LD26 April 26–29, 2013

There’s a likelihood of me being in

My first LD. Don’t expect it to go well, but should be fun nonetheless.

Language: Java
Framework: Lightweight Java Game Library
Code Editor: Eclipse
Image Editing: Adobe Photoshop CS2
Bio: I’m Rupture, and I’m going to fail hard at this. I may or may not be streaming at http://www.twitch.tv/Eurydamas

Good luck to you all!

Comments

Puzzlem00n
18. Apr 2013 · 16:07 UTC
Good luck to you as well. And don’t be so hard on yourself, you’ll make it through no problem if you get in the right mind frame. :)

And so I enter Ludum Dare 26…

I’m back for a third go at Ludum Dare. After a first rather successful (in the personally fulfilling sense) and second substantially more successful entry, I feel. I will be entering with very similar sets of tools as the past two times but this time I will entering with ROCK-HARD DETERMINATION. That determination, of course, is to make something that makes me happy.

Tools:

  • Language: Lua
  • Framework: LÖVE
  • Code Editor: Sublime Text
  • Music Writing: MuseScore
  • Audio Editing: Adobe Audition CS6
  • Image Editing: Adobe Photoshop CS6


Existing Code:

Merry Christmas to all and to all a good night!

Tags: ld25, love2d, lua, photoshop

We are in !

Hi folks,

We’ll participate ld26. By now the team is carduustavrox and myself. We ‘ll be stationned in Bordeaux. Dunno if warp will be there and benjamin is on a  long journey, i heard deepnight will be there.

There might be other guests as usual :)

You can follow us on twitter @CarduusHimself @gandhirules and @blackmagic_mt

See ya !

I’m in for the 2nd time

Hi all!

Next weekend I will be joining you all for the second time. Last time it went way better then expected with very high on humor and audio (audio should be my expertise since I am a music technology student, and not a game designer by trade). But not very high on theme, graphics, overall, and fun, which of course all make a game good and fun so that should be improved.

#20 Humor 3.89
#77 Audio 3.37
#138 Innovation 3.40
#211 Mood 3.08
#358 Fun 2.85
#429 Overall 2.85
#481 Graphics 2.67
#579 Theme 2.67

For this time I have some goals set:

  1. My game should run in a browser, to make it more accesible
  2. I want to focus even more on music/audio
  3. It should have more variation
  4. I want an original idea, not a standard platformer or RPG (maybe a puzzle or simulation kind of game if the theme allows it)

Tools I will be using:

  • LibGDX for coding (deployment to OSX/Win/Linux (Java), Android, and most important: Web)
  • Pixen/Pen&Paper/Photocamara or something else starting with a P for art (not my strongest point)
  • Ableton, Audacity, MilkyTracker, fieldrecorder, live instruments for sound/music
  • and a hand made bash script for a timelapse of my screen

I will probably not work the full 48 hours, but as the last time showed I will in every case turn in a playable product.

Have fun all!

Tags: announcement

Updated Programs – Ludum Dare 26

Hey guys! Just an update on programs I will be using c:

Spriting and Editing
ASEprite – Spriting
Photoshop – Editing

Music and SFX
AUTOTRACKER-C – Music Generator
BFXR – SFX Generator

Game Creation
Gamemaker 8 Pro  – Game Creation

EXTRA –
Audio Re-sizer (Undecided on which one I am using)
Chronolapse (Possibly)

Thanks! (:

Howdy! I’m in too!

My tools are: FD/CS6/3DS-MAX/TOOLS/Flixel/Starling plus couple of self-written scripts (FPS meter, sound fx and keyboard managers)

Streaming warmup.

I am streaming my warmup game creation here: http://www.twitch.tv/xgeovanni

I won’t talk much, but it might be interesting.

Unfortunate time of start

LD officially starts at 05:00 Saturday morning here in Finland 😀 I am going to need some drinks to keep me awake. Does anyone else have unfortunate start times?

IT’S OVER!!!

