going in and out of game development for about 12 years and not really finishing anything, now I’m trying to dive in game dev for real.
So I hope this Ludum Dare can be my turning point, to make a simple but complete game in just 48 hours (fingers crossed!)

Tools I’m going to use:

  • Game Engine: Unity3d
  • Programming language: C#
  • Graphics: Probably GIMP or some pixelart editor
  • Sounds: SFXR or something similar

By the way, notably I’m not an artist, so you can expect programmer art.

Good jam for everyone!

 

I’m in, again

Going to try this again. Not sure for the engine maybe something JS based (Phaser perhaps). Blender for models, photoshop if 2D. bfxr for sound effects and it2everything for music.

I hope it goes well this time.

Little warmup exercise

I’m in, and because I felt like trying something new, I had a look at Crafty.js. My friends behind the Dining Philosopher account seem to be quite happy with it. So I timeboxed myself to two hours this evening to make a little procedural Canabalt clone.

ld33warmup

Play it here! It should get harder over time, both because your speed increases, and because the jumps become more difficult.

The source is on GitHub. The generation algorithm could use some tweaking and I suspect there is a bug somewhere, but I’m pretty happy with how it turned out in just two hours.

I made it to level 4 so far. To what level can you get?

Comments

18. Aug 2015 · 19:53 UTC
Hey! I’m not in reach of a keyboardor mouse connected computer ATM. Overwhelming enough my chrome browser on android opened your game (you have to love JavaScript’s ability to run nearly everywhere) and I could watch a nice explosion animation. Could you code some support for touchscreen input? That would be cool ’cause I’d like to worship your work and try your game. If you need help coding the touch input support, just ask me or Google 😉
19. Aug 2015 · 09:13 UTC
It was just a small 2-hour exercise, so I didn’t have time for that, sorry! It should be trivial to add… you can fork the code if you want to.

My first ludum dare!

I am sooo excited for ludum dare 33 and i plan on entering. i will be using gamemaker as the engine, bfrx for the sounds (along with audacity), gimp to make my 2D sprites, and lmms for the music.

I’m probably in…

…altough I have barely done serious game developing in the last 3 years (my last ludum dare was LD23), am using outdated software, and only just now realized the LD was this weekend instead of the next one! Thankfully I get more done under pressure. Silver lining!

So basically this time I’m just entering too see what I’m still capable off, with zero expectations. I’ll probably get some practise this week. Cue the training montage music!!!

 

Software I will use:

GameMaker (8.0 (omgikrlikewtf0_oDx))

GIMP for graphics

sfxr for sound effects

famitracker for music if I got the time for it

I am most assuredly in, and maybe some of my crew!

Hello all,

Having spent most of my time the last few Ludum Dares making technically complicated things, I decided this time to try something a little more artistic.  After seeing the amazing (and winner of the humor category last time) Billy McMath Solves Problems, I decided it would be fun to try something simpler and in a more storytelling style.

I’ve whipped up a starting code base that uses Django and MithrilJS to allow a simple binary choose-your-own-adventure style app.  Each story node has a blob of text, an illustration, and a voiceover, as well as two choices.  Clicking on either will take you to another story node and the story diverges the further down you go in the tree.  You can find the code here:

https://github.com/dvcolgan/binarystory

Tools of the trade this time will basically be the Django admin interface for putting in text, probably Audacity for editing voiceovers, and some kind of graphics program for doing crappy illustrations.  I’ll be enlisting the help of several friends to help with the story.

I’m hoping this will be a pretty chill Ludum Dare and as usual I’ll try to stream as much of the 72 hours as I can at http://twitch.tv/dvcolgan.

Party!

I’m In!

I’m excited to be participating in my first Game Jam, Ludum Dare 33!

Comments

18. Aug 2015 · 19:45 UTC
It is my first, too. It will be fun ?

We’re in!

