Just gone midnight…
I said to myself that I would practice over the next seven days to get me ready for LD26, but as I sat there before I realised this whole warm-up thing is not such a bad idea. So as it’s gone midnight I am going to give it a go.
Ideas haven’t started forming much yet, so I am going to give myself a name and a theme to hopefully give this thing at-least some structure. The name will be Dark Fortress, and the theme will be Trapped Underground. Also as I have never built a platform based game before, that’s what I’ll be shooting for.
To build this thing I am going to use the following:
- Xamarin and MonoGame targeting Windows for now.
- Tiled to create tile-maps.
- Graphics Gale for a majority of the art-work, however I’ll use Photoshop for any scanning that needs doing.
- FL-Studio to make some music and sound effects (using build in instruments only).
- Audacity for tweaking masters and fixing sound defects after export from fruity.
As I am new to all this here’s a bit of an intro on who I am. My name is Aimee Bailey, and I am the solo programmer at Xpod Games (http://xpod-games.com). Along with a friend named Rob we have been working hard over the last year or so to start getting ourselves noticed. Our aim is always to do something a bit out of the box, that often means we create Marmite but we feel it’s better to be different than boring.
Anyway time to get working, I’ll keep you updated on how things are getting along with screen shot’s etc.., and with any luck I’ll have something ready for you to get your mitts on in a few hours time.
Aimee



