LD24 August 24–27, 2012

What were the most important metrics in Ludum Dare 23?

I’ve downloaded the page for all contributions to the Ludum Dare 23 compo and imported the listed ranks into a database. Then I made a scatter plot of each metric compared to the overall rank. The results can be found here:

Ludum Dare 23 metrics

The metrics, in order of decreasing importance, are: fun, mood, graphics, innovation, audio, theme and humor.

LD+GA

Hey guys,

I just wanted to share with everyone the stats from my last game (LD23). I used Google Analytics to record events from within my Flash game. It was very easy to set up – it only took a few minutes – and while the numbers are not very impressive, I think it was worth it to see how my game was being played. For example, I see that only about 10% of players clicked the restart button and that each level of difficulty had about half as many completions as the previous. For a throwaway game like this, this info is not really important, but for a real game in the wild, this can be very valuable. I would encourage everyone to add some kind of tracking code to your game even if it’s only for the practice!

Tags: analytics, ga, Google, stats

Compo happy

While you’re getting fired up for LD24,you might want to check out CompoHub.  It has a nice draggable timeline of game development events/compos that are coming up as well as links to all of them.  Now you can plan life after Ludum.

 

 

 

I’m in! Again!

Hey,

Hopefully will finish my game this time.

 

Language: C++ using Irrlicht

Art: Gimp & Blender

Sound: No idea at present

OS : ArchLinux / Ubuntu depending on how well my arch install is doing when it’s time to start

 

Now I just need to get all my university work done so I have the weekend free…

Good luck all!

Comments

22. Aug 2012 · 12:00 UTC
Good luck, remember, you WILL get it done!
vampire2948
22. Aug 2012 · 20:04 UTC
Thanks Puzzlem00n! 😀

I’m in!

… and it’s gonna be my 8th time (including 2 miniLDs).

  • Code: haXe NME (rocks even more with every update)
  • IDE: vim (I’ve managed to integrate ctags for haXe, so yay! code-aware autocompletion get!)
  • Graphics: GIMP
  • Sound Effects: SFXR, Audacity
  • Music: autotrack

After two successful LD coops (with 2 different artist), I’ve decided to try it in a solo-mode once again.

Lately I’ve grown fond of aiming for a simple concept, that could be built within 6-8 hours, mostly succeeding. It’s enough time to build a simple prototype or toy, feeling like a part of a LD crowd, but it won’t eat your whole weekend.

Let’s have fun!

Comments

jfroco
22. Aug 2012 · 12:09 UTC
Haxe NME FTW!!!! Which platforms are you planning to target?

Audio guy wants to join in

Hey all,

Seems like I won’t be doing anything this weekend. Any team still looking for an audio designer to join the upcoming jam?

Drop me a line at info@parallelsound.nl…

vaas

I’m in!

This is my first Ludum Dare, and hopefully will produce a good working game.

I will be using Python with Pygame, and someone will be helping with the art.

Code: Python with Pygame

IDE: TextWrangler

Art: Pickle

Sound: Cfxr/Sfxr, Garageband/Logic

 

I have little experience with pygame unfortunately, but hopefully this will help me improve..

 

I’m in! with ripping 3D models out of legacy games to make new ones in Unity3D and Blender

Hi All,

 

My name is Sohaib Akhter and this summer I was working on an Android and iOS game called Arena legends: http://www.youtube.com/watch?v=vD-E_FPwl6c&feature=g-upl ; In the process of making the game, I learned how to rip 3D models out of old games and rig it in blender to make characters for newer games. Depending on the game, this could be and easy or harder thing to do, but it really saves on the development time it takes to conceptualize and make characters and other models for a game. Thanks, and hope to see you all at the jam!

Sincerely,

Sohaib Akhter

Comments

22. Aug 2012 · 11:48 UTC
Sounds like a fine idea, as long as you enter it in the 72hr jam. But you probably already knew that.

Obligatory “I’m In”

There should be a separate page just for “I’m In” posts so they don’t flood the front page but you can still see who’s entering and doing what. Here’s mine:

Going to do an online something:
Server: Node.js on AWS
Client: Flash and JS (for hooking to social apis and some misc stuff)
Tools: FlashBuilder, Away3d Or Flixel (depending on pixel art or 3d game), and PyxelEdit/Paint/Photoshop

I was going to do this with a team but the other people dropped so I guess it’s another solo attempt. I’m going to use as code base a server/engine I started for reddits BaconJam – at http://github.com/Mocker/DarkLord . I’m working on adding Facebook,Google api’s to the engine so that I can do something that *optionally* integrates with them. I know people don’t like to be forced to login through facebook to play a game so it will definitely just be optional – ie if you use facebook put your contacts on a friend list.

I’m IN!

I’m in. this time in a jam!

The tools I’m going to use are, as always:

Language: As3

IDE: FlashDevelop

Library: Flashpunk

Audio: sfxr

Graphics: Photoshop/Paint.net/Pickle

Water, a lot of water!

First entry (maybe)

Assuming my nine month pregnant wife doesn’t go into labor before this weekend, I’m going to attempt an entry. Judging from past experiences, this isn’t likely to happen, but I really want to try.

I’m hoping to use Haaf’s Game Engine (hge-unix to be exact) with a Go wrapper/port.

Code: Go & hge-unix

IDE: KDevelop or VIM

Sound: most likely sfxr

Art: GIMP

I have to say, I’m a bit nervous and excited to make an attempt.

Let’s give this another go!

I had to pass on the last big Ludum Dare anniversary compo, but I did submit somethign in the compo before that. Figured it was time to give it another shot. Same dealy as before, going to use SDL as my framework and a abomination hybrid between C and C++ for development. Will use whatever is handy for graphics and sound, depending on how the theme goes.

I might be in…

That would be my first Ludum Dare. I will post my basecode shortly. Basically it is code from NeHe for window handling and some routines related to graphics.

Jammin’!

This is my second LD jam, and this time, I’m in a team of three (bitslap, a newcomer and myself).

Tools I’m going to use (the other two jammers may or may not be using other tools)

– Unity3D

– UnityScript / C# in monodevelop

– GIMP 2

– Blender

– My guitar (maybe)

– Audacity

 

We’ll be hanging out on Saturday at bitraf in Oslo. I’m really looking forward to this!

 

IT’S ON!

edit: Decided to go with the Gimp instead of my Photoshop trial because I’m not sure about the licenses.

(Hopefully) I’m in!

Things have been pretty hectic for me recently and I’m hoping to have a slight lull I can use to fit this coming LD48 into!

Won’t know for sure until the day it start so fingers crossed.

If I do manage to get the ball rolling I’ll still only have limited time due to unavoidable work restrictions… so I’ll have to focus on something really simple I think.

I’ll be using:

  • Unity3D + some plugins .. chosen based on the game I decide to make
  • Photoshop
  • Audacity + sfxr
  • 3dsmax if I need 3d
  • And maybe TimelineFX if I need any sprite effects

I’ll also try to stream/timelapse the whole thing.