Really looking forward to joining in on our first Ludem Dare! We’re going to be documenting our panic, incompetence and total mental and physical collapse through an audio log podcast as well.

There’s some great looking themes, very exiting.

We’ll be using Game maker, Logic X, GIMP, MS Paint, pens, pencils and copious amounts of coffee and beer to create a terrible mess and have a lot of fun (and maybe learn something about making games along the way).

Thanks for having us!

Comments

18. Aug 2015 · 20:32 UTC
Always happy to see some new faces here! MS paint and GIMP :) exactly rthe same tools I’m using at work to build some fast games. You can be very productive using them.

3rd time for 33

After some concerns about scheduling, I’m in.

Tools are same as always:

Unity (2D off course, are you crazy???)

Photoshop CS6

Illustrator CS6 (for logos and graphics work)

Garageband (maybe use my guitar and bass for a soundtrack this time)

 

Anyways, Good Luck and Have Fun all!!!

Comments

18. Aug 2015 · 20:06 UTC
Nice set of tools. Looking forward to play your game 😉

First LD since 26

So, what, over two years ago? Since then I’ve got a lot better at making games. Hopefully I’ll make an interesting on this weekend. My tools:

Unity (Asset store tools: InControl, Behavior Designer, A*, MasterAudio, ParticlePlayground and Prototype are all subject to being used, but not guaranteed)

Photoshop CS6

Reaper

Cannot decide if I’m going to do it in 2D or not

Tags: LD #33

Comments

18. Aug 2015 · 20:21 UTC
Hola! Well, that tool set sounds good :) If you’re uncertain which dimension to use and if you already have some experience with 2D I encourage you to try 3D (or at least 2.5D). Just to get some experience. You could start a sample mini game today to get some ideas what you can do with the new perspectives. Maybe you’ll flash us all with the result 😉

I’m in

First time here,

I code and draw some pixel art.

Out of this I’d like to be part of a community.

Thanks for reading!

 

Comments

18. Aug 2015 · 20:24 UTC
So welcome to the show and I hope you’ll have fun making a cool game. It’s fun to do and you can never play enough :)

Ready to Compo.

Powering up… portals, on-line!

That’s right, I’m back and ready to dev my lil’ heart out.

Here’s what I’ll be using:

Construct2 – Game creation!

LSDJ and a GameBoy emulator – Chiptunes!

Aseprite and Pyxel Edit – Ultimate pixel art tag team!

SFXR – Emergency sound effect generator! (Sometimes LSDJ sound effect crafting is too time consuming)

itch.io – Spectacular game hosting web-zone!

Old-ish laptop running Windows 7 and Zowie mouse – Computation and control!

Exclamation points – You gotta have ’em!

Wish me luck! Hopefully I can make something pretty cool for my fifth compo entry.

 

 

 

Comments

18. Aug 2015 · 20:39 UTC
Hey! Cool to have you aboard again. Instead of wishing you luck I wish you much fun making another funny game. You have had some pretty creative ideas so far. So, I’m looking forward to play your game next week.

I am in!!

Going 2D this time.

Unity + SunVox + PyxelEdit + VS2013

good luck everybody :)

Comments

18. Aug 2015 · 21:17 UTC
Good luck to you, too!

I was supposed to be in ='(

Dear Ludumdarian,

Today I’m writing you, not to tell you from all my exitment that I will be in the 33th Ludum Dare as I was about to do, but instead to tell you that I won’t sadly be able to do so.

My beloved MSI laptop went to sleep last night and will never wake again, the motherboard passed out for no apparent reason (too much travel ? too much heat ? we may never know) and as ready I was to jam from three different places (home, train, then home bis), the odds have decided that I shouldn’t. I will not be able to find and re-install a new computer from then, therefore will have to watch you and stay behind for this LD. My disappointment (and my wallet’s one too) finds no bounds…

 

Either way, good luck to you all, and mostly, have fun ! =)

Comments

Sogomn
18. Aug 2015 · 20:55 UTC
Nooo!

