LD24 August 24–27, 2012

I am in… decisive!

Not sure if I am able to get work off for this forthcoming Ludum dare, but if I can, then I’m definitely in! :)

Suppose I am in, it’ll be my first Ludum dare, and I am both nervous and excited! My main worry is that I wont be able to get the game done in time, because I’ll probably get distracted with programming the cool little features of the game instead of the actual main gameplay :/

Recently, I’ve come up with a 2.25D game system, so hopefully the theme is something I can revolve my system around.

Anyway, who knows, I could come out with a totally awesome game!! :)

Stuff I will be using:

IDE: Eclipse

Language: Java

Library: None (Because I’m hardcore :P)

Graphics: Paint.net

Sounds: Microsoft sound recorder (Located in the accessories folder :P)

Music: Ableton live

 

Well, that’s me! :)

And good luck to everyone!!!

VAMflax in the house!!!

Hey!

Well, I’m VAMflax, or… Jamie Lowes. I’m a game programmer, check my stuff at jamielowesdev.com. I’ve just tonight started an indie gaming brand, VAMflax.com.

I’m working on Chopper Mike, it’ll be rad once it’s done. Should be out on Android and iOS, and I’ll probably do a web/PC version at some point too.

Give the micro-demo a wang!

 

I’m well up for this Ludum Dare business. I’ll probably enter the Jam to start, Rancho Relaxo style.

I’ll be using:

Unity
sfxr
nanoloop
Blender
MS Paint, if I need textures!!
And I’ll be aiming to use some Google Web Fonts, because they rule!

 

Take it easy!

J-Dogg

Comments

Puzzlem00n
08. Aug 2012 · 20:31 UTC
Interesting, you appear to be really in to developing a brand for yourself. As an indie developer, it really is crucial for repeated success, and it’s nice to see that you realize this early on. Good luck, you’ve made it into my “people to watch” bookmarks folder.
08. Aug 2012 · 20:59 UTC
It is early on! I’ve only been making *my* stuff for about a month! :)
09. Aug 2012 · 20:55 UTC
LOL, I liked my own post. I thought it would tell me who liked this post… Oh well…!! :)

Hey First Time here and I’m in!

Hi guys, my name’s Umberto and I’m Italian.

I am a Microsoft/Java oriented Dev without a job at the moment XD so I’ll try to make something good for LD24.

In this free time I dedicate myself to practice the art of game design, something made in the past but not yet called that way :-)

I’ll be using:

IDE: Construct 2

Language: HTML5

Graphics: Paint and Photoshop CS5.5

Sounds: SFXR

Music: I’ll suck for this.. -.-

Yes, I use something “not hardcore” but I bet on the quick things that Construct 2 offer :)

Good Luck and Nice to meet you, everybody.

 

 

Comments

FelipeTavares
09. Aug 2012 · 00:25 UTC
The best idea is this Umberto! Use quick tools to make a game fast with focus on gameplay (else you will be dealing the entire LD with C++ pointers…)
09. Aug 2012 · 01:20 UTC
Wanna use Construct too if the time goes bad on my weekend 😀

Third times the charm

So I’m going to be going at this again. I’ve got 16 days to get my custom engine up and running again. Hopefully I can do it so that I’ll have an engine to post for any D programming language enthusiasts out there.

Tags: D, D Programming Language

I’m in

My second jam… My first Ludum Dare. I’m not into posting and timelapsing, but I’m probably going to enter anyway. I want to be able to compare my entry to the entries of others :)

Wohoo LD24

Can’t wait to code for that damn thing! 😀

As usual:

  • Language: Java
  • IDE: Eclipse
  • Graphics: Ulead Photo Impact / Paint.NET / Irfan View / We’ll see what we need…
  • Sound: OpenMPT for music, SFXR for sound. Perhaps Audacity too

Good luck and have fun everyone!

Still haven’t finished Danger! (my first LD game) ^^

ZEngineLite progress

Hi guys!

I’m developing my engine to this LD in C++ and OpenGL. For anyone interested I will post it here when it get stable.

The current features are:

Custom format (Z3D). This format supports: mesh, normals and UV (At this time limited to only triangle meshes)
    Exporter for Z3D format for Blender3d
    GLSL shading (vertex and fragment shaders)
    Input from keyboard and mouse
    Intuitive system where all things in the screen are objects with step() and draw() methods
    More coming out…

This engine is an adaptation from my old one (2D) to work with OpenGL.

To show something more “visual”, look at this demo than I made in 2-3 hours (I’m not so good in Blender)

Not Join Is Crime

Let see if I have good time on the day. In case yes

Gearbox #1:

Java + Eclipse + Slick2D/LibGdx

Otherwise, Gearbox #2:

Construct 2 + Chrome

The rest for music and graphics are same: Paint.NET, Pickle, and Sfxr.

Shooting for Intuitive

After my last Ludum Dare experience I found that my game wasn’t as good as I was hoping it would be and I began to think of what I was missing. I had a bit of polish and the program was efficient, though, there wasn’t really anything amazing about it. After thinking on my entry for a little while I realized that my program needed a hook, it needed even more polish, it needed to be more than just the some of its parts. So I decided that for this Ludum Dare I am going to take my game in a different direction. Rather than focusing solely on the game-play and playing it safe, I’ve decided to focus more on having unique and intuitive features pasted together in a way that works. So here’s to taking a risk.

Language

  • Java

Library

  • Nothing more than Java’s built in Graphics2D library

IDE

  • Eclipse

Audio and Sound Effects

  • FL Studio 10
  • Bfxr

Graphics

  • Paint.net
  • Phothop CS6

Timelapse Tools

  • Chronolapse
  • Camtasia Studio 7

Good luck to anyone else entering this time ’round, and for the first timers don’t worry about it. Everyone, including me, likely had that first noobish, nerve racking Ludum Dare entry. Though some may not want to admit it.

OUYA kicks $8,596,475

A new indy-friendly game console has been fully funded by over 8 times the original goal setting the stage for a new major industry upset to enter the TV console gaming market. Get excited my friends because YOU could be developing games for the TV in as little as 8 months!

OUYA Video game console.

OUYA Video game console will be released in March 2013.

This Suese will be heading to L.A. for the Launch Party (in March tba?) as a game developer to promote my own games.

I am looking for some fellow game hackers who might want to join my team and make some smash retro-active titles to be marketed on the OUYA at launch.

Our games will have an honoured ‘Founder’ emblem in the market place, so this truly is an exciting opportunity to be a part of console gaming history.

Comments

09. Aug 2012 · 07:07 UTC
I will never believe that “8 months” is realistic. Statistics even say, they higher funded a project is, the more it will overdraw its self-imposed deadline.
JaydenB
09. Aug 2012 · 10:07 UTC
If you are searching for people to work with on any awesome pixel/retro games (my favourite), I would like to help! I have been trying to get more serious into game development, and Ludum Dare has helped me very much. Personally I don’t know many languages.

I call myself a pro with Lua (it’s very good for prototyping fast concepts with love2d) and have some experience in Python while I try to teach myself Java and make my first (hopefully) commercial game.

I create videos over at AtomicMonkeyPro (on YouTube) where you can find various 3d animations and live-action special effects I have done.

My skills are largely scripting in the mentioned languages above and Blender 3D, which I have been using for over 4 years, with some experience in creating pixel art (I’m trying to get my experience with this on my own project, especially animation of the pixels).

I think I have been writing this for too long so please contact me if you want to, and I would love to collaborate with you any time :)
sorceress
09. Aug 2012 · 12:16 UTC
If you’re going to be a “Founder” and make one of those first few games for the console, then it might be worth creating something that really stands out.
Puzzlem00n
09. Aug 2012 · 15:09 UTC
I agree with Sorceress’s advice. Make something amazing! From your past games, you seem to have a pretty good style going. Not too arcadish, more strategy, that’s pretty recognizable.
09. Aug 2012 · 18:15 UTC
I’m an android dev capable of above average 3d/2d games who is considering joining a team of like-minded OUYA developers. I warmly encourage you to get in touch:

We’re in. With a twist…

Last time I did not quite finish because I spent too much time on the graphics. The game engine I used was OpenSLUDGE, which made the game creation part easy, so I felt the “substance” had to come from the writing and look. If I had to go back and do it again… I probably would end up doing the same though, and in LD24 I see myself making the same mistake – I know no other way. So my new plan is this: Ahem ahem…

First up, going for the Jam instead of the 48 hour compo. Secondly, I am getting help, but this is where it might get a bit interesting. I am co-owner of a Minecraft (& other) community at http://indiesquish.com/ and we have some talented builders on there. I also have been playing with the idea of using Minecraft as an oversized voxel editor, the results of which are shown in the pic below. Notice how the final output does not resemble the original build.