I’m hoping to focus on some interesting gameplay this time. Visuals will probably minimal … who knows!

 

 

Second Time = First Return!

So I tried this Ludum Daré thing last time it was on, and I gotta say it’s really awesome!

Last time I barely managed to get a working prototype out there, with a simple song track that I spent about 5 minutes on, and got better scores than for any other aspect of my game. But this time, it’s going to be all different. I’m hoping for a good theme, and lots of concentration. I may or may not record a timelapse as well.

As last time, I’m going to use Notepad++ for the code, Photoshop and/or Paint.NET for graphics. I might incorporate the jQuery javascript library, but it’s more probable that I’m going to be coding in plain JavaScript.

Good luck to all the other contestants!

I’m in, people.

I’m also in people. HEYOOHH

 

As usual, I am using:

Monkey for codez (Utilizing my open source Monkey game engine Saloon Engine)

Whatever I land on for graphix

LMMS for toonz

And sfxr + my voice for sound fx.

 

Also, I would like to take this opportunity to call shenanigans on the number of down-votes that Kittens received. There are dark powers at work.

 

XNA

I am still not sure attend or not to attend. The skill to build a game in 48h. is something special, some training could not harm.

If i attend i’ll use xna, but how should i pack the game? User needs xna redist and .net framework, so xna is defenitiv not the best choice for LD. But i can not learn SDL in 3 days so good, to make a game in 48h. So swiching a programming language is a bad idea.

Otherwise i loose nothing :-)

I think i should see some xna-LD-games, how they deal with this problem?

Comments

22. Aug 2012 · 13:58 UTC
You can use XNA if you want… you get less reviews but… I think changing the language/engine for a competition is a bad choice. Use these things you like most and just enjoy the competition.
AvrDragon
22. Aug 2012 · 19:07 UTC
P.S.

I think there is one more way to pack XNA game:

– if user have .NET, but don’t have xna redist, it could be enough just to add some DLLs from redist into game zip. But i think it’s actually prohibited by license.

Shall we make a game? Love to.

My first Ludum Dare entry, a very shallow platformer called Flea Circus, that I made for the previous competition didn’t come out anywhere near as well as I wanted it to. This time, I’m excited to make something that I can look at on Monday morning and say “not bad”.

In my Ludum Dare toolbox for this weekend:

  • TextMate
  • Ruby 1.9 (with some help from the Gosu library)
  • Photoshop for graphics
  • Audacity, sfxr and Garageband for sound effects and music
  • Coffee and paracetamol

If anyone’s interested, I’ll be tweeting from @eddm during LD #24 and will be checking in source code at GitHub throughout the weekend.

During LD #23, I went hardcore. I went to sleep late, got up early and pounded the caffeine. The eye-strain was pretty bad and, perhaps inevitably, I got headaches.

I’ve never been so excited to get a headache.

Enjoy, everyone.

Comments

MAGNUM_PT
22. Aug 2012 · 16:32 UTC
I see you are going to use Ruby. I love it, but the only problem I have is that I can’t create an exe with more than 1 ruby script with Ocra. Could you please give me some help in this point? I would really appreciate.

Flash Develop Flixel Template

A long time ago I’ve done this template for flixel, to simplify things… So I’m publishing it for anyone that wants to use it. =D

The project comes with a preloader class (that extends FlxPreloader) and a main class (that extends FlxGame). Also, the library itself is already included in the template.

Just put it in your Flash Develop/Projects folder (it must be uncompressed).

Download link

Tags: flash, Flixel, template

Some updates on what I’m doing for LD24…

In case you missed my last post, here are my tools:
Language: Java
IDE: Eclipse
Art: Paint.NET/PyxelEdit
Sound: FamiTracker/SFXR/MixCraft

Also, I will be participating int both events at the same time, submitting 2 versions of the same game. I will be working alone for the first 48 hours, submit the compo version, then invite some of my friends to help me with code and art for the last 24 hours of the jam. Then I will submit the jam version of my game. That is, if it’s allowed (is it?). Well, that’s all for updates. See you at the compo!

Comments

22. Aug 2012 · 14:30 UTC
That’s allowed. :)
22. Aug 2012 · 15:14 UTC
(blatant self-advertising ahead)

I’m In!

This will be my 3rd time participating in Ludum Dare, I didn’t finish last time, but I’m going to try to keep the scope super small and get all the main parts of the game down before I think up too many additional gameplay ideas.

Here’s what I’m planning on using:
Tech/libraries: HTML/CSS/JS, WebGL, Three.js, or the CreateJS suite.
Audio: Sfxr/bfxr, Audacity, Musagi, Adobe Soundbooth.
Graphics: Pixen, Illustrator, Photoshop, Blender.

Ready to Rumble

Cannot wait for this weekend’s compo, This is my first time competing and I’m really excited, I will be using Eclipse to code Java, for graphics I will be using Paint.NET and for sounds I will be using bfxr but for now I await the start, see you all on the battlefield (:

Comments

22. Aug 2012 · 15:14 UTC
Welcome to the competition!

HTML5 Canvas + JavaScript particle systems library

Hey! I’ve stiched together a particle systems library/framework. I thought it would be useful for any LD from now on – and as time pases I’ll refine it. It currently has 7 types of particles, and 3 types of emitters. Here’s a screenshot (note that screenshots don’t do this justice):

 

If you’re looking for the source just hit Ctrl+U

Link –> http://madflame991.blogspot.se/p/particle-systems.html

Comments

MasterBaldwin
22. Aug 2012 · 16:51 UTC
LOL I love the frogs. And the rain looks amazing.

Cruising Tools I’ll Be Using and Abusing for something Amusing.

A lot of you have already decided what to use. I was hesitant at first because the theme hadn’t been decided. But then I realized that I’d probably stick with what I know anyways because I simply do not have the time to mess with something new. Onto the list!

  • Programming language:

A battle between android/java or PC/C++. I know both pretty confidently, but for the sake of not bringing in another device, I’ll stick with PC and C++. (Going to develop for Windows primarily and port to Mac. Opposite of what I usually do.)

  • Libraries:

Visual Studio and the Gosu Library (amazingly delightful OpenGL and SDL bundle). Also has a Ruby version for you scripting enthusiasts!

  • Base code engine doo-hickey/whatever:

None besides a map parsing class I wrote a while back. I figure I’d write it all from scratch. And so, to be a contributor, here’s the said code I’ll be using.

Here’s an implementation example of using the map class.

Another example, this time showing the delegation at work along with a way to retrieve objects from the map.

This is not the best work I’ve done with map parsing, but it does the job and I don’t have to look back. There are a lot of improvements to be made!

  • Graphics:

I’d like to make more hand-drawn games, like my Rad Rex Mayhem Madness game. It adds a lot more personality to the game. But it really depends on how much time I have. So let’s make a series of backup plans.