Well, my stream is over. I did okay, managing to get a simple text-based game engine written in python, which you can see here. I’m going to put a simple story to this off-screen and call it a visual novel without the visuals.

The stream itself was a very low-key affair, with only two or three viewers at a time. If I try something like this again, have you any advice on how to get more viewership?

EDIT: I’ve just realised that, after about 4 minutes, the stream went entirely black. At least, that’s what appears to happen in the record on twitch. Has anyone any idea what could have caused that?

You can count TSB camrades in.

We must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
We will face our fear.
We will permit it to pass over us and through us.
And when it has gone past We will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only We will remain.

TSB camrades

Comments

Puzzlem00n
18. Apr 2013 · 16:03 UTC
Hehe, pretty neat I’m in post, certainly caught my eye.

I’m in! At least I’ll try to make it…

I’ll try to attend this upcoming Ludum Dare, which will be my 5th time I believe.
This time I’m going to spice things up a little how ever and I am going to use tools unfamiliar to me.
I’ve been meaning to learn out Lua (only done some really small-scale embedded work with it) for a while and decided that LD would be perfect opportunity for this.

As for the framework I’m going with Löve (never used it before) as it seems suitable for LD type of development (==quick and dirty :P).
I’ll try to make a small game this weekend as a warmup to at least have some feel to the language/framework.

The so-called “art” will be handled with GIMP as usual and music will be created with TuxGuitar if I have time for it.

If Lua turns out a disaster I will probably revert back to the warmth and safety of C++, but hopefully I won’t have to.

Good luck everyone and lets have a blast!

Tags: attending, GIMP, im in, Love, lua, tuxguitar

First time in long where i cant join :(

Also, i should be studying for history test that is held tomorrow instead of writing this.

 

In many cultures, there are tests one must pass to become adult. All though these tests are much less common in modern society, we have modernized editions.

In norway, where i live, you are supposed to go to a course where you learn about ethics n’ stuf  in year 9 of school, and then have a big “Yay im a adult” party where you celebrate what would be entering adulthood a few hundred years back.

 

Sadly, this is happening next weekend, so i can’t join ludum dare :(. I will be buisy saturday with ceremonies n’ stuf, and the party. Friday is welcoming english family arriving to celebrate some tradition they dont have in their country(How nice of them to fly over to norway for a tradition they aren’t a part of). And sunday i have time off.

So yeah, i cant join :(

(Mabe i shall stay up late saturday and do some coding? Dunno. Lets see if some random person on irc cheers me up this time too)

First Ludum Dare Compo

I’ve known of Ludum Dare but this is the first time I’m participating in the event. I’m really looking forward to it.

I’m planning on writing the game in Ruby using the Gosu library. I have a small personal library called Okami that encapsulates Gosu in a ruby-ish fashion, but doesn’t differ all too much from Gosu. It’s available on https://github.com/Aerotune/Okami and https://rubygems.org/gems/okami

I will probably also make use of some of the awesome gems for gosu like chipmunk, ashton, texplay for visuals and releasy for releasing the game.

Tags: gosu, Okami, Personal Library, ruby

Warm up time.

Warm up weekend is nearly here.

I’m warming up with something tiny that I can use to refine my “crafting” code library before the main event.

All themes could have crafting …..except, I suppose…”No Crafting”

…If anyone sees this in the slaughter..VOTE SLAUGHTER

 

Incidentally,  I’m also using this warmup to see if I can survive a weekend at my new standing desk.

I will post desk photo’s at some point so you can see my “ghetto standing desk of terrible construction quality +1″…not that , I suspect, you care.

 

edit: seriously, how is “som” not picked up by a spellchecker

 

Tags: Crafting, warmup

Warmup Weekend Madness! How Many Can I Make?

So, warmup weekend, eh? It’s that time of three-times-a-year again, everybody!

So let’s see here…

I know what I can do! I can try to make lots of games really quickly and put them on Kongregate!

I once made a game in six hours, after all. Hell, I once made a game in less than that! I can do this!

