LD26 April 26–29, 2013

I’m in

Hey all, I guess this is just another i’m in post ….. well there isnt much about me besides from that ive been in game development a while now and i love game jams this is my first time entering Ladum Dare hoping its a good theme….. My tools: Unity or Unreal Engine (not sure yet)  and blender. Well thats it for my post goodluck to everyone and have fun!

An Extended I’m In Post

Hello Everyone,

I am definitely in for my 4th ludum dare and looking forward to participating in the exciting competition. This year I decided to write a very elaborate I’m in post with EVERYTHING that I will use.

To start off here’s my deskphoto:

deskphoto

Desktop:

  • Brand: HP Pavilion
  • Processor: AMD 64 A6
  • Specs: 8GB RAM 1TB Hard Drive
  • OS: Linux
  • Distro: Fedora 18
  • Desktop Environment: KDE
  • Virtual Desktops: 7
  • Wobbly Windows: true

Laptop:

  • Brand: Intel Ultrabook
  • Processor: Intel i7
  • Specs: 6GB RAM ?? Hard Drive
  • Touchscreen: true
  • OS: Windows 8

Software:

  • Language: Haxe/Flash
  • Text Editor: Emacs
  • Graphics: GIMP
  • Sound: Csound/Audacity
  • Browser: Firefox
  • Inspiration Music: Spotify
  • Timelapse: GLapse

Peripherals:

  • Mouse
  • Keyboard
  • Headphones
  • Speakers
  • Bamboo Drawing Tablet
  • Good luck Penguin (see deskphoto)
  • Background Parrot (see deskphoto)
  • Whiteboard

And that is pretty much it. Good luck to everyone and I hope you have a good time making games,

Rabbits…

Tags: deskphoto

Kimau Reporting In

I’m in for next weekend.
I’ll either be using Unity3D or HTML5 depending on the idea.

Warm-up Game

Twitch TV

Tags: warmup

My preperations

So, I’m lagging a bit behind with the preparations but at least I got some old project that were using SDL to build on my new (at least newer than the really old project) computer.

Up and running:

  • Picture blitting.
  • Input
  • Fonts

Left to do:

  • Fix a soundlibrary (OpenAL?)
  • Sound/music pipeline. Try out different generators for music/sound effects.
  • Strip the application from the old games logic.
  • Some base classes for smarter handling of graphic resources.

 

Comments

rxi
21. Apr 2013 · 20:01 UTC
I just posted my base code, there are currently 3 posts on the front page from people who are using C/C++ and SDL, It’s quite reassuring due to the massive amount of people I usually see using Flash and Unity. We can totally make a dent!

Warm Up Weekend Begend!-WhatupDate #2

Let procrastination die! No never mind F*** that, that would make me vomit just thinking about it. Lets face it, Saturday and Sunday should be renamed to fat and lazy, because, in all due seriousness, its just to F*** around. We just sit there, think about our lives, or just have fun. And thats what i’ve been doing. But you know what I love about the Ludum Dare? Is because you can screw around and F*** things up for everyone, and still get credit for it! So, i’m going to take a crap, drink Mountain Dew, and make poop and call it work. Then argue at whoever argues with me, use the old “ITS MY OPINION DURR” and win the arguement. That r just load a save file, SCREW IT UP REALLY BAD, and gets sum luv. Anyway, I should probably stop watching Gmod and get back to work.

My work in progress

oie_WgdD2lNBZS9h

So far so good.

MOHAMMAD AWAY!!!

LD 26 Warm Up

You know when you’re stretching and hopping around getting ready for a big race, then you realize you never exercise and have seriously pulled a hamstring already before it has even started?

This will be my first Ludum Dare and the warm up showed (besides being too easily distracted) I have a few things to learn.  I played around with Musagi which is awesome and added some music to my warm up project.  Put together some graphics, character animation, backgrounds, and that’s about it.  For sure I’ll need spread out my time more on other parts of game making.

I’ll be using

Flashpunk

FlashDevelop

Musagi / sfxr

Photoshop

This is going to be fun….

 

Second Time In

This time I have someone to help me with the art, allowing me to focus more on the code and this time get a game out with more than look at an object. LOVE is the engine again, with at least one extra api. I hope you guys enjoy what we do, and we will see you this weekend.

Edit: While I’m not sure all the tools my friend is using for art, I can be sure we are going to be using zbStudio and GIMP

First Ludum Dare!

And also first time putting together a game. I hope I’ll be able to do well in this contest. I still have a Christmas list of things to learn. They are as follows:

Things I Still Need to Learn:

  • Enemy AI & Entity Movement (other than the player’s)
  • Saved Values (!)
  • Custom Actions (double jump, combos, weapons, etc)
  • Specific Animations for Unique Settings (death animation, attack animation, etc)
  • Fonts and Dialogue
  • Slow Background Scrolling
  • How to Export Source Code from MMF2?