I convert the Minecraft world into a Wavefront object using a util called mcobj, and then render it in Blender. I use orthographic rendering because I like it, so nyah.

The idea is to have our whole community participating in the event, building buildings, landscapes, characters, spaceships, whatever is required from scratch. We’ll have several live streams going, and several time lapse recordings. It’ll be a grand experiment.

Here’s a standard flatworld with two villages:

So in summary:

– Game built using OpenSLUDGE engine.
– Voxel art drawn using Minecraft by a bucketload of excited kids (and a few big kids)
– Converted to mesh using mcobj
– Game graphics rendered in Blender
– Sound, will get back to ya. 😉

IMPORTANT: No assets from Minecraft end up in the final output. It’s just coloured cubes with no textures on them.

We’re in!

This is our first Ludum Dare Jam, so it will be interesting to see what we can achieve (if anything). That’s what it’s all about right? The experience and challenge.

We are a two man team. One coder and one artist . I imagine this will either go very well or very badly. :)

Tools

  • Native C++ using VC++ Express / Xcode / Codeblocks (Hoping to compile for the big 3, time permitting)
  • Photoshop CS6
  • Blender
  • Tiled
  • freesound.org

Libraries (may not use some of them)

  • glfw
  • glm
  • EasyBMP
  • tinyxml

 

Comments

10. Aug 2012 · 02:41 UTC
Making a big game for the big 3 platforms with a single coder should be a fun challenge.

I’m in !

For my previous entry, I’ve used my own library (meh2d, based upon Allegro 5) but I had troubles when I wanted to cross-compile an executable for Windows. I’ve learnt from my mistakes and developed another library using only SDL/OpenGL/OpenAL (actually, the OpenAL part isn’t even started, I plan to do it before the LD). But this time, it is ready (using CMake) to be built for Linux and Windows! You can find it here.
Tools

  • code: C++ (vim, CMake, g++, MingW), targetting Linux and Windows
  • graphics: gimp
  • audio: bfxr, PixelBlitz, Audacity

It’ll be my third participation and I can’t wait to start ! Have fun!

Edit: Woooow scary! the permalink of my post is “im-in-666” !

Comments

Dietrich Epp
09. Aug 2012 · 19:15 UTC
Watch out! Implementing an audio system can eat up a lot of time.

I’m in, sorta

I had a great time participating in the last LD, and I’ve been looking forward to the next one ever since. Work and family life on that particular weekend may leave me with little in the way of programming hours (it’s up in the air at the moment, still), but I fully intend to participate and complete whatever I can with the time that I have. Good luck to everyone else, and I can’t wait to see the amazing games that you make.

Update: Now that I have my work schedule, I’m fairly certain I will have, at most, about 12 hours to devote to Ludum Dare that weekend. The challenge now will be for me to try to come up with something playable in that short amount of time. Here goes nothing!

Tags: LD #24

Im in with a twist!

I am doing the jam with another guy.

But the sad fact is that i am going to england with dad that weekend. So i guess i am going to be programming in two different countries, and on a plane :P.

Yey.

I’m in (my first try)

This’ll be my first Ludum Dare entry ever!
I’ll be using Lua with LÖVE for the application, MuseScore, Audacity, and a microphone for audio, and either Paint.NET or Expression Design 4 for all the artwork.
I’m hoping to become a Ludum Dare regular, now that I have the time and programming ability to actually produce anything.


EDIT: I’m using Sublime Text 2 as an editor as well.


EDIT 2: I’m using a project/build system for LÖVE in Sublime Text 2 that I wrote; it’s available here.

Tags: ld, ld24

Comments

09. Aug 2012 · 21:28 UTC
Another LÖVER! Good luck to you.

LD24 – Let’s do this

Alrighty, Im in.

– Actionscript, Possibly Starling+Stage3D if the mood takes me.
– Music Sound with Audacity, sfxr, Buzz

Comments

quinnlego65
13. Aug 2012 · 21:06 UTC
can i join i think this is a very good idea
21. Aug 2012 · 17:42 UTC
Buzz? Does it work in windoze now? I havent tried it in years, thought it was dead

First ludum dare? Yes please!

Hey guys, Ive followed the ludum dare competitions with awe for the past few compo’s and I think its time to enter one myself :)

 

So, I’m in!

 

Tools:

» Language: Java
» Libraries: None
» Editor: Eclipse
» Graphics: Photoshop CS6, Paint.net, Graphics Gale
» Audio: SFXR and a great little python script that generates music, cant find the name right now

Comments

turkwise
12. Aug 2012 · 02:37 UTC
Would you happen to know where I can find a copy of the python music script? I think I know which one you’re talking about, but all of the links I’ve tried are broken.

Second time in LD!

I think anyone should remind me, I was in LD23 Compo, and I was developing a game in 48hours with Blender Game Engine, the things was not really succeful with my LD23 game, but hey! I will try another time, with another engine and with another type of art!

I hope to see a good theme again, like in LD23!

I’m going to use:
Graphics of the game: Photoshop & Aseprite.
Engine: Construct2.
Language: Javascript.
Audio: Sunvox (AGAIN!)
Notes, game planning in general: NotePad++.

Last time I’ve streamed, this time probably yes, again if XSplit doesn’t go bad.

If you want to see my LD23 game (it’s really a poor entry, but I grow’d up as person, I think this time would be really good than the first try!) you can do it here:
http://devmidgard.com/ludumdare/23/atinyworldhero.rar
And the warmup:
http://devmidgard.com/ludumdare/23warmup/ShipInvaders.rar

All two are only available in windows (first time :(, this second time will be available for all, via html5!)

So hope all goes fine to all and good luck also to all who participates in this amazing event!

LD24 – I’m in!

This will be my third ludum dare, I’ve had a lot of fun with the last two that I entered and learned a lot about scope and prototyping quickly!

Tools I may or may not use in alphabetical order :

Audacity,  Autotracker-Bu, Bfxr, Blender, FL studio, FlashDevelop, FlashPunk, Gimp 2.8,  MonoDevelop, paper, pencil,  unity3d.

I’m (for lack of a better term) in!

So I’ll be doing the Jam this time, very big plans for it… More to be announced about that later on!

Pumped to be entering, I’ll have NeiloGD coming around to my place for a few days and we’ll be working on a game. Should be awesome!

So, now for the nitty gritty stuff…

Tools

Language: c++
Libraries: Psybrus engine, and whatever is plugged into that
Editor: Visual Studio 2010 C++ Express
Graphics: I won’t be touching this stuff… More on that later
Audio: See: Graphics

Long story short, I’m excited. Everyone should be! (I’m looking at you voxel)

Music Authoring on the Cheap

If I don’t make a finished game in two weeks, terrible things will happen.

Okay, so in the past few days, I’ve been practicing content generation. I wasn’t actually planning on sharing any of it just because that would take several minutes out of my day, but considering how long it took me to make this song and how much it would benefit me to be able to use it once the competition starts, I changed my mind.

I found this handy web-based sequencer yesterday called Soundation. It comes with effects, some nice instruments, a large handful of free samples, automation, recording… knobs of all sorts… uh, buttons. It’s pretty decent software, especially considering how free it is. Check it out.

Anyway, I made this untitled horror theme. It sucks. I really just wanted to hurry up and get it done, but I might fix it up later. I also have the source available if anyone else is interested in fixing it up.

Good luck!

EDIT: Looking back through the rules, I now realize I’m not allowed to use this the song I attached here. I don’t think I like that.

Tags: music, sequencer

Comments

Khayet
11. Aug 2012 · 16:21 UTC
Are you sure it’s not allowed? Because you can use samples as long as “you have the legal right to use them.” Content-generators are also allowed and I think they are an even more time efficient way of producing music than soundation.
silverDistortioN
12. Aug 2012 · 05:36 UTC
Yeah, you can use Soundation, definitely, including any of the samples included in it. I can’t use the song I attached here, though. That was just a poor choice of words in the edit.

I’m in? Nope!

Unluckily, I’ll be in a camp, so I won’t be able to participate. Because there shall be no connection to the Internet. I won’t even know the theme. But I’ll make a game anyway.

Generic “I’m in” title three

For the third, technically fourth, time, my team is going to do the Ludum Dare jam. We made a tech demo the first time, we pretty much finished the game the second time but had everything explode 8 hours before the end of the jam because of a bug in the library I was using (which was fixed a bit over a week later -_-). Now we’re hoping to pull off what we did in Ludum Dare 23 but, this time, not have everything explode at the end. Especially because the language I’m using added a real debugger since the last Ludum Dare.

So with that, I say, “I’m in!”

