I’m In!! (LD33)
Hello guys! I am returning for my 2nd ever Ludum Dare compo and I’m very excited! My last entry did much better than I expected and I’m a little nervous about living up to my previous efforts. Anyway; good luck everyone!
Tools:
My tools are as follows:
- Unity3D v5 – engine
- Visual Studio 2012 – programming
- Blender – 3D modelling
- PaintShop Pro – textures, art, image editing
- SAI PaintTool – digital painting
- bfxr – sound effects (I think, may change)
- LMMS – music
- Wikidpad – notes
- git – version control
- Texture Packer – spritesheet editor
Code Base:
CGS stands for Core Game Systems and it generally contains a bunch of useful tools that help speed up development:
- Event driven communication between components
- Unit test tools
- Save/load functionality
- Numerical ‘stat’ class that you can apply modifiers to
- Physics based character controller
- Debugging tools
- Time and file utility classes
Zip file of framework code:
P.S.: I find this post on tumblr to be useful as a new game jammer.