LD24 August 24–27, 2012

Thinking about joining.

Hello.

So I was thinking about participating LD this year, but I don’t want to fail on arts again, so if someone would love to team up with me. I am able to spend as much time from 72h jam as needed. Programming in AS3.

 

Sorry for this gibberish, but I wanted to write it out.

Comments

pixelcake
08. Aug 2012 · 03:55 UTC
Might be able to work with you.

I’m in! This time in the jam!

This will be my 4’th ludum dare. With only 1 completed, i feel bad.

But this time i am going for the jam with another guy! That will be fun.

We are using:

 

Java

Paint.net

I might be using milkytracker for music. But i suck at tracking.

I’m in again

Second Ludum Dare, unlike the first time around I’ll actually pay attention to ‘better’ graphics, at least less low res.

Also I’ll rate more other games so more people will see mine and I actually get a rating this time.

Tools:

Gamemaker 8 pro(Language = GML)

Paint.net

Not sure what I’ll use for music and sound effects yet

 

Comments

0x523p8
08. Aug 2012 · 17:15 UTC
I dont give a damn

I’m In :D

Hi, My name is David Vandal, and this will be my fourth or so ludum dare. Really looking forward to this one.

Tools:
Music: 2x DMG-01 + LSDJ, Ibanez GAX70, Crate GLX65, Mapex Pro-M Series, Numark DM1800x, Yamaha EZ-200
Programming: FlashDevelop + FlashPunk
Graphics: Paint.NET
Computer: Toshiba L305D with Windows 8 Consumer Preview, (May Change OS, however)
Fuel: Reddit, Mountain Dew, Beef Jerky…etc.

Comments

0x523p8
08. Aug 2012 · 17:14 UTC
I dont give a damn

In again, with lessons learned

In again, after completely failing for LD #17 then taking a break and actually entering something in LD #23. Not a complete game, mind you, but still something. This time, I hope to make something that has a win or lose condition, not just a toy.

I Have Returned

I will be entering LD #24, so we’ll see how this goes the second time around.

I will be using:

Pygame + Python 2.7

Adobe Photoshop CS3

Either Pxtone or Fruity Loops, have not decided yet

Tiled

Good luck to everyone, and I hope this will be an awesome Ludum Dare for everybody!

Comments

0x523p8
08. Aug 2012 · 17:14 UTC
I dont give a damn

I’m in again! Practically a veteran now.

This is my third time around.  My second was an improvement over my first, so I’m hoping to keep that up, but I’ve hardly programmed at all since then.  I’ll try to post more frequently this time since I barely posted at all last time.  Here’s to another great LD48!

Oh, and I’m still using mmf2,  paint, etc.  I should do more custom music though…

Comments

0x523p8
08. Aug 2012 · 17:13 UTC
I dont give a damn
Daisuke909
08. Aug 2012 · 19:16 UTC
…Then don’t comment -_-

I’m In, With friends!

This time around i will be participating in the Jam compo with three other people. Not too sure what tools there using but I do know that AS3 and flashpunk will be used and they will be amazing! (I’m doing code)…This is the first game jam im doing with Ubuntu Linux as my operating system and I think it will be the most successful…Overall i cant wait and am ready to go!!!

I AM IN AND READY!

i lied…im in and i dont care HOW much time i have to do this….when i looked back at all the previous hard work and games i made and discovered…i realized how theres no problem to the ludum and now im in it for real! BRING ON THE 3-D LIBRARIES!

language: GML

graphics: paint,photoshop,gamemaker image editing app…

sounds: soundtap,wavepad,freesound.org…

tools:blender,prisim video file converter,hypercam,vtex,iconmaker.

fuel: moutian dew,doritos,youtube…

sponsors: my family,a few haters,my friends,anybody who is reading this….

inspiration: notch (duh!),eric,totaljerkface,and again…a few haters…….

prosseser and operation system: windows vista® home basic, intel(R) celeron(R) CPU   560 @ 2.13GHz,1.00 GB RAM,Mobil intel(R) 965 Mobil chipset family.

big hopes to those for the ludum dare!

