sebbernery

LD 39

LD39: I'm in !

Hello everybody ! It feels strange to make a new ludum that early, but hey, it's duty call ! I've hesitated about which technology to use, but I'll go on HaxeFlixel this time again. I used Godot in my previous ldjam entry, but the web export is still not fully functional, that's sad.

So here is a recap on technologies I'll probably use this week end : * Haxe * HaxeFlixel * Inkscape

and maybe ... * Krita * LMMS * SFRX * Tiled * Synfig

Obviously, I'll use Staaxe and Polom.

I'll be with some friends from Vikindie in the week end, we plan to stream on Twitch, stay tunned !

Some warmup footage :

warmup.gif

Have fun.

LD 40

Oil Tycoon: plan to the future

Hey everyone !

I was happy to participate to the last Ludumdare. It was hard to concentrate on gamedev (I wasn't able to work the sunday, so I worked saturday and monday and posted as Jam), but I'm very enthusiast as I tested Vue.js technology, and, for developing management game, it's a very cool discover !

I started to continue working on my game concept (Oil Tycoon) and create a new game based on it. Here is a WIP screenshot :

Capture d'écran de 2017-12-28 21-45-07.png

See you at next Ludumdare event !

LD 41

Ludum Dare 48

Untitled Tower Defense

We don't have a namecode yet, but we have some assets and development done !

We want to do a tower defense game on an elevator platform. At each level, plenty of monsters attacks you while you harvest resources on the level. When the level is clear, you can go down on the next level, harder but with more rewards.

Here is a preview of buildings : Capture d’écran de 2021-04-25 01-18-33.png

Here is a Spider robot : spiderrobot.gif

Mechanics are in heavy development. We can buy stuff and get resources, and a first draft of the attack system should be ready in a few time.

CrystalTD

Still working on some details... Capture d’écran de 2021-04-26 21-42-20.png

End is close ...

Time for Blist_ to do some sound design on CrystalsTD !

Capture d’écran de 2021-04-26 23-15-19.png

Ludum Dare 51

Tchou tchou

20221001_101951.jpg TCHOU TCHOU !

Yes I may probably never grow up. Oh, by the way, I'll make a game about trains.

loco.png

I was thinking about making a game about Manuel Valls, but nobody will understand this take about the theme (the city of Evry). And who wants to support thinking about him during an entire week end ?

Going to eat, current state

Capture d’écran du 2022-10-01 13-38-53.png Here, I'm currently working on UI, you can compose your train, and that's it. Now, it's time to eat.

Lunch break

20221001_135724.jpg When I participated to LudumDare the first time (13th edition if I correctly remember), there was a voting category for food photo, and at this time I always forgot to take a picture BEFORE eating. I'm kind of late for this one.

Now, I'll go back to work after a coffee making session.

Locations have resources

20221001_172525.jpg Starting to loose focus, but I have resources in locations, I now work on moving those resource. By a wonderful coincidence, there is a train for that, and train are very good to move resources from locations to other locations.

In school I learned to not leave debug stuff on screen when presenting something but I'm too lazy to do another photo. I already loosed the presentation points for not having a tie, so ...

First day is over

Capture d’écran du 2022-10-02 00-21-25.png

Here is my progression.

The goal of the game is to compose train every 10 seconds to get or bring resources to other locations. You have to choose your wagons and your destination.

This is not fun for the moment, I started implementing defeat, I think it could be interesting if I can add enough content (this is never gonna be happen).

Ludum Dare 52

Starting: UI assets done

I worked on the game design yesterday evening, I'm planning to do a trading game where you speculate on raw food (wheat, sunflower, rice). I made the global design with Inkscape and ui elements with Aseprite. Now, time to integrate... Capture d’écran du 2023-01-07 11-59-56.png

Ludum Dare 54

I'm IN !

Capture d’écran du 2023-09-30 09-53-24.png I was already in the theme before I started !

I woke up, fixed my computer (In short, my ubuntu is no more supported, I had an old haxe version, no more compatible with the 2 day old release of HaxeFlixel, I setup the new Haxe version but forgot to copy the STD libs, and a few cryptics errors after, I finally get over it).

So, I will use ESpir, an home made game dev framework based on HaxeFlixel (but with ECS to organize the game code).

20230930_095448.jpg

I just choose my game theme : you have to provide logistic for an isolated scientific base. I'm very sad to not do a game with cars and parking spot taking ALL SPACE like in real life, but I was afraid it will be too complex to implement traffic simulation.

Progressing in assets creation

Capture d’écran du 2023-09-30 15-09-56.png

I made some mockups and assets with Inkscape before lunch.

20230930_142415.jpg

I never accepted that food was no more noted during LudumDare ^^.

Some update before bed

Capture d’écran du 2023-09-30 23-02-55.png Progress have been made, but I took more time than expected on the animation for transition between views.

Still a lot to do ... I hope tomorrow will be productive.

Niche platforms (NDS, PS VITA, GB, NES, ...)

Hello ! We can't sort games by platform (I understand it's important to avoid to put HTML5 too much in front to make easy votes) but I would be very curious to test homebrews console games (or test Linux-only games).

Have you seen Nintendo DS or PS Vita games ? I would be curious to test them.

Or did you encounter any other uncommon platform ?

I saw someone developping on NES in a devlog but I didn't find the game yet.

Ludum Dare 56

I'm in

And it's time to start... 20241005_103606.jpg

I'll work on a game with bees, with a gameplay similar to an airplane game on mobile I remember. My tools: * Haxe / HaxeFlixel / ESpir (custom ES framework) * Inkscape * probably 1bit dragon

It's the moment I open Inkscape ! (But I didn't prepare myself before so I'll setup the new beta version before anything)