1. If I have time -> using a tablet and Photoshop to draw graphics

2. If not have time -> Using gimp and pixel art all the way

3. If really not have time -> Atari blocks for graphics

  • Sound:

I’d like to make my own sound effects if time permitting using audacity.

If time is short it’s cFXR all the way

  • Music:

A casio keyboard with MIDI output using Logic Express!

 

I believe that about wraps it up!

Preparations are in progress and almost finished.

For last couple of days I was working to have Tiled work as 3D map editor. I’m pretty much finished, the only thing left is to have particle system support, which shouldn’t be a hassle.
Right now I can create a map in Tiled, and based on two json files (one for tileset definition, second for entity definition)  I can create maps with multiple stacking levels, spawn points, triggers, 3D decorations, and configurable entities also with full physics. So not bad for a week of after hours work :) Now only some minor details left (like the particle effect and changing the scripting mechanism) and fixing my broken animation editor which has been non functional and waiting for some debugging love for the last 6 to 8 months.

Map in Tiled

 Visualization in game (yup debug textures and meshes :P)

Still need an artist

Our team consists of a musician, a game designer, a game designer/programmer (me), an artist who may or may not help depending on the theme/genre (I’ve never heard of a picky artist), and a comic relief expert.

If need be, we could find ways to make our own art, but it’ll look so nasty. Does anyone want to join our team? We’ll be making a game for Android via Corona SDK, and possibly porting to LOVE later on. You will receive full credit for your work and retain your rights to the art. Any monetary compensation the team receives for the game will be split evenly. If interested, comment below, or hit me up.

Email/MSN: TehSkull@hotmail.com
Skype: Skullman555626

Comments

22. Aug 2012 · 15:32 UTC
Artists may not be picky, but they’re generally more proficient with some techniques than others.
Skyllartor
22. Aug 2012 · 16:42 UTC
Wouldn’t be able to help all the way through but depending how fast I finish the compo I could possibly help.

Well, baseball takes away most of my Saturday, so I’ll enter the Jam to get an extra day. I’ll still have essentially two days to work on it though.

We are in

Transient team will ride again.

We are using:

1) Java/Slick2D/Transient engine for programming (http://kiberion.repositoryhosting.com/svn_public/kiberion_transient)

2) Brilliant Python guy for composing music.

3) Brilliant Linux guy for drawing art.

4) 1,000 trained sheep for writing texts.

(software of some kind probably will be involved in 2 and 3)

Changed my set up…

I know it’s last minute, but over the last week, I’ve been stitching together all the little bits and peices of code I’ve used for past projects and put them all together to make a misshapen engine! It’s set atop SDL, wrote in c++.  Also, it is the third engine I’ve made so I thought ‘EngineC’ would sound better than ‘Engine3’. Might continue work on it after Ludum Dare. Not sure yet.

Anyways…Here’s it is. Its contains the .lib and the source.(SDL separately) <a href=”https://sourceforge.net/projects/enginec/files/” title=”EngineC”>  I hope it did that link right. I no next to nothing about html. lol

So if i didn’t, in the way of not posting multiple mess up posts. Here’s the link in plain text. “”https://sourceforge.net/projects/enginec/files/”

And here’s my changes to my set up as the title of this post states:

Language: C++

IDE: MVc++2010 Ex

Sound(if any): BFXR

Timelapse: ChronoLapse

EnergyDrink: Monster

Theme: Kittens!! I Know it won’t win, But i so want to make “Kitten VS Kitten! Kitten Edition!!!!”

Junk Food: T-Bell

Heart Attack: Imminent

-MasterBaldwin

A wild contestant appears!

Hi everyone,

I’m Wan, and I took my week-end to finally take part to this awesome event :) Some might know me from the Minecraft community as Jimeo Wan, the guy behind a mod called Inventory Tweaks ; I also won the Java4K competition this year (look for “The Little Scientist“). Now this is the first time I get to make a game by myself within a limited time, so I’m not very confident about all this – but I’m pretty sure this will be loads of fun, and I guess that’s what matters 😉

I’ll probably use JavaScript and the CraftyJS framework for my entry, since it feels quite fast and comfortable to code with. Depending on the game idea I’ll have, I might turn instead to something more powerful, like a Java applet. We’ll see what the new theme has to offer!

Other tools I’ll probably use: Photoshop, Reason, Notepad++

++

EDIT: I just set up a repository with the existing code I intend to use during the event. It might be useful to anyone who plans to use CraftyJS actually. Just a few libraries + some custom (barely) reusable stuff I made from previous small projects.

Tags: wan

I’m in!

First ludum dare! Will be using python + pygame.

I’m in !

Hi all !

It will be my first time participating at Ludum Dare…I’m a bit excited !

My tools will be :

Notepad++ : HTML / JS / probably EaselJS or other framework if needed

Gimp : Awesom(ly quickly made) Pixel Art !

Sfxr / Musagi : For bleeps and tunes (thx @DrPetter !)

I don’t feel like I’m enought prepared..but I have a chance to make it, so let’s do this !

My Favorite Things

I thought I should mention a list of my favorite tools which I think really might help people out. These aren’t free tools necessarily, just some I’ve fallen for.

If you are interested in doing a cross-platform game, check out monkey. This language is really going places. Code your game once and it will run on: Mac, PC (OpenGL or DirectX or XNA), flash, html5, iOS, Android, PS Vita, Nintendo DS, and even believe it or not Amiga apparently.

http://www.monkeycoder.co.nz/

If you need to do pixel art or tiles sets, look no further than Pyxel Edit. This is the best tool of this kind I’ve seen since Deluxe Paint!

http://pyxeledit.com/

Now if you’re a programmer type and want to make music, you got to check out this amazing DAW, Renoise. I just love this tool for making music, because it is 1) so well done, 2) so full featured for a tracker and 3) let’s me make music in a way that makes sense to us programmers, I think.

http://www.renoise.com/

I am going to try to do a IF game this time, so I won’t be needing most of these tools. If you want to make interactive fiction, I don’t think there is a better choice than Inform 7. It’s the ultimate “natural language” programming language. The things you can do with it will blow your mind.

http://inform7.com/

So what are the tools you are in love with?

Hey, dumb question: How do I upload my user pic? Update: Solved!

I see other folks have user pics.  I can’t seem to find where to add mine.  How do you do this?  I would haev thought it would be under my WP profile, but I see no options for it there.  I’ve looked for instructions on the wp help pages, and have given up trying to find it.

If you know how to do this, please drop a comment.  Thanks!

 

Update:  Solution is to use gravatar Thanks to everyone who posted an answer!

Comments

Milo
22. Aug 2012 · 17:34 UTC
It’s got something to do with gravatar. I can’t remember exactly how, but hopefully that’ll point you in the right direction…
MasterBaldwin
22. Aug 2012 · 17:41 UTC
Yep, go to Gravatar.com, or .net, idk which. Anyways. WordPress(which this Ludum Dare forum is built on) uses Gravatar pics for users. So if you change(or set) a Gravatar pic, it will be shown here. As well as quite alot of other sites too. Gravatar is pretty handy. :)

In!

