LD26 April 26–29, 2013

I’m in

Fifth timer!

My tool box:

– Java :
IntelliJ IDEA, I became an evangelist for this IDE,  get it now, I believe it’s still on sale!
Slick2d + JBox2D OR libgdx, depends on how much practice I get with libgdx, music especially.

– Graphics :
Paint.NET again, I think.

– Music/SFX :
I’m going to try to improve my top score (pun intended) and go all out here. Been practicing a lot. Instruments at my disposal: Double bass, classical guitar, electric guitar, keyboard and some minor instruments (recorder, harmonica, etc…)
BFXR/SFXR, whichever one is the most complete of the two, I always seem to forget.

Good luck to all and see you soon!

In Yet Again!

This will mark my 4th Ludum Dare, and I feel good about this one, I feel like I’ll make something better than I ever have :D
Regardless of what the theme is I will either be making a tile-based ‘strategy’ game, or a card game. Why? Because I want to.

I will be using:
Unity 3D as my engine
Blender for modelling
Paint.NET for textures
My microphone with Audacity for recording sounds
(Possibly with SFXR)

I can tell you for sure that I will be making a warm-up game this time because I have never made either a tile-based game nor a card game before, so this’ll be fun!
Good Luck!!!

Question about the use of my own personal code libraries

I have made a few personal code libraries, which can handle sprites, sound and console output. The problem with the sprite library is that it is a heavily modified version of the one used in the book Learning XNA 4.0. Am i still allowed to use it?

Comments

quill18
16. Apr 2013 · 14:47 UTC
The rules are pretty clear.
FlashRocks
16. Apr 2013 · 16:01 UTC
Yes, and Learning XNA 4.0 has open-source (ish) code, so it should be fine as long as the copyright notices are left (and you say that it’s from XNA 4.0 in the blog post)
visibleatom
16. Apr 2013 · 19:57 UTC
So in this case, does Backplague need to post a link to the libraries he’s thinking of using BEFORE the competition starts? Can he link to a personal website where the code might be shared?
dalbinblue
16. Apr 2013 · 23:46 UTC
Absolutely. If no person website is available, a link to a public code repository , or even a dropbox link (which is what I currently use will work). The idea is just that we have a level playing field. If you are going to use common base code it’s sporting to allow others to use the same code if they choose.

Me and my Bro are going in the Jam!

Huzzah! This event brings so much motivation to me, since I know that there are so many others doing the same exact thing;  making games! I hope that I will be able to finish something once more, and to get motivation to learn more on my off-time!

Last time I joined Ludum Dare #25 solo, and had loads of fun doing the game making (Although I did not participate in the after-math D: ). My game quality was not very awesome, but I learned a little bit about development in that time.

This time me and my brother TheColorMan are doing the Jam, and neither of us have ever REALLY done any super awesome game making, and so it will be a blast. I just hope my brother will be able to look at his talents and what he can learn rather than what he can’t do, same goes for me.

Summary: Lets do this!

My bro already said our tools, but I like listing things so:

  • Physical Tools: Little Whiteboard, Big Whiteboard, Lots of EXPO Markers, Lots of pencils, lots of notebooks, Programming/Coding references, and COFFEE
  • Art Tools: My brother’s High School Digital Media class experience, GIMP, and Paint.NET
  • Sound Tools: Audacity, and the hope for me to learn how to implement Sound in my game!
  • Planning Tools: Our brains, UMLet (It’s great!), Google Docs
  • Programming Tools: A little library that I made, Netbeans, Eclipse, and the endless Web!

I almost for sure can make it to the Jam with my bro!

Good luck to all! I’m excited for this!

 

 

 

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This entry was posted on Tuesday, April 16th, 2013 at 5:03 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in! (I think!)

Hello! I am joining the Ludum Dare Compo/Jam this year!
Hi, I am joining the Ludum Dare this year as my first year! I am planning to join the compo, unless I run out of time(which I am prone to doing), in which case I will enter my game in the Jam. I think that I am going to make a text based game, because they are fun! the problem is, I am tied between 2 languages, Java and C++. I know more Java, but C++ is easier to manipulate with the console, using SYSTEM() and also the cout << and cin >> syntax’s. anyway, I hope that you all have a fun time, and good luck!

Physical Tools:
– Notebook for planning
– computer(I know, what a shocker!)

Tools:
– Eclipse/Code::Blocks (still don’t know if I should use Java or C++….)

Art Tools:
– Paint.NET for graphics if I need them

Sound Tools:
– sfxr for sounds if I need them (if you don’t know what sfxr is, google it! its helpful!)

Language(s):
– Java or C+++…can’t decide… :P

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This entry was posted on Tuesday, April 16th, 2013 at 5:52 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Maybe Joining

I’m not quite sure I’ll be able to make it in for the Dare. It will be butting up right against finals, as usual. Last dare I just… yeah had way too much going on. If I can’t do it, I’ll just peek in at the theme, and maybe make a toy/game later on that theme. We’ll see.

