LD24 August 24–27, 2012

I’m in for LD24

Yay, first post.

Also first time participating ;3

Anywho, stuff I’ll probably end up using:

Language: GML

DLLs: 39DLL, SuperSound

IDE: LateralGM as much as I can, probably ending up using Game Maker for a lot of it as well.

Graphics: Paint.NET, GM’s in-built sprite editor, possibly Seashore

SFX:  Bfxr, Audacity

Music: MuseScore and Gashisoft’s GXSCC

I want to end up using my Mac as much as possible, but until I’m a little more experienced with Java, GM limits me mostly to Windows, since I’m a lot faster using it.

Heck, whatever I do eventually, I’m looking forward to participating for my first time a lot ;3

Here Goes Nothing…

It’s my first LD! Hopefully for real this time. Last LD (23) I intended to participate, but never started. So here is a first try.

I’ll be using C++ with GLUT, GLEW, and SOIL. I’ll also be making some graphics in GIMP.  I just hope it goes better than last time for me.

IN IT – BUT NOT TO WIN IT

http://mcfunkypants.com/jam/

http://mcfunkypants.com/jam/

I’m not here to win: just to have fun.

I don’t plan to stay up all night or win any awards. I wonder: is it even worth it to write an “I’m In” post on Ludum Dare anymore? With thousands of participants, no one blog entry is visible on this page for more than a couple minutes. That said, tradition dictates that I enthusiastically declare my desire to be in this month’s LD48. I’m in! Woo!

Platform: web and mobile (android)
Language: either html5 (phonegap) or as3 (stage3d+air)
IDE: SublimeText or FlashDevelop
Tools: 3dsmax, photoshop, cooleditpro

Good luck, everybody! Have fun! Don’t forget to eat! I can’t wait to play your games.

P.S. Shameless plug to the left. If you want to make my day, check it out! =)

 

Tags: Book, im in, McFunkypants, screenshot

Preparation

For my first LD, I was frantically trying to get some more experience with Allegro before starting so that I wouldn’t have to spend half the compo reading library docs. One LD later, I spent a couple weeks writing test programs so that I would be able to use custom fonts and particle effects in my game. This LD, I’m trying to learn a new game library and set up an uncooperative IDE to compile my game easily.

How prepared do you feel for LD#24?

I am IN!

The Ludum Dare 24 falls on the 25-26, correct? If so, I am in it! It falls *right* ahead of when I move in to college (23rd) and *right* before my first class (27th). This should allow me time.

Anyway, this will be my fifth Ludum Dare, so I should try to bring something special to the table… but I don’t exactly know what I would bring… -_- I know! I’ll make an RPG, no matter the theme! That will be my restriction! Also, I will refuse to touch AutoTracker scripts, unless I have no music with less than an hour remaining. This way, I must actually make my music!

Anyway… obligatory equipment post…
Language: GML (IDE: GameMaker 8.1 Standard)
Graphics editing: Paint.NET, Paint Tool SAI, Anim8or
Sound editing: Schism Tracker, SFXR, Audacity, winLAME
OS: Windows 7

Next time, I’ll try to use PyGame and make the game cross-platform. :) However, Windows will remain my development OS for a while even if I do use a cross-platform language because SAI refuses to work outside of Windows, even when I have Linux Bamboo drivers (I do not own a Mac).

I’m in! (Once Again! :D )

Hello once again Ludum Dare! (#Tobuscus reference)

Last Ludum Dare, I made Invasion Of The Trivials, a first person shooter. You should check it out!

Before that, I made Isolated Assault, a first person sword action explorer game… I think. Anyways, you should check it out! 😉

Being as I am very used to first person games, that will probably be this LD’s game. Although I might go for something different this time… who knows 😉

I use Unity Indie – mostly javascript.

For music I use Garageband, check out my songs :)

For 3d models, I use Blender.

I’m very picky about having the user control settings, so be sure to expect customization of sensitivity, quality, and volume! Also I’ve worked to create good visuals in levels and tend to make the enemies basic shapes!

My HUGE PROJECT I’ve been working on is Isolated Assault 2, the sequel to my first ludum dare game! It’s currently an extremely advanced first person shooter with the same basic idea of the original.

My goal for Ludum Dare is to get top 10 in at least 1 category, so be sure to check out Rob Productions’ game this time around 😀

I’m pretty sure I won’t be as nervous this time! 😉

Tags: getting, im, in, ld24, ready, tools, unity, unity3d

Be afraid, *I* am in!

