LD24 August 24–27, 2012

Time for a test run!

So I missed out on the past MiniLD because I didn’t pay attention, so I’m gonna see what I can do over the next few days.

My goal is to try out some new engine (mainly flashpunk or flixel, might have a go at both) which I have *some* previous experience in to make a simple fighting game. Like 2 player co-op, same machine fighting game. With like one attack each and 2 different characters (colour changes for the  character’s clothes). Will be truly pixel based and yeah.

Hopefully I havent been too ambitious but what realy made me want to do this, was Indie Game: The Movie and The Game Jam Survival Guide. I got both a few days ago and after reading the book then watching the movie I was truly inspired to create something, anything.

So I came up with this challenge for myself. Let’s see what I can come up with! (hopefully I post constant builds and updates here, but not annoy you all :P)

I’m in !!

This is going to be my first ludum dare, as last ludum dare(23) i could not find a area to upload my game to (facepalm) and therefore could not enter, but this time i’m prepared and these are what i’m going to be using:

Coding=gamemaker

audio=audicity(maybe other programmes)

storage(thankfully)=google drive.

I already have my idea but that is not to be spoiled for the jam, and i intend to win it.

I may be in

So yeah actually I thought “Why not”. I’ve been watching other people participate in LD for some time and this time, I want to participate myself. Probably I’ll just make a game for the Jam thing because I’ll be using an “Engine” developed be a friend of mine and myself for Java. So here are my tools:

  • IDE: Eclipse – what else for Java dev.?!
  • Graphics: Paint.NET/Photoshop (depends on the OS I’ll be using)
  • Sounds: sfxr/cfxr
  • Music (eventually): Cubase 6
  • Timelapse: AbstractFlugzeugManager (small tool written by myself in Java (could be quite buggy))

So, wish me luck! 😀

Edit: Code will be published on GitHub!

Comments

CDomville
14. Aug 2012 · 10:40 UTC
Post the engine source before you start, so we have time to look at it and others can use it if they want to.

I’m in! (maybe…)

Unlike last 3 LDs, I should be available for this 24th Ludum Dare.
It would be my first time, so I hope I won’t mess up…
I’ll use the remaining time to train graphics & sfx, I’m really bad at it >.<

  • Language: Haxe + Javascript
  • IDE: Sublime Text 2
  • Graphics: Inkscape / Gimp / Wacom tablet
  • Audio: LMMS / BFXR / Audacity
  • Libraries: None
  • Timelapse: Chronolapse (?)

Comments

cafeine
23. Aug 2012 · 20:58 UTC
Oooh, un breton Vannois (Vannais? Vannien? Vanneur? je sais pas comment on dit, je viens juste d’arriver dans le coin)

I’m in!

Wife away: check.

Kids have babysitter: check.

I’m all good to go.

I’ll probably build a browser game just like last time. I’ll probably base it on the same code.

Stuff I’m likely to use:

Language: CoffeeScript

Libraries: three.js, Jasmine

Development system: Lenovo Thinkpad T420 running Linux Mint. Firefox with Firebug as main development browser.

Tools: Fabric, sfxr, Blender, Gimp, Git, GNU Make

P.S.: Looking for real world gathering in Stockholm!

Progress 1 – Flixel Test Project

Time for my first progress post.

Nothing.

I’ve had so many error right now, many of them I have fixed and this one I remember having months ago when I originally installed Flixel but can’t seem to fix. So hopefully once I fix these I will be able to do something. 😀

Should put my code up on github or something so people can help me easier and stuff 😛

Gonna give it ago

Well i’m a noobie to the whole Ludum Dare scene,  stumbled across this about a week ago, liked the idea and figured i’m gonna have ago at the Jam.

Tools:
Language: Visual Basic
IDE: Visual Studio 2010
Frameworks: XNA 4.0
Audio: Audacity
Graphics: Photoshop CS4

You might be face palming right now seeing that it’s going to be smashed out in vb, that’s just how it is.

Feel free to suggest better languages to do it in, so that I may learn them for the future, it is most likely a toss up between java and C# I don’t know either at the moment but plan on learning, at least one of them.

 

 

Comments

davidllanos22
14. Aug 2012 · 12:11 UTC
Try both and decide then! I’m a Java user so I may suggest you to try Java first 😛 Good luck in the compo :)
Henry McLaughlin
14. Aug 2012 · 15:02 UTC
C# loves you and wants you to be happy. Embrace it. :)

Participation Confirmation Declaration

I’m in.

I will very soon be going through the horrors of moving flat but you better believe I’m delaying the move so I can hang on to my current set-up long enough to Dare my face off. I have entered numerous times before, but that’s the past – this will be my best 48-hour game EVAR. Maybe. I’ll certainly try.

Expecting I’ll stick to Flixel for this. Looking forward to it!

Im in

This time I’m actually going to put a decent amount of effort into this instead of taking skateboard breaks and I got it off work this time around.

Tools

Language: Python + Pygame

Graphics: Photoshop CS5

Audio: SFXR + Garageband for Ipad

Extras: My handy-dandy sketchbook

 

Edit: I may write a simple base engine for pygame to enhance run-time efficiency

I am in

… for the second time. Because I failed badly last time, I will freakin’ think before I get into it without a slight seem of an idea.

Which tools nad languages I am finally going to use depends on lots of things, including the final concept/idea and its complexity and as the whim takes me. The following stuff will hopefully help my reach my target:

  • IDE: Visual Studio 2012 RC Visual Studio 2010 or Eclipse or PureBasic
  • Languages: C++ or Java or PureBasic
  • Libraries: SFML (C++) or SlickUtil (Java)
  • Graphics: Gimp, Paint.Net
  • Sounds: SFXR, Audacity
  • Other stuff: Coffee, anything edible, coffee, Winamp, a toilet, coffee

I’m in

My second Ludum Dare. As of the fail of the last competition, I will reuse much of the old code so I can focus on game design, rather then trying to reinvent the wheel.

My tools are the same as in the last LD:

Programming language: Java

Libraries: Just plain AWT, slightly changed parts of my LD 23 game

Graphics: GIMP

Sounds/Music: sfxr/LMMS

Comments

Henry McLaughlin
14. Aug 2012 · 15:01 UTC
If you’re reusing parts of your previous entry, you will need to enter the jam unless you publish the code under an open license.

I am in again!

Hi all,

I’m in for the next LD. I will be using haxe, pixen/gimp for the art, garage band and my guitar for the music and will use tiled if the game so needs.

I will try to use raw haxe/nme but if I am in a tight corner I’ll probably use HaxeFlixel.

Gameplay wise, only the theme will tell but I would like to focus a bit more on the game mood/feeling.

That being said, I wish everyone good luck! :)

“I’m in!” or “My Ludum Dare 23 Success Story”

I had this planned since April. The plan was to schedule one special weekend for another 48 hours of gamedev insanity.

I AM IN. I could stop at just saying that and listing tools I intend to use.

I don’t know you. You probably don’t know me. But I have a story to tell you. A shameless plug, you may call it.

Maybe… Maybe…
-Heavy, Team Fortress 2

You may have heard about Ludum Dare a couple of months ago for the first time. You may have participated here a couple of times. You may have shipped a number of games. Or you may have heard about Ludum Dare a couple of years ago and never had the balls to participate, like me. The bottom line is – if you’re reading this, you’re probably looking for a tiny nudge to get on the other side, the side that tries.