I’m In! And a bit of a reflection too

I make a bit of a habit to try and enter into Ludum Dare as frequently as possible. It’s become almost a ritual of mine to try and do something with it no matter the theme since my first LD entry of “Arcane” for LD #18 – Enemies as Weapons.

 

Boy the amount of stuff I’ve learnt through this. When I started this I was a novice game developer who did a bit of everything except programming. Since then I’ve been constantly trying different things and genres with each entry, testing out ideas and mechanics unfamiliar to me. It’s really helped me a great deal.

 

It’s quite often that people sing the praise of indie developers. The Notch’s and McMillen’s to the Amaya’s and Nygren’s. There’s a lot of names that get out there, and just as many, if not more that aren’t. I think it’s kind of a shame really that some names stick and others don’t, especially when the quality of the games these guys put out are often always top notch, if Ludum Dare is anything to go by.

 

It’s that adage I keep hearing, “Game Development is like making a film, where you grind your own lenses” that sticks true to me. The end user isn’t going to notice the hours slaved over tweaking animations, or creating smooth menus,  or the horrible little quirks that comes with engines like the inversion of y values for the Box2D physics on Game Maker Studio (Seriously guys? Seriously.) But Hell, to get a game done and out, finished and playable for people to enjoy, and for those players to actually, honestly enjoy the thing is seriously a humbling feeling. No game is flawless, the same as no film is flawless or no book is flawless, but its the flaws as much as the strengths to a game that adds character to the product. I think these flaws and nicks give games some added flavor. They make these things human, they’re not merely simulations but actual things that hold sentimental or emotional depth. I think Ludum Dare really brings that adage of grinding lenses to its core. Everything focused out in those 48 hours will often not be pristine or absolutely bugless, but in each game you can feel the effort put into it, and see the progress we make as developers and admirers of the art form. A Bad Game is always Bad, this much is true, but I don’t think there are ever really “Bad” Games on Ludum Dare, they’re all part and process of growing as developers.

 

So here’s my salute to the past Developers of Ludum Dare who have moved onto other things, to the current Devs who are planning and running for this month’s LD, and to the future Devs who have yet to pluck up the courage to try this foray into crunch-time, to make a game they’ve always wanted to do. Without folks like them who break blocks both creative and conventional, LD wouldn’t be where it is today. Experiment on, and we’ll be experimenting with you.

 

As always, Count Me In.

 

My Tools

 

  • Game Maker : Studio – Game Dev. and Programming
  • FL Studios 10 – Music Composition
  • Flash CS6 – Concept Art and Animation
  • Gimp – Photo Manipulation
  • Graphics Gale – Pixel Art and Animation
  • Twitch.tv (GearStrike, UltraJMan, Romscout, MegaGWolf, gallefrayvbs, thatonevideojirard, projared and the TGS podcast, etc.) – Inspiration / Anti-Cabin Fever
  • Jazz Radio.com – Inspiration
  • Youtube – Inspiration / Anti-Cabin Fever

I’m really excited to see what LD #26 has in store for us. Lets Rock!

 

First time entering – Planning on making the first “Adult” game for LD in it’s history!

Hi all,

I’m a hentai game dev, and I’ve scheduled some time off work so I can enter this competition.  I’m planning on using the robust LÖVE2D game making framework.  Of course the game will have “disclaimer” tags for underage, NSFW, etc.  But yea, I’m excited about this, and looking forward to ‘jamming’ with you all!

My planned tools:

Audacity, Notepad++, GIMP

I haven’t fully decided on which libs I will be using, but I will be window-shopping for some around the LOVE2D wiki and will post here whatever I decide on!  My game plan for the compo is as follows: 10+ hours of sleep the night before, sleep 6 hours the first night, stay up nonstop for the second night.  Total time to spend = 42 hours.

My time will be divided up like so:

  • 35% code (15 hours)
  • 35% art (15 hours)
  • 15% sound (6 hours)
  • 15% misc. stuff (6 hours) [bug fixing/breaks/RR/eating/etc.]

I’m hoping this balance will give me enough time to finish a game properly.  I wish everyone the best of luck!

-Codex

P.S. – I regret not having the chance to enter in the last competition. I would have VERY much enjoyed doing a femme fatale styled game as the villain.   =P

(edit – due to various reasons I have chosen to sit this round out as well, sorry folks!)

My ‘I’m in’ post.

Hello folks! I’m Connor and this is my first time entering; regardless of how well I do I know I’ll gain experience in doing it and I’m looking forward to all of the other games that’ll be produced by the end!

 

The tools I’ll be using:

Game Maker

Paint.NET (Maybe Pickle, Pickle is neat.)