So here’s the plan for me:

  • Make multiple games each day
  • Each game must take at most six hours to make
  • Between games, I will take an hour-long break and will make a progress post with links to some of the games
  • Most games will be submitted to Kongregate
  • I will keep a separate count for games completed and games submitted to Kongregate and will post both numbers in progress posts
  • I will start at noon EDT (4PM GMT) on Friday, April 19
  • I will stop when I feel like it and not a moment sooner

Going in hardcore style, yo!

– Henry

I’m in again

Can’t wait to do this again! This will be my second Ludum Dare, and hopefully I know a bit more about programming than the first time.

My first game was pretty basic, especially in terms of gameplay, mostly because I didn’t have a clue what I was doing in Flixel. I was fairly happy with the art, but I definitely want to do better with it this time. I’m an artist, so I knew that part would be easier than the code.  I haven’t decided yet if I’m going to go with painted raster art, vector cell-shading, or a combination of the two. I really like the fully-painted look, but it’s a pain to animate the sprites because its hard to do rigging.

imp demon ghosty

I’d like it this time if I can manage to create something that has at least a little more “game” in it. All I really managed the first time was a guy walking around shooting bullets at enemies. I’m still a fairly novice programmer, but I’m better than I was, so I’m excited to see what happens.

Code: Flixel/Flashdevelop

Art: Photoshop for raster, Flash for vector

 

 

Comments

rxi
18. Apr 2013 · 19:51 UTC
Good luck! Your choice of art directions sounds interesting, especially as I’m someone who sticks strictly to pixel art.
goerp
19. Apr 2013 · 07:12 UTC
Sometimes your limitations can become your strengths.

Most people do small pixelarts sprites so do your beautiful big characters and create the game around that limitation.

I really like your little monsters by the way.

oh crikey… another Dare

Oh crikey. I’ve missed a year and a half worth of Ludum’s. Life and all that. I’ll see about Jamming with MiniTroll again. And maybe rope in TinyTroll to help with art-ing.

Need to decide what to use for development – currently no idea at all. Just installed Construct 2 which is nice – and would make the game playable the interwebs. Which would be nice. Or GameMaker. Or even Scratch again. But this might be the time to give it another go… Ludum Dare, we’ve missed you <3

We’re in!

This will be my first Ludum Dare competition, and as such I’ve decided to enter the Jam side of the event with my good friend RyanK helping with the music and/or graphics as needed.   No real ideas going in, our plan is just to roll with whatever the theme is and that seems easiest without any preconceived ideas or genres. That said I have a strong proclivity for old-school arcade style design, so. . .  

For warmup weekend we’re going to go to the theme slaughter page and let it assign us a random theme 😀 Updates to come via the Twitter!

  Tools: multimedia fusion, sprite something, photoshop, ableton live, SFXR

5th Hack-a-Jam Is Tomorrow!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: competition, compo, food, game jam, Hack-A-Jam, motivation, terrified virus games, unity, unity3d

Comments

19. Apr 2013 · 00:38 UTC
Less than a day from now!
Henry McLaughlin
19. Apr 2013 · 09:32 UTC
I might decide to join this, actually. More games need to be made. MOAR GAMES!!! 😀

Warmup Weekend Madness – Some Changes in Plans

I’ve calmed down a bit since my last post and have decided to amend my rules slightly.

Firstly, I’m going to lengthen my time limit for my games. I’ve realized that six hours isn’t enough to do most ideas justice, so I’m going to give myself twelve hours instead. I know that’s kind of wimping out of doing this “hardcore style”, but I have realized that I would definitely burn myself out if I tried to do six-hour sprints.

Also, I will settle for one game each day, since twelve hours is only enough for that if I sleep during each night. This means that I’ll have at most three or four games for this weekend. I think I can live with that.

That being said, the games will still be submitted to Kongregate and I’ll still provide updates on each game’s progress.

I’m not too ashamed about backing down from some of the extreme things with this self-challenge. I think it’s better for me to be more reasonable than for me to wear myself out before LD even starts.

Okay, maybe not too hardcore

– Henry