Yes, in! Aiming at not making a zombie and/or platform game.

Will be coding in Java + slick2D

haven’t found an application for design though, anybody knows a good osX equivalent of paint.net? (don’t say Gimp)

Oh, Will also be streaming through http://twitch.tv/faijdherbe

Comments

22. Aug 2012 · 17:50 UTC
I see some Mac user here that use “Pixen” for their graphics need…
22. Aug 2012 · 23:58 UTC
Awesome to see more creative games than the standards. Much luck.

I’m in

I figure I really should at least mention my possible entry to avoid any rule breakages. I might be assuming the death of Flash too soon, but I had been hoping to transition to a Clanlib-based game. Once again, the tools and libs are

  • Flashdevelop
  • Flashpunk (slight custom tweaks on custom github fork)
  • Paint.NET
  • Audacity

This time I should have just a tad bit more time, but I should really learn from past mistakes and settle on the entire gameplay mechanism by the twelth hour.

Different Style

While I don’t think we will have enough time in general, we hope to take the theme and build a game in a week (this weekend is too hectic for us)

I will update you guys on our site what we come up with. Good luck fellow Ludum Dare’ers

Everyone to your battle stations!

Seeing as everyone else listing off their choices of tools for LD48, and this is my first compo I may as well tick down what I’ll be using:

  • Engine: Unity3D, most likely with over use of Orthographic Camera
  • IDE: MonoDevelope, Visual Studio 2010
  • Images: Paint.net
  • Audio: Audacity, BFRX
  • Speed Boost: French Press, dark roast, 2 scoops per cup
  • Cast/Recording: Justin.tv/Chronolapse. Not sure on the recording but will cast as I can

[Edit] Almost forgot, if I need a storyline or some other idea jogging I will be busting out Storyforge. It’s a great little tool for writing and highly recommending getting a deck.

Sure, I’ll try this out

I first heard about Ludum Dare about a year ago but wasn’t convinced to participate until now.

I got ideas written down from the voting rounds, just to be safe than sorry. I’ll be ready once LD hits me up with a theme!

Written ideas

I’m too cheap on using new paper; so I used print scraps instead.

Participating in LD24

I’m going to be participating in the LD #24 Compo using the following code libraries:

  • bss-util – Utilities library with various high performance data structures.
  • TinyOAL – Simple, easy to use sound library.
  • PlaneShader – 2D graphics engine
  • TeV Engine – 2D Game Engine using PlaneShader, TinyOAL and Box2D

A TeV Engine build is available upon request. However, TeV Engine is still unstable and in development so it’s likely to be of limited use. I will be releasing an update to bss-util, PlaneShader, and TinyOAL in the next few days so keep that in mind.

I am IN.

Took a break last time, as LD22 didn’t go so well for me. Been doing a lot of Flash development lately, so I am in SHAPE.

IDE: Flash CS5.5
Language: ActionScript 3.0
SFX: sfxr
Music: maybe

Really excited to find out the theme ;__; good luck to everyone. Remember to sleep at night.

You, sir, are a wicked soul! (We’re in for the jam)

After my first game and first LD, I’m in for the second time. This time it will be the jam, as one of my friends is joining me. He will be doing the graphics and sounds, so I can focus on coding 😉 Nevertheless, this will be his first game, so we will mostly try to stay on the Ballmer Peak for 3 days 😉 Personally, I’m aiming to create a more polished game, as I was not satisfied with my first game.

Coding: Java with Eclipse (notch-style with no librarys)
Graphics: Paint.Net / GraphicsGale / Tiled
Sound: MilkyTracker or Steinberg Sequel

Good luck and have fun

Comments

22. Aug 2012 · 20:31 UTC
Notch used lwjgl.

:3
22. Aug 2012 · 23:57 UTC
Yeah, there’s no way Notch uses no libraries. But hey, more power to you!
Canard Sauvage
23. Aug 2012 · 02:40 UTC
Well, there are some games, where he doesn’t use any library 😉

Gbell Games is in.

We’re in.

We will be participating in the Jam. Gbell Games is the team made of students from Colegio Graham Bell in Rio de Janeiro.

We have made a few games individually, it’s going to be our first effort as a team (We are working in another game though, which will be released at the end of the year ).

We’re all very excited to take part in this,

Frozen Fractal joining LD24, and announcing a WebGL library!

My previous <shamelessplug>entry</shamelessplug>, for LD22, being a resounding success, I’m now back for more! I used to be known as ThomasTC, but now I’m Frozen Fractal on here, frozenfractal on IRC, @frozenfractal on Twitter, and frozenfractal.com on the web at large.

Like last time, I’ll be using HTML5 and canvas. Unlike last time, rather than plain 2D canvas, I’ll be using WebGL! It’ll be all fancy-like, with shaders and stuff. Maybe even 3D.

This post is also a kind of base code declaration. “Kind of”, because I’m spending my free time this week writing my “base code” up into a nice open-source WebGL library!

It’s called Gladder (GL-adder, or G-ladder, or just more glad, take your pick). Gladder is…

  • … opaque. It does not expose WebGL, but rather aims to wrap it in a straightforward way.
  • … thin. Many Gladder classes are direct equivalents of WebGL constructs.
  • … light. It has no dependencies, other than WebGL itself.
  • … flexible. It tries to make as few assumptions about your application as possible.
  • … unobtrusive. It does not change default behaviour of anything.
  • … cross-browser. It abstracts away browser differences.

The only similar library I could find was Glow, but I found its documentation lacking (read: nonexistent), the website yellow, and the code messy. I’d rather write my own bugs than inherit someone else’s; that way, I have at least a sporting chance at fixing them.

Another drawback of Glow, as with many other OpenGL wrapper libraries, is that it still forces you to deal with OpenGL and its state changes. Gladder aims to abstract all hidden state away and let you deal just with objects and draw calls. Here is an example; there’s still one gla.enable() call, but no code to bind shaders, programs, buffers, uniforms, attributes… all of that is handled behind the scenes. The advantage of not exposing OpenGL at all is that the library has full knowledge of the GL state, so it can skip expensive state changes whenever possible.

Since I don’t yet know what type of game I’ll be making, I’m forced to keep Gladder generic. To do that, I’m working top-down from code samples. First, I come up with something I’d like to be able to do, like render a spinning cube. Then I’ll write the code that I would like to result in a spinning cube being rendered, but it won’t work because I haven’t implemented those parts of the library yet. Finally I write the library code that does the actual work behind the scenes. I might iterate a few times, cleaning up the example code even further. I hope this approach will result in a straightforward, easy to use API.

You can get Gladder on GitHub. Several important things are still missing (e.g. modifying buffer data, loading textures from images), but I’m going to push hard to make it usable before LD24 starts.

Note that the interface is still in flux while I improve things and make them easier to use. If you would like to use Gladder for the compo or jam, let me know and I’ll focus a bit more on adding JSDoc comments and more examples. During the compo you’ll be on your own though, because I’ll be busy making a game!

