LD24 August 24–27, 2012

I am in… decisive!

Not sure if I am able to get work off for this forthcoming Ludum dare, but if I can, then I’m definitely in! :)

Suppose I am in, it’ll be my first Ludum dare, and I am both nervous and excited! My main worry is that I wont be able to get the game done in time, because I’ll probably get distracted with programming the cool little features of the game instead of the actual main gameplay :/

Recently, I’ve come up with a 2.25D game system, so hopefully the theme is something I can revolve my system around.

Anyway, who knows, I could come out with a totally awesome game!! :)

Stuff I will be using:

IDE: Eclipse

Language: Java

Library: None (Because I’m hardcore :P)

Graphics: Paint.net

Sounds: Microsoft sound recorder (Located in the accessories folder :P)

Music: Ableton live

 

Well, that’s me! :)

And good luck to everyone!!!

VAMflax in the house!!!

Hey!

Well, I’m VAMflax, or… Jamie Lowes. I’m a game programmer, check my stuff at jamielowesdev.com. I’ve just tonight started an indie gaming brand, VAMflax.com.

I’m working on Chopper Mike, it’ll be rad once it’s done. Should be out on Android and iOS, and I’ll probably do a web/PC version at some point too.

Give the micro-demo a wang!

 

I’m well up for this Ludum Dare business. I’ll probably enter the Jam to start, Rancho Relaxo style.

I’ll be using:

Unity
sfxr
nanoloop
Blender
MS Paint, if I need textures!!
And I’ll be aiming to use some Google Web Fonts, because they rule!

 

Take it easy!

J-Dogg

Comments

Puzzlem00n
08. Aug 2012 · 20:31 UTC
Interesting, you appear to be really in to developing a brand for yourself. As an indie developer, it really is crucial for repeated success, and it’s nice to see that you realize this early on. Good luck, you’ve made it into my “people to watch” bookmarks folder.
08. Aug 2012 · 20:59 UTC
It is early on! I’ve only been making *my* stuff for about a month! :)
09. Aug 2012 · 20:55 UTC
LOL, I liked my own post. I thought it would tell me who liked this post… Oh well…!! :)

Hey First Time here and I’m in!

Hi guys, my name’s Umberto and I’m Italian.

I am a Microsoft/Java oriented Dev without a job at the moment XD so I’ll try to make something good for LD24.

In this free time I dedicate myself to practice the art of game design, something made in the past but not yet called that way :-)

I’ll be using:

IDE: Construct 2

Language: HTML5

Graphics: Paint and Photoshop CS5.5

Sounds: SFXR

Music: I’ll suck for this.. -.-

Yes, I use something “not hardcore” but I bet on the quick things that Construct 2 offer :)

Good Luck and Nice to meet you, everybody.

 

 

Comments

FelipeTavares
09. Aug 2012 · 00:25 UTC
The best idea is this Umberto! Use quick tools to make a game fast with focus on gameplay (else you will be dealing the entire LD with C++ pointers…)
09. Aug 2012 · 01:20 UTC
Wanna use Construct too if the time goes bad on my weekend 😀

Third times the charm

So I’m going to be going at this again. I’ve got 16 days to get my custom engine up and running again. Hopefully I can do it so that I’ll have an engine to post for any D programming language enthusiasts out there.

Tags: D, D Programming Language

I’m in

My second jam… My first Ludum Dare. I’m not into posting and timelapsing, but I’m probably going to enter anyway. I want to be able to compare my entry to the entries of others :)

Wohoo LD24

Can’t wait to code for that damn thing! 😀

As usual:

  • Language: Java
  • IDE: Eclipse
  • Graphics: Ulead Photo Impact / Paint.NET / Irfan View / We’ll see what we need…
  • Sound: OpenMPT for music, SFXR for sound. Perhaps Audacity too

Good luck and have fun everyone!

Still haven’t finished Danger! (my first LD game) ^^

ZEngineLite progress

Hi guys!

I’m developing my engine to this LD in C++ and OpenGL. For anyone interested I will post it here when it get stable.

The current features are:

Custom format (Z3D). This format supports: mesh, normals and UV (At this time limited to only triangle meshes)
    Exporter for Z3D format for Blender3d
    GLSL shading (vertex and fragment shaders)
    Input from keyboard and mouse
    Intuitive system where all things in the screen are objects with step() and draw() methods
    More coming out…

This engine is an adaptation from my old one (2D) to work with OpenGL.

To show something more “visual”, look at this demo than I made in 2-3 hours (I’m not so good in Blender)

Not Join Is Crime

Let see if I have good time on the day. In case yes

Gearbox #1:

Java + Eclipse + Slick2D/LibGdx

Otherwise, Gearbox #2:

Construct 2 + Chrome

The rest for music and graphics are same: Paint.NET, Pickle, and Sfxr.

