Well, on second thought, how about Elm?
Was planning on using Haskell, but you know what? I do want people to be able to play my game. It’s more fun that way.
I toyed around with Elm last year sometime and found it interesting, but didn’t have any real use for it. But it’s perfect for LD — just compiles right to Javascript. No downloadin’ nothin’. I managed to whip up a little 2D fly-around-in-space demo today, and I’m pretty pleased with it, haha. It clocks in at 117 lines of code, but a lot of those lines are pretty…light.
Functional reactive programming is so sexy. And I like using underdog programming languages. And it’s close enough to Haskell for my purposes.
wooooo