This is my first time with LD, I’m so excited! I’m a C++ and PHP developer with a little experience in 3d FPS and top-down 2d games.  This time I will try to make something different. A racing game maybe. Anyway I’m a semi-n00b in the game-design and something far from pro in  Game art.

For this game I  will use:

Language: C++, GLSL and Python (the exporter bellow)

IDE: Code::Blocks and EMACS

Libraries:  Allegro5 + ZEngineLite (Personal lib) + exporter and importer for custom 3d format

Graphics: Blender , Inkscape and Gimp

Sound: Some fun recordings (Any software works)

I hope than we get a very strange theme at this time (I like the Time Manipulation suggestion)!

Faith in JavaScript has been restored

This post, other than being an I am IN post, actually describes my journey around JavaScript: why I left it and how I finally came back to it. If JavaScript concerns you, you would find here a few things that I hope I knew half a year ago. Also please excuse my inability to summarize.

When I first started learning Javascript and Html5, I was trying to find an alternative to flash to make online games. At first, I have been pleased of how simple it was. You didn’t need a complex IDE, you didn’t need any compilers and libraries to get graphics. All you needed was an average text-editor (in my case gedit) and a browser (I chose Chrome for its developer’s tools). In fact, I have made a few unfinished but kind of playable “games”, one of them for the 34th miniLD.

As I became better and better at the language (learning how closures work and stuff), I started seeing more and more of these “issues” in the language, as well as in the <canvas> object, some of them couldn’t be worked around. (There are quite a few of them and I chose to spare them for you as the paragraph was becoming big enough. If you’re curious ask in the comments.) Then, here is the issue that made me loose faith in JavaScript: the nature of JavaScript arrays. You see, in JavaScript arrays are just objects that have a special length property. And when you do myArray[5] it is exactly the same as myArray[“5”] since it is supposed to internally do myArray[(5).toString] . So JavaScript arrays aren’t real arrays (C-like arrays), and aren’t even number-associative arrays , but are string-associative arrays. And to crown it all, these not real arrays can’t even be directly inherited.

At this point I decided that maybe I should leave web scripting for a “real” language. For a few months I drifted from C++ to D, to Java and Processing and back to C++. If I would have settled down for a language, I would have probably became good at it, but it is such a difficult choice to make and there is always some feature that a language has and others don’t.

And then, recently, I have found out that most JavaScript implementations actually treat arrays as real arrays until there is a need to really treat them differently. I was amused knowing how browser providers silently try to close the performance gaps left out by the standardization in which they have themselves took part. On a side note, I heard Mozilla is adding type inference in their next JavaScript implementation to speed it up. Cruel irony.

Things started to get really bright for me when I discovered that JavaScript has a pretty new feature called Typed Arrays. Typed arrays permit to manipulate raw binary data by creating an array of bits and then accessing them as 8bit, 16bit, 32bit; signed, unsigned; ints or floats. I have then thought that it would be really good to use this kind of array to boost performance in a tile-based game where each tile corresponds to a number. So today’s JavaScript maybe isn’t so bad.

And the future of JavaScript is even brighter, and must be, talking about the amount of people that use it. The JavaScript 2.0 draft that would make JavaScript strongly-typed but dynamic if the developer chooses, submitted by Netscape in 2006, sounded very exciting. Sadly, ECMA didn’t make it into ECMAscript 4, and to not confuse people they directly jumped to making ECMAscript 5, the language that we use today, with just a few small changes. Most of the features of the proposed JavaScript 2.0 were yet incorporated into ActionScript making flash developers pretty glad. But the ECMAscript team continued working on the proposal and they actually came up with an agreement: EcmaScript-Harmony wich will become the EcmaScript 6 (a quick list of it’s features that you can google may be found here). This will add classes, but just to simplify the prototyping based inheritance. Then they say that maybe, just maybe, they would make javascript strongly typed in a further release but not just yet. Anyways, the future looks good, but isn’t here yet.

So to conclude, I would probably use HTML5 and JavaScript in the 24th Ludum Dare, unless I find some epic language/game engine at the last minute (if I for example start playing around with Flex). And in the mean time, I would be creating a library to simplify the use of typed arrays for 2d tile based games. I will make a system that automatically transforms a two-dimensional JavaScript array into an object that keeps the data as a typed array internally and gives you methods for easily accessing the tiles.(  var map= new binaryArray([[1,1,1],[1,0,23],[1,1,1]]);   map.setTile(1,2,25);   //set tile at (1,2) to 25  ). I hope that this would boost performance. I would keep track of my efforts on this blog and anyone of you would be able to use the library once it’s done.