Shooting for Intuitive

After my last Ludum Dare experience I found that my game wasn’t as good as I was hoping it would be and I began to think of what I was missing. I had a bit of polish and the program was efficient, though, there wasn’t really anything amazing about it. After thinking on my entry for a little while I realized that my program needed a hook, it needed even more polish, it needed to be more than just the some of its parts. So I decided that for this Ludum Dare I am going to take my game in a different direction. Rather than focusing solely on the game-play and playing it safe, I’ve decided to focus more on having unique and intuitive features pasted together in a way that works. So here’s to taking a risk.

Language

  • Java

Library

  • Nothing more than Java’s built in Graphics2D library

IDE

  • Eclipse

Audio and Sound Effects

  • FL Studio 10
  • Bfxr

Graphics

  • Paint.net
  • Phothop CS6

Timelapse Tools

  • Chronolapse
  • Camtasia Studio 7

Good luck to anyone else entering this time ’round, and for the first timers don’t worry about it. Everyone, including me, likely had that first noobish, nerve racking Ludum Dare entry. Though some may not want to admit it.

OUYA kicks $8,596,475

A new indy-friendly game console has been fully funded by over 8 times the original goal setting the stage for a new major industry upset to enter the TV console gaming market. Get excited my friends because YOU could be developing games for the TV in as little as 8 months!

OUYA Video game console.

OUYA Video game console will be released in March 2013.

This Suese will be heading to L.A. for the Launch Party (in March tba?) as a game developer to promote my own games.

I am looking for some fellow game hackers who might want to join my team and make some smash retro-active titles to be marketed on the OUYA at launch.

Our games will have an honoured ‘Founder’ emblem in the market place, so this truly is an exciting opportunity to be a part of console gaming history.

Comments

09. Aug 2012 · 07:07 UTC
I will never believe that “8 months” is realistic. Statistics even say, they higher funded a project is, the more it will overdraw its self-imposed deadline.
JaydenB
09. Aug 2012 · 10:07 UTC
If you are searching for people to work with on any awesome pixel/retro games (my favourite), I would like to help! I have been trying to get more serious into game development, and Ludum Dare has helped me very much. Personally I don’t know many languages.

I call myself a pro with Lua (it’s very good for prototyping fast concepts with love2d) and have some experience in Python while I try to teach myself Java and make my first (hopefully) commercial game.

I create videos over at AtomicMonkeyPro (on YouTube) where you can find various 3d animations and live-action special effects I have done.

My skills are largely scripting in the mentioned languages above and Blender 3D, which I have been using for over 4 years, with some experience in creating pixel art (I’m trying to get my experience with this on my own project, especially animation of the pixels).

I think I have been writing this for too long so please contact me if you want to, and I would love to collaborate with you any time :)
sorceress
09. Aug 2012 · 12:16 UTC
If you’re going to be a “Founder” and make one of those first few games for the console, then it might be worth creating something that really stands out.
Puzzlem00n
09. Aug 2012 · 15:09 UTC
I agree with Sorceress’s advice. Make something amazing! From your past games, you seem to have a pretty good style going. Not too arcadish, more strategy, that’s pretty recognizable.
09. Aug 2012 · 18:15 UTC
I’m an android dev capable of above average 3d/2d games who is considering joining a team of like-minded OUYA developers. I warmly encourage you to get in touch:

We’re in. With a twist…

Last time I did not quite finish because I spent too much time on the graphics. The game engine I used was OpenSLUDGE, which made the game creation part easy, so I felt the “substance” had to come from the writing and look. If I had to go back and do it again… I probably would end up doing the same though, and in LD24 I see myself making the same mistake – I know no other way. So my new plan is this: Ahem ahem…

First up, going for the Jam instead of the 48 hour compo. Secondly, I am getting help, but this is where it might get a bit interesting. I am co-owner of a Minecraft (& other) community at http://indiesquish.com/ and we have some talented builders on there. I also have been playing with the idea of using Minecraft as an oversized voxel editor, the results of which are shown in the pic below. Notice how the final output does not resemble the original build.

I convert the Minecraft world into a Wavefront object using a util called mcobj, and then render it in Blender. I use orthographic rendering because I like it, so nyah.

The idea is to have our whole community participating in the event, building buildings, landscapes, characters, spaceships, whatever is required from scratch. We’ll have several live streams going, and several time lapse recordings. It’ll be a grand experiment.

Here’s a standard flatworld with two villages:

So in summary:

– Game built using OpenSLUDGE engine.
– Voxel art drawn using Minecraft by a bucketload of excited kids (and a few big kids)
– Converted to mesh using mcobj
– Game graphics rendered in Blender
– Sound, will get back to ya. 😉

IMPORTANT: No assets from Minecraft end up in the final output. It’s just coloured cubes with no textures on them.

We’re in!

This is our first Ludum Dare Jam, so it will be interesting to see what we can achieve (if anything). That’s what it’s all about right? The experience and challenge.