I’m going to make you start in LD48 #24.

Here’s what I made: a game. The first game I’ve made in my life. You know what? I thought it’s impossible to make a game in just 48 hours. It took me even less to make one (one’s gotta sleep and eat). From scratch. Just using XNA. Doing this for the first time in my life.

Nobody on the internet can read.
-Sean Howard

Well, just to grab your attention mid-post, here’s my plug – this is how I made my game:

After the Ludum Dare I have started my own website, dedicated to indie games. I started getting in touch with other indie game developers on Twitter. I started to organize a bi-weekly indie game raffles. And most importantly, I really know now that I can and I want to make games. This is my success story.

You know what? You can do better. You can get more from Ludum Dare than I did. There’s dozens of tools you can use to make your own game. Heck, there are even books on how to succeed at a game jam! There’s an IRC channel you can visit to chat with folks that participate in LD48. You can get to know people, get to know tools, you can start learning game design and game development.

If you *really* want to make games and haven’t made one, here’s what you will do.

  1. You will have a look at the best games made in the previous Ludum Dare.
  2. You will realize that most of them have been made in 48 hours. Some in 72 hours.
  3. You will realize that you can make a game given that much time!
  4. You will ask yourself, if you are willing to spend 48 hours to know if you *really* want to make games.
  5. If you do – you will book a couple of days following 24th of August for game development. Your family and friends will understand that it’s important for you and will let you try! Trust me on this one.
  6. You will register on the site and will post your “I’m In!” post.
  7. You will make a game, and I promise I’m going to do everything I can to play it :)

If you need more convincing, you can always drop me a line and I will hypnotize you into making a Ludum Dare 48 game.

Good luck, and I hope to play your game soon! :)

Zanzlanz Joined

Hey there!  I am Zanzlanz!  (Don’t forget it!)

Not including the last two miniLDs, this is my first Ludum Dare!
Hopefully I can fix my computer before it starts though.  I might have to reinstall Windows >.<

Well anyway:

IDE: Adobe Flash CS5.5
Programming Language: AS3
Engine: Personal
Graphics: GIMP
Music: FLStudio 10
Sound Effects: Bfxr and Audacity
Live Stream: XSplit – Twitch.tv/Zanzlanz

I’ll use Spotify to keep me motivated 😀

Comments

14. Aug 2012 · 17:25 UTC
Why not think of your predicament as an opportunity, and install Linux?
Henry McLaughlin
14. Aug 2012 · 18:50 UTC
Adobe Flash CS doesn’t run on Linux.
Henry McLaughlin
14. Aug 2012 · 18:51 UTC
I’d love it if you would release your engine’s .as files for those of us using FlashDevelop (or another IDE with Flex).
15. Aug 2012 · 22:55 UTC
I don’t know if you will ever get this!

I update it to a .zip with the script and 2 images. Enjoy!… ?

I’m In!

Well since everyone else does this I might as well too! This will be my second Ludum Dare, both altogether and consecutively. Hopefully I will be able to manage my time more effectively this time.

Langauge: Java

IDE: Eclipse Helios Edition

Graphics: Paint.NET and MS Psint

Sound and Music: Not a clue! 😛

Timelapse: Chronolapse

Target: Web and maybe all OS’

If anyone knows a good, free music maker program please comment! 😀

Comments

kibertoad
14. Aug 2012 · 20:44 UTC
It doesn’t get more automatic than this:

Looking For Group: Eugene, Oregon

This will be my second Ludum Dare Compo, and I’m looking for like-minded people in — or around — the Eugene, Oregon area. I’m using Unity and Photoshop, and I have experience with Blender and Audacity. Let me know if you’re planning to Dare!

Comments

14. Aug 2012 · 23:04 UTC
Hey man! Going to be my second, as well. I also live in Eugene. I’m planning on entering this one…trying to get a couple of my coworkers interested as well. Last time I used the Love2D engine and will probably do the same. Are you trying to enter the group jam or the solo compo?
Generalgore
24. Aug 2012 · 16:37 UTC
I’m doing my first Ludum Dare this year. I’m in Cottage Grove, wonder how this is going to turn out. Using Gamemaker, pyxel edit, gimp, and audacity.

I’m In! (my 2nd LD)

I’m in! This will be my 2nd LD and I can’t wait!

Last time, though I was pleased with the end result, I spent a fair bit of time getting up to speed with Slick, getting my dev environment working, faffing with the build process and so on. Hoping to hit the ground running this time round to spend more time creating! If the theme fits, I’ll probably aim for 2D, playable as applet and native builds for Win/Mac/Linux.

Language: Java
IDE: IntelliJ IDEA
Graphics: Photoshop
Libraries: “Katsu” (Personal Library + Slick/SlickUtil/LWJGL)
Sounds/Music: OpenMPT, Audacity, SFXR
Level Design: Tiled
Timelapse: Chronolapse
TODO List/Task Tracker: https://kanbanflow.com

My game “framework” (if you can call it that 😉 ) is available under a public domain licence at https://github.com/berkano/katsu

To Do: (before compo starts…):

  • finish demo game “RogueSheep” as a warm-up/library documentation
  • try to get mod (music) replay working when deployed as applet
  • re-test & document build and distribution process for applet + win/mac/linux
  • add view/scrolling support to library

Good luck to all!! Here’s hoping for a fun theme and looking forward to playing your entries too :-)

Comments

My Milked Eek
16. Aug 2012 · 07:41 UTC
+1 for kanbanflow

Joining for the first time!

I’ve been watching ludum dare now for a while and i decided that I should participate this time around.

Can’t wait!!

Language: Java (just made the move from c#)

IDE: Netbeans

Art: Paint.NET

Sound: BFXR

Upload to sourceforge, plus code of course :)

 

OH, and I’m going to Timelapse it out. Yea baby, yea!

 

Good Luck to all. 😀

Comments

kibertoad
14. Aug 2012 · 21:40 UTC
Going solo?

Mythology warmup

I’m making a little game as warm up for the LD.My first real game with HTML5. The theme is “Mythology”, here is a first screen-shot:

Mythology game

Let’s do it for the second time

I’m in.

Going to manage my time better. And will try to make more than one level this time. ^_^

Language: ActionScript 3

IDE: FDT

Graphics: Blender, Photoshop, TexturePacker

Libraries: Away3D, Starling, Robotlegs

Audio: BFXR

The advice for new comers, don’t play games during compo, it’s time killa.

I’m so excited this compo will be right after my birthday.

WarmUp, Ecosystem

I think i’ve got basics of Unity and actualy create something playable. Theme i’ve got is “Ecosystem”.

Little creation of my mind can be watched there , site should be updated pretty quickly.

 

Comments

15. Aug 2012 · 08:47 UTC
Damn GitHub Pages are updating ridiculous slooooow ;/ (They are updating, that’s fact ….)
perruci
16. Aug 2012 · 11:14 UTC
Thanks for the sensible critique. Me & my neighbor were just preparing to do some research on this. We got a grab a book from our area library but I think I learned more clear from this post. I am very glad to see such wonderful info being shared freely out there. Leave a Reply

Has anyone used an engine called Perlenspiel? (Also, I’m in)

This is what I plan on using: http://perlenspiel.org/

It’s basically a very scaled down javascript game development framework by Brian Moriarty (if you’re an Adventure game fan and you don’t know who this is, shame on you!). It has no pipeline; all game design is done by turning colored Mondrian-like squares on a grid on and off. Hopefully the theme won’t be something ridiculous and unfit for this engine.