Comments

Henry McLaughlin
07. Aug 2012 · 21:37 UTC
Man, screw the 3D libraries… And their couches!

LD24: I’m in

I had a lot of fun last time, but only managed to get something done in time for the jam deadline. I got some awesome feedback on the game I made and have been working on polishing it since then.

This time, I’m going to run with just entering something into the jam. My aim will be to make something totally different, probably go with a much simpler design (i.e. a 2D board), and focus more on creating a more complete and fleshed out and polished game.

Bring it on!

A Change of Heart… and Tools

So I know that I said at one point that I was going to use C#, SFML.Net, and some other things to make a JRPG.

Those who know me at all should probably have known what kind of speculation that was.

I’m not going to speculate about what kind of game I’m going to make. That usually gets tossed shortly after the jam begins.

I am going to speculate about my tool set, though!

I’m switching from C# and Visual Studio to ActionScript 3 and FlashDevelop. I’m dropping SFML.Net and personal libraries for good old FlashPunk. I’m keeping the graphics and sound tools that I originally stated (Gimp and sfxr), though. I might use Musagi instead of MilkyTracker if music makes its way into my entry, though.

That being said, I’m looking forward to this even more than I originally was! :D

- Henry

5

This entry was posted on Tuesday, August 7th, 2012 at 9:28 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Let me share two excellent tutorials

Good morning!

Let me share two excellent tutorials on gamedev

2d platform

http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

pixel art

http://www.raywenderlich.com/14865/introduction-to-pixel-art-for-games

11

This entry was posted on Wednesday, August 8th, 2012 at 5:02 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Real World Gathering for Ludum Dare 24 in Darmstadt, Germany

Hi,

Spielmeister is going to host a real world gathering for ludum dare 24.

Date: Saturday, August 25th 9:00 AM till Sunday  10:00 PM (CEST)

Venue: Spielmeister HQ, Adelungstr. 30a, 64283 Darmstadt / Germany

There will be free beer, drinks and snacks :)

We’ll  provide you with external monitors (no need to bring your own!). There will be also a place to sleep/rest if you bring your own sleeping bag/mat.

If you plan to join us, please leave a comment in this post!

If you like to work with bleeding edge technology, you can use our HTML5 Game Engine SpellJS (see SpellJS.com) to create your game. Our engineers will give you hands on support in this case :)

Looking forward to see you!

If you have any further questions feel free to contact me via twitter @Spielmeister or e-mail: jh@spielmeister.com

Greetings,

Julian / Founder&CEO of Spielmeister

 

P.s.: Still unsure if you should attend? Then have a look at the recap of our last real world gathering

Seems like i’m in :D

So this is the obligatory I’m in message. This is the first time  I’ll participate in the ludum dare compo. I watched the last few with great interest, but I thought my skills were to inferior to compete (or even create a executable game). Now I have some more knowledge, I’m still a noob, but I really want to test my self and see what I can achieve within this small timeframe.

I’m a c#/.NET developer and I thought it might be handy to use the skills acquired from work also for game programming. So I’m making this with Java and Slick2d 😛 Or maybe javascript (depends strongly on the theme. Some things are just simpler to implement in the browser, like interactive novels etc.).

The reason I chose java over c# (which I btw still prefer to java) is that java can be easier ported to other operating systems and I want to reach a wide audience with my games (when they’re finally finnished XD).

I intend to use following tools:

Programming:

  • Eclipse JUNO
  • Slick2d/LWJGL
  • JGD (my own small toolset or library if you want to call it that)

Audio:

  • Ableton Live
  • SFXR/BFXR
  • Field Recorder

Graphics:

  • Paint.NET
  • Paint
  • PyxelEdit

I have setup a seperate page about my library I will be using. Basically the library is just a bunch of useful data structures and components (for example my library contains a simple event manager, a 2d array list, some noise implementations and some helper classes, that make my live easier with key configs…). The library does not contain any game logic etc. I’ll post the source of the whole library in advance of the compo (I’m cleaning it up right now, because it has some really really really ugly parts 😉 ). If I will be making any changes to the library during the compo, those changes will be included in the source of my entry (or it’s included, if you want to or not 😉 ).