Audacity/WolframTones

 

Looking forward to the competition!

 

-Connor

Comments

I’m in it to make a game!

I don’t know what engine I’ll be using yet but I’m already honing my skills in preparation this time!

Probable Engine: Twine, Ren’Py, Construct, GameMaker

Audio: Audacity, Goldwave, Ableton Live

Writing: Notepad, SciTE

Art: Traditional watercolor, fractals, 3D from Zbrush, Photoshop, Paint Tool SAI, Artrage

I’ll be kicking butt and taking names!

We’re also hosting an IRL meetup! http://www.meetup.com/East-Coast-Artists-Guild-S3-Branch/events/114543632/

You can follow me later here: http://artwithoutprediction.tumblr.com/

Tags: 2013, April, bcs, buttercupsaiyan, Ludum Dare

I’m in.

Here are my tools:

I probably won’t use them all.  But it all depends on the theme and what kind of game I think would be interesting for that theme.

Tags: im in

Comments

ianmaclarty
17. Apr 2013 · 00:59 UTC
Thanks for putting me onto Futile! I’m might look into using it as well. I’ve been teaching myself Unity and doing 2d stuff can be quite painful.

Ludum Dare 26

And we’re in for the Jam !

This will be our second participation as a team (first was LD24). We’re all very glad to be back!

logo

Langage:

Python

 

Librairies:

Pyglet

Cocos2D

 

Code editor:

Sublime Text

 

BGM and SFX:

LMMS (Linux MultiMedia Studio)

SFXR

ZynAddSubFX

 

Graphic:

Gimp

Photoshop

Blender

 

Repository:

Github

Tags: LD #26

I’m (kinda?) In!

Jimun …and possibly myself will be doing LD again this April.
I will be helping run a table at a sci-fi convention and mostly away, so it looks like he’ll be kind of on his own except where I can help!

 

NO PRESSURE AT ALL, PAL!

My personal library i will be using

(Note: changed my name from Backplague to Spanfile to reflect the nickname i use in the README)

Here is a Dropbox link to my personal code library. Remember to read the README inside!

I’m in

learned a lot about rapid game prototyping during my last project TinyTractorTales Unity3d is a perfect plattform to start a game idea with.

Hopefully I can use the skills gained

frog.recurse(null)

The frog may not recurse for this LD.

Given the schedule constraints of working a job as well as continuing work on Agents from the last Ludum Dare, there’s not a lot of time to throw at another game jam just now.

That said, I’m keeping an eye on the theme. Does the frog have an idea for another interesting game mechanic or two? Or three?

Oh yes indeed, he does.

13 - 1-2

And if the stars are right, and if the time is available, and the theme works out… well… who knows?

International Roguelike Developers Conference 2013

You are hereby invited to take part in an annual gathering of people of all nationalities, genders and beliefs, who are interested in creation of roguelike games. Roguelike games are computer games that are in some aspects similar to, or inspired by, a classic, turn-based, tile-based, text-mode, tactical, heavily randomized, perma-death, dungeon exploration game known as Rogue. You might have probably heard about some of them, such as NetHack, Angband, Dungeon Crawl, DoomRL or ADOM.

This meeting has an informal nature of an unconference, which means that the exact list of speakers and the schedule are going to be decided right there on the spot. All kinds of activities are possible, from traditional talks, through discussion panels and workshops, to game jams and maybe even musicals — it all depends on what the participants think would be the best use of their time.

This is the 5th IRDC, and it will take place on 7-9 June 2013 in at the Zoo Coworking Space, 20 Zwierzyniecka street, Poznań, Poland. Registration is not required, as the event is open, but it will help us to estimate the number of participants and better prepare the venue if you register at http://irdc2013.eventbrite.com/.

More information is available at: http://roguebasin.roguelikedevelopment.org/index.php?title=IRDC_2013

Tags: event roguelike

Soooo keen

omigosh so keen to Ludum Dare yaaaaay! using as3/flashpro/as3sxfr/gimp/MAYBE THE MUSIC SYNTHS FROM CAVE STORY????

I’m in!

I’m in! Hopefully I won’t do anything stupid forcing me to throw away all of my code after the first day like last time.

Language:
Processing (Dialect of java)

Art:
Inkscape

Sound/Music:
Renoise

Coffee:
Moccamaster

I’m in! I guess…

Hello again, fellow ludumdarians! I participated on this competition 2 times, and I’m looking forward to the third. However, the start date is very tight this time (school…), and I’ll probably enter the Jam, but I hope I can get in time for Compo. Anyways, I’ll either use Java or Unity3D (probably Unity, I’m used to it) with sounds from BFXR and graphics from Paint.NET and/or Blender. My previous Compos: LD25, LD23 (both open in new tabs).
I wish best of luck to everybody since now!
(and pardon the bad English)