What is your favorite programming language?
- C
- C++
- C#
- JAVA
- Objective-C
- PHP
- (Visual)Basic
- Visual Basic.NET
- Python
- Perl
- Delphi
- Pascal
- D
- I don’t know programming language
Please Comment
Please Comment
A Man Alone? Beneath the Surface? Please. We’ve already been through this.
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6155
Also, what’s with the random capitalisation?
Finally, I have one hashtag of utter importance to share with ye.
NO. POTATO. This fight must be taken seriously! We must not let the potators prevail!
12This entry was posted on Monday, April 22nd, 2013 at 9:57 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Hey all,
I’m happy to announce that we’ll be hosting a Ludum Dare Gathering at the University of the Witwatersrand Digital Arts building.
There is parking and it is safe to leave your belongings at the venue overnight. Due to it being a university venue we can only keep the building open from 9AM till roughly 12PM on both Saturday and Sunday. Staying over is not supported, but we will keep the venue open for those who want to work till early/late. If you’re entering the competition we will keep the venue open till you upload at Monday 4AM Joburg time (the competition deadline).
Unfortunately, we cannot use the venue on the Monday due to university classes, so jammers will have to work remotely till the Tuesday 4AM cut off time.
For more info and a forum full of fellow South African game developers click here: http://makegamessa.com/discussion/558
Otherwise, email me: ben.myres@hotmail.com
Hope to see you there!
I SWEAR IF POTATO WINS I’LL I’LL… EVIL!!! EVIL!!!! EVILLL!!!! MERMAID MAN AND BARNACLE BOY AWAYYYYYYY!!!!!





“OH NO A THEME THAT DOES NOT IMPLY AN IMMEDIATE CONCEPT FOR A GAME, WHAT AM I GONNA DO ? é____è”
Anyway I’m in with Flash and stuff
I will participate without any special expectations except finish a game ( i’ll go for the JAM ).
My goal is to improve as a junior developer, i will work around 8hours a day for this LD.
Tools :
GL & HF Everyone
I’ll be going back to processing for this one and I intend to use a GUI template if I can finish it and release it by then.
Other stuff I’ll be using are sfxr, gimp, blender, audacity, maybe more, who knows.
I already had people thinking the character in Jones On Fire was a potato, so hell, I’m in for potato. This time, she actually COULD be a potato.
Since it’s such an abstract object, I’d love to see what people come up with involving a potato. Think of the hilarity!
I pretty much have a game idea in my head right now. And I’ve been making some tooling to make the actual assets for it. I haven’t done any actual assets for it, nor any coding for the game. So maybe I’ll join the LD26 to make it. If I can wrap the theme around it somehow. Using the LD26 as excuse to make something… is that wrong?
Also, “Kittens” beat “Potatos” every single time.
Wooo almost ludum dare time! I can’t wait to make another dumb game, I am PUMPED!
I will be using Stencyl for its prefab stupidness, expensive devices and software to make art, and my own butt and face for everything else.
Go team potato!
I’m going to be using Unity for this, with C#.
Music with FL Studio 11 and Ableton 8
Sound editing with Audactiy.
And doing art with Photoshop and lots of luck.
The art will probably come out looking like something you’d be ashamed to put on your fridge that your five-year-old drew, but I’m gonna do it.
This will fail horribly, won’t it.
I have been playing with Flashpunk and Flixel for a few weeks. They look equally good frameworks, but so far I don’t feel comfortable to use them in the compo, simply because they’re too powerful. To me, just a few week wasn’t simply enough to get used to it and I’m afraid of using something that I don’t fully understand (call me a control freak). So I ended up with writing my own, very minimal codebase. It’s really nothing more than an “ActionScript Cheatsheet”, which is the name I gave to it. I posted the code here: https://github.com/euske/ascs
Other than this, I’ll mainly use a Linux environment for writing and compiling. I use Emacs and GNU make, as well as Python. These tools will be handy when you want to cook up something quick and dirty. But I also plan to use Paint and sfxr on Windows. The testing will also be done on Windows environment. I still need some sort of simplistic music editor, but that’s all I can say for now.
It is time again! Yet another Ludum Dare to participate in, this time for the fourth time! WOOHOO!
I am all hyped, as usual. Tis just past Monday afternoon right now and am just about to start the warmup mini projects. Meaning; This will be a full week filled with nothing but coding.
Runthrough of whatever tools I will use this weekend:
Compo 48 hours
Code: Java, Eclipse.
