LD26 April 26–29, 2013

This is the best time to learn Unity right…. right!?

Yes, I plan to learn Unity while trying to create a game in 48 hours – there is no flaw in this plan!

Okay, the backstory is I’m an ex-XNA developer and I need to move on.  I’m currently looking at Unity, MonoGame, and Sunburn since these are all C# based.  I’d probably be better with MonoGame or Sunburn, but reading the guides on LD48 I decided to use Unity and target the web player.

I’ll use Paint.NET and BFXR for art and sound.  If I have the time, I’ll use FL Studio for music.  I have at the ready the Unity 2D Toolkit and Spline.

I’ve just setup and tested out OBS with Twitch.tv and every looks good.  The live stream will be of technical high quality even if the content isn’t ;)

This will be my first LD48 and I’m very much looking forward to it!

Updated code library

I noticed i released an outdated version of my code library, so here is the up-to-date version. Remember to read the README!

https://dl.dropboxusercontent.com/u/43546107/Code_Libraries.zip

Unity + Linux = ….

Why not use the Linux export support given in Unity 4 (if any)? I don’t use nor know Unity but I just want to play games made with / in it after LD. So why don’t you export as both web and / or standalone AND (if possible) linux client (NOT native client)?

Please respond to me as comment. I – as Java coder using Linux – want to really know why you are not doing this.

I’m in …

and I hope to come out with a game for my first participation.

  • Language: Dart
  • IDE’s: DartEditor, vim
  • Platform: Chrome/Firefox
  • Libraries, tools :  TBD
  • Entry: Lududm Dare Compo.

Comments

kulhajs
21. Apr 2013 · 16:20 UTC
I’m looking forward to see some games made in Dart! Good Luck!

Customary “I’m in” post

I am participating in the compo for the first time. I plan to use Unity and depending on theme am leaning toward 2d sprite-based. If I must go 3d it will be crude since my blender skills lack the requisite speed for this compo. Good luck everyone!

I’m (Probably) In

Going for it – not sure if I’ll have enough time but I’ll try my best to produce something at the very least worthwhile!

Will be using FlashPunk for programming

My signtaure terrible graphics (Probably paint (I really need to learn to draw properly))

FL Studio (And a bunch of other audio tools) – Hoping I can come up with something semi-decent music wise, as I believe that it is my stronger point. Might even try and record some ACTUAL guitar for the first time.

 

Let’s see if Lady Luck smiles down on me this time!

Hmmm…..

I cant decide between 4 languages/dev softwares to use for the Ludum Dare!!! anyone else still stuck?

Comments

GranTurismo
21. Apr 2013 · 12:47 UTC
Think what you know the best, and it will be the answer :)
JoeCool17
21. Apr 2013 · 14:44 UTC
What 4 are you considering?

If you’re looking to work more on art/music or want to do well, go with the easiest for you, the one that you can develop the fastest on (for instance, if you’re considering pygame, go with it.)

If you’re looking for a challenge or want to work on programming, go with the one you most want to learn more about. LD will help you learn *much* faster than any tutorial or documentation could.

We are in.

We are going to do the team jam, with @p_the_wanderer painting some gorgeous graphics, @llanga doing music and yours truly trying to come up with some gameplay that doesn’t suck too much to enjoy the graphics and music.

I have a vague urge to make it a crazy beat-em-up, but obviously it depends on the theme. My weapon of choice will probably be Python and PyGame, as they are tried and tested and I don’t want to risk disappointing my team mates.

Comments

Threef
26. Apr 2013 · 16:17 UTC
Good luck mate. :)

My Warmup and I’m In Post

Just a quick I’m in post, my tools will be the same as usual

Language: Java

IDE: Eclipse

Engine: I’ll make my own in the time

Art: Paint.net and Graphics Gale

Sound: Tuxguitar for music, SFXR for sound effects

 

This will be my third time doing it.

 

Also, this weekend I did a warmup, for the Hack-a-Jam competition. Here’s my entry, a simple Space Shoot Em’ Up

http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=13768

screen1

screen2

screen3

I’ve run into a few problems, so here’s my new “I’m in!” post.