Language: Monkey
Graphics: Graphics Gale, and possibly Photoshop
Text Editors: Jungle IDE, and possibly Notepad++
Music / Audio: MakeMusic Finale, Audacity, Bfxr and/or Sfxr

My Team
Nicholas Grant (Me) – Leader, Lead Programmer, Backup for anything uncovered
Michael Grant (Bro) – Lead Character Spriter, Lead Sound and Music, Co-Lead Writer
Elena Cordero – Lead Tileset Spriter, Lead Organization and Management, Co-Lead Writer
Eric Rodriguez – Programmer-in-training, Lead “I forgot the directions and got lost for the fourth time in a six month span,” Lead of Magical Math, Hot Dog Tester, and Half-Hispanic; Half-White Guy

Tags: im in, ld24, Ludum Dare 24

I am in, Am I in?

This will be my 4th LD. I did quite well in my 1st and 2nd. On my 3rd I ended up not competing, and posting some hilariously misspelt and incoherent blog posts, due to a self inflicted illness. (Don’t binge drink, kids)

The weekend of the jam I’ll be moving house so I’ll probably focus on getting a fast prototype that works with a touch screen. That is all I seem to be coding in work at the moment.

I have some rules for jams, 1st timers may find interesting.
http://wtapps.blogspot.co.uk/p/so-you-want-to-jam.html

GLHF!

I’m IN!!!!

I’m in for my (technically) first 42hr LD.

I (hopefully) will not be making a text game this time, but that’s if I can get collision physics to work in processing. 😛

If not, I’ll be making a rogue-like 😛

I’ll detail the tools I’m going to be using later

good luck to everyone else involved!
Gallefray

Comments

10. Aug 2012 · 09:37 UTC
*24 hour?

Not in this time

Alas, I cannot enter this time… school exams and such… OH WELL

but fun fact August 25th is my birthday so you guys are all giving me games for my birthday!!!

 

Last time was my first time and I came 20th for fun and 52nd overall… pretty good! Here’s my tips:

Pro-Tip for first timers:

  • Buy/read the game jam survival guide
  • Prepare – read people’s tips and suggestions, like you’re doing now  😀
  • Stick to what you know / If you want to use anything new practice it now.
  • Get in the community: Get on the IRC/test peoples game/get people to test your games. I actually probably had the most doing this  😀 (also don’t worry if you don’t think your game is as good as other peoples, not every game be ANT SURF HERO)
  • Everyone is a winner! Just make something you want to make.
  • Kittennnnns

 

I’m in for the Ludum Dare, just like the last time… Obviously!

Hello everyone, my name is Alex! I suppose that was some strange kind of SeaNanner’ish introduction of myself.

Just wanted to say that I’m signing in for the next Ludum Dare – LD24 – Or whatever it is (o_o) Hopefully going to be as exciting as last time it was.. If you’d like to refresh your skills or follow me personally, go to my Youtube channel and either watch my Java tutorials or my update videos for the Ludum Dare.

Thank y0u for reading – Kind Regards,
Alex (Ulixava)

Comments

10. Aug 2012 · 11:16 UTC
Haha I recognize that name! 😀

No, really, you’re on my Skype >.<

I’m HALF in…!

Hello LDer’s!

So this time around I thought I’d get involved and actually make something for a change and I really can’t wait for it, the only problem this time around is that I’m also heading to Unite which ends the day that LD begins. So I may get some time after I’m back to create something within the timeframe (which I think might even be 24 hours by the time I’m back in the UK)

However, I will be submitting something, even if it’s terrible!

Tools of choice this time around are:

  • Unity
  • Monodevelop (Pretty much because it comes bundled with Unity..)
  • Some sort of music / sound synthesizer (any suggestions?)
  • Cubes – Because every good prototype is made with just cubes right (more because I have the artistic talent of a ham sandwich)
  • Twitch.tv for streaming
  • Something to screen-capture to

Anyway, looking forward to seeing what everyone comes out with this time around and can’t wait to get to making some games!

(Also if your heading to Unite, give me a shout!)

Comments

soulrot
11. Aug 2012 · 07:37 UTC
Aww and here I thought I was going to be original with my cube-based Unity game :( Ah well I suppose I could make another Minecraftish game because there aren’t that many clones yet… Anyway “good luck and have fun” 😛

Respawn!

I’m in again!

I’m going to use Flashpunk again – although I hope I can make the transition to something 3D  next time

tools:

  • FlashDevelop 4.0.4
  • Flex 4.6.0
  • Flashpunk 1.6
  • Ogmo Editor 2.0.0.40
  • GIMP 2.8
  • GraphicsGale Free Edition 1.93.19
  • Audacity 2.0.1
  • sfxr
  • Autotracker-C
  • gedit 3.2.6
  • Resource Hacker 3.6.0
  • lots of coffee
also – august 19th is my 24th birthday so this must give me some extra luck or something ^^

Tags: LD #24

I’m in. I hope.

So, I ‘competed’ in the last miniLD. That was my first experience of a gamejam, and it was fantastic. I’ve been looking at the big-boy’s proper full-on Ludum Dare for a long time, with dreams of entering. I think this is the one. 24 Here I come.

So, here we go:

I’m in.

I hope.

I could code all day long, but nobody else in the house understands. They don’t even know what a jam is, and what it means to me.  So, knowing my luck, the jam weekend will be the one where my mother decides to kick me off the computer or my brother decides he wants to spend all day playing his god-awful golf sim.

If it were up to me, I’d be coding for every one of the 48 hours.  But, life tends to jump in the way every time I try.

So, fingers crossed, hopes up, star firmly wished upon.

I’m in.

Switch: a (very) late Contrast entry!

Hello everyone,

I made a mini-game called “Switch”. It was meant to be for the MiniLD 36 with the theme Contrasts, but I was busy then and could not get to work on the game. I still wanted to make the game though and I finished it today in Processing (I love Processing; almost no “housekeeping” code).

How to play: Move the mouse so that the green ball only travels on the white areas. Click to swap black for white and vice versa. Press ‘r’ to reset the game. Try to finish the track!

Here is a link: http://switch.netai.net/

Nat —||—

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ fail gameplay gameplay2
gameplay3 title

Tags: 36, contrast, processing, switch

Comments

10. Aug 2012 · 13:54 UTC
Hi!
Natanijel
10. Aug 2012 · 19:09 UTC
Thanks for the comment and the idea 😀

Declaring stuff

Hey guys,

So I’m in. I will be creating a game using my trusty guitar.

 

What do you mean you can’t make games with that? Alright I guess I’ll use Unity and Max and a dozen other tertiary tools then.

Rock on!

-Matthew

I’m In! (Or maybe not)

It was a cool experience, the last LD Compo. So, I think I’m re-doin’ it!

Well, PROBABLY, because I’m really not sure if I’ll be busy or not in the next 3 weeks. I’ll try to make a good game anyways, and I don’t care if I can’t finish it for the Compo, I will pass the next 24 hours improving my game and subbing it to the Jam. All that counts for me is to make a game, and to give my best!

I will use GM 8.0 as always, and maybe MMMMX Premium for the sounds, music and stuff.

Well, in bocca al lupo!

My First Ludum Dare!

He-He-Hello there game developers, this is going to be my first Ludum Dare. Participating in, at the very least. I’ve been lurking in the shadows since LD20. I’ve finally decided to give it a chance, and I hope it won’t bite me in the back like the chance I gave my last girlfriend. As for what I will be using to develop the game..

-The PyGame library for Python, for coding

-Python, for coding

-Gimp, for graphics

-Audacity, for audio and sound.

Probably going to use Kevin MacLeod’s royalty free music like every other Ludum Dare contestant ever.

As for who I am, I am a student, aspiring programmer, and gamer. If you want to know more about me, my blog is at http://thetyk.webs.com/ – And my twitter is at https://twitter.com/TKia_

Wish me luck on my first Ludum Dare

 

Comments

Puzzlem00n
10. Aug 2012 · 18:22 UTC
You probably know this, but just in case, you can only use music made by other people in the Jam. So, if you wanna use Kevin MacLeod, you can’t do the 48 hour compo. Just clearing that up.
10. Aug 2012 · 20:08 UTC
derp

source profit?

ok,im going to be in the ludum dare…and i ask myself one question…HOW AM I GOING TO POST MY SOURCE IN GM?!?!

let me clarify: gamemaker is a DRAG AND DROP application…but since there is gml (witch ill be using,dont worry!) can i post the source i have in gml insted of the drag and drop actions,or do i have to show ALL the source? if so,then cant i make it open sourced insted of .exe? but if i do use .exe,how am i going to show the drag and drop source?

if you have any ideas please help me! and those who have experience with ludums with gamemaker please help me! D;

Comments

10. Aug 2012 · 17:23 UTC
I would think that zipping up and submitting the working gamemaker file (.gm8 or whatever the current extension is) counts since it contains all your scripts and drag and drop actions and such.
mohammad
11. Aug 2012 · 01:56 UTC
but how would others be able to play it if they had to download gamemaker before playing?
NedortGames
10. Aug 2012 · 17:27 UTC
Screenshots of every object and whats put inside
CaptainIcy
10. Aug 2012 · 20:38 UTC
Yeah, just submit the final game maker project file as Source and submit the EXE as the game or whatever. :)

My first taste of Jam.