And to pursue the tradition:

  • Platform:HTML5
  • Language:JavaScript
  • Graphics:Gimp,Blender 3d, InkScape
  • Audio and Music: Audacity, LMMS, Bfxr

Good luck to all of you and have a good time.

I would also be searching for some screen recording program.

Comments

Puzzlem00n
07. Aug 2012 · 01:44 UTC
Haha. “Inability to summarize.” I’m in the same boat as you there. Try to keep things short, never can.

Personal Java Libraries

For a while, I’ve been reusing files for projects I’ve been working on.  So I’ve decided to make a jar file and post it so that I or others could use it.

http://www.mediafire.com/?ymokzoynzu8jg3c

The download includes not only the jar file, but also the source, java docs, and an example class for anyone who wants to look at it.

I’m In!!

Hey all, this is be my third Ludum Dare both overall, and in a row. I love competing, the energy drinks, the lack of sleep, and the eye rolling of friends and family that don’t get it are all crazy exciting to me!! I’ll once again be using Construct 2 as my platform, which makes use of Javascript and HTML5. My graphics are produced in the Construct Classic image editor, SFX care of the incredible BFXR, (unless I decide to go non 8-bit, in which case I always record my own foly), and music is produced in FL Studio. Let the games begin… (see what I did there?? as if no one else has ever said it before…)

I’m in!

This’ll be ludum dare entry #2. My first game was, admittedly a bit of a sleeper, but I made a game called Pond for LD23. It’ll be interesting to see what kind of a theme we’ll be getting this time!

Tools this time around: Game Maker 7.0, FLstudio, possibly Blender, Possibly GIMP.

Cheers!

Ni

Insert Creative Title for First Time Post Here

I’m In.

This will be my first LD. I’ve done the Global Game Jam three times before with varying levels of success…as an artist. This will be my first time doing a game jam solo and the first time as a programmer.

Given that limitation, I think I’ll be happy just to finish something playable.

I’ve been interested in game design as “something I want to do with my life” since around 2005, but it took me until last year to come around to the realization that if I want to get serious about it, I had to make what was then a big scary jump. I’d attempted to grasp programming a couple times before without any real progress. What helped me get over that block eventually were some supportive friends and a particularly good book.

By day, I currently work as a sysadmin for a small software company; I’m not here to plug what they do but I will say that the guys running it are very good at what they do and I’m glad to have them as teachers and mentors. Sometime last year, several copies of The Land of Lisp were delivered to the office, and knowing I was on the fence, my boss made a proposal to me: they’d up my schedule to full time on the condition that I spent some of the extra time working through that book.

Now, granted, LISP is not a particularly popular language these days (though we use it heavily internally). But even if you never expect to use LISP in a real world setting, The Land of Lisp is a pretty awesome teaching tool. If you find other programming books boring (which I’ve seen to some degree with nearly every book since), this book is anything but. If you want to write games, you will be thrown into (text based) games right from Chapter 2.  If you’re scared of programming, its light tone and actual humor got me much less scared about it. (And being paid to learn didn’t hurt. Did I mention my bosses were cool?)

Anyway, I’ve been taking college courses, and since then have committed to a programming heavy “Game Technology” curriculum. Learning one language, any language, makes the next one easier. Learning three languages means you have a good chance of looking at an unfamiliar language and have a good chance of being able to make something work in it.  So far I have “properly” learned ActionScript and Java, I am currently giving myself a crash course in Python/pygame for a class next semester that will be using Panda3d, and I’ve had to dabble in PHP and Javascript for work-related stuff. I am not especiallygood in any language yet, but that’s what practice (and doing LD!) is for.

Onto the obligatory tools list:

Language: Either ActionScript or Python + Pygame…I haven’t decided yet, but the Python will be more fresh. If I use ActionScript, it might be with an assist from Stencyl (I’ve used Gamemaker for a class, but Stencyl looks nicer for supporting real ActionScript alone).

Editor: FlashDevelop/Stencyl if ActionScript. I’m still trying out editor options for Python, currently Geany. (I’m open to recommendations in comments; it needs to be cross platform for at least Windows and Linux, and Ubuntu package support is a plus.)