Graphics: Game Maker. (Seriously, that sprite editor! <3)
Audio: FL Studio, Audacity.
Well then, see y’all at the start line!
Oh right! Almost forgot. Like the other times I have been in Ludum Dare, I am going to livestream as much of it as possible. My Livestream channel can be fround [here].
So, I’m making a veeery basic level editor in html5 for LD.
“Ok, what’s the matter”, you could ask. Well, as you know, level editors “generally” needs to actually save the levels.
I tried some solutions and the localStorage API seemed to be a easy win, except for one thing: it just works with strings!
My level editor saves all the objects on the level in a gigantic array. I just needed to save that array, but how?
Four steps:
“Well, why not use JSON.stringify with the array” you may also ask. Well, because I was getting some “circular structure” errors, and I had no patience to figure out what was causing it.
“And why this is so mad” you may finally ask. Well, because a level (with only two tiles) looks something like this:
[“{\”x\”:\”240\”,\”y\”:\”192\”,\”cell\”:\”0,0\”,\”image\”:\”[object HTMLImageElement]\”,\”imgsrc\”:\”spritesheet.png\”,\”densidade\”:\”0\”,\”friccao\”:\”0\”,\”
elasticidade\”:\”0\”,\”tipo\”:\”static\”,\”collisiongroup\”:\”solid\”,\”forma\”:\”Quadrada\”}”,”{\”x\”:\”272\”,\”y\”:\”192\”,\”cell\”:\”0,0\”,\”image\”:\”[object HTMLImageElement]\”,\”imgsrc\”:\”spritesheet.png\”,\”densidade\”:\”0\”,\”friccao\”:\”0\”,
\”elasticidade\”:\”0\”,\”tipo\”:\”static\”,\”collisiongroup\”:\”solid\”,\”forma\”:\”Quadrada\”}”]
Well, there must be a more elegant way to do this…
Potatoes FTW!
Spuds up everyone. I am just peeling off a few puns to say “I am in.”
Tools:
GameTater: Studio.
Adobe Potatoshop.
My own collection of mashed up audio.
Fry do we need a potato theme? Russet there any other kinda of theme we could select? *shrugs* Idaho.
Best of luck to all the entries!
Why wait until the theme is announced when I can just come up with an idea for each now?
Anyways, I decided it’d be a fun exercise to come up with an idea for every theme, so here they are:
Afterlife – Instead of respawning, when your player dies you just go to hell and play that
Against the Rules – Wizard table tennis battle, anything goes
Alternative Physics – A universe where if anything stops moving, it ceases to exist. More movement = more existence
Ancient Ruins – Game starts, you take the gold statue (or whatever) and all the walls are constantly closing in on you. Escape
Apocalypse – The apocalypse occurs, unrelated to the game’s story, in the very middle and you can never stop it and can never finish the game
Chaos – Every possible action you do in the game causes a chain effect of consequences, making it insanely difficult to predict/finish
Colony – Stealth game, play as an ant ninja who must sneak into enemy colony’s nest and assassinate their queen
Dreams – Dream version of a human has “dreams” where things are just normal, 2-phase gameplay of some sort
Electricity – Your character emits constant charge, touching conductive things transfers the power, use this to beat levels/enemies
Everyone Is Dead – You play a Wall-E style robot, but instead of junk, your job is to clean up piles of dead bodies
Flammable – You are on fire, water lies over yonder, many things stand in your way, get there fast!
Going Backwards – Hero’s journey in reverse
Industrial – The piston yard, a giant mechanical factory of pistons everywhere, don’t get crushed
Journey – All you have to do is cross the rickety bridge, who knows what kind of challenges you’ll face?
Keeping Control – A side view flying game, reach the most ridiculous speeds possible, hitting walls sends you spinning+bouncing, try to recover!
Lifecycle – You are a video game baddy mom, and you must raise+feed your children. Don’t be seen by the heroes or they’ll kill you/your babies!
Lost – Leave your home, find an item, as soon as you get the item, the lights go out, and the path you took before is the most dangerous way back.
Mutation – Wacky roguelike with randomly generated “quirks” every game (eg. every 4th turn you step to the right, gold poisons you, etc.)
No Weapons Allowed – Sneak your way in unarmed, find treasure, massacre your way out with it, treasure is randomized
Point of No Return – Everything you do/touch can only be done/touched once, or you die
Rediscovery – A 4×4 set of rooms that are occasionally/randomly changing, but you have a set of objectives to accomplish
Rise and Fall – Build a futuristic city as fast as you can w/ twitch gameplay, then destroy it w/ apocalyptic powers for a high score
Seasons – You are a spice dealer collecting goods, as you gather more, you go through “transitions” of exposure to the drug, causing powers/problems
Surrounded – Super hardcore ambush survival, you have only one weak attack, and each single enemy is significantly more powerful than you. How far can you get?