Mmmm Jam….

This is my first time entering Ludum dare, and shouldn’t be my last. I will be entering the jam with my friend. Me on the code, him on the pixels. Here is a brief tool list:

  • Eclipse IDE: Because my language of choice is Java
  • Paint.net: My nooby image editor for quick sketches and minor image fixes
  • Flash Pro 8: The other guy’s image editor of choice.
  • LWJGL and Slick2d Libraries
  • My imagination: Not much left, gunna have to squeeze it a bit.
I cant wait for the compo! Looking forward to it greatly.

 

3

This entry was posted on Friday, August 10th, 2012 at 5:46 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Java Applet suggestions

Hi everyone. I am planning on using a Java Applet for the up-coming LD. I wanted to know if people preferred an Applet over the internet or a locally ran Windowed game, or even the ability to run an Applet locally. All criticism welcomed!

Tags: java, Ludum Dare

Comments

10. Aug 2012 · 19:01 UTC
I prefer not downloading things just because it takes more time. But you should definitely keep it an option for other people. The more options you have (web, windows, mac, etc.) the more people can vote your game :)
11. Aug 2012 · 00:54 UTC
Make both of them, since it’s easy to done in java. Just insert few lines more :)
debarraGaming
11. Aug 2012 · 15:02 UTC
I suppose that if I make it primarily a web game it should run on all OS’, thanks to Javas handy “compile once run anywhere” feature. But if I have time I will give the option to download it too. 😀

Looking forward to LD#24

I’m in and looking forward to LD#24.

My entry for LD#23 tr-3012 was primarily a musical instrument, a drum machine with five independent looping triggers identified by robots.

This time I think I’ll go for making a more traditional game.

Tools:

Processing
ChucK
LiCK
IanniX
MeeBlip synth
Inkscape
Pickle
Tiled
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

I am in!

Title says it all 😀

I am going to develop the whole thing in Java with the API LWJGL and maybe Slick-Util, but I am not sure about Slick-Util because the only thing i need from it is the texture loading which isn’t too much of a deal to write it by myself. :)

Tools which I will use:

  • Eclipse
  • Gimp
  • My Brain O_o

 

Sound on a shoestring schedule

So I realize that simply listing “Audacity” in my tools post in the sound section is likely both naive and overly optimistic.

I don’t want to spend a ton of time on my sound because I’ll probably need as much time as possible for programming, but I don’t want to ignore it either, and I want to get at least antiquated with a workflow before going in. I have some musical background and a knowledge of how to edit wav clips together smoothly but no real idea of how actual sound production works. I’ve never played with sequencing loops or anything like that. I used to play with MIDI software a long long time ago but I’m not a composer…my brother’s the one who went down that path and I doubt I’ll be able to enlist his help (big important life stuff in progress).

I have a few “analog” tools available: A decent singing voice (soprano), an alto and soprano recorder that I can play a couple complete songs on, enough miscellaneous junk that I could improvise some homemade Foley effects. (Note to self: the good microphone is on the fritz, find a backup before LD starts.)

I have bfxr bookmarked, but I’m not sure I would care to use it for things that aren’t UI bleeps and bloops.

I could use recommendations for a good set of general purpose drum beats/loops/samples, and other such libraries that would be competition legal (although I’ll probably end up needing the extra time of the jam). I know there are lots of options but there are lots of options and having people vouch for any of them would  help.

Sound that is overly “8-bit” would probably not be a good fit, because my graphics will not be; I don’t do pixel art, I am not any good at doing pixel art, and in the same amount of time and resolution I can make nicer-looking (to me) smooth line art. Also, my appreciation of game soundtracks tends to start around the 16-bit era where decent instrument synth started coming into play.

So, any advice, comments and such, please chime in!

Declaration of code

Hey guys, for this Ludum Dare I’m thinking about using my own game engine: Fathom.

The source is here: https://github.com/johnfn/Fathom-AS3

 

Fathom is in an extreme alpha state right now, but I’m currently using it to develop a big-ish game, and it has a lot of cool features. A big one is built in support for vector art, which engines like Flixel don’t make easy. If you’re interested in using Fathom, get in touch – I’ll help you out, and that may be a nice impetus for me to clean it up and make it presentable. :)

I’m in – My first time

My first LD, I was going to enter last time, but I never got around to it, being busy at the time.

So seeing how things are done, tools list is below.

  • Language: AS3
  • IDE: FlashBuilder 4.6 or FlashDevelop
  • Libraries: FlashPunk or a derivative
  • Sound: bfxr / Audacity
  • Graphics: GIMP2
  • Extra tools: Tiled

I’ll be using Chronolapse to put together a timelapse of my workflow.

Hopefully I’ll finish. Looking forward to it.

Me too!

Competing in LD for the 2nd time. Failed to submit the entry in LD23 so I am hoping this time I will be able to.

 

Tools:

Language: AS3

Library: FlashPunk

Sound: SFXR

Graphics: Graphics Gale / Photoshop / Paint.NET

 

Any suggestions for a tool to create tracks for the game? Considering that I am totally new to sounds.

Thanks and good luck everyone!

Pumped

I’ve been waiting for this. ENTERING.

Programming: Flashdevelop, AS3 with Flixel
Sound: SFXR/none
Graphics: Graphicsgale

Comments

11. Aug 2012 · 13:13 UTC
gonna smoke u bro B)

Count me in once more!

Ready to go for another Dare, everyone!

  • Language: C++
  • Libraries: Allegro 5.0.7
  • Audio: SFXR, BFXR, and the Easy Music Maker
  • IDE: Visual C++ 2010 Express

May screw with Mappy

Best of luck to everyone!

More Cake! More Code!

Zeik

This will be our second LD, and our second game.

We poured our whole weekend and hearts our first game last time. It was rough sleeping so late and waking up as early as possible to keep going the next day. Bouncing ideas around and trying to make something that people would enjoy. Cake really outdid herself with the art style for the game and the feedback was incredible. There were criticisms about the difficulty that were not to be overlooked. We ate when we could and did our best to focus our efforts. In retrospect Cake handled so much of the social media front as well damn near all of the game assets. I was so caught up in the programming side of things that I didn’t even realize it. Thanks for picking up my slack.

Was it worth it? Hell yes it was. Why else would we be coming back for more? Hopefully we can do some things differently this time and make something even better! Another rough weekend is on the horizon but it will be another amazing experience as well.

If you too are going to participate, I can’t wait to see what you can do. If you are on the fence, why? You do not want to pass us this opportunity. I hope to also see your creations out there in the submissions.

Thank you all for making LD what it is and good luck preparing in the coming weeks!

Cake

OH GOSH, it’s that time again! This is pretty much our second game…like…EVER and we’re so excited to jump back in and get this madness started all over again! This time we do have the unfortunate disadvantage of having to work apart from each other, since I’ve moved up to the bay area to start my grad program. (Last time we pretty much sat next to each other for 72 hours. Yeah, it’s ridiculous.) But that won’t stop us from learning from our mistakes last time and kicking butt this time around! :)

I’m confident Zeik is going to work his amazing magic and help bring our vision to life. He worked endlessly last time, practically being too busy to eat. (I got runner duty and had to fetch food most of the time. XD) I spent the last month collecting inspiration for the art style for our new game. Here’s a hint: I expect this game to be a lot more colorful! After placing 17th in the Art category for Pow! Pow! Pow!, I feel like I have a lot to live up to. Here’s crossing my fingers for the best!

Language: Actionscript
Creative Tools: Photoshop + Illustrator CS6
Music: Not sure yet. We’re waiting to hear back from our music guy if he’s doing it or not!

GOOD LUCK, EVERYONE 😀

team goldsmile : a 72h flixel team open to all

Just letting people know that I’m putting together a team for the 72-hour jam.

We’ll be building on the open source code from my LD21 entry, (Spiders v. Aliens) as well as its prequel, (Tetraminex, Episode 00), both made with Flixel and DAME. The idea is to focus mostly on puzzles, story and gameplay this time around, and make this team as approachable as possible for beginning programmers.