That’s why I bought a notebook additionally to my desktop PC.
18. Aug 2015 · 21:03 UTC
:( maybe you could quickly take it to your nearest PC repair shop to get a new motherboard ?
MechanicalLife
18. Aug 2015 · 21:10 UTC
Dear writer,

I’m terribly sorry for you loss.
mightywhale
19. Aug 2015 · 03:40 UTC
You could try to make a boardgame or a text-based game on some blog platform from your smartphone; you still can participate!

As LD 33 Grows Ever Closer…

I practice my crappy spriting skillz.I Dont Even Know......

Comments

Sogomn
18. Aug 2015 · 20:56 UTC
Amazing art. 😀
SomeLad
18. Aug 2015 · 21:07 UTC
Why hasn’t “Programming Art” been a LD theme yet?
18. Aug 2015 · 21:07 UTC
They won’t stay crappy if you keep on practising :)

Do you plan to to take part in the ld33?
18. Aug 2015 · 23:39 UTC
should hang this up in a museum :) hey hey it’s better than my art! I’ve done the dare three times, and all I’ve ever used are graphics primitives.

Le’s do this thang

I am entering Ludum Dare this time around as what is essentially my birthday party for myself, since that is this Thursday. I’ll be streaming the whole thing at http://www.twitch.tv/zeritum, and you are welcome to join me so you can watch me slowly create whatever crap comes out of this and shout violently at my ineptitude.

I will be using Java (with LWJGL) for the code, Photoshop for the “art” (I can’t draw, will avoid if possible :p ) and FL Studio for the music. Hoping for a good theme that I can get along with, but I’ll of course be trying my best for any theme that is chosen :)

Good luck to you all!

Comments

Sogomn
18. Aug 2015 · 20:59 UTC
Art has always been my biggest problem, too.

But it is not difficult to lean it, really! I have practiced a little and I’m getting better every day. Just don’t lost the motivation!

LD33

Hi everybody! I’ve been at grad school and doing the Global Game Jam the past few years, but I’m going to try to get something out this weekend for LD33. I’ve been working in Unreal Engine lately, so I’ll probably stick with that. Best of luck game peanut butter and jammers!

I’m out!

jk I’m in.

Tools: Unity, Krita, Blender, FL Studio, bfxr

Have a great time everyone!

 

Ludum Dare 33 Wallpaper

Well… I made wallpaper too 😀 Click to open 1080p image.

I iz in!

All right, after years of excuses (some valid) I am all in for LD!

I figure if you are gonna do a thing, do it right! So, it’s just me and the Compo! I plan on using this as an opportunity to binge on candy, pizza and soda. Oh, and make a cool game (But mostly candy)!

Tools will be

MacBook Pro (my ‘puter),
Unity (my ‘ngine),
Visual Studio Code (eye dee eee),
Ase Sprite (two dee),
Cheetah3d (tree dee),
Qubicle (more tree dee!),
Logic Pro X (tunes)

I’m in!!!!

I was at Mini-LD #56 and LD #32 and now LD#33!!!

  • Engine: Unity 5
  • Language: C#
  • Code Editor: MonoDevelop
  • Graphics: Photoshop CS6
  • Sounds: Bfxr

Go go go!!!

I’m in yo!

My tools:

  • Unity (Game engine)
    • C#  (Language)
  • Aseprite (2D Graphics)
  • Bosca Ceoil Online (Music)

This is my first Ludum Dare….. wait, let me rephrase. This is my first game competition ever! I hope to have an amazing time and I can’t wait to play all of the awesome games that people are going to make.

#LD33

I’m so in

As a student Game Designer with a wooden PC I’ll be part of the LD33. I have already made some games with game jams and I have submitted 2 games during the LD31 with a team. This time, I’m alone and with an horrible PC ready to be a second challenge for me!

