I’m In!! (LD33)

Hello guys! I am returning for my 2nd ever Ludum Dare compo and I’m very excited! My last entry did much better than I expected and I’m a little nervous about living up to my previous efforts. Anyway; good luck everyone!

Tools:

My tools are as follows:

  • Unity3D v5 – engine
  • Visual Studio 2012 – programming
  • Blender – 3D modelling
  • PaintShop Pro – textures, art, image editing
  • SAI PaintTool – digital painting
  • bfxr – sound effects (I think, may change)
  • LMMS – music
  • Wikidpad – notes
  • git – version control
  • Texture Packer – spritesheet editor

Code Base:

CGS stands for Core Game Systems and it generally contains a bunch of useful tools that help speed up development:

  • Event driven communication between components
  • Unit test tools
  • Save/load functionality
  • Numerical ‘stat’ class that you can apply modifiers to
  • Physics based character controller
  • Debugging tools
  • Time and file utility classes

Zip file of framework code:

CGS v1.0.4

 

P.S.: I find this post on tumblr to be useful as a new game jammer.