Underworld – Control two characters at once, one on the upside, one on the downside. The worlds are mostly the same, but some things vary.
After the End of the World – You are the super villain, and you just won! Now what do you do with your time?
A Man Alone – Try to find a peaceful place to meditate, but everywhere you go, some people/creatures always interrupt you!
Amnesia / Limited Memory – Pseudo RPG game, but your experience points are constantly draining, you have to fight to keep leveling up
Beneath the Surface – Stealth game where you can phase into walls, but if you stay in a wall too long you’ll get stuck there forever!
Desperation – You’re falling to your doom, hit as many things on the way down as you can to break your fall! The less bones broken, the better.
Dimensions – Everything is paper flat, but only visible from its front-side, and can be facing 4 possible directions. Switch directions to find your way.
Distortion – The entire land is shifting, all objects do something based on their distance from you or what axis you’re moving on.
Ecosystem – Keep an ecosystem of mini people+plants alive for as long as possible, high scores should be able to reach days/weeks/months!
Erosion – Use your laser to dig through the ground and escape, but the ground is constantly growing back, and may try to fight back!
Experiments – Help the experiment subject get through the rooms as the scientist w/ control panels that control it!
Forgotten Places – Platformer w/ a series of levels, each with an end, but every level has a “secret” end. Find only the secret ends to truly win!
From the Inside – Defense game inside a monster’s brain, punching enemies around. Hitting parts of his brain makes his body on the other screen dance.
Minimalism – A series of one-screen platformer levels, but you can only play by hearing, because only the first frame will ever be shown.
One Shot – Simple, short game, you VS a single very challenging and complex boss fight. Beat him.
One Way Out – Escape from the exploding core using your magnificent spaceship-flying manoeuvres through the winding passageways! Top-down style.
Out of Time – Challenging platformer, you only have 2-5 seconds to get each timer, or you die. Sometimes they are placed in tricky spots!
Perspective – You are the engineer of a space battleship, keep the ship running during shaky space battles, you never really know what’s going on.
Potato – You’re a butch she-warrior nicknamed Potato Face who has been cast into the coliseum, survive in the face of the laughing, taunting masses.
Regeneration – You revive if you touch the red platforms, but you can’t always reach them. Die in ways that your ragdoll can land correctly on them.
Replication – You’re in a machine and have to perform actions on the spot, every N-seconds, a copy is made that performs those actions in the actual level.
Side Effects – A shooting game, get though the level killing enemies. But every enemy you kill has a randomized and strange side effect in the level.
Space – You’re stuck inside a tiny square room amidst total blackness, unsure how you got there. How can you even escape?
Stuck Together – Two people stuck back-to-back, one can climb, the other shoots a gun. You can turn them around, get through the level.
Survive – Naked bearded man stranded in the desert, find where the sword & shield are located before the sand colossus arrives to claim you!
Teamwork – Simple platformer or puzzle game where the player is meant to be blindfolded and instructed by a friend’s voice, friend gets the headphones though!
Some are shitty, some are pretty good, others don’t even seem to match the theme they’re for. But I don’t care, it was fun! 
Excited for this Ludum Dare, I’ll be doing the 72-hour jam with an art collaborator this time, and want to make something really small and insanely polished!
Which is your favorite of these? 
Tool of making: Game Maker (as always);
Additional libraries: TweenGMS;
Sound: bfxr;
Music: Will be decided when needed.
Arts: Paint.NET
So, yeah. Can’t wait to start my 8th LD! This is gonna be fun!
Yeah, joining again after my quite sucessful first attempt LD25 with #28 in innovation and all. http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652
Well this time I’ll focus more on making the game more fun and engaging both for me and the player so I can get a better game this time around.
…
Also #votepotato #teampotato
Tags: #teampotato, Joining, LD #26
Using java, Eclipse, and LibGDX (breaking the rule, not entirely familiar with this library, probably going to be a sticking point, but it’s the Jam, I have more time to look at documentation)
Good luck to everyone in the Compo and the Jam!
For my (probable) first entry, I will learn AS3 along the way (seems not so different than java). We will see how it turns out.
[x] ActionScript 3.0
[x] Haxe
ActionScript 3.0
But I don’t know C# or C++.
And my favorites basically go in that order, with C# first