The list grows every day – v- ; . And now for the details of what tools I’ll be using.

  • Notepad
  • Multimedia Fusion Developer 2
  • Photoshop
  • Paint Tool Sai ()
  • FL Studio (music)
  • …and Filezilla, for uploading :9
  • Probably a few MIDI editors this site links

I’m excited to see what comes out of this Ludum Dare. The themes I like so far are Dreams, Lost, Seasons, Beneath the Surface, Ecosystem, Erosion, Forgotten Places, One Shot, and Replication. Please vote for them if you like them! c:

EDIT: And I also did a warmup game! Check it out over here: http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=20856

Moved Files for Decommissioner (LD25 Entry)

So, I didn’t like having several different files for LD25 loose in my dropbox directory. I moved them all to one folder.

I went back to try to edit my LD25 entry page, but I don’t see a way. Is it frozen forever with broken links? The Postmortem should still work, but I’ll have broken the GitHub link, too… :s

Comments

Guardian II

Guardian II

Hmmm… site’s active, not too many posts, seems like a good time to advertise my in-development game!

I’ve been working on and off lately on a project called Guardian II. Guardian I was a game I made in 5 days which happened by chance to be just before Ludum Dare 25. (The game was good enough after only 3, but I added a bit more polish).

After LD25 I quickly fixed bugs and ported from Java 7 to Java 6 to allow compatibility with Mac*.

Then, later, I adapted the code from Lord of Corruption (my LD25 entry), and turned it into what is now Guardian II.

The original game was a platform/hack-and-slash/tower-defence game. You had a tower, and you had to defend it from a nearby horde of goblins. You could choose between three classes: Warrior, Archer and Assassin. Each had their own unique special attack. Goblins dropped coins, which you could collect. If you got enough coins, you could heal. If you got even more, you could hire another guardian to help you. If goblins got enough coins (stealing them from your chest or picking them up before you) then they could bring in orcs, or even trolls. It was possible to head out to the goblin base to steal their coins, but it was hard unless you were the Assassin. There was no win/lose condition. You lost when the goblins became so many you couldn’t do anything. Otherwise you just tried to get the most coins.

It wasn’t as good as I wanted it to be, but it was reasonably fun. (it would have done well in a Ludum Dare. If only I held out 1 week then I could have entered it for the jam). The new one however, takes the original idea that never really became the game, and develops it further. You now have more control over you team (and a larger team), including the ability to coordinate attack formations with commander controls. There are more characters, and more to come. It’s far far better then the original already, and it’s nowhere near finished.

So I’m hoping that it will end up a nice blend of RTS, Adventure, Hack&Slash, Platformer, and Strategy.

Guardian II is not publicly available yet, but I am letting practically anyone test as long as they give feedback. I’m just trying to see if people are interested. A public Alpha may be available over the next few weeks/months.

Anyway, thanks for reading. I recommend you go and play Guardian or Lord of Corruption if you want to see what this was like when it began.

If you want to watch the development, here is a link to my blog on tumblr.

*LWJGL 2.9.0 out just recently! Mac + Java 7 + LWJGL now works!!!!!!!!!!!!

Engine Declaration

Hi, I’ll be using an engine I’ve been building for a while – easy to use, runs ‘moonscript’ (lua-based), windows-only, 2d/3d supported.

Download links, video tutorials here: http://www.reddit.com/r/boxengine

The download has complete documentation and examples.  For any questions, please contact me on reddit.

My fifth LD, hope to actually finish this time

Wow, the time has gone by so fast. It’s that time of the year again, here we go…

I do the LD each time, but I rarely finish or even get close to an acceptable point.  Different issues each time.  Blender export issues, or collision issues, or flashdevelop acting up.   Streamline, strip down, simplify, I’ll have to REALLY think about those things before it gets out of hand.

Since I’m a novice programmer and not like you code-junkies (brave souls you are, opening Eclipse and going at it) I’m going with Unity or FlashDevelop + FlashPunk. Both have their ups and downs, Unity is fast to create art, worlds, and prototype, but the number of pitfalls for me is far less with a good ol’ 2D framework.

 

Arsenal:

 

GIMP 2.x –  my favorite handy dandy image editor

FlashDevelop – IDE of champions!

FlashPunk – flexible fast fun framework. Why not?

SFXR – (if I even get that far) sounds and music, ugh, but I’m gonna have to.

 

Pro Tips: (not actually pro, use at your own discretion)

You know that awesome idea you had? strip that down to 1/10th of what you pictured. Now cut that in half. Remove Art / sound expectations by roughly 45%, and now you have a workable goal.   I am GOING to finish SOMETHING this time, even if it’s babbys first pong with some deeply religous symbolism.