 

Engine : Construct 2

Graph : Paint (seriously… I can’t run photoshop)

Sound : I’ll think about it later :)

 

Some games I have made in the last game jam :

– 1on1     http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46996

– Retro-Fairground  http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44408

-HandinHand   http://handinhand.voila.net/

 

I have made a board game and I’ll post it on Kickstarter soon  get hyped :)

https://twitter.com/yobyps

https://www.facebook.com/florent.vieillescazes

I’m In!!!!!!

This is my first Ludam Dare and I’m very excited! 😀

Tools I’ll be using:

Engine: Unity 5.1.2

IDE: Visual Studio 2015 Community Edition.

Language: C#!!!!

Graphics: Paint.NET and OpenGameArt as well as some other websites for 3D models or such (I don’t know whether I’m making a 3D or 2D game).

Sound: Royalty Free Sound, Mixcraft 7, FamiTracker, and AudioTool.

 

I will also be streaming the game development process :) You can watch the stream at http://www.twitch.tv/galacticglum/

 

 

Comments

18. Aug 2015 · 23:28 UTC
Remember to opt-out of the voting categories for graphics and audio if you’re using assets that you didn’t create.

I… MIGHT be in.

I’ve got a lot going on right now, but I really want to participate. It depends on the theme, and how much work I get done before this.

I’m in!

My fifth Ludum Dare, I hope it will be as fun as the previous ones!

Hello LD, It’s been a while

Yep, I’m in.
I won’t have time for the full 48hr – but I’ll do what I can in the time I have.

I’m in for round 3!

My third Ludum Dare, I think I’ll do the Jam with another programmer this time.

Tools of choice:

Java, libGDX, and Eclipse
FL Studio and BFXR for music and sound
Photoshop or Fireworks for the graphics
Tiled for the level editor

Good Luck!

Comments

CubeGod
19. Aug 2015 · 01:40 UTC
the rounds are just for voting though, the jam and compo start at Aug 21, the compo ends 48 hours later and the jam 72 hours later.

I’m in.

I’m always up for Ludum Dare. Gonna use my game engine as usual. Github: https://github.com/EcrosoGames/EG2DVBv4.x

Might be in

So I will (try to) make a game fitting the theme in the designated timeframe. BUT my internet it really slow at he moment (took quite long to even open the form the publish this post) and so uploading my result could become a problem. This means that I wont be able to submit anything containing any (not code generated) graphics or sound to keep the filesize low. This means that I will have to either make a console based game (which is undesirable since I already did one last LD) or one that uses simple shapes (probably rectangles) for graphics (which is equally undesirable because I think it looks just ugly). And even then I cant be certain that I will be able to upload it.

Anyway here are the tools I will be using:
-IDE: Code::Blocks
-Language: C++
-Libary: SDL

I`M IN!!!!!

This will be my first Ludum Dare, the tools I will use are:

– Engine: Unity 5

-IDE: MonoDevelop

-Graphics: Gimp

-Language: C#

-Music: Bosca Ceoil

I hope I will do good.

I’m (probably) in!

I’ve still got to determine whether or not it’ll work with my timetable, and I still have to learn Unity. 😛

I’ll be using Unity 2D, Pyxel Edit probably, and some music generator.

IM DOING THIS BRO!!!!

As you might already know this is MY first year of doing this and this was gonna be my warm upp but https://www.youtube.com/watch?v=237LjzkB6Dw

In…?

Well, I couldn’t really find a Jam team to join, so I’ll probably go solo and do the Compo again.

Let’s do this!

Last time around we weren’t able to submit a game for the jam. We were trying out some new workflows for team development and we struggled with a concrete idea.

So instead for LD33, I’ll be going solo for the compo like I did for LD31. I’m going to be streaming at: twitch.tv/thoughtreactorlive

As for my arsenal this go around:

  • Construct 2 for 2D
  • Unity 5.1 for 3D
  • Photoshop CC
  • FL Studio 12
  • Bfxr
  • Laravel 5.1 if I decide to do a leaderboard or something

Best of luck to all the participants! Let’s vote on a good theme and most of all – HAVE FUN.

