LD26 April 26–29, 2013

What is your favorite programming language?

  1. C
  2. C++
  3. C#
  4. JAVA
  5. Objective-C
  6. PHP
  7. (Visual)Basic
  8. Visual Basic.NET
  9. Python
  10. Perl
  11. Delphi
  12. Pascal
  13. D
  14. I don’t know programming language

Please Comment

Comments

muton
22. Apr 2013 · 09:48 UTC
No JS, AS, Haxe, Lua, Ruby, Scala, Erlang, Prolog, Clojure, Brainfuck, etc etc? :)
lucasncv
22. Apr 2013 · 09:58 UTC
My all time favorite is C++, but Lua is slowly making its way to the top of my list.
GranTurismo
22. Apr 2013 · 09:59 UTC
14 (yet)
dissonance
22. Apr 2013 · 10:02 UTC
I only recently started using Java and it’s all I know, so I am unqualified to answer such questions.
22. Apr 2013 · 10:04 UTC
C++ is good, but i prefer AS
anbreizh
22. Apr 2013 · 10:05 UTC
Python is my definite favorite. Java is really nice too.

For my (probable) first entry, I will learn AS3 along the way (seems not so different than java). We will see how it turns out.
the3rdc
22. Apr 2013 · 10:12 UTC
LOLCODE FTW!
22. Apr 2013 · 10:23 UTC
[x] C#

[x] ActionScript 3.0

[x] Haxe
sorceress
22. Apr 2013 · 10:25 UTC
If you ask PoV nicely he might create a proper poll for you, using a theme voting form.
kulhajs
22. Apr 2013 · 10:49 UTC
Python all the way!
22. Apr 2013 · 10:49 UTC
You forgot the “other” option. Lisp/Haskell/Assembly etc.
dawchiks
22. Apr 2013 · 10:54 UTC
C++
22. Apr 2013 · 11:00 UTC
LUA! but I mostly write c# :(
22. Apr 2013 · 11:00 UTC
Haxe!! One language to rule them all!!
22. Apr 2013 · 11:10 UTC
C++

ActionScript 3.0
mackthehobbit
22. Apr 2013 · 11:11 UTC
Java would be my favourite, but I recently fell in love with Lua too. I’m kind of familiar with C++ (It is similar to Java after all, that’s where Java is based from really) and Python can be a bit of fun to use as well, and has an easy syntax.
Cognizant Game Studios
22. Apr 2013 · 11:43 UTC
JAVA C# C++ C
22. Apr 2013 · 11:49 UTC
C++!
22. Apr 2013 · 12:02 UTC
I really enjoy working with Visual Studio + C# , so I’d say nowadays C# is my fav language. I also like Python a lot.
xarasu
22. Apr 2013 · 13:05 UTC
Probably a mix btween Javascript and C#… depends on what I’m using. Javascript for web, C# for Unity
22. Apr 2013 · 13:34 UTC
Lua and Ruby.
avarisclari
22. Apr 2013 · 13:36 UTC
Lua, Python, Ruby, D. In that order.
tunnel
22. Apr 2013 · 14:03 UTC
I dont get the fuss of haxe. NME the main useful library requires too much.
goerp
22. Apr 2013 · 14:47 UTC
As language I prefer Java (combined with Eclipse or Netbeans), but when doing Ludum Dare I prefer AS3, because of all the neat 2D libraries (and Flashdevelop is nice too).

But I don’t know C# or C++.
22. Apr 2013 · 15:41 UTC
I only have experience with C#, Java, GML, and DarkBASIC…

And my favorites basically go in that order, with C# first :)

History is repeating itself

A Man Alone? Beneath the Surface? Please. We’ve already been through this.

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6155

Also, what’s with the random capitalisation?

Finally, I have one hashtag of utter importance to share with ye.

#NoPotato

NO. POTATO. This fight must be taken seriously! We must not let the potators prevail!

12

This entry was posted on Monday, April 22nd, 2013 at 9:57 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Johannesburg, South Africa. Real World Gathering

Hey all,

I’m happy to announce that we’ll be hosting a Ludum Dare Gathering at the University of the Witwatersrand Digital Arts building.

There is parking and it is safe to leave your belongings at the venue overnight. Due to it being a university venue we can only keep the building open from 9AM till roughly 12PM on both Saturday and Sunday. Staying over is not supported, but we will keep the venue open for those who want to work till early/late. If you’re entering the competition we will keep the venue open till you upload at Monday 4AM Joburg time (the competition deadline).