 

Friday night is IMPORTANT: Don’t procrastinate. This is when you have all your creative / physical / mental energy, don’t set up a sprite or two and think you’re gonna have a bunch of time tomorrow. That’s not how it works. Get at least the gameplay down friday night.

Taking you more than 2-3 hours on a bug? skip it. Move on to the next thing, art, levels, or whatever. You have to finish.

Take a shower every now and then, you’ll feel great

 

Good luck to all participants this year :)

 

Comments

22. Apr 2013 · 03:27 UTC
> strip that down to 1/10th of what you pictured. Now cut that in half. Remove Art / sound expectations by roughly 45%

I’m in

Hey everyone, this will be my first LD.

I will most likely be using Construct for the game engine, Photoshop and SAI for art, and FL Studio for sound and music. BUT depending on the idea, I may instead use Unity and Blender.

I guess I’ll see what abomination I create.

This is gonna be fun… hopefully.

Hi everyone,

This is my first time doing this, hopefully I’ll have fun.

Just in case you’re curious I’m probably gonna make an engine from scratch in java.

Wish me luck, unless you’re entering then that would be foolish. XD

Comments

pwnedu46
22. Apr 2013 · 01:02 UTC
One does not simply not have fun during LD. Good luck. 😀

I am the master of the potato

I always write down my theme suggestions to see if any make it into the top 100.

I just found the list, and guess what, I was the one (or one of the ones) who suggested potato.

 

Potato ftw!

Warmup game + random sprite generator quick update

I just finished my warmup entry.  I tried to make minigames with achievements, though I spent a lot of time improving my sprite generator and experimenting with graphic filtering batch processing. The sprites in this game were scaled using Inkscape filters called from a batch file.

Conclusion 1: my graphics tools still have some issues, but I’ll make do with what I have.
Conclusion 2: I really like making minigames!

http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=14520

The random sprite generator can now generate tiles too! Check it out here:

http://tmtg.net/ludumdare/spritegen/

Comments

22. Apr 2013 · 01:13 UTC
I love your spritegen tool so much. Fantastic work, and THANK YOU!
muton
22. Apr 2013 · 06:26 UTC
Yeah, that’s probably going to be useful for me too, thanks!
martijn
23. Apr 2013 · 17:49 UTC
Okay, that sprite generator is pretty damn impressive.
nurabsal
26. Apr 2013 · 19:24 UTC
haha dude this sprite generator is boss

Of course I’m in

  • Libgdx (Java)
  • GIMP
  • Eclipse
  • Sfxr

Glad I can do HTML5 port now, which means I step on 5 zones now! (Please Santa, give me a Mac this year)

 

Tags: drabiter, Ludum Dare

Comments

22. Apr 2013 · 02:19 UTC
Sup.

Potato

Potatoes, eh?

potato

(this isn’t how I actually voted and this isn’t how you should vote)

21

This entry was posted on Monday, April 22nd, 2013 at 1:24 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Full game or just a concept?

Hello guys. I’m in LD26. I was in LD25 Compo, and participated in LD24 Jam with a team of some of my high school students (We called ourselves gbellgames ).

I’ve been thinking about Ludum Dare as a whole, and there two things that really bugs me.

One of them is the fact that most of the games are just, at most, concepts tests. Some games are simple nice concepts or ideas that last for like 5 minutes, if that much.  Don’t get me wrong, some of them are really genious, brilliant stuff, but I find hard it calling them “videogames” when they are so short-lived.

I personally have real difficulty to share a game made by me if it’s not a proper game, that make people want to play for longer than just the 5 minutes that takes  to grade it.  The 2 games I’ve worked for Ludum Dare were like that. You could call them good games or bad games, but they were *complete* games, not just a demo for a concept.

Of course, sometimes people just can’t cram a lot of content in a game in 48 hrs of development, but I wonder if some people just focus too much in trying to create a supposedly innovative concept, and they just forget about actually doing a game.

So, what you guys think about this?

(The other thing that bugs me is how people confuses artsy bullcrap with decent gameplay, but that’s for another post :) )

 

Comments

Osgeld
22. Apr 2013 · 02:40 UTC
I dunno, I grew up during the age of a video game doing 1-4 screens and looping forever
22. Apr 2013 · 03:16 UTC
In contrast to what Osgeld says, I appreciate the focus on concept. If you want to make a finished game, don’t enter a 48-hour contest. I hope your submission turns out well!
22. Apr 2013 · 03:25 UTC
That’s the nature of the beast. There’s a few people with enough practice to turn out something really polished, but a 48-hour jam isn’t meant to produce a lot of polished stuff. It’s about experimenting and pushing limits. If you want to practice polishing, that’s another limit to be pushed.
Dietrich Epp
22. Apr 2013 · 07:14 UTC
I can’t disagree more.
22. Apr 2013 · 12:09 UTC
Sorry, I am not trying to tell what people should or should not do, I am just trying to have a conversation about this matter.