LD26: I’m in!

I’ve run into a few problems with the development of my LWJGL speedcoding convenience class,

so I’ve decided to redo my Tools/Libraries list.

 

Tools:

-Eclipse IDE

-Paint.NET

-SFXR

-Java

 

Libraries:

-Java2D

-*Insert vorbis decoding library here*

-(Possibly) JBox2D

 

Well, I guess I’ll see you in the competition!

 

Base code declaration

I’m in!

As the rules require, a link to the personal base code I’ll be using is here. I’ll be writing my entry in C99 and am using libSDL1.2 as is reflected in the base code. I’ll be compiling my submission for Windows (32bit) and Linux (x86 and ARM11). I spent some time today trying to make sure I didn’t miss any bugs in the base code, and checking it works smoothly, but if I do need to make changes I’ll simply update the zip file I linked to above.

 

basecode

 

I also wanted to include a run down of the base code I intend to use (though I may abandon some of it depending on the game idea / theme), brace yourself:

 

video.c

Everything to do with the display through software rendering. Software rendering lets you do a lot of fun and retro effects very easily (as well as some cool lighting stuff), and since I tend to stick to large-pixeled games, speed is never an issue at all, and compatibility is always good. Some of the functionality includes:

  • Opens a window and draws a scaled pixel buffer to it
  • Basic sprites which can be blitted to the screen or one another. They have multiple blending modes (like the ones in photoshop), viewport support, alpha blending, per-pixel alpha, color masking, rotation, clipping (for sprite sheets) and .TGA loading.
  • Bitmap fonts (shares the same functionality as a sprite, and can be blitted to sprites)

 

audio.c

Handles the loading and playing of 11025hz 8bit mono PCM sounds and music.

 

input.c

Provides functions for checking whether keyboard keys are up or down, or were pressed on this frame.

 

tween.c

Written during LD25 (and then expanded on later). Handles tweening of values (ints, unsigned bytes, floats, RGB colors).

 

entity.c

Written for LD25, handles basic rectangular collision detection (like flixel’s) and movement (like flixel’s) and grouping (like flixel’s). I may not use this depending on what type of game I make and how adventurous I’m feeling.

 

mem.c

Wraps memory allocating and freeing, I also keep count of the current unfreed allocations and at the end of the program if it’s not zero I’ve either accidentally not freed some allocated memory or freed something twice (both of these cases would be bad). This helps me catch any problems as I go along.

 

Limited time, but going to try again

Once again I’m going to try and be a part of #LD48

My guess is that I’ll have about 12 hours to be able to make my game start to finish over the course of the weekend, so already thinking about my approach.

Tools I will use:

– Monkey (http://www.monkeycoder.co.nz)

– Fireworks for graphics

– sfxr for sounds

– probably no music…that would take me a week.  I guess I can hum something into a mic

– I’ll be using some custom modules for Monkey like my “rands” module that lets me rapidly prototype.

Final game should be playable in HTML5 and Flash.

If I lose time, I’ll roll-back and go for the Jam and use some pre-made graphics from my custom tile-set.

I’m in!

This’ll be my 6th time participating, though AP testing is coming up very quickly and I’ll have to restrict myself so that I have time to study. Hopefully not too much though! Of the two tests I’m taking, I’m all set on one and feeling pretty good about the other.

 

I’ll be using C++ and SDL, along with SDL_Image and SDL_Mixer. This will all be new for me; in the past I’ve used Python/Pygame or AS3/Flixel.

 

Tools I will be using:

DEVELOPMENT: All the good tools for the job

  • Code::Blocks IDE
  • MinGW compiler
  • Bacon-flavored ocarina

ART: Either/or, depending on what I end up making

  • Krita (for detailed graphics)
  • GraphicsGale (for pixel art)

MUSIC: This is more of a list of what I *might* use, if I even get around to it

  • Audacity
  • SunVox (my favorite synth)
  • sfxr (if I’m in a pinch- this time I’ve got SDL_Mixer working reliably)

 

I love doing LD, and this time I thought I’d celebrate by making a background. heh. (credit to Robert-Ralik on DeviantArt for the ragecharacter)

thumbs up if you cringed when reading the code.

