Wow, the time has gone by so fast. It’s that time of the year again, here we go…
I do the LD each time, but I rarely finish or even get close to an acceptable point. Different issues each time. Blender export issues, or collision issues, or flashdevelop acting up. Streamline, strip down, simplify, I’ll have to REALLY think about those things before it gets out of hand.
Since I’m a novice programmer and not like you code-junkies (brave souls you are, opening Eclipse and going at it) I’m going with Unity or FlashDevelop + FlashPunk. Both have their ups and downs, Unity is fast to create art, worlds, and prototype, but the number of pitfalls for me is far less with a good ol’ 2D framework.
Arsenal:
GIMP 2.x – my favorite handy dandy image editor
FlashDevelop – IDE of champions!
FlashPunk – flexible fast fun framework. Why not?
SFXR – (if I even get that far) sounds and music, ugh, but I’m gonna have to.
Pro Tips: (not actually pro, use at your own discretion)
You know that awesome idea you had? strip that down to 1/10th of what you pictured. Now cut that in half. Remove Art / sound expectations by roughly 45%, and now you have a workable goal. I am GOING to finish SOMETHING this time, even if it’s babbys first pong with some deeply religous symbolism.
Friday night is IMPORTANT: Don’t procrastinate. This is when you have all your creative / physical / mental energy, don’t set up a sprite or two and think you’re gonna have a bunch of time tomorrow. That’s not how it works. Get at least the gameplay down friday night.
Taking you more than 2-3 hours on a bug? skip it. Move on to the next thing, art, levels, or whatever. You have to finish.
Take a shower every now and then, you’ll feel great
Good luck to all participants this year 