I actually designed one of the games in the example section (Functional Colors), so if he thought one of my games was good enough for the site, I’m confident I know the engine and it’s limitations well enough :P.

Has anyone else used Perlenspiel as their engine for the contest before? And if it isn’t allowed for some strange reason, can it be used in the jam at least? (Actually, I’m starting my Junior year of college the day the contest starts. I might not have time to develop a game in 48 hours, so this could potentially be a moot point)

I’m totally in.

Count me in.

This will be my first actual game, let alone first time in the compo.

I plan on using Java through the Netbeans IDE.

Have you heard of the Video Game crash of ’83? My game will probably cause the Video Game crash of ’12.

I’m in!

I AM IN!!!

I had loved the Ludum Dare projects for a while now, but never thought I was up for the challenge of doing it myself. Of course my friend Andy (fsmv) has been my gateway into this by asking me to join him in making a Jam game. Sounds like too much fun to pass up. Further more, we will be in my dorm room for a weekend stocked with pizza, pop and the piles of first week homework that I won’t even touch haha. Sounds like a great time! I’m pushed over the edge, I’m gonna buckle down and make my first game!

 

I am in!

I am in, I’ll be using Stencyl, Sfxr for sound effects, blah blah blah, may get caught up in real life, etc.

Tags: 24, dare, ld48, ludum

Lets jam!

Two months since I moved to Singapore and is Ludum Dare time. Lets check how it is to participate from the other side of the world :)

I’ll be using either HaxeFlixel or Flixel. Sfxr to duct tape my lack of sound skills.

Please let me know if someone is planning a gathering in Singapore.

Comments

15. Aug 2012 · 04:49 UTC
Ah Flixel, brings me back to my Freshman year in College. I tried making a Beat-em up as my Freshman project. Flixel was a terrible choice of engines to use for that genre 😛
bmfs
15. Aug 2012 · 04:59 UTC
Well, I would say if you think of something like streets of rage, flixel would fit. With more or less work of course.

At least anything in the 8 bit era should be fine :)

But I would probably go for something different to make a street fighter clone.

I’m in!

I’m entering for the first time!

IDE: Eclipse

Language: Java or Scala or …

Graphics: No idea! Maybe gimp, a bitmap font editor and a sprite editor… or not!

Library: Most likely LWJGL and Slick

Sound: A sound effects generator, Audacity and Reason

Good luck to all!

/Mathias

 

Count me in

Second ludum dare, will be using unity and c#.

I’m…in?

My plan was to be totally hyped for this one, and maybe try out Flashpunk, since last time I used Flixel.

However, RL stuff has hit and now I’m finding myself extremely busy until the end of the month.  I’m busy in a really good way, so that’s not a bad thing, but it does mean I don’t really want to be devoting too much time for LD.

I think I’ll see what the theme is and see if I can come up with some really cute and simple idea that won’t take too much effort/time to complete.  Otherwise, maybe I’ll sit this one out.  Ideally though, I’m in, and doing some sort of small pixely cute game in flash, with really cool 8bit (or 9bit?) music.  Maybe I’ll even use Famitracker!  That would be pretty awesome.

IN

Might be in… not sure I’m free from work… :s

IDE: Netbeans

Language: Java

Graphics: GIMP

Library: Java from Scratch

Sound: Audacity

Hope the plan falls together…

Tags: im in, ld24

Game Online!

Hello!

I again. Finished a first level of my little HTML5 warmup. Use ‘w’ to attack, arrows to move and space to jump. Press ‘w’ too to restart the game if you loose. Here is the link: Mythology.

Comments

davidllanos22
15. Aug 2012 · 18:00 UTC
Nice so far, but add fall acceleration!

Back for Ludum Dare #24

I planned the whole weekend off, no people coming over or sick people to take care for.

Hopefully the theme will be a good one again.

All these “I’m in” posts are flooding my RSS feed

My team, Pocket Change (team name subject to change), is going to participate in the Jam. We’re still looking for an artist to join us. If you live in Louisiana or are willing to drive here to meet with us, you’ve got an instant in, but everyone else can feel free to comment below with an example work and we’ll just communicate over Skype/MSN.

 

My personal tools:

Corona SDK (maybe LOVE too)

GIMP

Notepad++

Foobar2000 + Tron Legacy Soundtrack (gotta have my music)

 

Starting tonight, I’m making a warmup game based on the theme “Homeless” found randomly on the slaughter page. Chosen because I had a really good idea for it. The game will be based on the framework of a game I never finished. If I use that same framework for LD24, I’ll make the code public.

Goal: Finished by this time Saturday.

Captain Jatobe!

Thought I’d prototype, in a rapid manner, in prep for LD24.

Made a boat control test in Unity, way happy with it.

Need to stop doing these if I’m going to get Chopper Mike done, but… they’re so much fun…!!

I’m in

First time in, because I’d like to see how much I can get done in such a short time.

I’ll be using Unity and C#

Also: Gimp, Audacity and sfxr

 

Im in

My first time in entering this contest :)

IDE: Eclipse

Language:  Java

Graphics: Mostly created in code or GIMP

Sound: sfxr and some stuff from newgrounds

Tags: im in

Lazy Brain is in for LD24!

Hi all! Lazy Brain is back for more Ludum Dare! In LD23 Lazy Brain’s entry Necro Gaia somehow got 16th overall, which was a bit shocking, and also very motivating. So much was learned in the last compo about time management and working within a theme. I’m eager to apply those lessons to LD24 and see what new lessons there are to be learned!

 

Best of luck to everyone!

 

-Johnny B.

 

 

Comments

16. Aug 2012 · 16:50 UTC
Woah, can’t believe I missed Necro Gaia back then, it’s pretty neat! Don’t have time to beat it right now, but I love the look and feel.

Frankie is in!

Im going to enter the jam! Gonna be jammin.
Last time I tried the compo, but after 48 hours I didnt have enough to show, so I went for the jam instead, and asked Chef Boyardee to help out on the final day. We ended up 2nd overall! I think this means its time to aim for the jam from the getgo this time around!

Going to be using Game Maker, Graphicsgale for the art, and I dont know what Chef uses for music. Ill update that post with that sometime.

Will you be documenting your progress publicly? (ie. livestream, video documentary, etc.)

I’ve been considering documenting the 48 hours of my progress on the game I intend on making. I would likely be shooting my progress with an old canon XL1-s camera that I acquired under bizarre circumstances. My intent is to make a short documentary, maybe 30 to 45 minutes on the making of my game. Weather it turns out a complete failure, a success, or somewhere in-between, it’ll probably at least make for an entertaining watch xD.

Do you plan on anything similar?