Everyone’s welcome to join.

For more info, see the Team Goldsmile announcement in /r/learnprogramming over at reddit.

Comments

Puzzlem00n
11. Aug 2012 · 17:05 UTC
Interesting idea, to build upon an old entry in the Jam. I mean, everyone knows you can do it, but no one ever does! Good luck to you and your team.

I am in, 2nd edition

Hey folks!

 

Previous LD was my first one and a personal success, so why not participate this time? I will be using the same setup as before, here it is:

Language: Python

Libraries: PyGame, py2exe, personal library/codebase

IDE: Sublime Text 2 and cmd.exe

Graphics: GraphicsGale Free, GIMP, others

Audio: Bfxr, Audacity, others

(I probably forgot some stuff here, let’s move on)

 

I’ll record a timelapse, upload speed won’t allow livestreaming unfortunately. My personal goal is to reach #250 or better in all categories, it’ll be a tough challenge 😛
Last LD I had another challenge as well, to listen three 10hour videos on youtube. Not this time (although Epic Sax Guy is a wonderful melody loop)

See ya on 24th 😀

I’m In! For the first time!

This is going to be my first, of hopefully many, Ludum Dares. I’m a complete noob to this so I will probably have to use Sol’s LD survival guide. http://sol.gfxile.net/ldsurvival.html

Also i’m using Game Maker because it takes me over a week to make a game in Java, and I only have 48 hours… and I will be livestreaming this on twitch.tv with music. 😛

Language: GML (Game Maker Pro 8)
Graphics: Photoshop CS4 and Game Maker’s inbuilt sprite creation tool
Computer: Custom Built: Intel i5 2500k, 8GB RAM, HD 6770 GFX card
Sound: Fruity Loops, Audacity, Bfxr, My voice (if needed)
Inspiration: YouTube, My music library

XNA-Mailinglist

Is someone interested in a mailinglist for XNA-users for asking questions and solving problems, especially for the preparation time until Ludum Dare starts?

I know there is a Ludum Dare chat and a lot of forums to ask questions about XNA-coding, but hey, it would be a sort of Ludum Dare community XNA thing and there is not always a XNA-guy in the chatroom. And I’m interested in prototypes written in XNA to see what people do and how they did it.

If you think a mailinglist makes sense (no matter what you think how skilled you are), just write a comment. I can create one.

 

Edit: Send          subscribe xna-stevencolling-de         to Majordomo@stevencolling.de

0

This entry was posted on Saturday, August 11th, 2012 at 10:03 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

INSERT INTO ludum_dare_entries (team_name, type) VALUES (‘Tophat Games’, ‘Jam’)

Hello world! We are the Tophat Games crew, composed of Felix (Java and design guy) and Dan (general programming and sound guy). We’re entering the 72-hour Ludum Dare Jam for our first ever entry.

Language: Java
Libraries/Frameworks: LWJGL, possibly Slick
Graphics: Photoshop, possibly Paint.NET
Sound: FL Studio with Sylenth1, possibly sfxr
IDE: Eclipse

2

This entry was posted on Saturday, August 11th, 2012 at 11:00 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Almost Forgot Mah Tools

So I posted down there somewhere about how I am planning to enter, but it may still not happen. (Thanks for the suggestions btw. I’ll give them a go…). But, I just remembered; I totally forgot to say what I’m going to use if I do manage to take part!

I’ll be coding in Processing, because it’s simply amazing. I encourage you all to try it.

Any graphics will be done either in-code (as that is what Processing is best at), or in Paint.NET.

Sounds? Unlikely. If I do use sound, I’ll be using the Minim sound library for Processing. The sounds would probably be from sfxr. (I keep hearing about bfxr, but haven’t tried it out yet :3). But my brief adventures in Minim ended with uncountable errors, so I think I’ll take the safe route and go sound-free (unless I have the game finished in the first 24 hours and have plenty of time to fiddle!).

So: Wish me luck! And good luck to you too!

Comments

Puzzlem00n
11. Aug 2012 · 16:58 UTC
(Any time, I enjoy helping people. It makes them think better of me so that when I become a commercial developer I’ll get more money and be that much closer to world domination.)

Can a Ludum Dare game be part of a “franchise”?

When I say “franchise”, I don’t mean a big commercial entity or anybody else’s property, what I actually mean by that question, is: “Would a Ludum Dare game that ties into a backstory or universe I have already created be considered within the rules?”

A little example to illustrate my point :

I’m currently working on a tabletop roleplaying game and a card game within a science-fiction universe I created, for the moment the working title is “Neurohack: Legacy” and “Neurohack: Mercenaries” (I found out that “Neurohack” is already something else, so I’ll change that soon, but I’m still calling it Neurohack as I play test the games with my friends).

Suppose I make a shooty game of some description for a Ludum dare competition, would giving it the Neurohack backstory and lore be considered against the rules, and if it isn’t, how do you feel about the idea?

(Note that I don’t have any specific game ideas for Neurohack yet beyond the fact that you’ll be shooting things with futuristic weapons and armor, so if I were to make a Neurohack themed LD entry, all gameplay mechanics would be built from the ground up.)

Comments

Axelhein
11. Aug 2012 · 13:01 UTC
As long as you make all the code and assets during the compo you should be fine
JH
11. Aug 2012 · 13:11 UTC
I think it is ok as long as you explain the backstory in the game and nobody is forced to play the other titles to understand what’s going on.

But then again it is a small but unfair advantage compared to the other participants who have to come up with a full story within the time limit.

My general suggestion for ‘Is it against the rules?’-kind of questions is: Don’t do it if you don’t have to.
11. Aug 2012 · 13:19 UTC
It does sound borderline illegitimate.
sorceress
11. Aug 2012 · 14:39 UTC
My interpretation the rules is like this:
Puzzlem00n
11. Aug 2012 · 16:55 UTC
I personally don’t think it should give you too much of a problem. It isn’t really that much different from having an idea for a game mechanic and then adapting it to the theme during the compo, which many competitors do often. Like the others said, as long as you aren’t using it to promote the other games, it’s fine.
Gaeel
12. Aug 2012 · 00:53 UTC
I just want to point out that I don’t actually intend to do this, I was just wondering about the notion.

I may end up doing it, but I most probably come up with something new as it is more fun.
dr_soda
12. Aug 2012 · 23:29 UTC
I don’t see a problem with it, personally. It’s no different in my mind than people who have a burning gameplay idea that they really want to tackle, and who want to find a way to wrap it around the given theme.

Me, in my first LD

Language: GML (Game Maker Pro 8)

Graphics: Paint, Possibly Spriter, and GM’s built in editor

Computer: Intel i5 processor, 8GB RAM, Radeon HD 6450 Graphics card,– Custom-built by me

Sound: BFXR, Audacity(if necessary) and Musagi, if I can figure it out

This will be my first ever Ludum Dare, and I hope for it to be a good one. Unfortunately, my game won’t be in-browser, and I don’t think I can learn flash/Java in two weeks. I was actually inspired to try my hand at this by Minecraft’s creator, Notch, in fact.

But basically, I’m new to this and like making small games, so I’ll try my best, and vote for other’s I think are good, and we’ll see how we go.

I call my ‘business’ as such, QueegeyCorp Productions, or QCP, and this gets stamped on all my games, so my logo is likely to float about.

On another note, Hello all, I’m sure it will be great to meet people!

Comments

12. Aug 2012 · 11:28 UTC
Hello, new guy :)

ExecutionCode experimental script language – not a “I’m in”-Post

Hi, I like to introduce to you a new script language: ExecutionCode
I didn’t inted to create a language for games, but of course it can be used for games. It’s inspired by normal assembly, but cutted down to just one parameter. Also there are huge changes to some other things. But look at your own at a small application (it counts to 10):

//All commentars are done c-style
/*so of course these multiline commentars
are supported!*/

/*
programs are not splitted up in functions, okay basically they are,
but I call them modules and all the functions imported from C++ have their own name :)
*/

//a command is splitted up in group name and function name
main {
//those square brackets indicate variables
system.alloc [counter]
system.alloc [isNowEnd]
//first I push a raw numeric value (here 1) on the param stack
system.push 1
/*then the system.set command pops that value from the param stack and copies it to the given
variable.
If you put something on the stack, the value! is on the stack so if a command wants to change
a variable it has to require it as param*/
system.set [counter]

//this is a jump mark, because you have to implement your loops on your own
LoopStart:
//first I print the variable to the world
console.println [counter]

/*a mathematical operation is done by pushing the two values on the stack and give the
target to the command
*/
system.push [counter]
system.push 1
math.add [counter]

//and now I want to if [counter] came to 10 so I use the logical.lesser command
system.push [counter]
//these brackets indicate a ressource
system.push
logical.equal [isNowEnd] //so if counter==11 then isNowEnd=1

//and if isNowEnd==1
system.skip [isNowEnd]
system.jump “LoopStart”

//don’t forget to free the variables
system.free [counter]
system.free [isNowEnd]
}

//a ressource can be like variables a number or a string
//and here is another feature: if you put a ‘#’ in front of a number you can type hexadecimal
//decimal, this is 11
ressource #b

The code might look irritating, if so, delete the commentars and try to understand just the actual code.
The compiler/interpreter application is done in the meaning that this code can compiled in bytecode and this bytecode can be executed by the virtual machine in the same application, but it isn’t enough finished (particularly the error handling procedures), so it won’t be released now, but I hope I’ll get this done before next LudumDare. I’ll also write a full reference of this lanuage, the bytecode, the virtual machine and the compiler.
If you have any questions about it just ask me.