Forever Programming

EDIT: fixed the image (I hope)

EDIT2: well, meybe not. oh well, it’s perfectly fine if you download it, WP is just messing with me…

I’m in

Again, didn’t make such a great job at #24 because of IRL schedule.I’m going to try to make better but even if I won’t be able to have my full time, I’ll aim lower.

I’ll program in Javascript with an IDE I’m programming atm.It’ll more than probably use some HTML5 features available only on Chrome but I think I’ll make a standalone.

I’ll also try to be able to stream on Twitch, @hilaia channel.

See you!

Am I in?

I’m not sure. I really want to spend the weekend doing game dev, but I have a lot going on. We’ll see. I hope so.

I’m in

I’m in again, for the second time. The game will probably be better, as I will actually have some time next weekend.

I will use HTML5/JS

Graphics – my programmer art is seriously bad, I will probably use Inkscape, Gimp and some crude HTML5 canvas animations scripted using a text editor

Audacity and LMMS – for audio, totally forgot how to do anything with them, haven’t used them in the last 3 months

 

CHI 2013 Game Jam

There are still a few places left at our Montpellier event in Southern France, so if you’re in the neighbourhood go here and sign up!

Although I’m one of the Montpellier organisers, I’ll actually be in Paris for the LD participating in the CHI 2013 conference’s Game Jam – funny how there things pan out. But apparently the organiser of this event may be tagging along with the LD theme, so I won’t have to miss out after all. It’ll be my first time straddling multiple LD events in different cities :) so hurrah, and stuff 😀

Comments

landofgames
21. Apr 2013 · 18:56 UTC
Yes you can, but you will need to make the source source available.

Can I use my own game engine during compo?

Hello darers!

I’ll take part in the incoming 48h compo and that will be my 2nd attempt to LD :)

After the last LD I’ve been working on a 2.5D engine and I was wondering: can use it for my game during the competition?

Comments

johnfn
21. Apr 2013 · 16:06 UTC
Yes, as long as you’re sure to release the code ahead of time.
glisk
21. Apr 2013 · 16:44 UTC
Ooook thank you guys 😉

Flammable Warmup

Kinda want to do a quick warmup today, and have an idea for the flammable one. Don’t know if I am going to do the full thing or not.

One of the things that I have struggled with in the past with unity is getting 2d physics and collision to work. Going to give it another quick try today, making this arena box pushing defense game. In 3 hours. Wish me luck. Here is where I am now, spend the first 30 minutes doing concepts, the next 45 doing all the alt, and now have a bit of time left to do the code. Maybe I will make it!

Flammable

Oh, I am using unity with 2d toolkit (is 2d toolkit allowed? It isn’t open source), and sprite something for art. Maybe I will figure out how to make some sounds as well, using figure or something like that.

Added some flammable crates:

Flammable2

Tags: warmup ld26

Comments

Daid
21. Apr 2013 · 18:22 UTC
If you want to be 100% sure, join the Jam, which has less restrictions on tools.
21. Apr 2013 · 18:25 UTC
hmm, I always forget about that one. also, my 2d collision etc is just going to turn out like garbage as always. Enough to make me cry really :(
21. Apr 2013 · 19:55 UTC
If tools such as Game Maker are allowed, then obviously Unity 2DTK is allowed too, that’s how I see it – correct me if I am wrong.

I’m down

This will be my first LD and I’m very much looking forward to it.

I spent the whole weekend fixing up my little Lua-based framework which I’ll be using for the compo.  I’ve made it available here: https://github.com/ianmaclarty/lotech.   It uses OpenGL (via glfw) and OpenAL for audio and has basic Box2D integration.  There’s no documentation, but there are a couple of sample apps (and hopefully there’ll be one more after next weekend :-)

I’ll be doing my development on Linux, but will generate Windows and Mac builds as well.

Other tools I might use: sfxr, Animoog (iPad app, for sound effects), Audacity, gimp, avconv (for generating a timelapse), vim.