Tags: canvas, html5, javascript, webgl

Singing

If your theme tune requires singing, is it okay for other people to sing too. Or in the solo comp do you have to do the singing yourself…?

Comments

sfernald
22. Aug 2012 · 19:57 UTC
Sadly you have to sing yourself I believe. All assets have to have been created by you.
23. Aug 2012 · 04:23 UTC
Cool. Thanks!

We’re in!

Hey!

This is our first Ludum Dare.

We’ll use the LÖVE framework and notepad++ for coding (reklrekl) and GIMP, Paint.net and PSE 10 for the artistic part (me ;D )

Coding Livestream

We’re really excited and looking forward to LD!

I’m in.

I always hover on the point of doing one of these posts. I think it’s more personal gratification than anything else, but I suppose it also provides a nice starting point. Or something.

Anyways, I’m in. Oh, I already said that. Right. What am I going to be using? I’ve spent the last month learning the basics of Unity 3D so I think I’m going to use it. Or I may chicken out and go back to Flash with Flixel. That’ll be a game-day decision depending a lot on my interpretation of the theme. If I go with the 3D route, and I actually get my game to a level of decent playability, then I’ll use Blender for the modeling. Textures done with Photoshop. If it’s Flash, I’ve got Pixen, Tiled, Pickle. I’ve been itching to try out Spriter but this is probably not the best time for that…

Music and sounds have been an issue for me in the past. My last entry I completely ignored them. This time I will try. I have BFXR for SFX (thank you Increpare!). Music is a bit more of an issue. I’ll try something with GarageBand, but I also have Rhythm Studio and GlitchMachine which could make for something interesting. But, I don’t really know what I’m doing with any of them.

I’m still hovering on whether I want to do the timelapse or not. If I do, I’ve got Gawker for it. I’ll just be doing the screen caps, no live video. It’s pretty damn hot here so I’ll be in varying states of undress for most of the time.

In other news, my good friend B is also thinking about joining. It’ll be his first shot at a LD. Bonus for me is there’s someone else here in Nagoya now. Yay. I know there’s a few other Japan based LDers, but AFAIK none in Nagoya. Except us.

I’m In

I’ve done LD 16, 17 and 23. I’ll be joining the compo right after Friday Night Magic (my first), so I’ll use those hours just after theme announcement as my brainstorming session.

Framework: Unity
Music: Aviary (Roc)
SFX:  cfxr (Cocoa port of sfxr, for Mac)
Art: Inkscape, GIMP

I will be coding in C# in the MonoDevelop IDE (with Unity integration).

The themes so far seem to be sandbox-like (creation/destruction, worlds, survival). If my idea (and time) allows, I may be using a PHP/mySQL backend for a quasi-multiplayer game.

Follow Me:
https://twitter.com/EtiquetteStudio

Hello people! I am in !

I am in

My tools will be :

Construct2

Photoshop/ Illustrator

Musagi/ Audacity

Looking forward to it!

Well, it looks like I’m in

Pending some grief for not going to the state fair this weekend from my tap dance club and people watching club, I’m in. I’m looking at the same tools as last time, but that will hopefully change for next time.

Code- JavaScript/HTML5 in Notepad++ and Chrome
Art- Gimp, but maybe not even. Both of my past submissions had unimpressive graphics for the time spent, so I might just go with basic shapes.
Music- GarageBand, sfxr, and possibly FLStudio
Food- Trader Joe’s!

First time giving it a go

Going to be diving in with DX11 for this LD, I’ll be extending a DX11 framework project I’ve been poking at after work with my old DX10 engine to create a sloppy base which I can build something with.

At first I decided to go with Flash(Flash Punk) as at work we are developing a Flash project, however, 3D is in my veins and I cannot miss an opportunity like this to test myself.

Language: C++
API: D3D11
Platform: Windows 7
IDE: Visual studio

 

Stats on Theme Voting

I put all of the voting results into a spreadsheet and created some formulas, to see if some interesting patterns would appear.

https://docs.google.com/spreadsheet/ccc?key=0AggPSzQrQESgdERPSzVUdXl0MENvbkJ3cnBnR0N1eHc

Total Score: The most basic sense of what’s hot or not: all the +1’s and -1’s added together.

Top Ranked: Abandoned (405), Survive (299), Parallel Worlds (253)

Bottom Ranked: Regret (-594), Inhabiting (-568), Precision (-564)

Polarity: How strongly people felt about the theme. The percentage is how many people voted +1 or -1, instead of a zero, or “meh.” The winner should be no surprise to Ludum Dare veterans!

Top Ranked: Kittens (88.38%), Loneliness (84.11%), Pirate (83.76%)

Bottom Ranked: Natural World (71.86%), Lost Paradise (72.51%), Stolen (73.16%)

Popularity: The total votes, multiplied by Polarity. Will this tell us the eventual winner?

Top Ranked: Abandoned (3.17), Survive (2.45), Parallel Worlds (2.06)

Bottom Ranked: Regret (-4.78), Kittens (-4.52), Pirate (-4.46)

Love: What about multiplying +1 times Polarity? How do they stack up then? Because (finally) Abandoned isn’t at the top!

Top Ranked: Survive (6.96), Abandoned (6.76), Evolution (6.49)

Bottom Ranked: Inhabiting (2.33), Precision (2.39), Stolen (2.52)

Hate: Just for grins, what’s the result of -1 votes times Polarity? Higher means more Hate!

Top Ranked: Kittens (8.94), Pirate (7.82), Regret (7.56)

Bottom Ranked: Abandoned (3.59), Creation and Destruction (4.14), Chain Reaction (4.29)

TL;DR: Abandoned is the clear favorite. It also has the most total votes by a wide margin, so that doesn’t come as a surprise. But the level of hate directed at Kittens is incredible! It’s not at the bottom of total votes, by any means, but these formulas suss out  a deeper, borderline pathological intemperance for our planet’s young felines!

Now to plunge into deeper LD voting tallies, if I can find them…

Entry

So I guess it’s customary to post an entry post? Very well! ^-^

This is going to be the first game jam I’ve really been able to enter into – military and life generally got in the way in past LD competitions, but this time I’m ready to go! And I plan on being in many, many more. :3 I plan to do a timelapse video with it, too, and I’ll try to keep friends up-to-date on my Twitter and Tumblr pages~

What I’ll be using:
– Windows 8 RTM
– C#/XNA
– Paint.NET
– Audacity + LMMS

じゃあ、皆さん、がんばって!

Update:
I’ve decided that, instead of using Torque 2D, I’m going to go ahead and use C# and XNA 4 to work on the project. This is mostly because I really haven’t used any of the Torque engines in ages, so I don’t want to focus most of my time on re-acquainting myself with the engine. I plan to, after the competition is over, convert the project over to MonoGame, so I can play around with its Windows 8 support a bit (my main problem being that MonoGame doesn’t have an alternative to the content pipeline yet, adding an extra layer of work on top of building the project itself). :3

Tags: First entry

I am in.

