Cann't wait for LD56
:)
:)
greetings o/ I'm happy to announce my return for the 3rd time in a row for LD gamejams, this time even threw my theme suggestions into the hat, plotting to try and make another game to tell another tale, aiming to keep my upwards trend for making gamejam games, after 2 rounds of dabbling with LD I'm confident this time about exactly what I can and should do for the event! Excited to try a lot of entries and see what everyone makes also! (favorite part of the whole event, where we come together to play each other's little games)
Crossing my fingers and count on your support!

It's in the name, and everyone else is doing it i guess-

I feel like these could be fun ideas to work with, for me my favorite would be "The World is Alive" as I think people can be quite creative with that!
Can't wait to LD56! It will be my first even game jam. Also, I think these suggestions are good enough.
I've (ludum) dare'd to do one of these in Vulkan before I think, and failed miserably, but we're gonna try again!!!
I'll be using - Java (because C++ is what I do at work, and Java is fun and nostalgic). - Vulkan (courtesy of LWJGL3) - LWJGL3 (so vulkan, vma, openal, shaderc, glfw, this lib is awesome) - beepbox, or online sequencer or something - bfxr, sfxr, or online fxr, or whatever it's called these days - err old Photoshop CS6 that I have a genuine license for, for some reason. - Blender maybe, probably not, fairly sure if I go down this road I won't finish - BULLET PHYSICS, tried this in a game jam before, I think it's possible. Will be using j-bullet though, so likely a very old bullet version...
A lot of this stuff is crazy, and I'm attempting the 48-hour compo, so am writing base-code as we speak. Mainly vulkan stuff, because it's a bit of a beast, this will basically handle: - Init - Descriptors - pipelines - shaders - the starrrt of a deferred renderer. - model loading (might use assimp for this one) - (double edit) oh also sound if I get round to it, I figure this one out all over again every compo :/
(EDIT) OOh, I forgot some stuff: Last LD didn't really play/rate, because I hadn't plugged my desktop in in just over a year, and I can't download random LD games onto my work laptop without getting fired. So WILL be playing and rating this time (I am on my desktop now).
(TRIPLE EDIT) Gonna make another TIMELAPSE, probably using chronolapse, if that still exists.
Very very excited for this one!! Good luck everybody!
Ned
Going to fire up Godot again this time, with GIMP, Inkscape, Blender, Libresprite, Psycle and Cakewalk in my arsenal as usual. I'd really like to do something else than pixel art this time!
Oh, and I'm still working on my LD55 game, "Ritual of Ribbit" - although the progress is super slow due to other commitments: changed jobs, built two patios, got whooping cough, started DM'ing my DND group... Lots of things going on, but I still try to do even just a few lines of scripting every week. :)
Coming off a losing streak I'm determined to make this one a win! Last two Ludum Dare's I attempted "simple" strategy games and didn't get either of them finished. So this time around I'm gonna return to narrative adventure stuff as that's my comfort zone and I'm much more likely to get the game finished in a weekend.
Tools wise I'm sticking with reliable ol' Unity. I know with all the bad press a lot of indies are moving over to Godot but I still like working in Unity regardless of what the company is up to.
I also should have a friend joining me for this one hopefully, which is a nice change from my typical solo jams.
I know my theme suggestions aren't going anywhere so I had fun with a little G-Gundam reference:


I may not have lot of time for LD#56, as I have things to do the same week-end. However, looking back to the last ones I've done, I guess this will not change anything :joy:
Whatever, this will not prevent me to, at least, suggest themes :
• Exhibition
• Safety
Here's a few tips.
To create a new LD account (if you don't have one yet) you will need an invite code, this is posted on the LD twitter (and other socials) for the upcoming jam. https://x.com/ludumdare/status/1827812733523230866
New accounts will be "untrusted" by default, make an initial post to the feed (such as introducing yourself, listing what tools you'll be using). Your post won't be viewable on main but will be viewable on https://ldjam.com/feed/raw Posting helps your account be manually flagged as trusted at some point. All these steps are to help deal with the large number of spam accounts.
Don't worry about joining the jam or getting your entire team setup on your game page before the jam starts, you can do this at anytime before the end of the jam (but obviously don't wait until the last second).
To add teammates to your game, make sure you follow them and they follow you, then you will see them in the Author(s) dropdown box when editing your Unpublished Game.
The theme slaughter and voting rounds don't have specific start dates and the number of voting rounds has been different in the past. You do not need to go through all themes in the slaughter round, everyone doing some is enough for it to work. Word of warning, don't become too attached to a theme during voting rounds.
Reading this once or twice will help: https://ldjam.com/events/ludum-dare/rules
The rules are probably a little out of date. There are 3 categories, not 2. Compo (solo 48h), Jam (team 72h), Extra (2 weeks). More info about Extra here: https://ldjam.com/events/ludum-dare/50/$276398/extra-the-new-casual-ludum-dare-format
AI usage guidelines: https://ludumdare.com/resources/questions/can-i-use-ai/
If anything above is wrong (I'm relying on past info) or have other advice, please reply to this post.
After a hectic year where I had no time to try starting any game dev projects, Ludum Dare 56 falls on a long weekend here while work is predicted to be quite. So I have the whole weekend with not needing to take leave from work.
While I had hoped to have learned some new tools to use (so as to expand what I have available), I've not had a chance to do more than look at the differences between them and what I usually use. So, to be more likely to complete a game, I'm sticking with the ones I know for this one.
Each jam I've took part in I've given myself a goal to work on, but have not decided on one yet for this time. Past ones have ranged from finishing a project, to having the aim to create an atmosphere in the game.
Looking forward to the manic fun of building a game and trying out as many of the creations we'll see afterwards.
Happy jamming!
Last LD i stressed myself out of mind cause i couldn't get the art style right that i wanted and threw everything out. Also the theme was not my jam. This time? We've both got so much work, and a birthday next we so no idea if we participate :/ Maybe if the theme is something we both like and get a idea for a small game...

... maybe. Highly depends on my work schedule and my newly sprained wrist. (And by newly sprained I mean this morning. In the dumbest way possible. It's a talent.)
Anyway, these are my suggestions:

There's multiple dates listed on the homepage. Could someone confirm the next Ludum Dare date? Is it this weekend as it had been the past few years?


I don't know if it's just me but I thought there were an unusual number of bizarre themes this year. Here are the themes so weird I had to take a screenshot of them:

I'm excited for this Ludum Dare

It's been a while since I submitted anything to one of these! I'd like to try exploring board game mechanics some more, even though it didn't work out so well for me last time. There's just something magical about cards and dice...
On the other hand, it might be fun to explore Rust. It seems like a very interesting language and I've heard good things about it as a tool for game development.