Comments

JaydenB
16. Aug 2012 · 01:00 UTC
I don’t think many people actually end up making documentary like you are describing, but it is a good idea. I might try something as well, seeing as I just bought myself a new DSLR for filmmaking and haven’t made a project yet. Hope to document my progress as well and produce something like you!
16. Aug 2012 · 01:34 UTC
That’s a really cool idea, you should definitely do it.
16. Aug 2012 · 10:17 UTC
For LD #23 I had a page on my site to show latest screenshots, as well text updates from tweets and git commits. I think about 3 people saw it, but it was nice to have a record of how everything came together in the end. I’ll be doing the same again this time.
16. Aug 2012 · 16:39 UTC
Now that I’ve seen this post, I almost want to do it… Sounds fun. Timelapses mess with my head, and I’m guessing Livestream might, too, but just filming quick updates might be cool.

Introductions

Hey folks

I have never been in a jam or competition before but 9 days before the LD48 I have decide what the hell!

Experience. Lots of enterprise development but only a couple years in game development…even that doesn’t count since it’s all indie stuff on my own.

Hoping to use .NET, C++ with SDL or Cocos2d-x, even XNA… but let’s just see.

peace out suckers

First time for everything, I’m in

Noob here. 32 years old, going for my bachelors degree in Computer Science at UAT. I’ve done personal jams but this will be my first time in the Ludum Dare. Wish me luck!

Byrono is in

Yep I’m in. Its my first time but I think ill be fine.

IDE: FlashDevelop

Language: As3 or HaXe

Library: Flixel

Graphics: Paint.NET

Ill try and do a timelapse if I remember.

 

 

Comments

19. Aug 2012 · 23:53 UTC
Good to see another Kiwi entering using AS3 or Haxe.

Can’t wait can’t wait!!!

I’m really excited for the LD! and even though the warmup-weekend is yet to come, on Monday I ported my last MiniLD-Entry to PlayBook (and hopefully it also works on BB10). It’s free! and if you’re good enough, playing it only takes a minute of your life 😉

I’m in again

This will be my second Ludum Dare compo entry.

Language: JavaScript

IDE: vim + the Chromium console

Graphics: GIMP

Libraries: SoundManager 2, WebGL

Sound: SFXR, MilkyTracker

Edited to add: My precode is this Git commit [github.com]

Can’t wait! Can’t compete :-(


Last Ludum Dare (#23) was my very first LD, and I thoroughly enjoyed it. Ever since LD#23 I’ve been collecting ideas, about game types, lighting, different platforms, tooling… all waiting until the next Ludum Dare. I’ve learned about coding for Android (which was going to be my platform of choice this time), and I’ve even pre-written a small library to take care of some scaling aspects for me.

Collision…

Checking my agenda it looks like I can’t compete this time… But I’ve got something else planned that weekend which is going to be awesome as well. Maybe you guys are familiar with Discovery Channel’s “Scrapheap Challenge” and/or the US version “Junkyard Wars”? It turns out here in the Netherlands there is a company which does team building activities with the same idea! In the morning you are divided into groups and get a challenge (something they have done before or we suggest our own challenge). They have a scrapheap with a lot of old bicycles and other scrap and a huge shed with welding equipment etc. During the day the professionals will assist you (crash course in welding for example) in the build! In the end there will be a race and a big BBQ. The teams can even take their creation home.

This has got to be the best team building activity imaginable and it isn’t the worst reason to skip this LD!

Comments

16. Aug 2012 · 06:22 UTC
That’s got to be the best excuse ever! You are excused.
soulrot
16. Aug 2012 · 09:00 UTC
Well that sounds interesting, do you know the name of the company (or the location)? It sure sounds like something to keep in mind for that one time you want to organize something really fun. It’s a shame you can’t participate though, although I for one wouldn’t have played your game anyway because I don’t own anything android 😛

Zanzlanz, if it will make you happy, I’m in.

I just don’t know if I will finish the game in time like the last 3 ludum dares I failed to finish. I guess I need to make a very basic design and a very basic engine… I keep trying to do crazy stuff.

Count me in.

 

Tools:

Eclipse

SFXR

Gimp

Paint.NET

LMMS / ProToolsSE

Audacity

 

Language:

Java

 

IDE:

Slick2D – LWJGL

We’re in!

MiniLD#31 we tried to show you don’t need to make a platform game out of tiles.

LD#23 we tried to show there was live left in text adventures.

I think in LD#24 we’ll surrender to popular pressure and make a game that the LD masses will like better 😉

Current hobby influence: ray tracing

I’m in

So, it’s my first attempt.

I’m a little bit nervous, like I’m going to lose my LD virginity.

Tools… I will use my fists and shield.

I’m (probably) in

Unless something weird happens.  Gonna use Unity/Flash/Python.  Haven’t decided yet which.

Meanwhile…

Ludum Dare 24 Keynote?

I / We are in :D

Hey its our / my first time entering this great compo and we want show you our cool js and graphic skills 😉

Probally iam not sure if i start alone or with 1-2 friends we still looking on that.

Tools:

Dreamweaver/Aptana/Notepad++

Fireworks/Blender/Paint 😉

Sound: I dont know 😀

I want to work first time with awesome looking melonjs.

also i want make a timelapse 😀

 

greets franco

Thoughts about what I’ll do…

I’ve recently gotten this weird… urge… to make arty games. I’m not sure why.

I might make a cool, arty platformer for the jam. Well, I might. Otherwise, I’ll probably make a shmup. I’m pretty good at those.

My warmup game is (provided that I can stop pushing the start+end back) going to be a little arty. Not pretentious – I don’t believe that makes for good art – but definitely arty.

And for the record, “arty” is a word; I don’t mean “artsy”. “Arty” is a good thing, “artsy” usually isn’t. I’ve had people get after me for that before, so I wanted to clear that up now.

– Henry

Comments

16. Aug 2012 · 14:16 UTC
I posted the actionscript on my post for you! 😉

I’m in!

Going to be doing another HTML5/Canvas game, not going to bother using any libraries because 2D stuff with canvas is already plenty simple enough.

Tools will probably be the same as last time – Chrome, GIMP, bfxr/sfxr, Audacity, Sublime Text, git, Dropbox, imagemagick and pen and paper.

Further preparations

I finally doing some real preparation for the compo. I was wandering if I can use a ready map editor. It would seem that jMonkeyEngine does not have one built in and there are not many general purpose map editors for 3d games.

So… I figured I’ll use just simple tile editor, write a custom loader and instead of sprites use 3d models. So far so good :) I took Tiled, which I think most people already know, and created a parser for TMX files. Right now I have to rig it to the scene graph of the engine and create some logic which will translate the tiles into terrain, physical assets and models :)

Comments

sorceress
16. Aug 2012 · 15:03 UTC
You can use a ready made map editor if you please. Any content creation tool can be used. :)

I’m in!

I’ll try to use Stencyl, I’ve never used a tool that abstracts away some/all of the game logic programming so I’m interested in how it works out. If I can’t wrangle it I’ll default to regular old flixel I guess~!

For graphics: Photoshop/Graphics Gale

For sound: Renoise/Audacity

(I have also never participated in ld before)

I’m in for #2

It’s been several months since I’ve stayed up late coding a mediocre game and that’s just not acceptable.
I used the Flex SDK last time but this time I’ll probably use HTML5. If I get especially ambitious that will involve Three.js.

Count me in!

Didnt finish last time due to a math problem that held my attention for all 48 hours, but this time I will submit something.