I’m in son!

Count me IN for LD33 guys! 😀

Engine: Game Maker: Studio

Image Editor: GIMP

Sound Editor: BFXR and LMMS

 

Am I in or am I in

Yo, I wana try making it from scratch, some c++ or basic but no library. should be fun! Hope I can make it fun for players too.

Comments

CubeGod
19. Aug 2015 · 05:43 UTC
no library?

So you’re going to rewrite all the C standard library features you need as well as the C++ standard library features you need, not to mention rewrite the OpenGL bindings and rewrite the low level audio interfaces?

I’m in for the second time

Hey guys!

This will be the second time I join a LD (the first was last April). This time, I’d unfortunately be unavailable the second day, so I’m going for the Jam instead. Also, since I’m not planning on entering the Compo anyway, I’ll be going with a team.
I don’t know how much workload would be on me, though, so I’ll treat this as if it’s a Compo. I’ll still make as much assets from scratch as possible, because, for starters, the game would really feel like it’s my own work.

On to the tools!

  • Engine: Unity. I’m thinking of going for a mobile-friendly approach, much like my warmup game (Check it out here), and I’m used to much of Unity by now. I would love to know if there are better alternatives.
  • Graphics: Paint.NET. It’s served me well so far, and I haven’t had time to learn the ins and outs of GIMP (and I’m too poor to buy Photoshop). I might use Sketchbook for detailed art.
  • SFX: sfxr. I used it last LD, and it worked out pretty well. I might consider more flexible options, though.
  • Music: Either FamiTracker or Bosca Coeil. FamiTracker because it’s enough to make chiptune songs, BC because it has predetermined instruments. Though I don’t have the creativity (nor the time to develop it) to make music the way I make art.
  • Repo: Google Drive. It’s good enough for a small team, though if I had time, I would love to learn free version control (though I did use SVN and Perforce in college).

See you this weekend, and have fun developing games!

I’m sort of in!

I haven’t been able to participate in a while, and I’m only sort of going to be able to participate this time, as I’ll be traveling for work on Monday morning. I expect to get about 10 hours of time for working on my game.

That said, these conditions are similar to the ones I created my LD16 entry, The Legend of Purple Dot: Episode 1: Purple Dot the Explorerwhich ended up being one of my more well-received entries. I think it was because the extra time constraints forced me to keep it really simple.

Maybe this time I’ll make TLoPD Episode 2.

I’m In.

I have always wanted to join the Ludum Dare event.  This is my first time doing a game development event.

 

The tools I will be using:

I will be posting screenshots on Twitter:  @MisterTtocS

 

I’m in

Hello!

I have been learning to code through tutorials for the last year or two, but in the past 6 ish months I have really been practicing and I am pretty sure I will enter the compo.

Engine: GameMaker Studios

Graphics: GIMP

SFX: bfxr

Music: hmm… Not sure yet

 

I’m in

I’m in .. and this time it’s WebGL (using TWGL)

I’m in

Hi!

This is my second game jam and my first online game jam. I’m new at making videogames I’ve just watched some unity tutorials so I don’t expect to win the jam or something like that, I just want to keep learning and have fun with friends.

Tools:

  • Engine: Unity 5
  • IDE: Monodevelop
  • Programming language: C#
  • Sound: Audacity
  • Graphic Editor: Paint.net or Adobe Photoshop
  • Music: My friend’s guitar

I’m half in maybe..?

This might be my second Ludum Dare, cant aim for the top 100 games this time as have “pre-exams” that just HAD to be on now of all times… So I may spend just one day instead of the full time allowed. Or who knows, I may just screw my last exam and do this. We shall see.

Using

  • Engine – Game maker Studio OR Game maker 7 (for the indie feels)
  • Music  – Beepbox (http://www.beepbox.co/) OR Bosca Ceoil
  • Sound effects – BFXR

Good luck to all!