Graphics: Photoshop/Illustrator/Flash CS5 and related Adobe suite products.  Sorry open source fans…I’ll recommend things like The GIMP and Paint.net (NOT Inkscape; its not at all stable in Windows and sucks at tablet support) to people starting out or with light-duty needs, but once trained on Photoshop and its power tools and having used them in a professional capacity, I’m never going back. And yes, I paid for my software (though student discounts helped this upgrade cycle). Also, a Wacom Bamboo tablet (because I don’t have infinite money to shell out for the Intuos or Cintiq).

Sound: Audacity.

Caffeine: Tea. I’m not British, but I agree with them that tea is a solution for everything.

I’m in.

So I’m in for my first LD48. My goal is to complete a game at all rather than even trying to win, so I’ll see how I go!

The tools I’ll be using:

Construct 2 for the main game.

GraphicsGale for all the art.

Sfxr for sound effects.

And PXTone for music, if I manage to do any.

Comments

kbdmaster
07. Aug 2012 · 11:28 UTC
Hey Pixel , I’m in too !

I am sure that you will make an awesome game !

Good Luck !
Henry McLaughlin
07. Aug 2012 · 17:06 UTC
There are so many first-timers every time we do this… :)
PixelMonkey
08. Aug 2012 · 09:24 UTC
Thanks. :)

More thoughts

What I really want to do for this Ludum Dare is to allow the player to create something. Anything. Could be a train, plane, bus, spacecraft… Guess it’ll depend on the theme. But if I can make something where the player can design and use something, i’d be satisfied.

Comments

Puzzlem00n
07. Aug 2012 · 13:52 UTC
An interesting idea… You want to know what would be fun? To make that a sort of sub-challenge, like the kitten challenge was way back. Let the player create something, and you’ve got it.
07. Aug 2012 · 23:57 UTC
Awesome, man. I love games with building mechanics.

Be gentle; it’s my first time

Hello world!

So that’s it, the first LD48 for me. Or possibly for us, we’re not even entirely sure if we’ll work together in the Jam or on our own in the main compo. Oh well, there’s still time to figure this out :)

Language/IDE: Delphi 7 with loads of experts installed (so Windows only; however, wine-ability is a development target!)
Library/Engine: my very own Kali (still growing while I work on another project based on it). Hopefully the theme allows for something retro; if not… I’ll have to come up with something using OpenGL.
Graphics: Paint.NET, Gimp, Inkscape, Blender if 3D is called for
Sound: Audacity, Bfxr, composed music only if we jam because I suck at this 😛

So yeah, fun times ahead!

Count me in too!

This will be my first LD comp. Plan to use Python with Pygame.

All in!

I hereby announce my participation in Ludum Dare #24!

This is my first game making competition and I’m very excited but also a little bit frightened due to my lack of experience and the short time frame. :O

Probably I will take a day off after LD to be able to fully focus on developing the whole weekend.

I decided to use LibGDX because I know Java, the library is powerful and it allows for easy deployment to different platforms.

Outline:

  • Main library: LibGDX
  • Language: Java
  • Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5/WebGL
  • Optional target platform: Android
  • Development platform: Desktop gaming PC with Windows 7 (x64)
  • Style: Probably 2D with very basic physics

Tools:

While preparing for the competition I have discovered a couple of useful links which might be of use for other beginners:

Popular tools for Ludum Dare: http://www.ludumdare.com/compo/tools/

Sol’s Ludum Dare survival guide: http://sol.gfxile.net/ldsurvival.html

Good luck everyone!

Edit:
I pushed some helper classes as well as a few debug and example assets and tools to my Git repository: https://github.com/brookman/libgdx-resources
Maybe I will use some of it in my game (especially my LibGDX classes). The game source itself will be available after the event on this repository.

My first time!

Hello!

Its my first LD48

Language/IDE: GML/gamemaker studio or Java/Eclipse
Library/Engine:Gamemaker, Slick, Andengine, libgdx
Graphics: Paint.NET, Gimp, Inkscape, GraphicsGale
Sound: sfxr

 

I’m in too

Signed up and already nervous!  First time taking part in anything like this so looking forward to the experience.

I’m predicting that my creativity will jump out of the window and I’ll spend the weekend shivering under my desk.

But I’m looking forward to it. Whatever happens it seems like a great community here and I’ll learn something and get to hear about some cool things being made and get to play them.

Going to be using

Development: Unity3d, possibly with 2d toolkit and A* pathfinding, if required.

Art: Photoshop, Illustrator, 3ds.

Sound: No experience so in this area, so me on my guitar, if anything.