Unfortunately, we cannot use the venue on the Monday due to university classes, so jammers will have to work remotely till the Tuesday 4AM cut off time.

For more info and a forum full of fellow South African game developers click here: http://makegamessa.com/discussion/558

Otherwise, email me:    ben.myres@hotmail.com

Hope to see you there!

DONT LET POTATO WIN!!!!!

I SWEAR IF POTATO WINS I’LL I’LL… EVIL!!! EVIL!!!! EVILLL!!!! MERMAID MAN AND BARNACLE BOY AWAYYYYYYY!!!!!

I’m in potato

“OH NO A THEME THAT DOES NOT IMPLY AN IMMEDIATE CONCEPT FOR A GAME, WHAT AM I GONNA DO ?  é____è”

 

Anyway I’m in with Flash and stuff

 

 

 

 

 

 

First Time LD

I will participate  without any special expectations except finish a game ( i’ll go for the JAM ).

My goal is to improve as a junior developer, i will work around 8hours a day for this LD.

Tools :

  • Engine : Java / Slick2d
  • IDE : Eclipse
  • Level Design : TiledMapEditor
  • Graphics : Paint.NET / Photoshop ( But i’m bad at it so i will probably take some image under Creative Commons license from http://opengameart.org/ )
  • Sounds : My mouth 😀 and/or some stuff from http://www.nosoapradio.us/

GL & HF Everyone

I’m in

I’ll be going back to processing for this one and I intend to use a GUI template if I can finish it and release it by then.

 

Other stuff I’ll be using are sfxr, gimp, blender, audacity, maybe more, who knows.

Potato must triumph

Since it’s such an abstract object, I’d love to see what people come up with involving a potato. Think of the hilarity!

LD26 as excuse?

I pretty much have a game idea in my head right now. And I’ve been making some tooling to make the actual assets for it. I haven’t done any actual assets for it, nor any coding for the game. So maybe I’ll join the LD26 to make it. If I can wrap the theme around it somehow. Using the LD26 as excuse to make something… is that wrong?

Also, “Kittens” beat “Potatos” every single time.

Comments

22. Apr 2013 · 11:12 UTC
Its not just wrong, its a bad idea. A lot of people do this and are rarely successful with it.
23. Apr 2013 · 01:31 UTC
It’s neither wrong, nor a bad idea. Good luck with it.

LD Number 3 For Me!

Wooo almost ludum dare time! I can’t wait to make another dumb game, I am PUMPED!

I will be using Stencyl for its prefab stupidness, expensive devices and software to make art, and my own butt and face for everything else.

Go team potato!

I’m so in.

I’m going to be using Unity for this, with C#.

Music with FL Studio 11 and Ableton 8

Sound editing with Audactiy.

And doing art with Photoshop and lots of luck.

The art will probably come out looking like something you’d be ashamed to put on your fridge that your five-year-old drew, but I’m gonna do it.

This will fail horribly, won’t it.

 

 

My Tools and Stuff

I have been playing with Flashpunk and Flixel for a few weeks. They look equally good frameworks, but so far I don’t feel comfortable to use them in the compo, simply because they’re too powerful. To me, just a few week wasn’t simply enough to get used to it and I’m afraid of using something that I don’t fully understand (call me a control freak). So I ended up with writing my own, very minimal codebase. It’s really nothing more than an “ActionScript Cheatsheet”, which is the name I gave to it. I posted the code here: https://github.com/euske/ascs

Other than this, I’ll mainly use a Linux environment for writing and compiling. I use Emacs and GNU make, as well as Python. These tools will be handy when you want to cook up something quick and dirty. But I also plan to use Paint and sfxr on Windows. The testing will also be done on Windows environment. I still need some sort of simplistic music editor, but that’s all I can say for now.

I’m in, for the fourth time!

It is time again! Yet another Ludum Dare to participate in, this time for the fourth time! WOOHOO!
I am all hyped, as usual. Tis just past Monday afternoon right now and am just about to start the warmup mini projects. Meaning; This will be a full week filled with nothing but coding.

Runthrough of whatever tools I will use this weekend:
Compo 48 hours
Code: Java, Eclipse.
Graphics: Game Maker. (Seriously, that sprite editor! <3)
Audio: FL Studio, Audacity.

Well then, see y’all at the start line!

 

Oh right! Almost forgot. Like the other times I have been in Ludum Dare, I am going to livestream as much of it as possible. My Livestream channel can be fround [here].

Comments

mackthehobbit
22. Apr 2013 · 11:51 UTC
Ah, Game Maker. I still love it, and I also sometimes use it just for the sprite editor too 😀 You’re not alone on that one, it’s actually quite useful, has transparency, all the normal tools, and a grid view.