IDE: Eclipse

Language: Java

Graphics: Photoshop/Fireworks CS5

Sound: BFXR

Comments

17. Aug 2012 · 13:50 UTC
A 48hr math problem? Damn… Here’s to less math and more game making this go-around! Cheers!

Totally in

I will be programming in Java with the help of LWJGL and Paint.net. I;m going to make a 3d cube game with enemies and whatnot..

Tools:

Eclipse

Paint.net

LWJGL.jar

Launch4j

CODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Comments

geekygenius
17. Aug 2012 · 05:56 UTC
It would be funny if the theme were “spheres”

Probably Entering

Yep, probably. It’s possible like last time I will just not get enough done in the 48 hours. My tools will be Processing’s IDE & Library, Paint.net, & Notepad++. I’m not certain if I want to opt for an all web game or a java applet, obviously dependent on what sort of game I want to create, so maybe I won’t use Processing at all. Who knows?

For Processing libraries, probably Minim, SoundCipher, and SFXR/BFXR, Audacity and Anvil Studio for music/sound? All of which are free.

Practice? And being in?

I’ve failed two LDs in a row now (first due to lack of motivation since my idea was kinda badly executed and second due to lack of time thanks to college), and looking back both of my games were rather uninteresting ideas. The evasion one for alone might have been cool, but it was dull and the controls weren’t overwhelmingly responsive. The game was rather simple, implementing a zelda or ff style overworld where you move one tile at a time, everything is one tile large, and so on. I find this a bit dull, and the only reason why I did it is because I couldn’t do anything but it, as I’ve failed horribly in the past to implement even the bare basics of collision — colliding AARs. I’ve decided to change this however, and I actually went out and did a little research on the subject. My algorithm isn’t overwhelmingly complicated and probably a bit inefficient in places, but it at least works.  To attack the responsiveness problem some, instead of polling input, say, every 1/30th of a second, I poll input as fast as possible now (and simulate the world likewise, scaling speeds based on your current framerates), and since I don’t simply just set the current move or queue a new move for after that should there already be a move, you can move on diagonals, and movement is no longer tied to 16×16 blocks. The player movement is quite smooth now, and for once the collisions between entities and entities->tiles

Speaking of 16×16, I decided to also step up the way graphics will be generated. My screens were always internally 256×256 (the resolution was actually just as large as the window, though the coordinate system in OpenGL was set up so that one coord was roughly equal to one pixel on a 256×256 screen) but I’m stepping it up to a large base (640×480 minimum, maybe larger), since I’m not really a fan of generating 16×16 tiles. Tiles in the experimental engine are actually smaller, 8×8, but I don’t actually intend to use tiles as graphics, only for collision and maybe special properties for certain places (water, perhaps). The graphics are applied on a similar 8×8 grid, but they will  have slightly fancier features like alpha blending for slightly better terrain, and if I don’t tie textures to individual tile types (like say, Minecraft or whatever), this can help ease repetition because one can apply larger textures over a range of tiles,  If I jump into the current LD though, I’ll probably just stick with 16×16 tiles anyways, but I’ll probably stick with the higher virtual resolution so I can make higher resolution characters or whatever.

I don’t think there’s any time for this anymore, but one thing I want to experiment with for the next LD is the usage of popular utilites and engines for game development. Things like Unity and whatnot. I can kinda write some of the stuff I need on my own, but there’s a wealth of stuff out there that just works already, so why not? Unity sounds fantastic, and given that there seems to be development on a linux version, it would be more portable than my current way of doing it (C# with .net and OpenTK (which I *think* might work with mono but I’m not sure offhand)), since I could at least target the big three platforms. I guess I could switch to Java for my cross platform developement, since LWJGL could take the role of OpenTK, but honestly, my Java knowledge is just a bit lacking and simple things like importing and binding textures tends to be a pain for me, and I’m going to presume these types of utilities can help with some things like this (though I may be wrong, correct me if such!)

And this experimental game will hopefully feature the magical gunslingers with shotguns I promised for ld23, heh. There will hopefully be a fair range of weapons from swords to maces to shotguns and more! And hopefully the tracers won’t be huge diamonds this time around!

Never Care Studios Is Gonna Be In Ludum Dare 24’s JAM, YO!

Hey! Wazzup guys!  I just wanted to tell you guys that Never Care Studios is going to be participating in Ludum Dare 24’s Jam! Be on the lookout for us!  This is our first game jam, so who knows how it’s going to work out. But not knowing is part of the adventure! We hope we won’t disappoint!

Comments

17. Aug 2012 · 00:52 UTC
Ah, enthusiasm, I like that! Remember, you KNOW it WILL work out, and you WILL NOT disappoint! With this attitude, you’ll definitely make it through.

I’m in again!

FlashDevelop, Flashpunk, Photoshop, Renoise, BFXR, and WinLAME as usual. (;

Good luck everyone!

I’m in

This is the second LD that I’ve been able to join.

I’m going to be using..

Language – Java

IDE – JCreator

Graphics – Gimp

Sound – (maybe)

I’m going to use my own libraries, which I’ve shown earlier but I’ve recently updated them. http://www.mediafire.com/?astkz2k3y3xu7bp

Good show

This will be my first competition. :)

Tools: Löve, Eclipse, Paint.net, Spriter, Audacity.

Comments

18. Aug 2012 · 01:37 UTC
Spriter. Niiiiiice.

GBGames Is In

I’m in. I haven’t decided if I am going to continue working in C++ with libSDL or if I will use Stencyl, but I’ll be participating in LD #24. It’s been too long.

Note to self (and others) about GitHub Pages

GitHub and GitHub Pages are good for hosting web-based games. But they are at least one downside. After commiting an update of site they are refreshing so god damn slow rate (at least mine ;/, about more that 10h, i haven’t mesured it).

But. If you build game with .html file template (like Unity for example) you can commit such bundles on separate branch. Additionaly you can post Atom feed of selected branch on sidebar (update rate is ASAP, it’s rss :) ), and even link to tarball/zip of last commit.

To get Atom widget check this site, and how to embedd on site you can see in my repo, in branch gh-pages.

Cheers :)

Comments

17. Aug 2012 · 10:16 UTC
I use GitHub Pages for my web apps for exactly the reasons you mention (automatically publishes your commits, is free, and is generally awesome), but the turn around for updates is more like 10 minutes at worst rather than 10 hours.
17. Aug 2012 · 11:47 UTC
Yea, they are great for such stuff, i like it but the update time. You can check by commits, last one was like 3 hours ago, and page isn’t updated … i don’t know the reason, maby because of Unity? Dunno, any ideas ? Or maby only i see not updated version … hmm… Anyhow i’ll mail support for that.
18. Aug 2012 · 02:33 UTC
Could be something to do with the file size. I use it from HTML apps, which are pretty small. Perhaps because the Unity binaries are larger it takes longer to publish them?

I’m all for confusing themes

This will be the second time I’ll participate and I can’t wait!

Haven’t decided what I’ll use yet, probably will decide based on which theme gets picked. List of options:

I’ll probably use Paint.NET for graphics and sfxr for sound effects again. Will try to squeeze in some music this time, but need to see which program to use yet.

I’m also very excited that my friend Lessie will join me this time! We’re both participating on the compo individually, but I hope we can participate on the jam together sometime soon. =)

Good luck and fun for everyone participating! =D

 

I’m in this time too!