The info page for my “Libary”: http://wiki.thobens.ch/display/SC13P/JGD+Library

(Currently the source isn’t uploaded yet, as I’m still working on some prototypes to practice for LD :D, but the source will be uploaded during the week before LD).

Of course, if I decide to make something based on HTML/Javascript, then the whole Slick2d / JGD part is out of scope here 😉

I wish everyone the best of luck and a lot of fun during the compo and I hope some brilliant pieces will emerge from this contest.

Comments

0x523p8
08. Aug 2012 · 17:12 UTC
I dont give a damn

Seem’s like im also going to participate

hello guys ,

my frind told me about this competition and i was very interested. i will participate for the first time using XNA . i’m a game developer for only 1 month .

hope we have a great time and games !

Comments

08. Aug 2012 · 11:02 UTC
Good Luck, Sir…

I’m in for the 3rd time!

Hey! What’s up? Good to see you again.

So, my set of weapons:

  • IDE: FlashDevelop – The only IDE for real ninjas
  • Language: AS3 –  The flash ninja style
  • Library: FlashPunk – For making ninja games
  • Graphics: GraphucsGale – For my ninja art skills
  • Sounds: BFXR – Phew, phew
  • Music: Aviray’s Audio Editor – myna
  • Extra: Some real ninja food like water and chocolate cookies

Good luck every one :-)

Comments

08. Aug 2012 · 11:38 UTC
Looking forward your next game! May I borrow some ninja food? 😀

Does having people playtest your game count as a team?

Hey, LD newbie here.

I think one of the most important aspects of game design is to have people test the game. It’s an iterative process; if you don’t know what other people think of the game, then you’re simply making it for yourself. If we go around asking friends or random people to give our games a try, does it count as not working solo anymore? If so, then this thing is going to be way more challenging than I previously thought 😛

Comments

quill18
08. Aug 2012 · 15:23 UTC
90% of the fun of LD for me is to make it as social as possible while still creating all of the content myself. That’s why I livestream the process, and I definitely put up builds from time to time for viewers to play with.
sorceress
08. Aug 2012 · 15:44 UTC
An interesting question…
Gaeel
08. Aug 2012 · 16:48 UTC
Playtesting isn’t against the rules, as long as the design, code, and content are all yours.
08. Aug 2012 · 17:29 UTC
Playtesting is encouraged. Often people will post early builds on the IRC channel or in their status updates to get early feedback.

I will take part!

(In all likelihood)

This will be my 3rd LD.

Language:

Last time I used Java with LWJGL, but the applet thing made it come out all glitchy. I might try the applets again, but I will probably just have people download it this time (not in browser). I will probably not use C++ as in my first LD, since it takes so much longer to develop (undesired in a composition about making games in a very small time frame).

So, Java, with Eclipse.

Programs:

– BFXR

– Audacity

– Flash (drawings)

– Photoshop (maybe)

– Wolfram Tones (if the license allows)

Comments

0x523p8
08. Aug 2012 · 17:13 UTC
Ask me if I care

I’m in!

Hi there,

Ludum Dare 23 was very very interesting. The games were simply amazing.
So this time, I’m in. This will be my first game programming competition so I’m very excited and I hope I’ll be able to finish the game on time.

My tools:

Language: Java
IDE: Eclipse Juno
Libraries: LWJGL (with slick-util)
Graphics: Paint.net (maybe Photoshop)
Sound/Music: Some midi-creator

Let’s code!

 

 

Comments

0x523p8
08. Aug 2012 · 17:12 UTC
Ask me if I care
Henry McLaughlin
08. Aug 2012 · 18:14 UTC
Goodness! Lots of people using Java this time around!

Not in…

Looks like I’m eating my words… it turns out that I won’t be able to do Ludum Dare 24 because of school.

However, I’m definitely up for Ludum Dare 25! See you guys then!

In the meantime, enjoy this competition and give it your all. I know I’m going to see some great games.

Comments

0x523p8
08. Aug 2012 · 17:11 UTC
Ask me if I care
Henry McLaughlin
08. Aug 2012 · 18:13 UTC
Oh, I’m sorry to hear you’re not in. :(