Helco

Tags: bytecode, C++, compiler, ExecutionCode, Helco, script language, scripting, Virtual Machine

LudumDare.join();

I think everyone writes some kind of “Hello i’m new here” post, so do i :)

I mentioned a few times on my blog about GameDev competitions, LD and 7DFPS. And i think i’m intrested in GameDev so the moment when i join any competition had to come. So here i am.

Last game i made was breakout about 3 years ago, so i can say that i’m starting almost without skills. But who cares ?:D I’m going to use either XNA and C# (easy to use, but windows only) or Java (portability, portability, portability!). And there comes a question, does anyone posted Java Applet in wordpress.com blog ?

If i do some english gramar mistakes, please forgive me. I won’t get mad if you correct me :) And if there are any dudes from Poland, siemka :)

The Hunt For Tutorials begins!!

I’m in!

Tools:

-Unity

-Blender

-Paint.Net

4

This entry was posted on Saturday, August 11th, 2012 at 1:41 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD #24 Participation Proclamation

Greetings People of Ludum Dare!

Like many of you this will also be my first game jam!  My goal is to have an entry for the compo proper;  however,  due to my lack of game jam experience my entry may end up being part of the Jam.

I have read a lot tips over the past few weeks and the one I see a lot of is “stick with what you know” — and I intend to do just that! So without further ado my list of resources.

 

Language: C#

Libraries\Frameworks: .Net 4.0 and XNA

Graphics: MSPaint, Paint.Net, Gimp, ( Depending on theme, ASCII via Good ole Notepad )

Sound: I will find something…

IDE: Visual Studio 2010

I will also attempt to create a time lapse.

 

It should be noted I am aware that by using C# and XNA my pool of testers will be greatly limited.  My mark of success for this event is simply to complete an entry.

So it is said, and so it shall be!  Let the games [creation] begin…well in a few more days.  Good luck to everyone!

 

Xaipher

 

I`m In

Kind of Self explanitory.

I`m in!

 

Tools:

Program : Gamemaker Studio

Graphics: Paint.NET, GM inbuilt sprite editor with Graphics Tablet.

Sound: Audacity

Music: FL Studio

Computer: i7 2600k,12GB ram,560 Ti 1.2GB

ZEngineLite – Physics

Hi folks!

More progress on the ZEngine! Now I get the physics working. I used the tokamak  physics engine to do the work. The main reasons why I used it are:

* Fast
* Little (Very little)
* Easy to use

A screenshot of the mandatory “rain of cubes” to complete the post:

ZEngine rain of cubes

A Massive Postmortem

A wise man learns by the mistakes of others, a fool by his own.

-Latin Proverb

You’re all in for a treat, because I have been working on a HUGE post over the past few days just for you guys! It’s basically a postmortem of all my experiences in game jamming, as a relative amateur, and what I’ve learned from them. I wanted to make this post for two reasons: to focus on how to make my own jamming skills better (I’m the fool!), and, as a secondary goal, to help other people with their jamming (that makes you wise!).

Of course, I’ve done a lot of failing, so the post is a little long to put here! So, instead, I’ve put in on my blog to trick you into giving me more hits- I mean, keep my post from taking so much space. With my luck, this will be off the front page in a few days (CURSE YOU FOLIS), but oh well.

Here’s the link, and an excerpt from the summary near the end:

So, here’s a summary of all the lessons learned, or, as I like to call them, THE THIRTEEN COMMANDMENTS.

  1. Plan ahead.
  2. Do something you’re comfortable with.
  3. Let’s admit it, there are stupid questions, you just shouldn’t feel stupid about asking them.
  4. Make someone play through the game.
  5. Have all core features done by midnight on Saturday.
  6. Don’t use libraries if you find they need “minor modification” before doing what you want. Code it from scratch, or find a library that does exactly what you need.
  7. Don’t make a game without first knowing what you need to know to program it.
  8. If you’re sure you have absolutely no idea how to program it, don’t try.
  9. Don’t overestimate yourself. Make sure your design is small and well-polished and does what it can well.
  10. Have a very clear idea of how the game will turn out in the beginning. Especially when you’re working with a team.
  11. Know exactly what tools everyone is using. Seems obvious enough, but trust me, make sure you know them.
  12. Don’t immediately take someone else’s solution for your bugs. Try and solve it yourself until all else fails.
  13. Motivate yourself every second, before, during and long after the competition.

Tags: tips

I guess I’m in.. but not really exactly officially.

Hey all,

I’m not sure if I’m doing this right, this is my first time writing a post here. Anyway, I wanted to participate in the upcoming LD jam with 2 friends but it seems that I will be the only one left to join this game development party. So I considered joining the compo. After some thinking I thought it would be better if I just make a game according to the rules of LD without actually uploading anything, since I’m still not sure about how all this works (for example, are blog-updates obligatory? Do I need to do anything special to join, I keep seeing all these “I’m in” blog posts?). This is going to be my first LD anyway so I doubt I will even be able to finish a game, I’m quite the perfectionist so progress on personal projects is usually slow. I also feel kind of intimidated because it feels like most of you people are professionals, while I’m merely a student that has never finished a game project. Maybe I will ‘officially’ participate next time if all goes relatively well this time, we’ll see 😉

So yeah.. good luck everyone and have fun doing what you love to do! 😉

Comments

Brucef
11. Aug 2012 · 23:10 UTC
Hey man, you’re in the same boat as me (new and a student and not a pro/veteran and all). My advice is just go for it. Just “compete” and enter whatever you make. If you don’t enter it, you won’t get the feedback needed to make it better for the next time. You gotta start somewhere, and so why not start with just attempting to make a full game and submitting it? That’s what I’m going to try to do.

Good Luck with whatever you end up doing though!
Puzzlem00n
11. Aug 2012 · 23:43 UTC
I’m with Brucef. Go for it! You say that most of us are professionals. Where ever you got that from, I have no idea! I haven’t seen a single person who’s made an I’m In post on this page, besides the veterans, that I’d call professionals at all. (Have you SEEN the amount of first-timer posts?) Heck, I’m 14, and even I managed an entry on my first try after a only a year of programming experience! In fact, I’d say you probably have more experience as a student then many of us here. So really, your being down on yourself! Go all out, make something as best you can, submit it, and become known. I’m a testament to the fact it isn’t as hard as it looks! It’s way more fun to compete than it is to expect yourself not to succeed, so go ahead and do it. Read the guide below, and you’ll get her done easy. Break a leg, man. Figuratively.
soulrot
12. Aug 2012 · 09:14 UTC
Thanks for the replies you two, I guess I’ll just submit my creation then. I know most people here aren’t professionals, it’s just FEELS that way. Not that it should even matter though, as far as I know LD is all about having fun creating and playing games (of course there is a bit of showing off :P). And thanks for the link, it’s quite helpful.

ZEngineLite – Decals

Today was a very productive day for me!

Decals working! At this time the projector can be only a AABB, and I’m not cutting the decal area precisely, but IT WORKS. With alpha too.

Simple decal with alpha:

ZengineLite - Decals

Enjoy Life In A Farm With Farming Simulation Games

Farming simulation games are becoming increasingly popular and people from all around the world enjoy living a virtual life in a beautiful farm.

Farming simulation games are meant to simulate the experience of village life and make the players feel what it’s like to have their own farm – players can manage the farm from every little aspect and take care of every little detail.

The main actions players can take in these games are: harvesting, sowing, raising animals (which means feeding them, playing with them and more), milking cows, selling produce, make money and much more. Those games simulate farm life in such a great way that they engage players and make it hard for them to stop playing.

Here are some of the best farming simulation games that you can play on each of your mobile devices. Have fun!