I will be using:

  • Lua/Love
  • Pixen
  • Sfxr
  • And some other stuff that I don’t know yet
  • Repo: https://github.com/eriksk/ld48201208

Last time I used Java and it was an utter failure! This time is going to be different, Ruby is, despite what some may think, very good for quickly creating games! So watch out ludum darers, this will be awesome!

Comments

17. Aug 2012 · 12:50 UTC
Good luck!
pythong
17. Aug 2012 · 14:55 UTC
you’ll be using gosu? awesome! don’t forget to post your game on the official gosu site, jlnr will be happy 😀 (an official gosu LD24 thread is sure to come ^^)
24. Aug 2012 · 05:24 UTC
Actually, I skipped gosu this time. Going with lua/löve instead.

I’m in.

I’m in. I’ve learnt a few lessons from LD23 & I’m hoping to do a bit better this time – maybe even (gasp!) finish in the top 50%…!

Code: Javascript + WebGL
Graphics: Pixelmator, Autodesk Sketchbook, Nuke
Sound: GarageBand

Can’t wait to see what the theme is!

Comments

19. Aug 2012 · 10:40 UTC
Hi. I’m pretty sure you’re the only one using Nuke in this compo. Did you use it last time? For what?

I’m in

I’m in!

Same deal as usual:

  • As3
  • Paint.net
  • My own framework (will share here before start)
  • Redbull + snacks

I’m considering doing a warmup game sometime next week to get warmed up, you should to!

Im in (for the Jam)

Im new to the ludum dare but dont go easy on me ill be going into the Jam just to start myself off

Ill be using multimedia fusion 2 for the mane workings

Paint and mmf2’s inbuilt graphics editor for art and

Audacity and famitracker for music

I am also going to attempt to stay sober for this and i might be streaming most of it at www.twitch.tv/darkedge42 if anypony wants to check it out i will have a sleep in the middle of it though xD

hope everyone has fun ^_^

 

 

In it to win it!

Hi. I’m turkwise, and I plan on making a game next weekend. Tentatively using:

  • Python w/ Pygame
  • Notepad++
  • Photoshop
  • sfxr

If time allows, I’ll also be doing BaconGameJam the week after, and Pyweek the week after that!

EDIT: Consider this code snippet declared.

soooooo……anybody for a cup of tea?

ok, sooo the ludum is coming up REALLY soon and i thought: hey, anybody wanna chat about the ludum, like if we had to do a warm up before the ludum, what would we do, what physics design would we do, what extensions would we need, and again, im not here to troll, but just want to release the tense before ludum really does start, because when it does, THERE WILL BE NO SIDES. so before we put our “game face” (lol *game* face…get it?….) i just wanna here a few ideas,not a few hates.         BROFIST!

kittens

yes puple kittens ALWAYS make my day.

 

Comments

18. Aug 2012 · 02:02 UTC
I would just make sure everything you think your game might need, you can do. Many people already have an idea of what genre of game they’re going to make. So, for a warmup, make that genre of game and see if it runs smoothly. Just make sure all the tech behind it works okay, and then, your warmup can go in a completely different direction! For example, if you know you’re probably going to make a point-and-click game, then just make sure in your warmup that you can make things do things when clicked upon, then go a different direction based on some random theme you pick.

What, No Warmup Weekend?

I’ve been planning to do a good three days of warm-er-uppin’ this weekend (the first one to tighten up my libraries), and of course, I’ll do it no matter what, but it would be nice to submit to an official warmup. Aren’t they normally announced by now? Or am I worrying for nothing?

Also, I have a more concrete toolset now. Some I have more experience in than others. The music ones the least. In all my attempts at game jams, I’ve never even gotten to touch my music making programs. Something to look forward to!

CODE- LÖVE and Notepad++, with several libraries created by the community, many by Kikito.

GRAPHICS- Paint.NET, PyxelEdit, Pickle, and, in case I feel like taking risks, Spriter.

SOUND- Musagi and Aria Maestosa for music, with SFXR (bfxr is overrated) for sound effects and Audacity for any extra editing.

LEVEL DESIGN- Tiled. I want to pick up Ogmo, but I can’t find any libraries to make it work in LÖVE. So Tiled it is. I may not even touch it, though.

Even if there is no official warmup, I’ll make sure to post whatever I come up with for you guys!

I really need some sort of sign-off or catchphrase.

Comments

18. Aug 2012 · 02:30 UTC
I have an idea for a game based off of last year’s theme. You’re stuck in a prison cell when suddenly the walls start closing in. A godlike character comes in…but instead of saving you it gives you a bombing ability to destroy wall. Some parts of the moving wall are destroyable and others not. If the wall reaches the bottom of the screen, you are crushed to death and lose.
pythong
18. Aug 2012 · 08:54 UTC
if you want to do your warmup weekend, just do it. btw if no-one has posted an ‘official’ HEY EVERYONE WARMUP WEEKEND STARTS RIGHT NOW! post, it’s actually your chance to do it 😉

i was also hoping to do a warmup, but right now i’m trying to get the friday night alcohol out of my system ^^. post is soon to come
Sheep
18. Aug 2012 · 09:21 UTC
Since I can’t PM you or anything like that, I’ll do it this way: Thanks for the award! 😀

And of course I’m looking forward to your game :)

Team 111 is planning to make a stop-motion game

Hi there!

Well…how to put this in words…We’re in!
We’re a team of three french blokes who have once lived together but never worked together. And now, we’re going to make a game for LD #24!

 

I, Pierrec, am a video game guy (still afraid to write “game developer” ). I’ve made some games for previous LDs like I am Ourobouros (LD21), Never Alone Hotline (LD22) or Ok, Now this is Awkward (LD23), and some other ones for other competitions (Find them HERE)  I also got a blog in which I review some cool experimental/innovative games. Since now, I always worked alone, but I’m willing to try something else, so I grabbed some friends for this Ludum Dare.

Remember this one ? Seems like a billions years ago!

Félix is a librarian. He likes video games but doesn’t play them much cause he’s a Linux user (hin hin hin). He never worked on a video game but he makes cool stop-motions with kids in his library. Here’s one of them :

Où sont passées mes lunettes ? from Médiathèque de Rognac on Vimeo.

You also can watch more of them here. We talked about making a stop-motion game, and got really excited about it. So…whatever the theme is gonne be, that’s what we’re going to make! Of course, Félix will be in charge of the animation.

 

Jay is an english teacher, but he’s also a graphic designer, a musician, a gif animator, and many other stuff. Everything but game maker…yet!

See this awesome graphic skill ? Well, we won’t use it, because we’re making a stop-motion game! Instead, we hope to use his music skill

(seems like music and video integration doesn’t work here, so, here’s a link :)
http://soundcloud.com/jay-farkasember/sallys-song-danny-elfman-cover

and maybe his english skill to proof-read our game (because there will probably be lots of dialogs…I love dialogs). Jay *might* won’t help us on this jam because he’ll be busy this week end. If so…we’ll be Team 11 instead, and that’s a lousy name, so I hope he’s gonna find some time!

See his Tumblr, his Soundcloud and his Flickr

 

To summarize :

Ideas : Pierrec, Félix, Jay
Coding : Pierrec
Graphics : The real world
Animation : Félix
Music : Jay
Dialogs : Pierrec, Félix ?
Proof-read : Jay ?