Flixel w/ FlashDevelop

SFXR

GIMP

that is all.

 

Participating

Kinda forgot to post earlier. Is these posts necessary? 😛

Using C++/SFML 2.0 for the Competition like last time, with this and this, also like last time.

My schedule is a little bit better this time, too… Hopefully this time I’ll finish, and it be related to the theme, too. 😛

Ring around the roses

Ok here goes another one. I wasn’t able to participate in the last LD but after my first LD#22. I want more.  The first was such a good person test of my own fortitude ingenuity and skills I want redemption. Last time the need for spending hours getting my car fixed caused me not to make any more progress than an idea and a couple test maps.

I tell you this time will be different. I am not going to switch technologies from the last time I took this dare although I am leaving out Tiled gonna go simple text files or simple binary formats if I need maps or other level content.

  • Java (main language, no extensions)
  • GIMP (photo editing & recording)
  • Audacity (audio)
  • Kitchen utensils and appliances (make great sound fx)

I haven’t published my personal map editor so that won’t be used anything and everything I will be making from scratch so probably lots of work to be done but I figure as don’t go overboard on the game features I will be good.

Oooo this means I get lots of Coffee and perhaps lots of mountain dew.

Edit: see adendum for additions (i.e. Eclipse and Machinations)

Comments

22. Aug 2012 · 23:57 UTC
(blatant self-advertising ahead)

I am in

Hello this is my first LD, and I’ll try do our best with the short time I’ve.

The tools are:

IDE: Notepad++

Language: Python + pygame

Graphics: Paint.net

Sound: sfxr

 

I’ll try to stream in twitch.tv/yatan1987 but in spanish, sorry 😛

Comments

Atridas
24. Aug 2012 · 08:55 UTC
Bona sort!

I’m in!

Visual Studio 2012

Javascript

ASP.net MVC 4.5 / C#

Gimp

Who knows what for sound/music…

Multiplayer!

Back for a 2nd time

Well well well.

 

After taking part in my 1st LD for #22 and coming top for community + reasonable well in others, I felt I should be coming back and doing another! I meant to for #23 but things happen!

 

I hope that I should be able to be awake for the start.

 

I decided to use XNA this time around although Ive yet to make a game at all in it, so we’ll see how it goes!

I’m in.

That’s all.

Tools:

Drawing – Paint.net

Music/SFX – Audacity, pxTone

Game Toolset – Stencyl (with its pre-bundled behaviors to save time)

 

ps : vote for kitties, thanks.

Addendum

Sorry I didn’t mention these before I’ll be using:

Eclipse

and possibly if I can manage it and actually like it

Machinations

Rather than pen and paper idea drawing. Though I hope I don’t get lost in the possibilities of modeling the resource flows with machinations.

Good luck kittens!

Am in!

First ludum dare for me.

Tools:

GIMP
GameMaker 8
FLStudio
sfxr
MSPaint

I’m in

 
Engine: Unity3d
Language: Javascript
Graphics: Pyxel, Blender, Gimp
Sound: sfxr
Music: ?

I will also be using two personal libraries for Unity to display scrolling text and manage sprite animations. (Link)

Edit: Update libraries to include a basic inventory script and added support for playing sound while the notifications are being written.

First Ludum Dare

Can’t wait to start. This will be my first Ludum Dare. Myself and my partner will be doing the Ludum Dare Jam.

We will be using Unity Free

 

Software to be used…

Here’s a list of software that I would be using during the game development:

  • Program: BlitzMax (Windows)
  • Graphics: MS Paint, Photoshop
  • Audio: OpenMPT, Soundbooth
  • Text: Notepad, XVI32

I’ll see if I could do less paper work and more electronic work as I usually draft things on paper.

OpenMPT

Gidaio vs Livestreaming – FIGHT!

In the blue corner, we have the Baron of Broadcasting, the Lord of Livestreaming, TWITCH.TV!!

And in the red corner, we have the newbie, GIDAIO!

FIGHT!

Gidaio moves in early with some quick jabs and Google searches, exploring his opponent. Eventually he decides on the FME/VHScrCap method of attack and lays in on his enemy. In a stroke of genius, however, Twitch.TV responds with terrible framerates and bad video quality! This is one tense battle.

Gidaio is unfazed, and tries the VLC/JTVLC right uppercut method instead. Twitch.TV is unfortunately very familiar with this attack strategy, blocks Gidaio, and responds with a left hook and black screens, knocking Gidaio out! The ref moves in for the count, and…

WINNER!!

Looks like Twitch.TV holds his position, and Gidaio is sent home to nurse his wounds!

(I have no idea how wrestling/boxing or whatever works, btw. Seriously, I was working on getting a livestream going for like, two hours. I was hoping to livestream development, but it’s not looking like my computer is powerful enough… ugh.)

MarsVille Warmup

Update.

First screenshots from Ludum Dare Warmup, almost day 2.
Latest videos available on twitch: http://www.twitch.tv/anidev/b/329607752
I hope I’ll manage to finish warmup before LD.

I’m in, Second Ludum Dare, First time Compo

This is going to be my second Ludum Dare, however this is the first time I’m doing the compo. I’m pretty excited to flex my own abilities and see how far I can get. Working in a team last time was fun but we got off task a lot :p

Engine: I’ll probably either use Game Maker 8.1 or Unity 3.5.

I use Unity more but I find that I can prototype 2D games faster in GM. Also, the pixel collisions are cleaner. Next time I’ll probably delve into Java.

 

Good Luck everyone :)

If “butterflies in stomach” was the theme, I’d be the game.

Hoo boyo.  I’m already nervous!
I’ve missed entering the last 9 compos generally by hours so this is a long time coming, but I’ve no idea how I’m going to sleep before the compo.

Framework / Language

I’m not nearly as decisive as it seems many are, so I’ve no idea what I’ll use – though it’s likely to be one of:

  • love (but I don’t really like Lua)
  • slick2d (awkward to ensure cross platform and web applet works) or
  • processing (no separated updates and poor support for sprite sheets and other more game-like things)

But I’ve still almost 2 days to find an alternative.

Sound / Music

audacity, ableton live, a crappy microphone, perhaps bfxr depending on the theme

Graphics

AseSprite, gimp, maybe blender (depending on the theme)

Other tools

git will be my version control so that I can make huge panicked changes in the wee hours and then undo them again when I come to my senses :)

and I’ll probably end up listening to some electro radio – despite not actually liking that sort of music.  It just makes me feel motivated after watching notch code a few times (now if only I could find my old mechanical keyboard and grow anything resembling a real beard I’d be guaranteed a completion!)

 

My motto for the weekend: “rest well and don’t get drunk” (as well as periodically glancing over at my copy of the Hitchhiker’s Guide)

Tags: lock and load, rambles

4

This entry was posted on Thursday, August 23rd, 2012 at 1:21 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in yeah!

Going on my seventh LD, can’t wait!