Let’s Farm – This wonderful game is suitable for everyone, children and adults, and has very easy controls and an addictive game-play. In Let’s Farm you will be able to plant fresh crops, cook tasty food, feed your lovely pets, make friends with your neighbors, trade your produce with farmers from all over the world, design your farm and complete dozens of challenging and exciting missions. The game itself is free but there are in-app items that you can purchase with real money. However, if you’re not willing to spend real money on the game it is definitely not a must. Let’s Farm is a great game and I strongly recommend you check it out.

Farm Town – Another awesome game is Farm town, which perfectly simulates country life. It has gorgeous graphics and a very colorful setting and it will totally provide you with fun and entertainment. You will grow a variety of crops, hay, vegetables, fruits and berries; you will develop your farm, take care of the cute animals and meet your neighbors. The characters in the game are so cute and friendly that you will immediately feel connected to them. Farm Town is the perfect game if you’re looking for farm simulations games, so make sure to give it a try!

So, what are you waiting for? Download and play the games I mentioned above and I promise you won’t be disappointed. They will provide you with hours of fun and enjoyment, and will definitely teach you a lot about what it’s like to live and work in a farm!

Third time’s a charm, right?

The last Ludum Dare I was in, I was a complete noob at game development (not to mention the first time). In these couple of months I have evolved a heck of a lot as a game developer and hopefully, this time, my game might actually be decent! We’ll see.

TOOLS
IDE: vim, cmake and gdb (I’m hardcore)
Language and API: C++ and SDL
Audio: BFXR (Since I’m on Linux I can’t use SFXR :( )
Graphics: GIMP

What I have learned from my previous LD is to get the core features done as fast as possible then polish for the rest of the time. So, I’m probably going to do something really simple. Also, the graphics will be simple, since I can’t draw.

I wish you all good luck and I will see you on the 24th! :)

I’m in!

Kind of self-explanatory. I tried to take part in previous LD, but i seriously lacked experience. I hope that i’ll make a finished project this time 😛

Stuff i’m gonna use:

  • C#/XNA
  • Paint.net
  • sfxr

Comments

12. Aug 2012 · 14:41 UTC
If you want :)

I’m in. It’s my first time.

Hi, all! I’m going to participate in LD.

My tools: HTML/JS with gamejs library, sfxr and lmms for sound, gimp for graphics.

I’m using emacs for coding.

Good luck for everyone.

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This entry was posted on Sunday, August 12th, 2012 at 11:40 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

AskQuestion(ludumDare)

Hellooo game developers again, this is my second post ever, and I wanted to ask a question. Are we allowed to think of game ideas prior to the composition? For example, if someone was planning an action-puzzle game and started sketching out some gameplay elements- not that I was doing that..-would that be allowed? He would plan out some gameplay elements and use the plot and adapt some of the gameplay to fit the theme afterwards? Is that allowed? Not that I would want to know, it’s just that I have a friend named John Doe who is poor.. and homeless.. and has cancer… and has 7 children to feed.. And has 5 little puppies… That are orphans.. And have cancer..  that I think might need an answer REALLY quick.

EDIT: I also wanted to clarify that no coding would be done whatsoever until the compo.

Comments

matthewj234
12. Aug 2012 · 14:13 UTC
As far as I am aware, you could be coding the LD24 now, as it is all honour based. However, I personally am thinking of Ideas that would fit with multiple themes and making small prototypes of these ideas, just to get the hang of making a game in such a small timeframe.
pythong
12. Aug 2012 · 14:17 UTC
NO! You cannot do that! If you do, we will crack your brain and pull out all the ideas again!! And we will chose a completely different themas what you planned out! Mwahahahahaha!
12. Aug 2012 · 14:24 UTC
I think so, yes, aslong as you don’t make any actual content.
FelipeTavares
12. Aug 2012 · 14:30 UTC
You can plan the type of your game, some game mechanics (Although you probably will modify them to fit the theme), code a lib to do the tedious work (if you share it) and sketch some characters. But you CANNOT code the game mechanics or write down a history (you can think it, but cannot write (this is game content)) or model your characters. Resume:

You can sketch all things but cannot create them.
12. Aug 2012 · 19:26 UTC
It would be against the spirit of the rules to submit a game you have been working on for the past month which just to happens to fit the contest theme, but I can’t see any way we could stop you. Also since there is no money at stake most people wouldn’t care.
dr_soda
12. Aug 2012 · 23:46 UTC
As the others say, it’s not really a problem to have some ideas that you really want to work on assuming you make the theme work with them.

I’m in for the third time

This will be my third LD. First time I didn’t manage to finish my game, second time I was better prepared and I submitted a game but I run out of time and my game had no sound.

We will see how it goes this time. Currently I’m warming up and preparing.

My tools, just like last time are:

  • Language: Java
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Sound: SFXR

Good luck to everyone, have fun and lets make over 2000 games this time!

I’m in. Second time!

This’ll be my second Ludum Dare participation and I’m really looking forward to it. I’ll be using Java with Eclipse, Paint.NET for graphics and sfxr for sounds. Last time my goal was to finish the game I was making and I succeeded. At least it was fun! Very fun!

Here, have this (Facebook) banner I made a few minutes ago. If you dare…

Edit: Here’s version better fitted for Facebook cover: http://i.imgur.com/cD65D.png ;)

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This entry was posted on Sunday, August 12th, 2012 at 4:21 pm and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in and I’m not in at the same time.

Who knows!

If I’m able to participate this time, it would be my third LD. Though the other times I’ve participated, I was in high school, so they all are unfinished entries.

I’m currently more confident about my skills than before. I’m surely going to make the game in HTML5’s canvas + Javascript, as I have already written a simple game engine for that platform with which I’m quite comfortable: https://github.com/AirRider3/airEngine.js

Depending on the topic and my free time, I may also use Node.js to make a multiplayer game.

Cheers to all the participants! (^_^ )

Comments

dr_soda
12. Aug 2012 · 23:26 UTC
In and Not in at the same time — Scrhodinger’s Jam :)

Music

Well, I have a question for you guys, I’m good modeller(if I have lots of time) and 2d artist, but in music I don’t go so far…

The question is: Do you know any good tutorials about music making, specifically for games? At this time I’m very comfortable with LMMS, then if you guys have anything specific for this program, I will like it.

Thanks in advance.

I’m in – first time…

An ‘I’m in’ post:
I’ll be using Processing (i.e. Java) for coding, sfxr and possibly Mario Paint Composer for sound and Gimp for graphics.

My first participation

I will participate for the first on Ludum Dare (as long as I don’t forget what day it is, like the last time I planned on participating).

My text editor is Emacs, and I will use GIMP for the graphics.

I am not yet sure if I will use C++&SDL, Vala&SDL or Lua&LÖVE to make the game. It will depend on what my idea is. Either way, it will be cross-platform game, since I use Linux and I love cross-platform software.

We are in for LD 24

Though the team does not have an official name, we are in for the 72 hour Jam in LD24. My two previous entries were solo 48-hour efforts, so this team experience will be totally new to me.

As the time approaches, we will disclose more of the tools we intend to use. However what we can say for the time being is that we are planning to make:

  • A 3-D Game
  • Using Unity3D
  • Written in C#

If you remember my last entry, you’ll remember it was pretty unconventional. This entry should likewise be highly unusual. My last game entry scored 3.48 in Innovation with a rank of #117. We think that the various potential gameplay ideas we’re ruminating over have a realistic shot of beating that score, so keep an eye on this space as we unfold our vision.

Tags: ld24

I’m in, My first LD, second jam ever :D

Hello!

I am excited to be part of an LD48 for the first time. I have seen tons of cool games come out of LD, and I feel fortunate to have the opportunity to be involved in any way with the LD community 😀

If interested I am on twitter, and always follow back other game devs and have done a couple of flash games. Looking forward to seeing what everyone comes up with!

 

Not gonna code, Buuuutt…

I still cant code worth toffies, but I would love to make some art assets.
Gonna train, perhaps a warm up on the 20th.
I think this should become a thing.

I’m not in :(

I’ve been looking forward to LD24 since, well, LD23. However, I have within the last week or so developed symptoms of RSI (likely to do with excessive crunching), so it’s looking unlikely that i’ll be in any shape to take part this year :(

Good luck to everyone who enters!

We’re In!!!

Hi,

Ion Programming will compete in their first LD Jam this time.

We (Lucas & Sam) will program it in Java using a few tools:

 

  • The Eclipse IDE
  • Notepad++
  • Paint.NET
  • FamiTracker
  • Ableton Live
  • Multiple Free VST’s
  • Any other tools we decide to use at the last minute.

 

We hope to do good and we hope to live-stream parts of it at http://www.twitch.tv/lucas_f98

We will also do a time lapse of the whole thing and put it on YouTube… (I’ll post the link after)

 

I hope everyone does well and good luck!!!