 

We’re gonna use Adventure Game Studio to make this game, and probably a lot of other softwares (don’t know which yet)

I hope we’ll manage to make this game, I hope it will be good, but even if it’s not, I’m sure we’ll have some fun!

Let’s jam!

Tags: LD #24

First LD! Base code declaration too.

I’m new to gamedev, having only released one minigame so far (without menus or anything!), so LD is a great chance to learn how to prototype quickly and effectively. It’s possible that I’ll completely fail, but I should be able to get it done if I keep the scope of my game small. Here are my tools:

Engine: Unity3D

Graphics: Blender and GIMP

Sound:  Sfxr/Bfxr, Garageband on iPhone, Audacity, PaulStretch

Misc: Chronolapse, lemon-shaped kitchen timer for Pomodoro Technique, pencil and sketch diary, 26 dice (great for prototyping games and visualising arrays).

Prior code:

I’ve taken some time to assemble a nice base game project in Unity to try and smooth my progress at the start. It has some stuff I grabbed from Unify Community’s Wiki (flocking boids, random helpers, a sweet timer class) as well as some helper classes I’ve written myself:

  • Fade in music
  • Flycam with cursor locking
  • Helper methods for working with 2D arrays (checking if an index is valid, flood-filling, printing a 2D array, converting  jagged -> 2D, and grabbing a range of indexed values).

I’ve also got a basic main menu going with a custom GUISkin, and a bunch of example objects in a scene with some interesting code snippets attached (like a cube that hovers on a sine wave, which will come in handy, I just know it). You can download it from here if you’re curious.

Return of the Iximeow

A little birdie told me that there would be another Ludum Dare next week, so here I am posting to say I’m gonna be involved. The little birdie was actually the time countdown since last Ludum Dare, but still. This time around is going to be different from my last entry: as it stands the plan is to work with a few friends and make a Jam entry.

They want to out-voice-act my last LD entry, I don’t think I can let it stand.

I’ll be doing the code, and I’ll be using largely the same tools as last time around.

  • Still using Java!
  • Still using Textpad, but trying to get Sublime Text to work how I want, might use it instead one day.
  • My (now-named) GraphIX engine, which sits nicely between me and LWJGL. Source code here.
  • Paul Lamb’s 3d sound system for whatever sound is used.

If I end up doing a solo LD entry, I’ll use ASEprite and sfxr/MilkyTracker/my voice as well, but I hope I don’t have to subject you all to that again!

I’m in… alone

Hello there,

I’m Bisou from the Team TurboDindon (Inside my Radio). For the LD#24, the other members are deserting. So I’ll be alone and that will be my first time in compo. Challenging!

 

– Scripting : Game Maker

– Graphics/Animation : Flash (maybe)

– Sound : GarageBand

 

Cheers!

Bisou

Comments

18. Aug 2012 · 11:41 UTC
Hey, nothing wrong in doing a LD alone! The compo is what Ludum Dare is all about for a lot of us. To me its particularly rewarding because it shows you how much your able to achieve on your own over a short period of time. Gives you a good indication of your main strengths and weaknesses as well.

And anyway, if theres a LD event near where you live, attend it and you can still gamejam with other people :)
Bisou_TurboD
18. Aug 2012 · 17:53 UTC
No problem, I’m happy to do it alone! (Did I looked so despaired in my post?:))

It’s just we used to do the LD as a team and spend a nice weekend together, but it’s cool. It’s a challenge I always wanted to meet. Good Luck for the compo!
Sheep
18. Aug 2012 · 20:50 UTC
I remember looking at the source code of Inside my Radio, that kind of Game Maker was so advanced I didn’t even knew it was possible!

A note about 8bit style music

While checking all those “I’m in” post I’ve found out some of you are using YMCK’s magical 8bit plugin. While I prefer 16bit arcade style music than 8bit chiptune I’ve decided to fool around with it, and found out one problem that may emerge while creating 8bit style music.

I’m no musical expert, so I wont tell you what is exact name of this problem, but two instruments playing same note (even different octaves) may distort each another. It’s known problem in music recording, but since 8bit sound is so minimalistic, it’s hard to correct it using equaliser. One approach to this problem, is to lower the volume of both tracks, but I needed them to be lead tracks of my song.

What I did, was to export each track to audio, import them in new project and move one of them a little (like 5 ms), so oscillator sound don’t reach their peak in exact moment:

Another approach would be to detune instruments a little, maybe using S&H LFO (unfortunately there’s no  LFO in plugin I’ve been trying). I believe this problem wasn’t as crucial in original hardware that is today, because sound chips never kept perfect tune.

Comments

sorceress
18. Aug 2012 · 11:51 UTC
Overlaying two copies of the same waveform is called either:
Gaeel
18. Aug 2012 · 12:24 UTC
Also, I want to point out that buzzing and other artifacts caused by interfering pulse waves are actually a desirable effect of Chiptune. Take note that original 8 bit circuits didn’t push out perfect squares, they have a bit of a DC offset correction and some aliasing and other oddities.

LD 24 – I’m in !

I will partecipate  at my second LD !

Language : Java

IDE : Eclipse

Librarie : Slick2D

Map editor : Tiled

Sound : Audacity, sfxr

Graphics: Photoshop

Comments

20. Aug 2012 · 21:39 UTC
(blatant self-advertising ahead)
21. Aug 2012 · 14:29 UTC
Un manceau au LD ? 😉
28. Aug 2012 · 19:40 UTC
Oui :) Toi aussi ? ^^

First blood!

My first Luuuuudum – I hope this is going to be a blast :)

CODE: C++ with cocos2dx (and own extensions, “thois2dx”)

GRAPHICS: Gimp, SpriteHelper and Pixen

SOUND: cfxr and Audacity for sounds. I’ll try to create some music with garage band – maybe it won’t sound THAT bad 😉

For maps/level and stuff: Tiled

Next weekend, can’t wait :)

 

I’m in

Hi , I’m Maik Macho . This will be my second LD ( my last one failed due to inproper map generating code ) .

Tools and stuff I will use :

Language : Java

Libraries : LWJGL

Imaging : Gimp , Pickle

(*)Sounds : SFXR , BFXR , FL Studio

(*)Mapping : TilED

CodeBase : IGM2E TBOTW-PM-Port-Build ( Latest stable , replaces IGM2E itself but IGM2E may contain changes the port-build will contain )

Library sources / modified libraries : Parts of JPlayground , Custom Slick2D Source Build ( custom maploading ‘n stuff )
If you ask yourself :

” What is IGM2E ? What is IGM2E TBOTW-PM-Port-Build ? ”

IGM2E ( IndividualGameModifyable2Engine ) is the engine I used my last LD ( build 1 beta 1 ) . This time I will use build 1 beta 2 , but because of me working more for TBOTW-PM ( the PostMortem of TBOTW ) than the engine , I may modify TBOTW-PM to the engine itself and call it build 1 beta 3 . TBOTW-PM is already a frozen project .

Hopefully I will focus on code and then later on graphics this time .