Stringy madness

So, I’m making a veeery basic level editor in html5 for LD.

“Ok, what’s the matter”, you could ask. Well, as you know, level editors “generally” needs to actually save the levels.

I tried some solutions and the localStorage API seemed to be  a easy win, except for one thing: it just works with strings!

My level editor saves all the objects on the level in a gigantic array. I just needed to save that array, but how?

Four steps:

 

  1. Convert every property in every object in the array to a string and save them in temporary objects in a temporary array.
  2. Convert every object on the temporary array to strings.
  3. Convert the array populated with strings into a string.
  4. Save the gigantic string on localStorage.

 

“Well, why not use JSON.stringify with the array” you may also ask. Well, because I was getting some “circular structure” errors, and I had no patience to figure out what was causing it.

“And why this is so mad” you may finally ask. Well, because a level (with only two tiles) looks something like this:

 

[“{\”x\”:\”240\”,\”y\”:\”192\”,\”cell\”:\”0,0\”,\”image\”:\”[object HTMLImageElement]\”,\”imgsrc\”:\”spritesheet.png\”,\”densidade\”:\”0\”,\”friccao\”:\”0\”,\”

elasticidade\”:\”0\”,\”tipo\”:\”static\”,\”collisiongroup\”:\”solid\”,\”forma\”:\”Quadrada\”}”,”{\”x\”:\”272\”,\”y\”:\”192\”,\”cell\”:\”0,0\”,\”image\”:\”[object HTMLImageElement]\”,\”imgsrc\”:\”spritesheet.png\”,\”densidade\”:\”0\”,\”friccao\”:\”0\”,

\”elasticidade\”:\”0\”,\”tipo\”:\”static\”,\”collisiongroup\”:\”solid\”,\”forma\”:\”Quadrada\”}”]

 

Well, there must be a more elegant way to do this…

 

Potatoes FTW!

Comments

22. Apr 2013 · 12:09 UTC
JSON (JavaScript Object Notation) is the answer to your question
22. Apr 2013 · 12:13 UTC
Another idea popped up in my head just now: strip the HTMLImage elements and only conserve the image path. Any element of the DOM tends to screw up JSON.

An angry baby potato is such a boiling mad small fry.

Spuds up everyone. I am just peeling off a few puns to say “I am in.”

Tools:
GameTater: Studio.
Adobe Potatoshop.
My own collection of mashed up audio.

Fry do we need a potato theme? Russet there any other kinda of theme we could select?  *shrugs* Idaho.

Best of luck to all the entries!

I’m in. Here’s an idea for every round 1/2 theme!

Why wait until the theme is announced when I can just come up with an idea for each now?

Anyways, I decided it’d be a fun exercise to come up with an idea for every theme, so here they are:

 

Afterlife – Instead of respawning, when your player dies you just go to hell and play that

Against the Rules – Wizard table tennis battle, anything goes

Alternative Physics – A universe where if anything stops moving, it ceases to exist. More movement = more existence

Ancient Ruins – Game starts, you take the gold statue (or whatever) and all the walls are constantly closing in on you. Escape

Apocalypse – The apocalypse occurs, unrelated to the game’s story, in the very middle and you can never stop it and can never finish the game

Chaos – Every possible action you do in the game causes a chain effect of consequences, making it insanely difficult to predict/finish

Colony – Stealth game, play as an ant ninja who must sneak into enemy colony’s nest and assassinate their queen

Dreams – Dream version of a human has “dreams” where things are just normal, 2-phase gameplay of some sort

Electricity – Your character emits constant charge, touching conductive things transfers the power, use this to beat levels/enemies

Everyone Is Dead – You play a Wall-E style robot, but instead of junk, your job is to clean up piles of dead bodies

Flammable – You are on fire, water lies over yonder, many things stand in your way, get there fast!

Going Backwards – Hero’s journey in reverse

Industrial – The piston yard, a giant mechanical factory of pistons everywhere, don’t get crushed

Journey – All you have to do is cross the rickety bridge, who knows what kind of challenges you’ll face?

Keeping Control – A side view flying game, reach the most ridiculous speeds possible, hitting walls sends you spinning+bouncing, try to recover!

Lifecycle – You are a video game baddy mom, and you must raise+feed your children. Don’t be seen by the heroes or they’ll kill you/your babies!

Lost – Leave your home, find an item, as soon as you get the item, the lights go out, and the path you took before is the most dangerous way back.