As per usual I’ll be using Game Maker (HTML5) and all my lovely lovely art will be created in Paint!

I’ve actually been sent away from home for work, so it’ll be interesting sweating it away in a third floor flat, hopefully I’ve not forgotten to bring anything, may dual screen if I can grab me a HDMI cable from somewhere.

Here’s hoping for 1000 kittens :D

I’m In For the First Time

Alright, I’m gonna do it.  First one, right here.  I’ve been hemming and hawing down to the last minute.  So what am I using?… That’s a secret.  Oh, alright, you broke me down.

Program:  Flash Develop

Graphics:  Photoshop

Sfx: sfxr

Music:  Audacity, LMMS, and a lot of luck

Good luck everyone.

We’re In!

Greetings!

I’ll be entering the Jam with my teammate/roommate/friend!
This will only be our second LD, but we are super excited.

The first LD we entered was LD22 when the theme was Alone (sidenote, please downvote Abandoned, I don’t want to do the same thing twice. D:)
We ended up tieing for 7th place overall with our lovely entry, Party Quest: Never Go it Alone.
Link: ( http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7415)

We hope to just have fun this time no matter what place we get!

We haven’t decided if we’re using Flash or XNA yet, but we’ll let you know when the time comes.
For art, I’ll probably use Photoshop, Illustrator, Graphics Gale, Sai, and whatever else I need.
Audio, I dunno. Probably the software that’s suggested by the site.

More details eventually!

Remember kids, HFGLTK! 😀

-ScreamRawr and Jif

an updated version…

ok, before you hate; do you like random,crazy,epic,2-d,geometric,zombie games? of course you dont!

but what if i told you that i cant update my warmup game, so im giving you the links right here!

and just so 0 u know…my game has a ton of new enmies,music,fixed bugs,AND A BOSS!

you can play it now at the like just below you! (why arnt you looken at dat?)

WINDOWS     SOURCE

(now with a .EXE version for dem gamemaker haters! *yes this means you jellonator*)

and if ur still hungry for sum gamemaker: check the links below!

moar game!

Comments

23. Aug 2012 · 07:31 UTC
I got a virus warning

I’m in (like a boss)

I should be in for the first time this weekend. Been programming for almost a year, but learning quickly. I’m only 14.

Language: Java

Libraries: LWJGL and my own base-code. (See bottom of post)

Tools: Eclipse, Paint.NET, Notepad++ (Maybe), Possibly BFXR (if I can be bothered with sound), Hopefully JarSplice.

Plan: First day: Engine. Second Day: Polishing and CONTENT.

Might make a timelapse, if I have the time, but it is low-priority.

BaseCode:

I have some simple base-code that someone may find useful, but I doubt it. It’s just Utilities and a lwjgl initialiser.

http://dl.dropbox.com/u/99583484/HeroesGrave%20LD24%20Basecode.zip

I hope I finish something.

Any time other than my first LD, I would have given a +1 for Kittens, but not this time.

(By the way, I hate Kongregate for what they’re doing to this (I’m assuming) fun competition. SHAME ON THEM!)

Comments

23. Aug 2012 · 10:40 UTC
(blatant self-advertising ahead)

GAMBATE!

We’re back (formerly ekunkeo) but now we’re 3.

Joined by Bashmonet (Ben) on sound/design.

Ekun (Eugene) on code/design.

Minnow (Keo) on art/design.

Last time was such a blast!

Good luck to everyone! Gambate!

Cougar online. Engaging hostiles. I’m in.

I’m Wyatt White and I’m in! I was going to enter on LD23 but my schedule was a dick. So! this time I’m here to finish! I’ll be doing a 2D game in GameMaker 8.0 Pro (HAvent been convinced to get studio yet), SFXR, Paint.net, and maybe even Gimp 2. Anyway, I hope to rank somewhere well, I will also be tweeting near constantly through the compo for @wy477wh173.

Im in. Defiantly. AND I HAVE A WEBSITE =)

So this will be my 3rd entire into ludum dear and i’m felling really confident, my skills have greatly improved over the last year and I am ready to take on what ever  is thrown at me. This time my focus will be on game length and sound.

I will be entering into the 72 hour jam again this tame as a duo with me and Samantha H. Me on game design and code, her on graphics Here is what we will be using.

Flash Professionalism CS5.5 (me)
Gimp 2.8 (sam)
sfxr (me)
sound recorder and my bass (me, sam(if we have time)

And my new, now working, website ld.nicholasparry.geek.nz

Anyways good luck to all the other competitors and may the odds ever be in your favor.

I’m in !

Looking forward to this new Ludum Dare !

What kind of game I’ll make this time ? not sure yet :) will depends on the inspiration coming from the theme.

I’ll be using :

  • my beloved Haxe language http://haxe.org
  • GraphicsGale for pixel art
  • the FlashDevelop IDE

I’ll be coding at our office at Motion-Twin – that’s actually my last LD as MT member – with nice people and veteran LD such as Benjamin, deepnight or the PA team (01101101 and their friends)

I also swear I’ll not be submiting my game to the Kongregate context, and will not accept money from them, since LD should be about fun :D

 

I’m in

Ok so I decided I would try this time, for the first time. I won’t have the whole 48h because of a big big family event, but no problem, I’ll sleep there xD .

I’ll most likely do it in Java, maybe with the LWJGL, slick for the PNG loader, eclipse, jarsplice, paint.NET, sfxr, musagi and that should be enough. I’ll just use 2 classes for 3D Maths I’m writing just in case I use OpenGL :) .

Maybe I’ll put my stream on on twitch TV to get a record of my job, but as it’s my first time I’m not sure it would be the best stream, and imagine if I fail xD .

 

EDIT: Here’s my 3D lib, it’s unoptimized but still better than the default OpenGL Matrix system for what I could have to do :p

https://dl.dropbox.com/u/40800682/Math3D.zip

Have fun, it’s completely understandable. I didn’t include gluPerspective, but it’s easy to generate.

EDIT2: Added some things like a really really basic OpenAL support.

I feel better now I know how I’ll handle sound btw xD As it isn’t “math only” anymore:

https://dl.dropbox.com/u/40800682/framework.zip

Comments

23. Aug 2012 · 10:39 UTC
(blatant self-advertising ahead)
hilaia
23. Aug 2012 · 14:29 UTC
Updated my library, it contains 7 classes now.

I think it’s still really fair, and I’ll maybe go ahead for a game template.

First time Jammer!

It’s my first LD so I’ll be just jammin’ along for now.

I am going to use:

XNA / C# in Visual Studio Express for Code

GIMP / ASEPRITE for Graphics

sfxr for Sound

I got some sprite-strip and parallax background animation code lying around which I might re-use to save some time. I also might use Audacity for additional sound and MS Paint for simple drawing.

Bring in the kittens! (Please don’t…)

I’m in!

I’m in!

I’ll be using Löve, grafx2 and Tiled.