Good luck to you all ,

Angel

 

( Links may come as seperate post later on )

(*) means added with edit because I forgott to write it in here

LD 24 – Our Team’s Target platforms

As mentioned in our declaration post, we’re going to use Unity for our game engine. What we can say for now is that we intend to target Android as our first platform. If all goes according to plan, this will be our initial entry with ports to web and desktop to follow.

Our test suite

Team dr_soda’s test suite for Ludum Dare 24

    We’ll at least test it (if not have it working perfectly) on
  • Droid 3
  • Asus Transformer Prime
  • Nexus 7

This should cover the most common form factors: a phone, a 10 inch tablet, and a 7 inch tablet.

Why Android first?

Our game ideas really revolve around taking advantage of the unique feature sets that mobile devices offer for gameplay mechanics. Some of these ideas might be portable to desktop or web, but not all of them have a direct analog. We’ll port if possible, but otherwise we’re sticking with our vision.

Tags: ld24

I’m in!

My first LD, I do not expect to finish.

I will be using:

Code: Python 3.2.3 with Pyglet 1.2 alpha

Graphics:  GIMP

Audio: SFXR, BFXR, Audacity (I am not good with audio)

Packaging:  Probably cx_freeze although I havn’t used it before.

Tags: lildood_ld24

Comments

Alexbrainbox
18. Aug 2012 · 14:52 UTC
Don’t put yourself down, you can totally finish! There is no difference between you and the people who do finish, apart from motivation.
dragonfi
18. Aug 2012 · 16:25 UTC
Look, a fellow pyglet!

I might be able to do this

I’ve been working on a game as a warm up to the LD, to get my brain in gear. This morning I realised that the code I had for the level design will not work/be very hard and laborious(is that a word?) to program 😛

So all of a sudden my self-esteem has gone out of the window, and I’m on the verge of sinking into one of my progrmming depressions ¬_¬ add to that the fact that the computers in our house are all over the place and one of the ones I set up to use, I don’t know whether I will be able to use it on friday – saturday.

So, I might be participating, I might not. If I am able to, you can expect something graphical this time round.

Good luck to all of the people who are taking part and (hopefully) see you on IRC next weekend!
[=+Gallefray+=]

Comments

18. Aug 2012 · 17:13 UTC
Well, look at it like this. Now that you’ve realized the level design code isn’t gonna work out beforehand, you have the chance to fix it now! From that angle, it’s definitely a good thing.

Quick change of mind

So, I’m gonna use HTML5/JavaScript and all that, but I leave out the LimeJS part. I just feel uncomfortable using libraries. I don’t know why. That’s all.

– Folis

Ludum Dare 24 Theme Voting Begins!

Theme voting has begun! Tune in every day this week for a new round of themes. *

[ ROUND 1 | ROUND 2 | ROUND 3 ]
[ ROUND 4 | FINAL ROUND ]

Special thanks to Sos for helping us run the Theme Slaughter, and Sorceress for helping prune duplicates and repeat themes.

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In Again!

I’m so ready for a weekend of jamming!  I said last time I’d try to use some form of middleware this time, but I’m not entirely sure what I’m going to do.  I haven’t had the time to check out unity or unreal yet as I’ve been converting my LD21 game into an xbox live indie game, so I’m still very much in an XNA frame of mind.

We shall see, have a week to think about it!  Here’s a screeny from my upcoming game.  It is Escape from Cube mountain redone with some rpg stuff and xbox avatars.

Comments

TehSkull
18. Aug 2012 · 16:34 UTC
You could always make an XNA Windows game.
Kharza
18. Aug 2012 · 19:15 UTC
I usually do yea. My last 3 have been xna windows. Some people are reluctant to play windows exes, but I am not very good at 2D art. The crappy icons in that screenshot took me DAYS haha.

Recruitment drive

If there are any people out there who are looking for a team for LD, we are here! People we are looking most are writers and artists; however, Java (Slick2D) programmers are welcome aboard as well. Currently we have one programmer, one designer/writer, one composer and one artist, but the more the merrier!

Last time we did this: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7122

Please respond here or mail me: iselwin at gmail.com

Sure, I’ll participate

I guess I’ll participate in the next Ludum Dare. I’ll use the opportunity to work on a personal library of mine that’s currently in an early stage.

Not sure what tools I’ll use except Java and lwjgl. Probably GIMP and audacity along with some program to write music too.

Anyway, just wanted to declare my use of a personal library. That’s all.

I am In

Hello Ludum Dare
This will be my fourth time doing Ludum Dare. I have informed my boss and my wife of my intent to go on a programming binge, and once again they are surprisingly supportive. This time I have recorded an I’m in video and posted it here:
http://www.monkeydev.com/pics/ld24_im_in.mov

Hopefully it makes it in the compilation.

I have nothing but love for all my fellow game developers, lets makes something beautiful.

Tags: i'm in video, im in, video

Woo! More LD!

I’ll probably be using Processing again and whatever tools seem handy. I guess I can afford to take a break from doing exclusively math for a weekend. I’m fairly certain hopeful that I don’t have anything else to do in that time.

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This entry was posted on Saturday, August 18th, 2012 at 6:37 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Warmup done!

Hi, I’ve just finished my warmup and I will be very glad if you play it and tell me what do you think :)

http://www.ludumdare.com/compo/ludum-dare-24-warmup/?action=preview&uid=10692

 

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This entry was posted on Saturday, August 18th, 2012 at 7:50 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Test

Hello

First Ludum Dare!!

Ive watched Ludum Dare in the past but now im gonna try it myself!

CODE: Java

GRAPHICS: Paint.NET and GIMP

SOUND: Ill be using sfxr for sound effects and FL Studios for music (If I have time to make it)

Its so soon I cant wait!

 

Comments

20. Aug 2012 · 21:36 UTC
Welcome to the competition!

We are in!

We, DalsGames will be participating in the upcoming Ludumdare! This will be our 3rd time and we are really looking forward to it. The big new thing for our team is that we will use JAVA this time instead of game maker.

If you want you can check out our last game here

The team contains of :

Dals (me) Programmer and team leader,

Pandy Programmer

Begnert Art and game design

Tools:

Language: Java with our own 2D engine

IDE : Eclipse

Graphics : Photoshop

Sound: Garageband and sfxr

I hope to be live streaming and also making a time lapse of the creation of our game.

Our main objective is to learn and we hope that we will be able to create something fun!

 

Tags: dalsgames, ld24, ld48

I’m in…armed with essential new equipment

Same old tools – Unity, Blender, Paint.NET, Audacity, Mixtikl.
But this time I have a WHITEBOARD. With pro resources like that, what can possibly go wrong?

Comments

FelipeTavares
18. Aug 2012 · 21:34 UTC
Better than pen & paper? Only a WHITEBOARD. lol

Nice Mullet Productions: We’re in!

A couple of us have participated in previous Ludum Dare’s, but this is our first time doing it as a group (for the Jam, naturally!).  We, as Nice Mullet Productions, are in!

Cast of characters:

Icefox: Code

EatThePath: Code, art

Talhydras: Mondo art-fu,crazy ideas.

The tools!

Code: Unity3D, monodevelop, C#

Art: Wings3D and Photoshop

Sound: SFXR/BFXR

Anything else: whatever we find lying around

Git repo!

I just added a git repo that is going to be used under Ludum dare. Follow us if you want to!

We are two people working, so git is important. See you closer to Ludum dare!

 

GIT REPO HERE