We are a two man team. One coder and one artist . I imagine this will either go very well or very badly. :)

Tools

  • Native C++ using VC++ Express / Xcode / Codeblocks (Hoping to compile for the big 3, time permitting)
  • Photoshop CS6
  • Blender
  • Tiled
  • freesound.org

Libraries (may not use some of them)

  • glfw
  • glm
  • EasyBMP
  • tinyxml

 

Comments

10. Aug 2012 · 02:41 UTC
Making a big game for the big 3 platforms with a single coder should be a fun challenge.

I’m in !

For my previous entry, I’ve used my own library (meh2d, based upon Allegro 5) but I had troubles when I wanted to cross-compile an executable for Windows. I’ve learnt from my mistakes and developed another library using only SDL/OpenGL/OpenAL (actually, the OpenAL part isn’t even started, I plan to do it before the LD). But this time, it is ready (using CMake) to be built for Linux and Windows! You can find it here.
Tools

  • code: C++ (vim, CMake, g++, MingW), targetting Linux and Windows
  • graphics: gimp
  • audio: bfxr, PixelBlitz, Audacity

It’ll be my third participation and I can’t wait to start ! Have fun!

Edit: Woooow scary! the permalink of my post is “im-in-666” !

Comments

Dietrich Epp
09. Aug 2012 · 19:15 UTC
Watch out! Implementing an audio system can eat up a lot of time.

I’m in, sorta

I had a great time participating in the last LD, and I’ve been looking forward to the next one ever since. Work and family life on that particular weekend may leave me with little in the way of programming hours (it’s up in the air at the moment, still), but I fully intend to participate and complete whatever I can with the time that I have. Good luck to everyone else, and I can’t wait to see the amazing games that you make.

Update: Now that I have my work schedule, I’m fairly certain I will have, at most, about 12 hours to devote to Ludum Dare that weekend. The challenge now will be for me to try to come up with something playable in that short amount of time. Here goes nothing!

Tags: LD #24

Im in with a twist!

I am doing the jam with another guy.

But the sad fact is that i am going to england with dad that weekend. So i guess i am going to be programming in two different countries, and on a plane :P.

Yey.

I’m in (my first try)

This’ll be my first Ludum Dare entry ever!
I’ll be using Lua with LÖVE for the application, MuseScore, Audacity, and a microphone for audio, and either Paint.NET or Expression Design 4 for all the artwork.
I’m hoping to become a Ludum Dare regular, now that I have the time and programming ability to actually produce anything.


EDIT: I’m using Sublime Text 2 as an editor as well.


EDIT 2: I’m using a project/build system for LÖVE in Sublime Text 2 that I wrote; it’s available here.

Tags: ld, ld24

Comments

09. Aug 2012 · 21:28 UTC
Another LÖVER! Good luck to you.

LD24 – Let’s do this

Alrighty, Im in.

– Actionscript, Possibly Starling+Stage3D if the mood takes me.
– Music Sound with Audacity, sfxr, Buzz

Comments

quinnlego65
13. Aug 2012 · 21:06 UTC
can i join i think this is a very good idea
21. Aug 2012 · 17:42 UTC
Buzz? Does it work in windoze now? I havent tried it in years, thought it was dead

First ludum dare? Yes please!

Hey guys, Ive followed the ludum dare competitions with awe for the past few compo’s and I think its time to enter one myself :)

 

So, I’m in!

 

Tools:

» Language: Java
» Libraries: None
» Editor: Eclipse
» Graphics: Photoshop CS6, Paint.net, Graphics Gale
» Audio: SFXR and a great little python script that generates music, cant find the name right now

Comments

turkwise
12. Aug 2012 · 02:37 UTC
Would you happen to know where I can find a copy of the python music script? I think I know which one you’re talking about, but all of the links I’ve tried are broken.

Second time in LD!

I think anyone should remind me, I was in LD23 Compo, and I was developing a game in 48hours with Blender Game Engine, the things was not really succeful with my LD23 game, but hey! I will try another time, with another engine and with another type of art!

I hope to see a good theme again, like in LD23!

I’m going to use:
Graphics of the game: Photoshop & Aseprite.
Engine: Construct2.
Language: Javascript.
Audio: Sunvox (AGAIN!)
Notes, game planning in general: NotePad++.

Last time I’ve streamed, this time probably yes, again if XSplit doesn’t go bad.

If you want to see my LD23 game (it’s really a poor entry, but I grow’d up as person, I think this time would be really good than the first try!) you can do it here:
http://devmidgard.com/ludumdare/23/atinyworldhero.rar
And the warmup:
http://devmidgard.com/ludumdare/23warmup/ShipInvaders.rar

All two are only available in windows (first time :(, this second time will be available for all, via html5!)

So hope all goes fine to all and good luck also to all who participates in this amazing event!

LD24 – I’m in!

This will be my third ludum dare, I’ve had a lot of fun with the last two that I entered and learned a lot about scope and prototyping quickly!

Tools I may or may not use in alphabetical order :

Audacity,  Autotracker-Bu, Bfxr, Blender, FL studio, FlashDevelop, FlashPunk, Gimp 2.8,  MonoDevelop, paper, pencil,  unity3d.