 

5th time around.

Keeping things extremely light this time. I spent way too much time last Jam on art, and not enough time on a fun mechanic.

Editor: Sublime Text 3

Language: JavaScript / HTML

Frameworks/Libraries: NONE

Graphics: Native HTML if not text only

Sounds: Bfxr

@hypothete

I’m in.

This will be my first Ludum Dare. I don’t expect to make anything amazing, but I do hope to have lots of fun. Also, thanks Jeviny for making me want to do this.

 

Framework: Love2D

Editor: Sublime Text 3

Sounds: bfxr

Music: DuncsAlgoMusic (type a name, generates music) or Pixitracker

Graphics: Paint.net

Im in

Apparently this is a requirement.

This will be my first game. Maybe it’ll exist.

My toolset

Gamemaker Studio

bfxr

paint.net

flash

Comments

pi_pi3
19. Aug 2015 · 06:32 UTC
It’s not actually a requirement. We just do it. I don’t even know why. It probably started in the first LD. Does any more experienced dev know why we do this?
psypol
19. Aug 2015 · 07:10 UTC
it’s just nice to see how others prepare !

i like to see this excitement building up before the jam.

Also sometimes allows to discover interesting tools or libraries

A new challenger approaches!

This will by my teams first go at a game jam. Best of luck!

  • Engine – Phaser
  • Music  – Don’t know yet.
  • Sound effects – Don’t know yet.
  • Graphics – Photoshop and Spriter

 

Now, only if we could find a sound guy 😛

I’m in

Well  this will be my first time here.

So far, I know I’ll be using C++ and SDL and some tools like bfxr, GIMP, Inkscape and maybe Rosegarden

School ends on Thursday. Friday, I JAM!

I’m in.

I might try to go 48 hours straight this time. Last time I did 30.

I also might try to set realistic goals (ツ)

I might try streaming on Twitch or something, too.

Good luck to all, and have fun!

It’s been awhile, but I’m back!

I’ve missed joining these compos. I’ve skipped a few as they had bad timing with my classes, but luckily my final is on Thursday, so I’m free to go all out this weekend.

Engine: Unity

Language: C#

Modeling: Blender

Textures / Art: Gimp

SFX: BFXR, microphone, and Audacity

Music: TBD

I’ll make sure I do something for music this time around, my last entry felt so empty without any sound.

http://www.beepbox.co/  This actually looks promising if I end up doing something retro, otherwise I will most likely use a generator like cg music.

I’m In….again

Already posted an I’m in before I was up with the times on how to actually do one.

First Ludum Dare here and I’ve been really excited for the past week!

I plan to use some variation the following tools:


 

ENGINE

  • Unity (possibly using WebGL)

Graphics

  • GIMP
  • Photoshop
  • Paint.NET

Sounds/Music

  • FL Studio
  • Audacity
  • Bfxr

Languages

  • C#
  • Javascript

IDE\Editor

  • Visual Studio 2012
  • Sublime
  • MonoDevelop

 

Hope to have a great time and learn a lot from everyone. Can’t wait to see what everyone makes!

Sorry not sorry about the subtle Javascript jab 😛

 

Tags: First Ludum dare, Ludum Dare

First time in a Ludum

We’re a team, and it’s our first time in a Ludum.

Don’t know how is it going to be, but we hope to have fun and learn a lot.

Any tips for the newbies?

Thanks in advance ^^

I’m In!

Wasn’t able to do #32 because I was moving, but I’m all settled in Seattle and ready to compo away! Here’s what I’m planning on using this time –

  • Squidlegs – custom game framework that uses ES6 Javascript
  • Photoshop, Pixen, and Asesprite for graphics
  • Audio is a thing – Audaciousity? Is that a program?
  • Atom for coding

Can’t wait!