As usual my main goal is to actually get a playable game done this time… :/

Bemmu is in

Language: Actionscript 3 or possibly Javascript with WebGL depending on the theme. If I use WebGL, then will use this base code to skip the WebGL setup stuff.

Graphics: Gimp, iMovie and video camera. Frames from video camera turned into sprite sheets with a short script. Short example code to get an effect like this.

Music: Audacity, perhaps bfxr. Will probably have only sound effects, or horrifying procedural noise if you are unlucky.

Editor: Sublime Text 2

This is my first LD and my biggest goal is to just release anything acceptable enough that dogbomb tries it for 5 seconds in his ludum dare review.

I’ll be using this…

I just registered and after taking a look at the rules, I found the following one:

Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post.

If I join (not sure… that depends on the theme), I’ll be using a template which I made for the GiTD (Game In Ten/Three Days. A Kongregate competition, similar to LD, except that we usually get like 5 – 10 entries instead of +1000).

It’s a FlashDevelop project, for AS3 which includes a generic menu, settings and credits screens. The idea is that you take five minutes editing them and then you can focus on the game without having to worry about random, irrelevant stuff like menu GUI or credits page.

You can download the files as a RAR or as ZIP.

HOW_TO.txt included.


 

About external libraries, I’ll be using UnknownGuardian’s QuickKong to connect to the Kongregate API and depending on my game’s needs I may use one or many of Skyboy’s classes.

I’m in

Hi, I’m Flan, maker of Flan’s Mod for Minecraft.

This is my first LD, so I don’t really know what to expect.

The tools I will be using are java, lwjgl, slick-util, Eclipse and Paint.NET

Dont talk to the boulder, indie wizard !!

wizard says , ” I’m in ! ”

boulder says , ” It’s dangerous to go alone, take this prize ! ”

wizard says , ” I can’t dude, money would ruin my magic powers”

boulder says, “… ”

My tools :

– Coding : haXe

– GFX :  Adobe Flash CS5 and/or GraphicsGale

– SFX : Bfxr and LabChirp

– Music : Sunvox ( my first try for music, I hope it will work )

– my lib

Good luck to everyone !!

 

Timezone issue. 5AM

Hi!

I got to make a decision about sleeping schedule on LD’s start. In my timezone LD starts at 5:00 AM. At this time I’m usually sleeping.

What would be better? Go to sleep earlier, about 8PM, then wake up at 5AM and get it on, or wait until 5AM, learn the theme, go to sleep until 12-1 and then start coding?

What would you do?

Comments

23. Aug 2012 · 06:29 UTC
Quite a few people have taken the approach of waking up to watch the announcement then sleeping on it some.
PixelMonkey
23. Aug 2012 · 06:48 UTC
If you’re used to going to sleep at around 8 or a few hours later, I’d do that. If staying up till 5 doesn’t bother you much then go ahead, but if it were me I’d want to get a good night’s sleep before the 48 hour rush.
My Milked Eek
23. Aug 2012 · 07:34 UTC
LD starts at 3AM for me. I go to bed at a normal hour (midnight) and if I wake up during the night, I’ll quickly check the theme on my cell phone and get back to sleep, hoping I’ll have some cool themed dreams.
23. Aug 2012 · 10:39 UTC
Go to bed normally, set your alarm clock for 5, check the theme, go back to sleep, wake up at a normal time feeling well-rested and ready to start jamming. Maybe you’ll come up with a good idea while you sleep.

LD24: we are in !

Update my previuos post: we are in ! I and Nickfla1 are in for the Jam!

Time to do a game! 😀

 

Tools/Libs/Hardware/Workstation update

Tools

  • Xcode 4 / VC++ 2010 Express / Code::Blocks (C++)
  • Photoshop CS6
  • Zwoptex
  • Tiled
  • Blender
  • freesound.org

Libraries (Some may not be used)

  • glfw
  • glm
  • lodepng
  • Box2D
  • OpenAL
  • OpenGL

Hardware/Work Station

Setup for LD24

iMac 27″ 2010 Model (12GB RAM), Apple Pro Keyboard, Harman Kardon Soundsticks III, Wacom Bamboo Tablet, Xbox Gamepad, Magic Mouse, Logitech M305 Mouse, Cloth Precision Mouse Mat, 1TB External Storage (behind screen), iPhone 4, iPad3 (Used to take the pic) and one comfortable padded leather office chair.

Only things missing now are the food/drink supplies :)

Some interesting themes so far. Good luck all!

Tags: deskphoto

Comments

My Milked Eek
23. Aug 2012 · 07:13 UTC
looks nice!

Top Theme rankings before the wheel…

Did a quick tally this morning of how themes were positioned before final voting, feel free to use / ignore the data below:

Kittens +9001
Abandoned +405
Survive +299
Parallel Worlds +253
Creation and Destruction +233
Evolution +219
Curiosity +167
Castles +167
Afterlife +158
Colony +158
Tunnels +152
Chain Reaction +146
End of the World +89
Companion +67
Don’t Go Outside +58
Break the Rules +48
Beginning of Time +35
Deep Space +27
Ruins +25
Secret World +19
Time Travel -28

Gooo kittehs!

Comments

tweetix
23. Aug 2012 · 07:18 UTC
I might be the only one, but kittens. Seriously…. Why are kittens so awesome?
johnfn
23. Aug 2012 · 07:26 UTC
Wait, Kittens only have 9000 votes? I thought they were doing better than that :/
pythong
23. Aug 2012 · 08:32 UTC
IT’S…OVER…9000!!!!!!!!!!!!!!!!!!!!!
23. Aug 2012 · 07:32 UTC
Interesting! All the other ones are cool, but quite typical for games. Are they gonna put any more twists after the theme is announced?
Cell
23. Aug 2012 · 09:32 UTC
You know that the first voting session gets the most votes overall of all of them?

So Abandoned might not win at all.
23. Aug 2012 · 10:27 UTC
KITTENS

As promised: Here’s my basecode!

This is the basecode I use in most of my games. It is C++ for Windows using OpenGL for the graphics. Most of the code originally comes from NeHe and was adapted by me for my own purposes. The TextObject class is based on code from Charles Petzold’s book on Windows programming and has been bugfixed and extended by me. As you can see in WinMain.cpp, you will need a class Game with methods Initialize, Deinitialize, Update and Draw in which you will store your main game code if you want to use this basecode for your own projects.

Download it here!

I’m In!

Language: AS3

IDE: FlashDevelop

Engine:FlashPunk

Graphics: Paint.net, Gimp, Photoshop

Other: OGMO level editor

Sound: If i get to this, I’m a god

I’m in

AS3, FlashDevelop, FlashPunk, Paint.net, OGMO level editor

Kittens!

Just doing some warming up :p

A lot of kittens

What is better than 1000 kittens? 12509 kittens running at 60 fps.

 

 

 

 

 

 

 

 

 

 

 

 

Link for pointless kitten spawner (hold down left mouse for a lot of kittens): Kittens!

 

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This entry was posted on Thursday, August 23rd, 2012 at 7:58 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.