Mutation – Wacky roguelike with randomly generated “quirks” every game (eg. every 4th turn you step to the right, gold poisons you, etc.)

No Weapons Allowed – Sneak your way in unarmed, find treasure, massacre your way out with it, treasure is randomized

Point of No Return – Everything you do/touch can only be done/touched once, or you die

Rediscovery – A 4×4 set of rooms that are occasionally/randomly changing, but you have a set of objectives to accomplish

Rise and Fall – Build a futuristic city as fast as you can w/ twitch gameplay, then destroy it w/ apocalyptic powers for a high score

Seasons – You are a spice dealer collecting goods, as you gather more, you go through “transitions” of exposure to the drug, causing powers/problems

Surrounded – Super hardcore ambush survival, you have only one weak attack, and each single enemy is significantly more powerful than you. How far can you get?

Underworld – Control two characters at once, one on the upside, one on the downside. The worlds are mostly the same, but some things vary.

After the End of the World – You are the super villain, and you just won! Now what do you do with your time?

A Man Alone – Try to find a peaceful place to meditate, but everywhere you go, some people/creatures always interrupt you!

Amnesia / Limited Memory – Pseudo RPG game, but your experience points are constantly draining, you have to fight to keep leveling up

Beneath the Surface – Stealth game where you can phase into walls, but if you stay in a wall too long you’ll get stuck there forever!

Desperation – You’re falling to your doom, hit as many things on the way down as you can to break your fall! The less bones broken, the better.

Dimensions – Everything is paper flat, but only visible from its front-side, and can be facing 4 possible directions. Switch directions to find your way.

Distortion – The entire land is shifting, all objects do something based on their distance from you or what axis you’re moving on.

Ecosystem – Keep an ecosystem of mini people+plants alive for as long as possible, high scores should be able to reach days/weeks/months!

Erosion – Use your laser to dig through the ground and escape, but the ground is constantly growing back, and may try to fight back!

Experiments – Help the experiment subject get through the rooms as the scientist w/ control panels that control it!

Forgotten Places – Platformer w/ a series of levels, each with an end, but every level has a “secret” end. Find only the secret ends to truly win!

From the Inside – Defense game inside a monster’s brain, punching enemies around. Hitting parts of his brain makes his body on the other screen dance.

Minimalism – A series of one-screen platformer levels, but you can only play by hearing, because only the first frame will ever be shown.

One Shot – Simple, short game, you VS a single very challenging and complex boss fight. Beat him.

One Way Out – Escape from the exploding core using your magnificent spaceship-flying manoeuvres through the winding passageways! Top-down style.

Out of Time – Challenging platformer, you only have 2-5 seconds to get each timer, or you die. Sometimes they are placed in tricky spots!

Perspective – You are the engineer of a space battleship, keep the ship running during shaky space battles, you never really know what’s going on.

Potato – You’re a butch she-warrior nicknamed Potato Face who has been cast into the coliseum, survive in the face of the laughing, taunting masses.

Regeneration – You revive if you touch the red platforms, but you can’t always reach them. Die in ways that your ragdoll can land correctly on them.

Replication – You’re in a machine and have to perform actions on the spot, every N-seconds, a copy is made that performs those actions in the actual level.

Side Effects – A shooting game, get though the level killing enemies. But every enemy you kill has a randomized and strange side effect in the level.

Space – You’re stuck inside a tiny square room amidst total blackness, unsure how you got there. How can you even escape?

Stuck Together – Two people stuck back-to-back, one can climb, the other shoots a gun. You can turn them around, get through the level.

Survive – Naked bearded man stranded in the desert, find where the sword & shield are located before the sand colossus arrives to claim you!

Teamwork – Simple platformer or puzzle game where the player is meant to be blindfolded and instructed by a friend’s voice, friend gets the headphones though!

Some are shitty, some are pretty good, others don’t even seem to match the theme they’re for. But I don’t care, it was fun! :)

Excited for this Ludum Dare, I’ll be doing the 72-hour jam with an art collaborator this time, and want to make something really small and insanely polished!

 

Which is your favorite of these? :)

I totally forgot to write a “I’m in”-post!

Tool of making: Game Maker (as always);

Additional libraries: TweenGMS;

Sound: bfxr;

Music: Will be decided when needed.

Arts: Paint.NET

So, yeah. Can’t wait to start my 8th LD! This is gonna be fun!

I’m in the Jam

Using java, Eclipse, and LibGDX (breaking the rule, not entirely familiar with this library, probably going to be a sticking point, but it’s the Jam, I have more time to look at documentation)
Good luck to everyone in the Compo and the Jam!