Ion Programming

Real World Ludum Dare 24 Gatherings

We’re up to 21 Gatherings, with more in discussion (see comments):

I’ll admit, I’m running behind this event with little things like this. Post a comment letting me know where an event is, include a link to further details, and I’ll add it to the list.

Live Ludum Dare 24 Video Streams

Viewers, look below. Participants, post a comment with a link to your live video stream.

Hi!

Every time someone says “i’m in” all i can think of is the matrix. :)

i’m going to be in the thing this time. First time. :) We will see how it goes. I’m using
flashpunk
sfxr
paint.net
musagi (if i can figure it out in time) if not free music place.

I’m in – 1st time

Hi (Yay another “I’m in” post).

I usually make some smalls games aaaand I though I could give a try here ! I’ll try to make a fun game for that first time.I will use  : gedit, löve/lua and sfxr . And for music, I think I will try Inudge.

Good luck to everyone!

I’m in Videos

Hello Ludum Dare,

I finally have access to a web cam and would like to submit my ugly mug saying “I’m in.” Who is in charge of the video compilation this time round?

Comments

13. Aug 2012 · 22:30 UTC
Are we doing this again? I hope the answer is hell yes.

Originality and “I’m in”

Trying to make and original I’m in post is hard…

Doesn’t matter, I’m in!

This is the second time I will have joined and I will be using game maker again this time. I will probably also use other programs. Hopefully we get a good theme and hopefully I will come closer to being first! (239th last year).

We’re in… again!

Last time we flew by the seat of our pants. We hadn’t touched C or made games in years. And, well, we made Supercell. But this time, oh this time we will… well, it will probably be pretty similar. We’ll be using Python/PyGame, stuff we are only vaguely familiar with. Hilarity shall ensue and fun shall be had!

There will be at least two of us doing the core work. I’m still hoping we can get some people to help out with music and art since we have had some interest.

Tools:
Language/IDE: Python/Sublime 2/Vim
Frameworks: Pygame/Box2D
Audio: sfxr/bsfxr/Audacity
Graphics: GIMP, Paint.NET
Source Control: Mercurial
Communication: Mumble/Pidgin
Fuel: Burritos, Dr. Pepper, Raspberries, and Pandora One

We will be timelapsing, and livestreaming will occur at http://www.twitch.tv/syncarn.

I’m in, First Timer here!

Hello all,

First timer here, so be nice! Going to go full in for my first Ludum Dare Compo in a couple of weeks and I can’t wait. Should be lots of fun!

I am going to be exploring new territory for myself, going to have some fun and be using Flixel which I am currently learning. Seems like a good fit for making something fun for LD48 though.

Complete list of what I am using:

  • Flixel
  • Flash Develop
  • Paint .net
  • DAME level editor (if needed)
  • SFXR for Audio

My main goal will just to finish a game, but I will definitely give it my best. Good luck everyone!

Comments

13. Aug 2012 · 20:39 UTC
Look up BFXR, it’s simply a more advanced version of SFXR :)

Warmup Game – Doing One, Not Telling What

It’s time for warmups, ladies and gentlemen!

I’m doing one in AS3, FlashPunk, and FlashDevelop.

I’m not telling what it is until I have a demo, though. :)

– Henry

I’m in!

First timer here, I pledged to join the previous two Ludum Dares but had to withdraw from both due to personal issues. This time, however, NOTHING will get in my way, muahahaha!

I will be writing the game in C#, using Visual Studio and XNA Game Studio. If I finish early, I may attempt to port to Java. I will be using Photoshop to create the images, and sfxr for sounds.

I’m in (after Uni resits)

I have exams in the week before and on Friday morning GMT, but I’m sure I can put something together for LD.

Language: Javascript/HTML/CSS using the CreateJS suite with AppJS and the Windows 8 JS libraries. Yes, that’s right, this weekend will have me produce a Windows 8 Modern UI application game in JS alongside an AppJS and web based version using the same code base. Live commits on github will be testable builds for App.js, whilst the repo will be mirrored with Dropbox for the web based version.

IDE: VS 2012 RC

Image Editor: The GIMP (what else?)

Sounds: Not sure, probably SFXR, replacing sounds with higher quality assets for post LD release.

Will try warming up over weekend, but got revision to do.

Polyconsole: Here’s some game dev tools

I should be posting a for-reals I’M IN post next week, but! I posted something this weekend I wanted to share.

I released the tools that I’ve been using for the last year to make games. (Well, they were technically on BitBucket all along, but now I’ve released compiled and packaged-up versions so you don’t have to spend days fighting with CMake!) The tools are based on Ivan Safrin’s Polycode and let you make 2D or 3D games in Lua. I used this framework to make my LD23 entry, “Breathe”.

I realize there’s a TON of options for game development out there, but if anyone’s interested in giving this a shot, I’d be curious if you actually manage to make anything with it :)

I’m in for the third time

I’m in and ready for Ludum Dare 24! This will be my third Ludum Dare and I am ready to create a great game and do better than I have in my previous entries learning from the mistakes I made. I will be livestreaming the whole development process and I will create a timelapse and put it on Youtube when I finish.

Tools:

  • Code: Processing
  • Graphics: Adobe Photoshop CS6 and Processing (you can design graphics with the code, pretty cool eh)
  • Audio: BFXR (if I decide to add any audio) and Minim library for Processing
  • Timelapse/Livestream: timeLAPSE and Livestream.com

I have been playing around with Processing and I find it to be a very powerful programming language. I think I can accomplish a lot with it this Ludum Dare. If all else fails, I will use Gamemaker/GML.

I’m In!

I’m getting ready for my first Ludum Dare. Should be lots of fun!

In preperation I’ve created a simple little timer program to run in the background once the competition begins. All it does is display the current date and the elapsed time since starting the program. Feel free to download and use it from my website here if you like: http://www.phatrobit.com/downloads/projects/Timer.zip

Things I’ll be using:

  • Language: Python 2.7
  • Libraries: Pygame 1.9
  • IDE: Visual Studio Shell with PyTools
  • Graphics: Adobe Photoshop CS4
  • Audio: sfxr (Probably won’t get around to music, but if I do I’ll most likely use LSDJ)
  • Timelapse: Chronolapse
  • Misc: Tiled, My timer I created (linked above)

Looking forward to creating and seeing some great games!

Comments

14. Aug 2012 · 07:10 UTC
Thanks for the reminder on Chronolapse. I haven’t gotten around to using it yet, but I think this jam is a great place to start.

I’m In! (I guess…)

So this is my first time programming for the Ludum Dare competition.

I’m quite sure I know what to expect, and I’m also pretty sure my practice might get me a Compo entry. If not, I can settle for Jam.

Anyway, list of things I’ll be using:

  • Language: C++ 11
  • Libraries: (Not sure yet. Probably OpenGL or GDIPlus)
  • IDE: Eclipse CDT IDE
  • Graphics: Paint.NET
  • Audio: I can settle for no music at all.
  • Timelapse: Chronolapse (40 FPS)

Really nervous or the competition. I hope I make it!

Most Definitely In

I’m really looking forward to LD24! My entry for 23 was fun to make but far too buggy to stand a chance. I’m hoping I’ve learned something from that misstep and that I’ll fare better this time around.

I’ll be coding with GML in Game Maker 8, doing artwork with Graphics Gale and Paint.NET and working sound magic (hah) in SFXR and Fruity Loops.

I might attempt to record myself this time around, but I’ve historically had issues with recordings. Whether or not I’ll be able to get it to work this time remains to be seen.

Eh, I’m in.

Not going to lie, I pretty nervous about this. I can’t even begin to guess with any amount of accuracy how I’m going to do. It’s my first time doing anything like this. Good luck to everybody!
  • Language: C++
  • Libraries: OpenGL, maybe GLSL and SOIL for textures.
  • IDE: Visual C++ 2010
  • Graphics: Paint.NET
  • Audio: Probably none, or I’ll record some simple ones myself using audacity.

In again, hopefully I’ll finish something this time.

Using:
Unity
Photoshop/Pyxel
sfxr/bfxr

………..Soon

The declarations

So i have decided!

 TOOLS

I’m going to use Unity!

I’ll get soud stuff from sfxr and bfxr.

Any art things will be done in blender or paint.net or eventualy pickle depenting on theme.

The Game is going to be on github page and possibly stream

.Warm Up is availble at this site.

THE FINAL DECLARATION

 I’m going to win ! 😀

(Or get at any award 😛 )

Please

Comments

14. Aug 2012 · 13:34 UTC
Cool your setup looks a lot like mine! 😀 I recommend also trying to get some music in there as well! I use Garageband :)