Let’s do this

Decided to participate no matter what this weekend. So – in order to learn a bit and have some fun – I looked into some new tools and engines, and found PlayCanvas to be pretty cool. Basically a Unity-like hierarchy in Javascript, powered by WebGL and HTML5 <canvas>.

thingSo I decided to make this thing yesterday to test it out. It’s pretty cool how much you can do in 30 minutes. (Try it out here.)

Looking forward to it this weekend. I’m not much of a 3D modeler, but I know the basics of Cinema 4D so this will be fun. I’ll be streaming and Tweeting my progress as I go.

Comments

19. Aug 2015 · 11:36 UTC
cool cinema 4d styles – followed u – hope to catcha round this LD33 :)

I surely will participate!

Hello Friends!!

This is going to be my first ludum dare and I will act as composer and SFX maker.

I don’t actually know what to do in order to get into a team, but be free to recrut me!!

Cheers!

Comments

Truck
19. Aug 2015 · 08:09 UTC
You know what… can you work remotely?

I’m in

This is going to be my 2nd LD. This time I’ll make a game just by myself, solo, in a dark little room 😀

I’ll use Unity, GraphicsGale, Paint.NET and I am going to make a timelapse video.

So excited!

I’m in

This will be my first Ludum Dare. I will probably fail but i am realy excited. Because of my limited skills i will stick to what i know a little: 2d and pixel art. My goal is to finish the game. It’s a bonus if it doesnot suck :-)

My Tools:

  • Engine: Unity
  • Language: C#
  • IDE: Visual Studio 2015
  • Graphics: Pyxel Edit
  • Sounds: Mic + Audacity, BFXR
  • Music: Hmm…no idea.

Maybe i will stream it at www.twitch.tv/Meursault77.

Pickle Jam

So this time, Leblane and I will do the Jam, rather than just LD by myself.

We will use Löve2d, I’ll do gfx in SwankyPaint, and from there, we’ll just see what develops.

I am not 100% sure where the heck we’ll be actually working, and I have an interruption 12 hours into the jam, so… yes! this will be fun to time manage, and that always is a challenge for me anyway.

Anyway, let’s see how it goes (:

Let’s do it

Whe are in Forever…

ludum_dare_33

Gene-Z Games and Team…

www.genezgames.com.br

http://genezgames.com.br/category/jams/

iconlogo logold31 ludumdare27 ludumdare32 make-games-48-hours

good luck

Tags: GENEZGAMES, ludummdare 33, Team

Oh god no…

Oh no no!Not these no!

Chain Reaction(I’m sure this was the theme for a mini ld)
A Map Will Be Useful

You are the Monster(this is like the one in Ld24?)
Expanding World(what should I do in this?)
Asymmetric(ಠ_ಠ)
Death is Not the End(just more lame)
Multiple Layers(Really?)
It Was Not Supposed to Work Like That(who cares?)
Connections(connected worlds?)
Work Together(no way!I am not gonna code the A.I)
OF course these are just my thoughts!

Comments

Gravity Games
19. Aug 2015 · 11:04 UTC
Eh, I actually wouldn’t mind the “A map will be useful” theme, but then again, we’ll have a lot of games that are very similar, so… Yeah, despite having some ideas for that one theme, I agree on everything (heck, you’re comment on the You are the Monster theme was pretty much my initial thoughts on it).

we’re IN

:3 :3 coupon and Coup3tt3 ar3 3nt3ring our 1st Ludum Dar3!

I’m in probably

Hi all,

I will do my best to give a try to this, if I get a good idea for the theme, and some time to code a game.

Of course this will be my first attempt at Ludum Dare.

I just discovered jAllegro and will use this as framework.

For graphics, mspaint & gimp

For sounds.. Hum I never create sounds yet.. I have still some days to learn. May be I can record some sounds made with my mouth ?

I used to code my own game framework for IBM 4GL language, but this will not be useable for ludum dare as almost nobody has an AIX server to run such a game :-)

C.U